mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
9b5eb1137f
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756
606 lines
14 KiB
C++
606 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001-2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef INTERN_H
|
|
#define INTERN_H
|
|
|
|
#include "scumm.h"
|
|
class NutRenderer; // V8 Font Renderer
|
|
|
|
class Scumm_v5 : public Scumm {
|
|
protected:
|
|
typedef void (Scumm_v5::*OpcodeProcV5)();
|
|
struct OpcodeEntryV5 {
|
|
OpcodeProcV5 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryV5 *_opcodesV5;
|
|
|
|
public:
|
|
Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
virtual void decodeParseString();
|
|
int getWordVararg(int *ptr);
|
|
|
|
virtual int getVar();
|
|
virtual int getVarOrDirectByte(byte mask);
|
|
virtual int getVarOrDirectWord(byte mask);
|
|
|
|
/* Version 5 script opcodes */
|
|
void o5_actorFollowCamera();
|
|
void o5_actorFromPos();
|
|
void o5_actorSet();
|
|
void o5_add();
|
|
void o5_and();
|
|
void o5_animateActor();
|
|
void o5_breakHere();
|
|
void o5_chainScript();
|
|
void o5_cursorCommand();
|
|
void o5_cutscene();
|
|
void o5_debug();
|
|
void o5_decrement();
|
|
void o5_delay();
|
|
void o5_delayVariable();
|
|
void o5_divide();
|
|
void o5_doSentence();
|
|
void o5_drawBox();
|
|
void o5_drawObject();
|
|
void o5_endCutscene();
|
|
void o5_equalZero();
|
|
void o5_expression();
|
|
void o5_faceActor();
|
|
void o5_findInventory();
|
|
void o5_findObject();
|
|
void o5_freezeScripts();
|
|
void o5_getActorCostume();
|
|
void o5_getActorElevation();
|
|
void o5_getActorFacing();
|
|
void o5_getActorMoving();
|
|
void o5_getActorRoom();
|
|
void o5_getActorScale();
|
|
void o5_getActorWalkBox();
|
|
void o5_getActorWidth();
|
|
void o5_getActorX();
|
|
void o5_getActorY();
|
|
void o5_getAnimCounter();
|
|
void o5_getClosestObjActor();
|
|
void o5_getDist();
|
|
void o5_getInventoryCount();
|
|
void o5_getObjectOwner();
|
|
void o5_getObjectState();
|
|
void o5_getRandomNr();
|
|
void o5_getStringWidth();
|
|
void o5_getVerbEntrypoint();
|
|
void o5_ifClassOfIs();
|
|
void o5_ifNotState();
|
|
void o5_ifState();
|
|
void o5_increment();
|
|
void o5_isActorInBox();
|
|
void o5_isEqual();
|
|
void o5_isGreater();
|
|
void o5_isGreaterEqual();
|
|
void o5_isLess();
|
|
void o5_isNotEqual();
|
|
void o5_isScriptRunning();
|
|
void o5_isSoundRunning();
|
|
void o5_jumpRelative();
|
|
void o5_lessOrEqual();
|
|
void o5_lights();
|
|
void o5_loadRoom();
|
|
void o5_loadRoomWithEgo();
|
|
void o5_matrixOps();
|
|
void o5_move();
|
|
void o5_multiply();
|
|
void o5_notEqualZero();
|
|
void o5_oldRoomEffect();
|
|
void o5_or();
|
|
void o5_beginOverride();
|
|
void o5_panCameraTo();
|
|
void o5_pickupObject();
|
|
void o5_pickupObjectOld();
|
|
void o5_print();
|
|
void o5_printEgo();
|
|
void o5_pseudoRoom();
|
|
void o5_putActor();
|
|
void o5_putActorAtObject();
|
|
void o5_putActorInRoom();
|
|
void o5_quitPauseRestart();
|
|
void o5_resourceRoutines();
|
|
void o5_roomOps();
|
|
void o5_saveLoadVars();
|
|
void o5_saveRestoreVerbs();
|
|
void o5_setCameraAt();
|
|
void o5_setClass();
|
|
void o5_setObjectName();
|
|
void o5_setOwnerOf();
|
|
void o5_setState();
|
|
void o5_setVarRange();
|
|
void o5_soundKludge();
|
|
void o5_startMusic();
|
|
void o5_startObject();
|
|
void o5_startScript();
|
|
void o5_startSound();
|
|
void o5_stopMusic();
|
|
void o5_stopObjectCode();
|
|
void o5_stopObjectScript();
|
|
void o5_stopScript();
|
|
void o5_stopSound();
|
|
void o5_stringOps();
|
|
void o5_subtract();
|
|
void o5_verbOps();
|
|
void o5_wait();
|
|
void o5_walkActorTo();
|
|
void o5_walkActorToActor();
|
|
void o5_walkActorToObject();
|
|
};
|
|
|
|
// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
|
|
// accordingly - that would be more logical I guess. However, if you do so, take care
|
|
// of preserving the right readIndexFile / loadCharset !!!
|
|
class Scumm_v3 : public Scumm_v5 {
|
|
public:
|
|
Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
|
|
|
|
protected:
|
|
void readIndexFile();
|
|
void loadCharset(int no);
|
|
void readMAXS();
|
|
|
|
void readGlobalObjects();
|
|
};
|
|
|
|
class Scumm_v2 : public Scumm_v3 {
|
|
protected:
|
|
void readIndexFile();
|
|
void readClassicIndexFile(); // V1
|
|
void readEnhancedIndexFile(); // V2
|
|
void loadCharset(int no);
|
|
void readMAXS();
|
|
|
|
typedef void (Scumm_v2::*OpcodeProcV2)();
|
|
struct OpcodeEntryV2 {
|
|
OpcodeProcV2 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryV2 *_opcodesV2;
|
|
|
|
public:
|
|
Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
virtual void setupScummVars();
|
|
|
|
virtual void decodeParseString();
|
|
|
|
virtual int getVar();
|
|
|
|
void getResultPosIndirect();
|
|
virtual void getResultPos();
|
|
virtual int readVar(uint var);
|
|
virtual void writeVar(uint var, int value);
|
|
|
|
virtual void ifStateCommon(byte type);
|
|
virtual void ifNotStateCommon(byte type);
|
|
virtual void setStateCommon(byte type);
|
|
virtual void clearStateCommon(byte type);
|
|
|
|
void resetSentence();
|
|
void setUserState(byte state);
|
|
|
|
void runObjectScript(int object, int entry, bool freezeResistant, bool recursive, int *vars);
|
|
void stopObjectScript(int script, bool recursive);
|
|
|
|
/* Version 2 script opcodes */
|
|
void o2_actorFromPos();
|
|
void o2_actorSet();
|
|
void o2_add();
|
|
void o2_addIndirect();
|
|
void o2_animateActor();
|
|
void o2_assignVarByte();
|
|
void o2_assignVarWordIndirect();
|
|
void o2_beginOverride();
|
|
void o2_chainScript();
|
|
void o2_clearState01();
|
|
void o2_clearState02();
|
|
void o2_clearState04();
|
|
void o2_clearState08();
|
|
void o2_cursorCommand();
|
|
void o2_cutscene();
|
|
void o2_delay();
|
|
void o2_doSentence();
|
|
void o2_drawObject();
|
|
void o2_drawSentence();
|
|
void o2_dummy();
|
|
void o2_endCutscene();
|
|
void o2_findObject();
|
|
void o2_getActorWalkBox();
|
|
void o2_getActorX();
|
|
void o2_getActorY();
|
|
void o2_getBitVar();
|
|
void o2_getObjPreposition();
|
|
void o2_ifClassOfIs();
|
|
void o2_ifNotState01();
|
|
void o2_ifNotState02();
|
|
void o2_ifNotState04();
|
|
void o2_ifNotState08();
|
|
void o2_ifState01();
|
|
void o2_ifState02();
|
|
void o2_ifState04();
|
|
void o2_ifState08();
|
|
void o2_isGreater();
|
|
void o2_isGreaterEqual();
|
|
void o2_isLess();
|
|
void o2_isLessEqual();
|
|
void o2_lights();
|
|
void o2_loadRoomWithEgo();
|
|
void o2_setBoxFlags();
|
|
void o2_panCameraTo();
|
|
void o2_pickupObject();
|
|
void o2_putActor();
|
|
void o2_putActorAtObject();
|
|
void o2_resourceRoutines();
|
|
void o2_restart();
|
|
void o2_roomOps();
|
|
void o2_saveLoadGame();
|
|
void o2_getActorElevation();
|
|
void o2_setActorElevation();
|
|
void o2_setBitVar();
|
|
void o2_setCameraAt();
|
|
void o2_setObjectName();
|
|
void o2_setObjPreposition();
|
|
void o2_setOwnerOf();
|
|
void o2_setState01();
|
|
void o2_setState02();
|
|
void o2_setState04();
|
|
void o2_setState08();
|
|
void o2_startScript();
|
|
void o2_subtract();
|
|
void o2_subIndirect();
|
|
void o2_switchCostumeSet();
|
|
void o2_verbOps();
|
|
void o2_waitForActor();
|
|
void o2_waitForMessage();
|
|
void o2_waitForSentence();
|
|
void o2_walkActorTo();
|
|
void o2_walkActorToObject();
|
|
|
|
byte VAR_SENTENCE_VERB;
|
|
byte VAR_SENTENCE_OBJECT1;
|
|
byte VAR_SENTENCE_OBJECT2;
|
|
byte VAR_SENTENCE_PREPOSITION;
|
|
byte VAR_BACKUP_VERB;
|
|
};
|
|
|
|
class Scumm_v4 : public Scumm_v3 {
|
|
public:
|
|
Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
|
|
|
|
protected:
|
|
void loadCharset(int no);
|
|
};
|
|
|
|
class Scumm_v6 : public Scumm {
|
|
protected:
|
|
typedef void (Scumm_v6::*OpcodeProcV6)();
|
|
struct OpcodeEntryV6 {
|
|
OpcodeProcV6 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryV6 *_opcodesV6;
|
|
|
|
public:
|
|
Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst)
|
|
{
|
|
VAR_VIDEONAME = 0xFF;
|
|
|
|
VAR_TIMEDATE_YEAR = 0xFF;
|
|
VAR_TIMEDATE_MONTH = 0xFF;
|
|
VAR_TIMEDATE_DAY = 0xFF;
|
|
VAR_TIMEDATE_HOUR = 0xFF;
|
|
VAR_TIMEDATE_MINUTE = 0xFF;
|
|
VAR_TIMEDATE_SECOND = 0xFF;
|
|
}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
virtual void setupScummVars();
|
|
|
|
virtual void decodeParseString(int a, int b);
|
|
|
|
int getStackList(int *args, uint maxnum);
|
|
int popRoomAndObj(int *room);
|
|
void shuffleArray(int num, int minIdx, int maxIdx);
|
|
void unknownEA_func(int a, int b, int c, int d, int e);
|
|
|
|
/* Version 6 script opcodes */
|
|
void o6_setBlastObjectWindow();
|
|
void o6_pushByte();
|
|
void o6_pushWord();
|
|
void o6_pushByteVar();
|
|
void o6_pushWordVar();
|
|
void o6_invalid();
|
|
void o6_byteArrayRead();
|
|
void o6_wordArrayRead();
|
|
void o6_byteArrayIndexedRead();
|
|
void o6_wordArrayIndexedRead();
|
|
void o6_dup();
|
|
void o6_pop();
|
|
void o6_not();
|
|
void o6_eq();
|
|
void o6_neq();
|
|
void o6_gt();
|
|
void o6_lt();
|
|
void o6_le();
|
|
void o6_ge();
|
|
void o6_add();
|
|
void o6_sub();
|
|
void o6_mul();
|
|
void o6_div();
|
|
void o6_land();
|
|
void o6_lor();
|
|
void o6_writeByteVar();
|
|
void o6_writeWordVar();
|
|
void o6_byteArrayWrite();
|
|
void o6_wordArrayWrite();
|
|
void o6_byteArrayIndexedWrite();
|
|
void o6_wordArrayIndexedWrite();
|
|
void o6_byteVarInc();
|
|
void o6_wordVarInc();
|
|
void o6_byteArrayInc();
|
|
void o6_wordArrayInc();
|
|
void o6_byteVarDec();
|
|
void o6_wordVarDec();
|
|
void o6_byteArrayDec();
|
|
void o6_wordArrayDec();
|
|
void o6_jumpTrue();
|
|
void o6_jumpFalse();
|
|
void o6_jump();
|
|
void o6_startScriptEx();
|
|
void o6_startScript();
|
|
void o6_startObjectEx();
|
|
void o6_setObjectState();
|
|
void o6_setObjectXY();
|
|
void o6_stopObjectCode();
|
|
void o6_endCutscene();
|
|
void o6_cutscene();
|
|
void o6_stopMusic();
|
|
void o6_freezeUnfreeze();
|
|
void o6_cursorCommand();
|
|
void o6_breakHere();
|
|
void o6_ifClassOfIs();
|
|
void o6_setClass();
|
|
void o6_getState();
|
|
void o6_setState();
|
|
void o6_setOwner();
|
|
void o6_getOwner();
|
|
void o6_startSound();
|
|
void o6_stopSound();
|
|
void o6_startMusic();
|
|
void o6_stopObjectScript();
|
|
void o6_panCameraTo();
|
|
void o6_actorFollowCamera();
|
|
void o6_setCameraAt();
|
|
void o6_loadRoom();
|
|
void o6_stopScript();
|
|
void o6_walkActorToObj();
|
|
void o6_walkActorTo();
|
|
void o6_putActorInRoom();
|
|
void o6_putActorAtObject();
|
|
void o6_faceActor();
|
|
void o6_animateActor();
|
|
void o6_doSentence();
|
|
void o6_pickupObject();
|
|
void o6_loadRoomWithEgo();
|
|
void o6_getRandomNumber();
|
|
void o6_getRandomNumberRange();
|
|
void o6_getActorMoving();
|
|
void o6_isScriptRunning();
|
|
void o6_getActorRoom();
|
|
void o6_getObjectX();
|
|
void o6_getObjectY();
|
|
void o6_getObjectOldDir();
|
|
void o6_getObjectNewDir();
|
|
void o6_getActorWalkBox();
|
|
void o6_getActorCostume();
|
|
void o6_findInventory();
|
|
void o6_getInventoryCount();
|
|
void o6_getVerbFromXY();
|
|
void o6_beginOverride();
|
|
void o6_endOverride();
|
|
void o6_setObjectName();
|
|
void o6_isSoundRunning();
|
|
void o6_setBoxFlags();
|
|
void o6_createBoxMatrix();
|
|
void o6_resourceRoutines();
|
|
void o6_roomOps();
|
|
void o6_actorOps();
|
|
void o6_verbOps();
|
|
void o6_getActorFromXY();
|
|
void o6_findObject();
|
|
void o6_pseudoRoom();
|
|
void o6_getActorElevation();
|
|
void o6_getVerbEntrypoint();
|
|
void o6_arrayOps();
|
|
void o6_saveRestoreVerbs();
|
|
void o6_drawBox();
|
|
void o6_getActorWidth();
|
|
void o6_wait();
|
|
void o6_getActorScaleX();
|
|
void o6_getActorAnimCounter1();
|
|
void o6_soundKludge();
|
|
void o6_isAnyOf();
|
|
void o6_quitPauseRestart();
|
|
void o6_isActorInBox();
|
|
void o6_delay();
|
|
void o6_delaySeconds();
|
|
void o6_delayMinutes();
|
|
void o6_stopSentence();
|
|
void o6_printLine();
|
|
void o6_printCursor();
|
|
void o6_printDebug();
|
|
void o6_printSystem();
|
|
void o6_printActor();
|
|
void o6_printEgo();
|
|
void o6_talkActor();
|
|
void o6_talkEgo();
|
|
void o6_dim();
|
|
void o6_dummy();
|
|
void o6_startObjectQuick();
|
|
void o6_startScriptQuick();
|
|
void o6_dim2();
|
|
void o6_abs();
|
|
void o6_distObjectObject();
|
|
void o6_distObjectPt();
|
|
void o6_distPtPt();
|
|
void o6_kernelSetFunctions();
|
|
void o6_delayFrames();
|
|
void o6_pickOneOf();
|
|
void o6_pickOneOfDefault();
|
|
void o6_jumpToScript();
|
|
void o6_isRoomScriptRunning();
|
|
void o6_kernelGetFunctions();
|
|
void o6_getAnimateVariable();
|
|
void o6_drawBlastObject();
|
|
void o6_getActorLayer();
|
|
void o6_stampObject();
|
|
void o6_bor();
|
|
void o6_band();
|
|
void o6_stopTalking();
|
|
void o6_openFile();
|
|
void o6_closeFile();
|
|
void o6_deleteFile();
|
|
void o6_readFile();
|
|
void o6_findAllObjects();
|
|
void o6_pickVarRandom();
|
|
void o6_getDateTime();
|
|
void o6_unknownE0();
|
|
void o6_unknownE1();
|
|
void o6_unknownE4();
|
|
void o6_localizeArray();
|
|
void o6_shuffle();
|
|
void o6_unknownFA();
|
|
void o6_unknownEA();
|
|
|
|
byte VAR_VIDEONAME;
|
|
|
|
byte VAR_TIMEDATE_YEAR;
|
|
byte VAR_TIMEDATE_MONTH;
|
|
byte VAR_TIMEDATE_DAY;
|
|
byte VAR_TIMEDATE_HOUR;
|
|
byte VAR_TIMEDATE_MINUTE;
|
|
byte VAR_TIMEDATE_SECOND;
|
|
};
|
|
|
|
class Scumm_v7 : public Scumm_v6 {
|
|
public:
|
|
Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
|
|
|
|
protected:
|
|
virtual void setupScummVars();
|
|
|
|
virtual void setCameraAt(int pos_x, int pos_y);
|
|
virtual void setCameraFollows(Actor *a);
|
|
virtual void moveCamera();
|
|
virtual void panCameraTo(int x, int y);
|
|
};
|
|
|
|
class Scumm_v8 : public Scumm_v7 {
|
|
protected:
|
|
typedef void (Scumm_v8::*OpcodeProcV8)();
|
|
struct OpcodeEntryV8 {
|
|
OpcodeProcV8 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryV8 *_opcodesV8;
|
|
|
|
public:
|
|
Scumm_v8(GameDetector *detector, OSystem *syst) : Scumm_v7(detector, syst) {}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
virtual void setupScummVars();
|
|
|
|
virtual void decodeParseString(int m, int n);
|
|
|
|
virtual uint fetchScriptWord();
|
|
virtual int fetchScriptWordSigned();
|
|
|
|
virtual int readVar(uint var);
|
|
virtual void writeVar(uint var, int value);
|
|
|
|
/* Version 8 script opcodes */
|
|
void o8_mod();
|
|
void o8_wait();
|
|
|
|
void o8_dim();
|
|
void o8_dim2();
|
|
void o8_arrayOps();
|
|
void o8_blastText();
|
|
|
|
void o8_cursorCommand();
|
|
void o8_createBoxMatrix();
|
|
void o8_resourceRoutines();
|
|
void o8_roomOps();
|
|
void o8_actorOps();
|
|
void o8_cameraOps();
|
|
void o8_verbOps();
|
|
|
|
void o8_system();
|
|
void o8_startVideo();
|
|
void o8_kernelSetFunctions();
|
|
void o8_kernelGetFunctions();
|
|
|
|
void o8_getActorChore();
|
|
void o8_getActorZPlane();
|
|
|
|
void o8_drawObject();
|
|
void o8_getObjectImageX();
|
|
void o8_getObjectImageY();
|
|
void o8_getObjectImageWidth();
|
|
void o8_getObjectImageHeight();
|
|
|
|
void o8_getStringWidth();
|
|
|
|
};
|
|
|
|
|
|
#endif
|