mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
9b9c34a378
svn-id: r55631
398 lines
11 KiB
C++
398 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/archive.h"
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#include "graphics/cursorman.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/expression.h"
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namespace Gob {
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#define OPCODEVER Inter_v7
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) {
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}
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void Inter_v7::setupOpcodesDraw() {
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Inter_Playtoons::setupOpcodesDraw();
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OPCODEDRAW(0x0C, o7_draw0x0C);
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OPCODEDRAW(0x0D, o7_loadCursor);
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OPCODEDRAW(0x44, o7_displayWarning);
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OPCODEDRAW(0x45, o7_draw0x45);
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OPCODEDRAW(0x57, o7_intToString);
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OPCODEDRAW(0x59, o7_callGroup);
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OPCODEDRAW(0x89, o7_draw0x89);
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OPCODEDRAW(0x8A, o7_findFile);
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OPCODEDRAW(0x8C, o7_getSystemProperty);
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OPCODEDRAW(0x90, o7_loadLBM);
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OPCODEDRAW(0x93, o7_setVolume);
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OPCODEDRAW(0x95, o7_zeroVar);
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OPCODEDRAW(0xA1, o7_getINIValue);
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OPCODEDRAW(0xA2, o7_setINIValue);
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OPCODEDRAW(0xA4, o7_draw0xA4);
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OPCODEDRAW(0xC4, o7_opendBase);
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OPCODEDRAW(0xC5, o7_draw0xC5);
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OPCODEDRAW(0xC6, o7_draw0xC6);
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}
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void Inter_v7::setupOpcodesFunc() {
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Inter_Playtoons::setupOpcodesFunc();
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}
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void Inter_v7::setupOpcodesGob() {
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Inter_Playtoons::setupOpcodesGob();
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OPCODEGOB(420, o7_oemToANSI);
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}
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void Inter_v7::o7_draw0x0C() {
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WRITE_VAR(17, 0);
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}
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void Inter_v7::o7_loadCursor() {
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int16 cursorIndex = _vm->_game->_script->readValExpr();
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_vm->_game->_script->evalExpr(0);
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Common::String cursorFile = _vm->_game->_script->getResultStr();
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warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex);
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byte cursor[9];
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byte palette[6];
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cursor[0] = 0; cursor[1] = 0; cursor[2] = 0;
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cursor[3] = 0; cursor[4] = 1; cursor[5] = 0;
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cursor[6] = 0; cursor[7] = 0; cursor[8] = 0;
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palette[0] = 0; palette[1] = 0; palette[2] = 0;
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palette[3] = 255; palette[4] = 255; palette[5] = 255;
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CursorMan.pushCursorPalette(palette, 0, 2);
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CursorMan.disableCursorPalette(false);
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CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255);
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CursorMan.showMouse(true);
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}
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void Inter_v7::o7_displayWarning() {
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_vm->_game->_script->evalExpr(0);
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Common::String caption = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String text = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String source = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String msg = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String param = _vm->_game->_script->getResultStr();
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warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str());
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}
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void Inter_v7::o7_draw0x45() {
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_vm->_game->_script->evalExpr(0);
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Common::String str0 = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String str1 = _vm->_game->_script->getResultStr();
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warning("Addy Stub Draw 0x45: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
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}
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void Inter_v7::o7_intToString() {
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uint16 valueIndex = _vm->_game->_script->readVarIndex();
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uint16 destIndex = _vm->_game->_script->readVarIndex();
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sprintf(GET_VARO_STR(destIndex), "%d", READ_VARO_UINT32(valueIndex));
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}
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void Inter_v7::o7_callGroup() {
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_vm->_game->_script->evalExpr(0);
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Common::String str0 = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String str1 = _vm->_game->_script->getResultStr();
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int16 expr0 = _vm->_game->_script->readValExpr();
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warning("Addy Stub: Call group: \"%s\", \"%s\", %d", str0.c_str(), str1.c_str(), expr0);
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}
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void Inter_v7::o7_draw0x89() {
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_vm->_game->_script->evalExpr(0);
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Common::String str0 = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String str1 = _vm->_game->_script->getResultStr();
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warning("Addy Stub Draw 0x89: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
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Common::ArchiveMemberList files;
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SearchMan.listMatchingMembers(files, str0);
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if (files.empty()) {
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storeValue(0);
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return;
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}
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storeValue(1);
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}
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void Inter_v7::o7_findFile() {
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_vm->_game->_script->evalExpr(0);
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const char *file = _vm->_game->_script->getResultStr();
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uint16 pathIndex = _vm->_game->_script->readVarIndex();
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if (!strncmp(file, "<ME>", 4))
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file += 4;
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if (!strncmp(file, "<ALLCD>", 7))
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file += 7;
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Common::ArchiveMemberList files;
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SearchMan.listMatchingMembers(files, file);
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if (files.empty()) {
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GET_VARO_STR(pathIndex)[0] = '\0';
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storeValue(0);
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return;
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}
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strcpy(GET_VARO_STR(pathIndex), files.front()->getName().c_str());
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storeValue(1);
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}
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void Inter_v7::o7_getSystemProperty() {
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_vm->_game->_script->evalExpr(0);
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if (!scumm_stricmp(_vm->_game->_script->getResultStr(), "TotalPhys")) {
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// HACK
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storeValue(1000000);
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return;
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}
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if (!scumm_stricmp(_vm->_game->_script->getResultStr(), "AvailPhys")) {
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// HACK
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storeValue(1000000);
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return;
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}
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if (!scumm_stricmp(_vm->_game->_script->getResultStr(), "TimeGMT")) {
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renewTimeInVars();
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storeValue(0);
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return;
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}
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warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"",
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_vm->_game->_script->getResultStr());
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storeValue(0);
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}
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void Inter_v7::o7_loadLBM() {
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_vm->_game->_script->evalExpr(0);
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Common::String file = _vm->_game->_script->getResultStr();
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if (!file.contains('.'))
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file += ".LBM";
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int16 spriteIndex = _vm->_game->_script->readValExpr();
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int16 left = _vm->_game->_script->readValExpr();
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int16 top = _vm->_game->_script->readValExpr();
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int16 width = _vm->_game->_script->readValExpr();
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int16 height = _vm->_game->_script->readValExpr();
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int16 x = _vm->_game->_script->readValExpr();
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int16 y = _vm->_game->_script->readValExpr();
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int16 transp = _vm->_game->_script->readValExpr();
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warning("Addy Stub: Load LBM \"%s\", sprite %d, %dx%d+%d+%d @ %d+%d (%d)",
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file.c_str(), spriteIndex, width, height, left, top, x, y, transp);
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}
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void Inter_v7::o7_setVolume() {
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uint32 volume = _vm->_game->_script->readValExpr();
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warning("Addy Stub: Set volume %d (0 - 100)", volume);
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}
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void Inter_v7::o7_zeroVar() {
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uint16 index = _vm->_game->_script->readVarIndex();
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WRITE_VARO_UINT32(index, 0);
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}
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void Inter_v7::o7_getINIValue() {
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_vm->_game->_script->evalExpr(0);
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Common::String file;
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if (!strncmp(_vm->_game->_script->getResultStr(), "<ME>", 4))
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file = _vm->_game->_script->getResultStr() + 4;
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else if (!strncmp(_vm->_game->_script->getResultStr(), "<ALLCD>", 7))
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file = _vm->_game->_script->getResultStr() + 7;
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else
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file = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String section = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String key = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String def = _vm->_game->_script->getResultStr();
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Common::String value;
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_inis.getValue(value, file, section, key, def);
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storeString(value.c_str());
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}
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void Inter_v7::o7_setINIValue() {
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_vm->_game->_script->evalExpr(0);
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Common::String file;
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if (!strncmp(_vm->_game->_script->getResultStr(), "<ME>", 4))
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file = _vm->_game->_script->getResultStr() + 4;
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else if (!strncmp(_vm->_game->_script->getResultStr(), "<ALLCD>", 7))
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file = _vm->_game->_script->getResultStr() + 7;
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else
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file = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String section = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String key = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String value = _vm->_game->_script->getResultStr();
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_inis.setValue(file, section, key, value);
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}
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void Inter_v7::o7_draw0xA4() {
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_vm->_game->_script->evalExpr(0);
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Common::String str0 = _vm->_game->_script->getResultStr();
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int16 expr0 = _vm->_game->_script->readValExpr();
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int16 expr1 = _vm->_game->_script->readValExpr();
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warning("Addy Stub Draw 0xA4: \"%s\", %d, %d", str0.c_str(), expr0, expr1);
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}
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void Inter_v7::o7_opendBase() {
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_vm->_game->_script->evalExpr(0);
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Common::String str0 = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String str1 = _vm->_game->_script->getResultStr();
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warning("Addy Stub: Open dBase file \"%s.dbf\" (%s)", str0.c_str(), str1.c_str());
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}
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void Inter_v7::o7_draw0xC5() {
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_vm->_game->_script->evalExpr(0);
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Common::String str0 = _vm->_game->_script->getResultStr();
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warning("Addy Stub Draw 0xC5: \"%s\"", str0.c_str());
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}
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void Inter_v7::o7_draw0xC6() {
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_vm->_game->_script->evalExpr(0);
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Common::String str0 = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String str1 = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String str2 = _vm->_game->_script->getResultStr();
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_vm->_game->_script->evalExpr(0);
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Common::String str3 = _vm->_game->_script->getResultStr();
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int16 index0 = _vm->_game->_script->readVarIndex();
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warning("Addy Stub Draw 0xC6: \"%s\", \"%s\", \"%s\", \"%s\", %d",
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str0.c_str(), str1.c_str(), str2.c_str(), str3.c_str(), index0);
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}
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void Inter_v7::o7_oemToANSI(OpGobParams ¶ms) {
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_vm->_game->_script->skip(2);
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}
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void Inter_v7::storeValue(uint16 index, uint16 type, uint32 value) {
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switch (type) {
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case OP_ARRAY_INT8:
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case TYPE_VAR_INT8:
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WRITE_VARO_UINT8(index, value);
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break;
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case TYPE_VAR_INT16:
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case TYPE_VAR_INT32_AS_INT16:
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case TYPE_ARRAY_INT16:
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WRITE_VARO_UINT16(index, value);
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break;
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default:
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WRITE_VARO_UINT32(index, value);
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}
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}
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void Inter_v7::storeValue(uint32 value) {
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uint16 type;
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uint16 index = _vm->_game->_script->readVarIndex(0, &type);
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storeValue(index, type, value);
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}
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void Inter_v7::storeString(uint16 index, uint16 type, const char *value) {
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if (type == TYPE_VAR_STR) {
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char *str = GET_VARO_STR(index);
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strncpy(str, value, _vm->_global->_inter_animDataSize);
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str[_vm->_global->_inter_animDataSize - 1] = '\0';
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} else if (type == TYPE_IMM_INT8) {
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strcpy(GET_VARO_STR(index), value);
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} else if (type == TYPE_VAR_INT32) {
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WRITE_VARO_UINT32(index, atoi(value));
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} else if (type == TYPE_VAR_INT16) {
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WRITE_VARO_UINT16(index, atoi(value));
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}
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}
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void Inter_v7::storeString(const char *value) {
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uint16 type;
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int16 varIndex = _vm->_game->_script->readVarIndex(0, &type);
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storeString(varIndex, type, value);
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}
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} // End of namespace Gob
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