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scummvm
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scummvm
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base
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James Brown
9bab58179d
Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages)
...
svn-id: r10519
2003-10-01 11:42:32 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
2003-09-28 21:08:48 +00:00
engine.h
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
2003-09-28 21:08:48 +00:00
gameDetector.cpp
Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages)
2003-10-01 11:42:32 +00:00
gameDetector.h
disable joystick input by default either command line or config file need to be used to enable it now, ability to choose joystick number to use also added
2003-10-01 10:47:19 +00:00
main.cpp
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
2003-09-28 21:08:48 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
queen initial import
2003-09-28 15:50:47 +00:00
plugins.h
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
2003-09-18 18:23:53 +00:00