scummvm/engines/m4/events.h
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00

133 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_EVENTS_H
#define M4_EVENTS_H
#include "common/events.h"
#include "common/rect.h"
#include "m4/globals.h"
#include "m4/assets.h"
#include "m4/sprite.h"
#include "m4/graphics.h"
#include "m4/console.h"
namespace M4 {
#define LEFT_BUTTON_DOWN 1 << 0
#define RIGHT_BUTTON_DOWN 1 << 1
enum M4EventType {
MEVENT_NO_EVENT, MEVENT_MOVE,
MEVENT_LEFT_CLICK, MEVENT_LEFT_HOLD, MEVENT_LEFT_DRAG, MEVENT_LEFT_RELEASE,
MEVENT_RIGHT_CLICK, MEVENT_RIGHT_HOLD, MEVENT_RIGHT_DRAG, MEVENT_RIGHT_RELEASE,
MEVENT_BOTH_CLICK, MEVENT_BOTH_HOLD, MEVENT_BOTH_DRAG, MEVENT_BOTH_RELEASE,
MEVENT_DOUBLECLICK, MEVENT_DOUBLECLICK_HOLD, MEVENT_DOUBLECLICK_DRAG, MEVENT_DOUBLECLICK_RELEASE,
KEVENT_KEY
};
enum M4MouseState {
MSTATE_NO_EVENT, MSTATE_LEFT_CLICK_DOWN, MSTATE_RIGHT_CLICK_DOWN, MSTATE_BOTH_CLICK_DOWN,
MSTATE_DOUBLECLICK_DOWN
};
enum M4CommonCursors {
CURSOR_ARROW = 0,
CURSOR_HOURGLASS = 5,
CURSOR_LOOK = 6,
CURSOR_TAKE = 8,
CURSOR_USE = 9
};
class M4Sprite;
class SpriteAsset;
class Events {
private:
M4Engine *_vm;
Common::Event _event;
M4MouseState _mouseState;
int _keyCode;
int _mouseButtons;
Console *_console;
public:
bool quitFlag;
Events(M4Engine *vm);
Common::Event &event() { return _event; }
Common::EventType type() { return _event.type; }
// M4-centric methods
M4EventType handleEvents();
bool kbdCheck(uint32 &keyCode);
int getMouseButtonsState() { return _mouseButtons; }
Console* getConsole() { return _console; }
};
class Mouse {
private:
M4Engine *_vm;
int _currentCursor, _lockedCursor;
bool _locked;
bool _cursorOn;
M4Sprite *_cursor;
SpriteAsset *_cursorSprites;
Common::Rect _hideRect, _showRect;
Common::Point _currentPos;
void handleEvent(Common::Event &event);
bool inHideArea();
friend class Events;
public:
Mouse(M4Engine *vm);
~Mouse();
bool init(const char *seriesName, RGB8 *palette);
bool setCursorNum(int cursorIndex);
int getCursorNum() { return _currentCursor; }
int cursorCount();
Common::Point currentPos() const { return _currentPos; }
M4Sprite *cursor() { return _cursor; }
void cursorOn();
void cursorOff();
bool getCursorOn() { return _cursorOn; }
void lockCursor(int cursorIndex);
void unlockCursor();
const char *getVerb();
void resetMouse();
void setHideRect(Common::Rect &r);
void setShowRect(Common::Rect &r);
const Common::Rect *getHideRect();
const Common::Rect *getShowRect();
};
}
#endif