scummvm/devtools/create_hugo/create_hugo.cpp
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00

1611 lines
50 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* This is a utility for storing all the hardcoded data of Hugo in a separate
* data file, used by the game engine
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/scummsys.h"
#include "common/events.h"
#include "enums.h"
#include "create_hugo.h"
#include "staticdata.h"
#include "staticdisplay.h"
#include "staticengine.h"
#include "staticintro.h"
#include "staticmouse.h"
#include "staticparser.h"
#include "staticutil.h"
#include "staticfont.h"
static void writeByte(FILE *fp, uint8 b) {
fwrite(&b, 1, 1, fp);
}
static void writeSByte(FILE *fp, int8 b) {
fwrite(&b, 1, 1, fp);
}
static void writeUint16BE(FILE *fp, uint16 value) {
writeByte(fp, (uint8)(value >> 8));
writeByte(fp, (uint8)(value & 0xFF));
}
void writeSint16BE(FILE *fp, int16 value) {
writeUint16BE(fp, (uint16)value);
}
static void writeUint32BE(FILE *fp, uint32 value) {
writeByte(fp, (uint8)(value >> 24));
writeByte(fp, (uint8)((value >> 16) & 0xFF));
writeByte(fp, (uint8)((value >> 8) & 0xFF));
writeByte(fp, (uint8)(value & 0xFF));
}
void writeSint32BE(FILE *fp, int32 value) {
writeUint32BE(fp, (uint16)value);
}
int main(int argc, char *argv[]) {
FILE *outFile;
int i;
int nbrElem, nbrSubElem;
outFile = fopen("hugo.dat", "wb");
// Write header
fwrite("HUGO", 4, 1, outFile);
writeByte(outFile, HUGO_DAT_VER_MAJ);
writeByte(outFile, HUGO_DAT_VER_MIN);
// game versions/variantes
writeUint16BE(outFile, NUM_VARIANTE);
// Write palette
writeUint16BE(outFile, SIZE_PAL_ARRAY);
for (i = 0; i < SIZE_PAL_ARRAY; i++) {
writeByte(outFile, _palette[i]);
}
// The following fonts info have been added to avoid temporarly the .FON
// used in the DOS version
// font5
nbrElem = sizeof(font5) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, font5[j]);
// font6
nbrElem = sizeof(font6) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, font6[j]);
// font8
nbrElem = sizeof(font8) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, font8[j]);
// Write textData
// textData_1w
nbrElem = sizeof(textData_1w) / sizeof(char *);
writeTextArray(outFile, textData_1w, nbrElem);
// textData_2w
nbrElem = sizeof(textData_2w) / sizeof(char *);
writeTextArray(outFile, textData_2w, nbrElem);
// textData_3w
nbrElem = sizeof(textData_3w) / sizeof(char *);
writeTextArray(outFile, textData_3w, nbrElem);
// textData_1d
nbrElem = sizeof(textData_1d) / sizeof(char *);
writeTextArray(outFile, textData_1d, nbrElem);
// textData_2d
nbrElem = sizeof(textData_2d) / sizeof(char *);
writeTextArray(outFile, textData_2d, nbrElem);
// textData_3d
nbrElem = sizeof(textData_3d) / sizeof(char *);
writeTextArray(outFile, textData_3d, nbrElem);
// Write string_t_Data
// string_t_Data_1w
nbrElem = sizeof(string_t_Data_1w) / sizeof(char *);
writeTextArray(outFile, string_t_Data_1w, nbrElem);
// string_t_Data_2w
nbrElem = sizeof(string_t_Data_2w) / sizeof(char *);
writeTextArray(outFile, string_t_Data_2w, nbrElem);
// string_t_Data_3w
nbrElem = sizeof(string_t_Data_3w) / sizeof(char *);
writeTextArray(outFile, string_t_Data_3w, nbrElem);
// string_t_Data_1d
nbrElem = sizeof(string_t_Data_1d) / sizeof(char *);
writeTextArray(outFile, string_t_Data_1d, nbrElem);
// string_t_Data_2d
nbrElem = sizeof(string_t_Data_2d) / sizeof(char *);
writeTextArray(outFile, string_t_Data_2d, nbrElem);
// string_t_Data_3d
nbrElem = sizeof(string_t_Data_3d) / sizeof(char *);
writeTextArray(outFile, string_t_Data_3d, nbrElem);
// arrayNouns_1w
nbrElem = sizeof(arrayNouns_1w) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayNouns_1w[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayNouns_1w[j], nbrSubElem);
}
// arrayNouns_2w
nbrElem = sizeof(arrayNouns_2w) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayNouns_2w[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayNouns_2w[j], nbrSubElem);
}
// arrayNouns_3w
nbrElem = sizeof(arrayNouns_3w) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayNouns_3w[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayNouns_3w[j], nbrSubElem);
}
// arrayNouns_1d
nbrElem = sizeof(arrayNouns_1d) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayNouns_1d[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayNouns_1d[j], nbrSubElem);
}
// arrayNouns_2d
nbrElem = sizeof(arrayNouns_2d) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayNouns_2d[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayNouns_2d[j], nbrSubElem);
}
// arrayNouns_3d
nbrElem = sizeof(arrayNouns_3d) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayNouns_3d[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayNouns_3d[j], nbrSubElem);
}
// arrayVerbs_1w
nbrElem = sizeof(arrayVerbs_1w) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayVerbs_1w[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayVerbs_1w[j], nbrSubElem);
}
// arrayVerbs_2w
nbrElem = sizeof(arrayVerbs_2w) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayVerbs_2w[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayVerbs_2w[j], nbrSubElem);
}
// arrayVerbs_3w
nbrElem = sizeof(arrayVerbs_3w) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayVerbs_3w[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayVerbs_3w[j], nbrSubElem);
}
// arrayVerbs_1d
nbrElem = sizeof(arrayVerbs_1d) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayVerbs_1d[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayVerbs_1d[j], nbrSubElem);
}
// arrayVerbs_2d
nbrElem = sizeof(arrayVerbs_2d) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayVerbs_2d[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayVerbs_2d[j], nbrSubElem);
}
// arrayVerbs_3d
nbrElem = sizeof(arrayVerbs_3d) / sizeof(char **);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; strcmp(arrayVerbs_3d[j][nbrSubElem], ""); nbrSubElem++)
;
nbrSubElem++;
writeTextArray(outFile, arrayVerbs_3d[j], nbrSubElem);
}
// Write screenNames
// screenNames_1w
nbrElem = sizeof(screenNames_1w) / sizeof(char *);
writeTextArray(outFile, screenNames_1w, nbrElem);
// screenNames_2w
nbrElem = sizeof(screenNames_2w) / sizeof(char *);
writeTextArray(outFile, screenNames_2w, nbrElem);
// screenNames_3w
nbrElem = sizeof(screenNames_3w) / sizeof(char *);
writeTextArray(outFile, screenNames_3w, nbrElem);
// screenNames_1d
nbrElem = sizeof(screenNames_1d) / sizeof(char *);
writeTextArray(outFile, screenNames_1d, nbrElem);
// screenNames_2d
nbrElem = sizeof(screenNames_2d) / sizeof(char *);
writeTextArray(outFile, screenNames_2d, nbrElem);
// screenNames_3d
nbrElem = sizeof(screenNames_3d) / sizeof(char *);
writeTextArray(outFile, screenNames_3d, nbrElem);
// Write textEngine
writeTextArray(outFile, textEngine, NUM_ENGINE_TEXT);
// Write textIntro
writeTextArray(outFile, textIntro_dummy, NUM_INTRO_TEXT_DUMMY);
writeTextArray(outFile, textIntro_dummy, NUM_INTRO_TEXT_DUMMY);
writeTextArray(outFile, textIntro_v3, NUM_INTRO_TEXT_V3);
writeTextArray(outFile, textIntro_dummy, NUM_INTRO_TEXT_DUMMY);
writeTextArray(outFile, textIntro_dummy, NUM_INTRO_TEXT_DUMMY);
writeTextArray(outFile, textIntro_v3, NUM_INTRO_TEXT_V3);
// Write textMouse
writeTextArray(outFile, textMouse, NUM_MOUSE_TEXT);
// Write textParser
writeTextArray(outFile, textParser, NUM_PARSER_TEXT);
// Write textUtil
writeTextArray(outFile, textUtil_v1w, NUM_UTIL_TEXT);
writeTextArray(outFile, textUtil_v1w, NUM_UTIL_TEXT);
writeTextArray(outFile, textUtil_v1w, NUM_UTIL_TEXT);
writeTextArray(outFile, textUtil_v1d, NUM_UTIL_TEXT);
writeTextArray(outFile, textUtil_v1d, NUM_UTIL_TEXT);
writeTextArray(outFile, textUtil_v1d, NUM_UTIL_TEXT);
// Write x_intro and y_intro
writeUint16BE(outFile, NUM_INTRO_TICK_DUMMY);
for (i = 0; i < NUM_INTRO_TICK_DUMMY; i++) {
writeByte(outFile, x_intro_dummy[i]);
writeByte(outFile, y_intro_dummy[i]);
}
writeUint16BE(outFile, NUM_INTRO_TICK_DUMMY);
for (i = 0; i < NUM_INTRO_TICK_DUMMY; i++) {
writeByte(outFile, x_intro_dummy[i]);
writeByte(outFile, y_intro_dummy[i]);
}
writeUint16BE(outFile, NUM_INTRO_TICK_V3);
for (i = 0; i < NUM_INTRO_TICK_V3; i++) {
writeByte(outFile, x_intro_v3[i]);
writeByte(outFile, y_intro_v3[i]);
}
writeUint16BE(outFile, NUM_INTRO_TICK_V1D);
for (i = 0; i < NUM_INTRO_TICK_V1D; i++) {
writeByte(outFile, x_intro_v1d[i]);
writeByte(outFile, y_intro_v1d[i]);
}
writeUint16BE(outFile, NUM_INTRO_TICK_DUMMY);
for (i = 0; i < NUM_INTRO_TICK_DUMMY; i++) {
writeByte(outFile, x_intro_dummy[i]);
writeByte(outFile, y_intro_dummy[i]);
}
writeUint16BE(outFile, NUM_INTRO_TICK_V3);
for (i = 0; i < NUM_INTRO_TICK_V3; i++) {
writeByte(outFile, x_intro_v3[i]);
writeByte(outFile, y_intro_v3[i]);
}
// arrayReqs_1w
nbrElem = sizeof(arrayReqs_1w) / sizeof(uint16 *);
writeUint16Array(outFile, arrayReqs_1w, nbrElem);
// arrayReqs_2w
nbrElem = sizeof(arrayReqs_2w) / sizeof(uint16 *);
writeUint16Array(outFile, arrayReqs_2w, nbrElem);
// arrayReqs_3w
nbrElem = sizeof(arrayReqs_3w) / sizeof(uint16 *);
writeUint16Array(outFile, arrayReqs_3w, nbrElem);
// arrayReqs_1d
nbrElem = sizeof(arrayReqs_1d) / sizeof(uint16 *);
writeUint16Array(outFile, arrayReqs_1d, nbrElem);
// arrayReqs_2d
nbrElem = sizeof(arrayReqs_2d) / sizeof(uint16 *);
writeUint16Array(outFile, arrayReqs_2d, nbrElem);
// arrayReqs_3d
nbrElem = sizeof(arrayReqs_3d) / sizeof(uint16 *);
writeUint16Array(outFile, arrayReqs_3d, nbrElem);
// catchall_1w
nbrElem = sizeof(catchall_1w) / sizeof(background_t);
writeBackgroundArray(outFile, catchall_1w, nbrElem);
// catchall_2w
nbrElem = sizeof(catchall_2w) / sizeof(background_t);
writeBackgroundArray(outFile, catchall_2w, nbrElem);
// catchall_3w
nbrElem = sizeof(catchall_3w) / sizeof(background_t);
writeBackgroundArray(outFile, catchall_3w, nbrElem);
// catchall_1d
nbrElem = sizeof(catchall_1d) / sizeof(background_t);
writeBackgroundArray(outFile, catchall_1d, nbrElem);
// catchall_2d
nbrElem = sizeof(catchall_2d) / sizeof(background_t);
writeBackgroundArray(outFile, catchall_2d, nbrElem);
// catchall_3d
nbrElem = sizeof(catchall_3d) / sizeof(background_t);
writeBackgroundArray(outFile, catchall_3d, nbrElem);
// backgroundList_1w
nbrElem = sizeof(backgroundList_1w) / sizeof(background_t *);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
nbrSubElem = 1;
for (int k = 0; backgroundList_1w[j][k].verbIndex != 0; k++)
nbrSubElem ++;
writeBackgroundArray(outFile, backgroundList_1w[j], nbrSubElem);
}
// backgroundList_2w
nbrElem = sizeof(backgroundList_2w) / sizeof(background_t *);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
nbrSubElem = 1;
for (int k = 0; backgroundList_2w[j][k].verbIndex != 0; k++)
nbrSubElem ++;
writeBackgroundArray(outFile, backgroundList_2w[j], nbrSubElem);
}
// backgroundList_3w
nbrElem = sizeof(backgroundList_3w) / sizeof(background_t *);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
nbrSubElem = 1;
for (int k = 0; backgroundList_3w[j][k].verbIndex != 0; k++)
nbrSubElem ++;
writeBackgroundArray(outFile, backgroundList_3w[j], nbrSubElem);
}
// backgroundList_1d
nbrElem = sizeof(backgroundList_1d) / sizeof(background_t *);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
nbrSubElem = 1;
for (int k = 0; backgroundList_1d[j][k].verbIndex != 0; k++)
nbrSubElem ++;
writeBackgroundArray(outFile, backgroundList_1d[j], nbrSubElem);
}
// backgroundList_2d
nbrElem = sizeof(backgroundList_2d) / sizeof(background_t *);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
nbrSubElem = 1;
for (int k = 0; backgroundList_2d[j][k].verbIndex != 0; k++)
nbrSubElem ++;
writeBackgroundArray(outFile, backgroundList_2d[j], nbrSubElem);
}
// backgroundList_3d
nbrElem = sizeof(backgroundList_3d) / sizeof(background_t *);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
nbrSubElem = 1;
for (int k = 0; backgroundList_3d[j][k].verbIndex != 0; k++)
nbrSubElem ++;
writeBackgroundArray(outFile, backgroundList_3d[j], nbrSubElem);
}
// cmdList_1w
nbrElem = sizeof(cmdList_1w) / sizeof(cmd **);
writeCmdArray(outFile, cmdList_1w, nbrElem);
// cmdList_2w
nbrElem = sizeof(cmdList_2w) / sizeof(cmd **);
writeCmdArray(outFile, cmdList_2w, nbrElem);
// cmdList_3w
nbrElem = sizeof(cmdList_3w) / sizeof(cmd **);
writeCmdArray(outFile, cmdList_3w, nbrElem);
// cmdList_1d
nbrElem = sizeof(cmdList_1d) / sizeof(cmd **);
writeCmdArray(outFile, cmdList_1d, nbrElem);
// cmdList_2d
nbrElem = sizeof(cmdList_2d) / sizeof(cmd **);
writeCmdArray(outFile, cmdList_2d, nbrElem);
// cmdList_3d
nbrElem = sizeof(cmdList_3d) / sizeof(cmd **);
writeCmdArray(outFile, cmdList_3d, nbrElem);
// hotspots_1w
nbrElem = sizeof(hotspots_1w) / sizeof(hotspot_t);
writeHotspot(outFile, hotspots_1w, nbrElem);
// hotspots_2w
nbrElem = sizeof(hotspots_2w) / sizeof(hotspot_t);
writeHotspot(outFile, hotspots_2w, nbrElem);
// hotspots_3w
nbrElem = sizeof(hotspots_3w) / sizeof(hotspot_t);
writeHotspot(outFile, hotspots_3w, nbrElem);
// hotspots_1d
nbrElem = sizeof(hotspots_1d) / sizeof(hotspot_t);
writeHotspot(outFile, hotspots_1d, nbrElem);
// hotspots_2d
nbrElem = sizeof(hotspots_2d) / sizeof(hotspot_t);
writeHotspot(outFile, hotspots_2d, nbrElem);
// hotspots_3d
nbrElem = sizeof(hotspots_3d) / sizeof(hotspot_t);
writeHotspot(outFile, hotspots_3d, nbrElem);
// invent_1w
nbrElem = sizeof(invent_1w) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, invent_1w[j]);
// invent_2w
nbrElem = sizeof(invent_2w) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, invent_2w[j]);
// invent_3w
nbrElem = sizeof(invent_3w) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, invent_3w[j]);
// invent_1d
nbrElem = sizeof(invent_1d) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, invent_1d[j]);
// invent_2d
nbrElem = sizeof(invent_2d) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, invent_2d[j]);
// invent_3d
nbrElem = sizeof(invent_3d) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, invent_3d[j]);
// uses_1w
nbrElem = sizeof(uses_1w) / sizeof(uses_t);
writeUseArray(outFile, uses_1w, nbrElem);
// uses_2w
nbrElem = sizeof(uses_2w) / sizeof(uses_t);
writeUseArray(outFile, uses_2w, nbrElem);
// uses_3w
nbrElem = sizeof(uses_3w) / sizeof(uses_t);
writeUseArray(outFile, uses_3w, nbrElem);
// uses_1d
nbrElem = sizeof(uses_1d) / sizeof(uses_t);
writeUseArray(outFile, uses_1d, nbrElem);
// uses_2d
nbrElem = sizeof(uses_2d) / sizeof(uses_t);
writeUseArray(outFile, uses_2d, nbrElem);
// uses_3d
nbrElem = sizeof(uses_3d) / sizeof(uses_t);
writeUseArray(outFile, uses_3d, nbrElem);
// objects_1w
nbrElem = sizeof(objects_1w) / sizeof(object_t);
writeObjectArray(outFile, objects_1w, nbrElem);
// objects_2w
nbrElem = sizeof(objects_2w) / sizeof(object_t);
writeObjectArray(outFile, objects_2w, nbrElem);
// objects_3w
nbrElem = sizeof(objects_3w) / sizeof(object_t);
writeObjectArray(outFile, objects_3w, nbrElem);
// objects_1d
nbrElem = sizeof(objects_1d) / sizeof(object_t);
writeObjectArray(outFile, objects_1d, nbrElem);
// objects_2d
nbrElem = sizeof(objects_2d) / sizeof(object_t);
writeObjectArray(outFile, objects_2d, nbrElem);
// objects_3d
nbrElem = sizeof(objects_3d) / sizeof(object_t);
writeObjectArray(outFile, objects_3d, nbrElem);
// Save LASTOBJ
writeUint16BE(outFile, LASTOBJ_1w);
writeUint16BE(outFile, LASTOBJ_2w);
writeUint16BE(outFile, LASTOBJ_3w);
writeUint16BE(outFile, LASTOBJ_1d); //(not set in original, as Hugo1 DOS doesn't use a DAT file to pack the screens)
writeUint16BE(outFile, LASTOBJ_2d);
writeUint16BE(outFile, LASTOBJ_3d);
// points_1w
nbrElem = sizeof(points_1w) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, points_1w[j]);
// points_2w
nbrElem = sizeof(points_2w) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, points_2w[j]);
// points_3w
nbrElem = sizeof(points_3w) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, points_3w[j]);
// points_1d
nbrElem = sizeof(points_1d) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, points_1d[j]);
// points_2d
nbrElem = sizeof(points_2d) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, points_2d[j]);
// points_3d
nbrElem = sizeof(points_3d) / sizeof(byte);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeByte(outFile, points_3d[j]);
// screenActs_1w
nbrElem = sizeof(screenActs_1w) / sizeof(uint16 *);
writeScreenActs(outFile, screenActs_1w, nbrElem);
// screenActs_2w
nbrElem = sizeof(screenActs_2w) / sizeof(uint16 *);
writeScreenActs(outFile, screenActs_2w, nbrElem);
// screenActs_3w
nbrElem = sizeof(screenActs_3w) / sizeof(uint16 *);
writeScreenActs(outFile, screenActs_3w, nbrElem);
// screenActs_1d
nbrElem = sizeof(screenActs_1d) / sizeof(uint16 *);
writeScreenActs(outFile, screenActs_1d, nbrElem);
// screenActs_2d
nbrElem = sizeof(screenActs_2d) / sizeof(uint16 *);
writeScreenActs(outFile, screenActs_2d, nbrElem);
// screenActs_3d
nbrElem = sizeof(screenActs_3d) / sizeof(uint16 *);
writeScreenActs(outFile, screenActs_3d, nbrElem);
// actlistArr_1w
nbrElem = sizeof(actListArr_1w) / sizeof(actList);
writeActListArray(outFile, actListArr_1w, nbrElem);
// actlistArr_2w
nbrElem = sizeof(actListArr_2w) / sizeof(actList);
writeActListArray(outFile, actListArr_2w, nbrElem);
// actlistArr_3w
nbrElem = sizeof(actListArr_3w) / sizeof(actList);
writeActListArray(outFile, actListArr_3w, nbrElem);
// actlistArr_1d
nbrElem = sizeof(actListArr_1d) / sizeof(actList);
writeActListArray(outFile, actListArr_1d, nbrElem);
// actlistArr_2d
nbrElem = sizeof(actListArr_2d) / sizeof(actList);
writeActListArray(outFile, actListArr_2d, nbrElem);
// actlistArr_3d
nbrElem = sizeof(actListArr_3d) / sizeof(actList);
writeActListArray(outFile, actListArr_3d, nbrElem);
// Maze ALnewscr
writeUint16BE(outFile, 0);
writeUint16BE(outFile, kALnewscr_2w);
writeUint16BE(outFile, 0);
writeUint16BE(outFile, 0);
writeUint16BE(outFile, kALnewscr_2d);
writeUint16BE(outFile, 0);
writeSByte(outFile, NUM_TUNES_1w);
writeSByte(outFile, SILENCE_1w);
writeSByte(outFile, TEST_SOUND_1w);
writeSByte(outFile, NUM_TUNES_2w);
writeSByte(outFile, SILENCE_2w);
writeSByte(outFile, TEST_SOUND_2w);
writeSByte(outFile, NUM_TUNES_3w);
writeSByte(outFile, SILENCE_3w);
writeSByte(outFile, TEST_SOUND_3w);
writeSByte(outFile, NUM_TUNES_1d);
writeSByte(outFile, SILENCE_1d);
writeSByte(outFile, TEST_SOUND_1d);
writeSByte(outFile, NUM_TUNES_2d);
writeSByte(outFile, SILENCE_2d);
writeSByte(outFile, TEST_SOUND_2d);
writeSByte(outFile, NUM_TUNES_3d);
writeSByte(outFile, SILENCE_3d);
writeSByte(outFile, TEST_SOUND_3d);
// def_tunes_1w
nbrElem = sizeof(def_tunes_1w) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, def_tunes_1w[j]);
// def_tunes_2w
nbrElem = sizeof(def_tunes_2w) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, def_tunes_2w[j]);
// def_tunes_3w
nbrElem = sizeof(def_tunes_3w) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, def_tunes_3w[j]);
// def_tunes_1d
nbrElem = sizeof(def_tunes_1d) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, def_tunes_1d[j]);
// def_tunes_2d
nbrElem = sizeof(def_tunes_2d) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, def_tunes_2d[j]);
// def_tunes_3d
nbrElem = sizeof(def_tunes_3d) / sizeof(int16);
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++)
writeSint16BE(outFile, def_tunes_3d[j]);
// Save _screnStates array size
writeUint16BE(outFile, LASTOBJ_1w);
writeUint16BE(outFile, LASTOBJ_2w);
writeUint16BE(outFile, NUM_PICS_3w);
writeUint16BE(outFile, NUM_PICS_1d); //(not set in original, as Hugo1 DOS doesn't use a DAT file to pack the screens)
writeUint16BE(outFile, LASTOBJ_2d);
writeUint16BE(outFile, NUM_PICS_3d);
// Save Look, Take and Drop constants
writeUint16BE(outFile, kVLook_1w);
writeUint16BE(outFile, kVTake_1w);
writeUint16BE(outFile, kVDrop_1w);
writeUint16BE(outFile, kVLook_2w);
writeUint16BE(outFile, kVTake_2w);
writeUint16BE(outFile, kVDrop_2w);
writeUint16BE(outFile, kVLook_3w);
writeUint16BE(outFile, kVTake_3w);
writeUint16BE(outFile, kVDrop_3w);
writeUint16BE(outFile, kVLook_1d);
writeUint16BE(outFile, kVTake_1d);
writeUint16BE(outFile, kVDrop_1d);
writeUint16BE(outFile, kVLook_2d);
writeUint16BE(outFile, kVTake_2d);
writeUint16BE(outFile, kVDrop_2d);
writeUint16BE(outFile, kVLook_3d);
writeUint16BE(outFile, kVTake_3d);
writeUint16BE(outFile, kVDrop_3d);
// DOS Intro music
// Win version do not use it
// H1 Dos doesn't have an intro
// H2 Dos handles the intro song in its scripts
writeUint16BE(outFile, 0);
writeUint16BE(outFile, 0);
writeUint16BE(outFile, 0);
writeUint16BE(outFile, 0);
writeUint16BE(outFile, 0);
writeUint16BE(outFile, kDTsong11_3d);
//bitmap images for menu
writeUint16BE(outFile, 18);
FILE* src_file;
char buf[2];
src_file = fopen("btn_1.bmp", "rb");
if (src_file == NULL) {
perror("btn_1.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_1_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_1_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_2.bmp", "rb");
if (src_file == NULL) {
perror("btn_2.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_2_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_2_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_3.bmp", "rb");
if (src_file == NULL) {
perror("btn_3.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_3_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_3_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_4.bmp", "rb");
if (src_file == NULL) {
perror("btn_4.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_4_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_4_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_5.bmp", "rb");
if (src_file == NULL) {
perror("btn_5.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_5_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_5_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_6.bmp", "rb");
if (src_file == NULL) {
perror("btn_6.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_6_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_6_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_7.bmp", "rb");
if (src_file == NULL) {
perror("btn_7.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_7_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_7_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_8.bmp", "rb");
if (src_file == NULL) {
perror("btn_8.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_8_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_8_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_9.bmp", "rb");
if (src_file == NULL) {
perror("btn_9.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
src_file = fopen("btn_9_off.bmp", "rb");
if (src_file == NULL) {
perror("btn_9_off.bmp");
return -1;
}
fseek(src_file , 0 , SEEK_END);
nbrElem = ftell(src_file);
writeUint16BE(outFile, nbrElem);
rewind(src_file);
for (int j = 0; j < nbrElem; j++) {
fread(buf, 1, 1, src_file);
writeByte(outFile, buf[0]);
}
fclose(src_file);
fclose(outFile);
return 0;
}
void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) {
int len, len1, pad;
uint8 padBuf[DATAALIGNMENT];
for (int i = 0; i < DATAALIGNMENT; i++)
padBuf[i] = 0;
writeUint16BE(outFile, nbrText);
len = DATAALIGNMENT - 2;
for (int i = 0; i < nbrText; i++) {
len1 = strlen(textArray[i]) + 1;
pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT;
len += 2 + len1 + pad;
}
writeUint16BE(outFile, len);
fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding
for (int i = 0; i < nbrText; i++) {
len = strlen(textArray[i]) + 1;
pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT;
writeUint16BE(outFile, len + pad + 2);
fwrite(textArray[i], len, 1, outFile);
fwrite(padBuf, pad, 1, outFile);
}
}
void writeUint16Array(FILE *outFile, const uint16 *uint16Array[], int nbrElem) {
int nbrSubElem;
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
for (nbrSubElem = 1; uint16Array[j][nbrSubElem] != 0; nbrSubElem++)
;
nbrSubElem++;
writeUint16BE(outFile, nbrSubElem);
for (int i = 0; i < nbrSubElem; i++) {
writeUint16BE(outFile, uint16Array[j][i]);
}
}
}
void writeHotspot(FILE *outFile, const hotspot_t hotspots[], int nbrElem) {
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
writeSint16BE(outFile, hotspots[j].screenIndex);
writeSint16BE(outFile, hotspots[j].x1);
writeSint16BE(outFile, hotspots[j].y1);
writeSint16BE(outFile, hotspots[j].x2);
writeSint16BE(outFile, hotspots[j].y2);
writeUint16BE(outFile, hotspots[j].actIndex);
writeSint16BE(outFile, hotspots[j].viewx);
writeSint16BE(outFile, hotspots[j].viewy);
writeSint16BE(outFile, hotspots[j].direction);
}
}
void writeUseArray(FILE *outFile, const uses_t uses[], int nbrElem) {
int nbrSubElem;
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
writeSint16BE(outFile, uses[j].objid);
writeUint16BE(outFile, uses[j].dataIndex);
nbrSubElem = sizeof(uses_1w[j].targets) / sizeof(target_t);
writeUint16BE(outFile, nbrSubElem);
for (int k = 0; k < nbrSubElem; k++) {
writeUint16BE(outFile, uses[j].targets[k].nounIndex);
writeUint16BE(outFile, uses[j].targets[k].verbIndex);
}
}
}
void writeBackgroundArray(FILE *outFile, const background_t background[], int nbrElem) {
writeUint16BE(outFile, nbrElem);
for (int j = 0; j < nbrElem; j++) {
writeUint16BE(outFile, background[j].verbIndex);
writeUint16BE(outFile, background[j].nounIndex);
writeSint16BE(outFile, background[j].commentIndex);
writeByte(outFile, (background[j].matchFl) ? 1 : 0);
writeByte(outFile, background[j].roomState);
writeByte(outFile, background[j].bonusIndex);
}
}
void writeCmdArray(FILE *outFile, const cmd *cmdList[], int nbrElem) {
int nbrSubElem;
writeUint16BE(outFile, nbrElem);
for (int i = 0; i < nbrElem; i++) {
nbrSubElem = 1;
for (int j = 0; cmdList[i][j].verbIndex != 0; j++)
nbrSubElem ++;
writeUint16BE(outFile, nbrSubElem);
for (int j = 0; j < nbrSubElem; j++) {
writeUint16BE(outFile, cmdList[i][j].verbIndex);
writeUint16BE(outFile, cmdList[i][j].reqIndex);
writeUint16BE(outFile, cmdList[i][j].textDataNoCarryIndex);
writeByte(outFile, cmdList[i][j].reqstate);
writeByte(outFile, cmdList[i][j].newstate);
writeUint16BE(outFile, cmdList[i][j].textDataWrongIndex);
writeUint16BE(outFile, cmdList[i][j].textDataDoneIndex);
writeUint16BE(outFile, cmdList[i][j].actIndex);
}
}
}
void writeScreenActs(FILE *outFile, const uint16 *screenActs[], int nbrElem) {
int nbrSubElem;
writeUint16BE(outFile, nbrElem);
for (int i = 0; i < nbrElem; i++) {
if (screenActs[i] == 0)
writeUint16BE(outFile, 0);
else {
nbrSubElem = 1;
for (int j = 0; screenActs[i][j] != 0; j++)
nbrSubElem ++;
writeUint16BE(outFile, nbrSubElem);
for (int j = 0; j < nbrSubElem; j++)
writeUint16BE(outFile, screenActs[i][j]);
}
}
}
void writeObjectArray(FILE *outFile, const object_t objects[], int nbrElem) {
int nbrSubElem;
writeUint16BE(outFile, nbrElem);
for (int i = 0; i < nbrElem; i++) {
writeUint16BE(outFile, objects[i].nounIndex);
writeUint16BE(outFile, objects[i].dataIndex);
if (objects[i].stateDataIndex == NULL)
writeUint16BE(outFile, 0);
else {
nbrSubElem = 1;
for (int j = 0; objects[i].stateDataIndex[j] != 0; j++)
nbrSubElem ++;
writeUint16BE(outFile, nbrSubElem);
for (int j = 0; j < nbrSubElem; j++)
writeUint16BE(outFile, objects[i].stateDataIndex[j]);
}
writeSint16BE(outFile, objects[i].pathType);
writeSint16BE(outFile, objects[i].vxPath);
writeSint16BE(outFile, objects[i].vyPath);
writeUint16BE(outFile, objects[i].actIndex);
writeByte(outFile, objects[i].seqNumb);
// curr_seq_p is skipped: always equal to zero during initialization
for (int j = 0; j < objects[i].seqNumb; j++)
writeUint16BE(outFile, objects[i].seqList[j].imageNbr);
// seq_list[].seq_p is always null during initialization, thus skipped
writeByte(outFile, objects[i].cycling);
writeByte(outFile, objects[i].cycleNumb);
writeByte(outFile, objects[i].frameInterval);
writeByte(outFile, objects[i].frameTimer);
writeByte(outFile, objects[i].radius);
writeByte(outFile, objects[i].screenIndex);
writeSint16BE(outFile, objects[i].x);
writeSint16BE(outFile, objects[i].y);
writeSint16BE(outFile, objects[i].oldx);
writeSint16BE(outFile, objects[i].oldy);
writeByte(outFile, objects[i].vx);
writeByte(outFile, objects[i].vy);
writeByte(outFile, objects[i].objValue);
writeSint16BE(outFile, objects[i].genericCmd);
writeUint16BE(outFile, objects[i].cmdIndex);
writeByte(outFile, (objects[i].carriedFl) ? 1 : 0);
writeByte(outFile, objects[i].state);
writeByte(outFile, (objects[i].verbOnlyFl) ? 1 : 0);
writeByte(outFile, objects[i].priority);
writeSint16BE(outFile, objects[i].viewx);
writeSint16BE(outFile, objects[i].viewy);
writeSint16BE(outFile, objects[i].direction);
writeByte(outFile, objects[i].curSeqNumb);
writeByte(outFile, objects[i].curImageNumb);
writeByte(outFile, objects[i].oldvx);
writeByte(outFile, objects[i].oldvy);
}
}
void writeActListArray(FILE *outFile, const actList actListArr[], int nbrElem) {
int nbrSubElem, nbrCpt;
byte subElemType;
writeUint16BE(outFile, nbrElem);
for (int i = 0; i < nbrElem; i++) {
for (nbrSubElem = 0; actListArr[i][nbrSubElem] != NULL; nbrSubElem++)
;
writeUint16BE(outFile, nbrSubElem);
for (int j = 0; j < nbrSubElem; j++) {
subElemType = ((act *) actListArr[i][j])->a0.actType;
writeByte(outFile, subElemType);
switch (subElemType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
writeSint16BE(outFile, ((act *) actListArr[i][j])->a0.timer);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a0.actIndex);
break;
case START_OBJ: // 1
writeSint16BE(outFile, ((act *) actListArr[i][j])->a1.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a1.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a1.cycleNumb);
writeByte(outFile, ((act *) actListArr[i][j])->a1.cycle);
break;
case INIT_OBJXY: // 2
writeSint16BE(outFile, ((act *) actListArr[i][j])->a2.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a2.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a2.x);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a2.y);
break;
case PROMPT: // 3
writeSint16BE(outFile, ((act *) actListArr[i][j])->a3.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a3.promptIndex);
for (nbrCpt = 0; ((act *) actListArr[i][j])->a3.responsePtr[nbrCpt] != -1; nbrCpt++)
;
nbrCpt++;
writeUint16BE(outFile, nbrCpt);
for (int k = 0; k < nbrCpt; k++)
writeSint16BE(outFile, ((act *) actListArr[i][j])->a3.responsePtr[k]);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a3.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a3.actFailIndex);
writeByte(outFile, (((act *) actListArr[i][j])->a3.encoded) ? 1 : 0);
break;
case BKGD_COLOR: // 4
writeSint16BE(outFile, ((act *) actListArr[i][j])->a4.timer);
writeUint32BE(outFile, ((act *) actListArr[i][j])->a4.newBkgColor);
break;
case INIT_OBJVXY: // 5
writeSint16BE(outFile, ((act *) actListArr[i][j])->a5.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a5.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a5.vx);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a5.vy);
break;
case INIT_CARRY: // 6
writeSint16BE(outFile, ((act *) actListArr[i][j])->a6.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a6.objNumb);
writeByte(outFile, (((act *) actListArr[i][j])->a6.carriedFl) ? 1 : 0);
break;
case INIT_HF_COORD: // 7
writeSint16BE(outFile, ((act *) actListArr[i][j])->a7.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a7.objNumb);
break;
case NEW_SCREEN: // 8
writeSint16BE(outFile, ((act *) actListArr[i][j])->a8.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a8.screenIndex);
break;
case INIT_OBJSTATE: // 9
writeSint16BE(outFile, ((act *) actListArr[i][j])->a9.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a9.objNumb);
writeByte(outFile, ((act *) actListArr[i][j])->a9.newState);
break;
case INIT_PATH: // 10
writeSint16BE(outFile, ((act *) actListArr[i][j])->a10.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a10.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a10.newPathType);
writeByte(outFile, ((act *) actListArr[i][j])->a10.vxPath);
writeByte(outFile, ((act *) actListArr[i][j])->a10.vyPath);
break;
case COND_R: // 11
writeSint16BE(outFile, ((act *) actListArr[i][j])->a11.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a11.objNumb);
writeByte(outFile, ((act *) actListArr[i][j])->a11.stateReq);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a11.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a11.actFailIndex);
break;
case TEXT: // 12
writeSint16BE(outFile, ((act *) actListArr[i][j])->a12.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a12.stringIndex);
break;
case SWAP_IMAGES: // 13
writeSint16BE(outFile, ((act *) actListArr[i][j])->a13.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a13.obj1);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a13.obj2);
break;
case COND_SCR: // 14
writeSint16BE(outFile, ((act *) actListArr[i][j])->a14.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a14.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a14.screenReq);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a14.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a14.actFailIndex);
break;
case AUTOPILOT: // 15
writeSint16BE(outFile, ((act *) actListArr[i][j])->a15.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a15.obj1);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a15.obj2);
writeByte(outFile, ((act *) actListArr[i][j])->a15.vx);
writeByte(outFile, ((act *) actListArr[i][j])->a15.vy);
break;
case INIT_OBJ_SEQ: // 16
writeSint16BE(outFile, ((act *) actListArr[i][j])->a16.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a16.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a16.seqIndex);
break;
case SET_STATE_BITS: // 17
writeSint16BE(outFile, ((act *) actListArr[i][j])->a17.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a17.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a17.stateMask);
break;
case CLEAR_STATE_BITS: // 18
writeSint16BE(outFile, ((act *) actListArr[i][j])->a18.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a18.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a18.stateMask);
break;
case TEST_STATE_BITS: // 19
writeSint16BE(outFile, ((act *) actListArr[i][j])->a19.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a19.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a19.stateMask);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a19.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a19.actFailIndex);
break;
case DEL_EVENTS: // 20
writeSint16BE(outFile, ((act *) actListArr[i][j])->a20.timer);
writeByte(outFile, ((act *) actListArr[i][j])->a20.actTypeDel);
break;
case GAMEOVER: // 21
writeSint16BE(outFile, ((act *) actListArr[i][j])->a21.timer);
break;
case INIT_HH_COORD: // 22
writeSint16BE(outFile, ((act *) actListArr[i][j])->a22.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a22.objNumb);
break;
case EXIT: // 23
writeSint16BE(outFile, ((act *) actListArr[i][j])->a23.timer);
break;
case BONUS: // 24
writeSint16BE(outFile, ((act *) actListArr[i][j])->a24.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a24.pointIndex);
break;
case COND_BOX: // 25
writeSint16BE(outFile, ((act *) actListArr[i][j])->a25.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a25.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a25.x1);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a25.y1);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a25.x2);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a25.y2);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a25.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a25.actFailIndex);
break;
case SOUND: // 26
writeSint16BE(outFile, ((act *) actListArr[i][j])->a26.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a26.soundIndex);
break;
case ADD_SCORE: // 27
writeSint16BE(outFile, ((act *) actListArr[i][j])->a27.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a27.objNumb);
break;
case SUB_SCORE: // 28
writeSint16BE(outFile, ((act *) actListArr[i][j])->a28.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a28.objNumb);
break;
case COND_CARRY: // 29
writeSint16BE(outFile, ((act *) actListArr[i][j])->a29.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a29.objNumb);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a29.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a29.actFailIndex);
break;
case INIT_MAZE: // 30
writeSint16BE(outFile, ((act *) actListArr[i][j])->a30.timer);
writeByte(outFile, ((act *) actListArr[i][j])->a30.mazeSize);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a30.x1);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a30.y1);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a30.x2);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a30.y2);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a30.x3);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a30.x4);
writeByte(outFile, ((act *) actListArr[i][j])->a30.firstScreenIndex);
break;
case EXIT_MAZE: // 31
writeSint16BE(outFile, ((act *) actListArr[i][j])->a31.timer);
break;
case INIT_PRIORITY: // 32
writeSint16BE(outFile, ((act *) actListArr[i][j])->a32.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a32.objNumb);
writeByte(outFile, ((act *) actListArr[i][j])->a32.priority);
break;
case INIT_SCREEN: // 33
writeSint16BE(outFile, ((act *) actListArr[i][j])->a33.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a33.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a33.screenIndex);
break;
case AGSCHEDULE: // 34
writeSint16BE(outFile, ((act *) actListArr[i][j])->a34.timer);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a34.actIndex);
break;
case REMAPPAL: // 35
writeSint16BE(outFile, ((act *) actListArr[i][j])->a35.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a35.oldColorIndex);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a35.newColorIndex);
break;
case COND_NOUN: // 36
writeSint16BE(outFile, ((act *) actListArr[i][j])->a36.timer);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a36.nounIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a36.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a36.actFailIndex);
break;
case SCREEN_STATE: // 37
writeSint16BE(outFile, ((act *) actListArr[i][j])->a37.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a37.screenIndex);
writeByte(outFile, ((act *) actListArr[i][j])->a37.newState);
break;
case INIT_LIPS: // 38
writeSint16BE(outFile, ((act *) actListArr[i][j])->a38.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a38.lipsObjNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a38.objNumb);
writeByte(outFile, ((act *) actListArr[i][j])->a38.dxLips);
writeByte(outFile, ((act *) actListArr[i][j])->a38.dyLips);
break;
case INIT_STORY_MODE: // 39
writeSint16BE(outFile, ((act *) actListArr[i][j])->a39.timer);
writeByte(outFile, (((act *) actListArr[i][j])->a39.storyModeFl) ? 1 : 0);
break;
case WARN: // 40
writeSint16BE(outFile, ((act *) actListArr[i][j])->a40.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a40.stringIndex);
break;
case COND_BONUS: // 41
writeSint16BE(outFile, ((act *) actListArr[i][j])->a41.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a41.BonusIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a41.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a41.actFailIndex);
break;
case TEXT_TAKE: // 42
writeSint16BE(outFile, ((act *) actListArr[i][j])->a42.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a42.objNumb);
break;
case YESNO: // 43
writeSint16BE(outFile, ((act *) actListArr[i][j])->a43.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a43.prompt);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a43.actYesIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a43.actNoIndex);
break;
case STOP_ROUTE: // 44
writeSint16BE(outFile, ((act *) actListArr[i][j])->a44.timer);
break;
case COND_ROUTE: // 45
writeSint16BE(outFile, ((act *) actListArr[i][j])->a45.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a45.routeIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a45.actPassIndex);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a45.actFailIndex);
break;
case INIT_JUMPEXIT: // 46
writeSint16BE(outFile, ((act *) actListArr[i][j])->a46.timer);
writeByte(outFile, (((act *) actListArr[i][j])->a46.jumpExitFl) ? 1 : 0);
break;
case INIT_VIEW: // 47
writeSint16BE(outFile, ((act *) actListArr[i][j])->a47.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a47.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a47.viewx);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a47.viewy);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a47.direction);
break;
case INIT_OBJ_FRAME: // 48
writeSint16BE(outFile, ((act *) actListArr[i][j])->a48.timer);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a48.objNumb);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a48.seqIndex);
writeSint16BE(outFile, ((act *) actListArr[i][j])->a48.frameIndex);
break;
case OLD_SONG: // 49, Added by Strangerke for DOS versions
writeSint16BE(outFile, ((act *) actListArr[i][j])->a49.timer);
writeUint16BE(outFile, ((act *) actListArr[i][j])->a49.songIndex);
break;
default:
printf("Unknown action %d", subElemType);
exit(-1);
}
}
}
}