scummvm/engines/mads/phantom/game_phantom.cpp

948 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/screen.h"
#include "mads/msurface.h"
#include "mads/phantom/game_phantom.h"
//#include "mads/nebular/dialogs_nebular.h"
#include "mads/phantom/globals_phantom.h"
#include "mads/phantom/phantom_scenes.h"
namespace MADS {
namespace Phantom {
Catacombs _easyCatacombs[32] = {
{ 401, { -1, 1, 2, 6 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 404, { 10, 11, 3, 0 }, { 2, 3, 0, 1 }, MAZE_EVENT_PUDDLE },
{ 404, { 0, 3, 4, -2 }, { 2, 3, 0, 1 }, MAZE_EVENT_BLOCK },
{ 401, { 1, 14, 5, 2 }, { 2, 3, 0, 1 }, MAZE_EVENT_POT },
{ 453, { 2, 4, -1, 4 }, { 2, 3, 0, 1 }, MAZE_EVENT_DRAIN },
{ 403, { 3, 6, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_PLANK },
{ 406, { -1, 0, -1, 5 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 453, { -1, 8, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 406, { -1, 9, -1, 7 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 401, { 1, -1, 10, 8 }, { 2, 3, 0, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_SKULL },
{ 408, { 9, -1, 1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 453, { 12, -1, -1, 1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_STONE },
{ 408, { 13, -1, 11, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 401, { 13, 20, 12, 13 }, { 3, 3, 0, 0 }, MAZE_EVENT_BRICK },
{ 453, { 16, 15, -1, 3 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_RAT_NEST },
{ 456, { -1, -1, -1, 14 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 404, { -1, 17, 14, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_POT },
{ 401, { 18, -1, 19, 16 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 408, { -1, -1, 17, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 403, { 17, -1, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_HOLE | MAZE_EVENT_WEB },
{ 403, { 21, 22, -1, 13 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_SKULL },
{ 404, { -1, -1, 20, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 406, { -1, 23, -1, 20 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 404, { 24, 23, 23, 22 }, { 2, 2, 1, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_BRICK },
{ 401, { -1, 1, 23, 25 }, { 2, 1, 0, 1 }, MAZE_EVENT_PUDDLE | MAZE_EVENT_POT | MAZE_EVENT_BRICK },
{ 407, { 29, 24, 28, 26 }, { 3, 3, 1, 1 }, MAZE_EVENT_NONE },
{ 401, { 27, 25, 23, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_SKULL },
{ 404, { -1, 28, 26, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_FALLEN_BLOCK },
{ 456, { -1, 25, -1, 27 }, { 2, 2, 0, 1 }, MAZE_EVENT_NONE },
{ 406, { -1, 30, -1, 25 }, { 2, 3, 0, 0 }, MAZE_EVENT_NONE },
{ 453, { -3, 30, -1, 29 }, { 2, 3, 0, 1 }, MAZE_EVENT_STONE | MAZE_EVENT_RAT_NEST | MAZE_EVENT_WEB },
{ 408, { -5, -1, -4, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_BRICK }
};
Catacombs _hardCatacombs[62] = {
{ 401, { -1, 1, 2, 6 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 404, { 10, 11, 3, 0 }, { 2, 3, 0, 1 }, MAZE_EVENT_PUDDLE },
{ 404, { 0, 3, 4, -2 }, { 2, 3, 0, 1 }, MAZE_EVENT_BLOCK },
{ 401, { 1, 20, 5, 2 }, { 2, 0, 0, 1 }, MAZE_EVENT_POT },
{ 453, { 2, 4, -1, 4 }, { 2, 3, 0, 1 }, MAZE_EVENT_DRAIN },
{ 403, { 3, 6, -1, 4 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_PLANK },
{ 406, { -1, 0, -1, 5 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 453, { -1, 8, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 406, { -1, 9, -1, 7 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 401, { 1, -1, 10, 8 }, { 0, 3, 0, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_SKULL },
{ 408, { 9, -1, 1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 453, { 12, -1, -1, 1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_STONE },
{ 408, { 13, -1, 11, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 401, { 13, 21, 12, 13 }, { 3, 3, 0, 0 }, MAZE_EVENT_BRICK },
{ 453, { 16, 15, -1, 20 }, { 2, 3, 0, 2 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_BRICK },
{ 456, { -1, -1, -1, 14 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 404, { -1, 17, 14, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_POT },
{ 401, { 18, -1, 19, 16 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 408, { -1, -1, 17, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 403, { 17, -1, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_HOLE | MAZE_EVENT_WEB },
{ 408, { 3, -1, 14, -1 }, { 1, 3, 3, 1 }, MAZE_EVENT_NONE },
{ 404, { 9, 30, 22, 13 }, { 0, 3, 0, 1 }, MAZE_EVENT_RAT_NEST },
{ 403, { 21, 23, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_HOLE | MAZE_EVENT_WEB },
{ 401, { -1, -1, 24, 22 }, { 2, 3, 3, 1 }, MAZE_EVENT_BRICK },
{ 406, { -1, 26, -1, 23 }, { 2, 0, 0, 2 }, MAZE_EVENT_NONE },
{ 407, { 36, 33, 35, 34 }, { 3, 3, 1, 1 }, MAZE_EVENT_NONE },
{ 453, { 24, 27, -1, -1 }, { 1, 0, 0, 1 }, MAZE_EVENT_BRICK },
{ 403, { 26, -1, -1, 28 }, { 1, 3, 0, 0 }, MAZE_EVENT_BRICK | MAZE_EVENT_SKULL },
{ 404, { 27, 28, 28, 29 }, { 3, 2, 1, 2 }, MAZE_EVENT_NONE },
{ 408, { -1, -1, 28, -1 }, { 2, 3, 3, 1 }, MAZE_EVENT_BRICK },
{ 406, { -1, 31, -1, 21 }, { 2, 0, 0, 1 }, MAZE_EVENT_NONE },
{ 401, { 30, 33, 1, -1 }, { 1, 2, 1, 1 }, MAZE_EVENT_PUDDLE | MAZE_EVENT_POT },
{ 456, { -1, 31, -1, 33 }, { 2, 1, 0, 0 }, MAZE_EVENT_NONE },
{ 404, { 32, -1, 31, 25 }, { 3, 3, 1, 1 }, MAZE_EVENT_NONE },
{ 401, { 46, 25, 31, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_SKULL },
{ 401, { -1, 25, 41, -1 }, { 2, 2, 1, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_POT },
{ 406, { -1, 37, -1, 25 }, { 2, 3, 0, 0 }, MAZE_EVENT_NONE },
{ 453, { -3, 37, -1, 36 }, { 2, 3, 0, 1 }, MAZE_EVENT_STONE | MAZE_EVENT_RAT_NEST | MAZE_EVENT_WEB },
{ 408, { 57, -1, 54, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 408, { 40, -1, -4, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_WEB },
{ 404, { 40, 40, 39, 53 }, { 1, 0, 0, 1 }, MAZE_EVENT_BLOCK | MAZE_EVENT_FALLEN_BLOCK },
{ 456, { -1, 35, -1, 42 }, { 2, 2, 0, 2 }, MAZE_EVENT_NONE },
{ 408, { 43, -1, 41, -1 }, { 1, 3, 3, 1 }, MAZE_EVENT_BRICK },
{ 406, { -1, 42, -1, 61 }, { 2, 0, 0, 1 }, MAZE_EVENT_NONE },
{ 403, { 58, 45, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_RAT_NEST },
{ 401, { 34, -1, 46, 44 }, { 0, 3, 0, 1 }, MAZE_EVENT_RAT_NEST | MAZE_EVENT_BRICK },
{ 404, { 45, -1, 34, 47 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_FALLEN_BLOCK },
{ 406, { -1, 46, -1, 48 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 403, { 49, 47, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_SKULL | MAZE_EVENT_WEB },
{ 408, { 50, -1, 48, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 408, { 51, -1, 49, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 408, { 52, -1, 50, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 408, { -1, -1, 51, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
{ 406, { -1, 40, -1, 54 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 403, { 38, 53, -1, 55 }, { 2, 3, 0, 1 }, MAZE_EVENT_SKULL },
{ 453, { 56, 54, -1, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK | MAZE_EVENT_WEB },
{ 401, { 56, -5, 55, 56 }, { 3, 3, 0, 0 }, MAZE_EVENT_BRICK | MAZE_EVENT_SKULL },
{ 404, { -1, 57, 38, 57 }, { 2, 3, 0, 1 }, MAZE_EVENT_POT | MAZE_EVENT_BLOCK },
{ 404, { 59, 59, 44, 60 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 404, { 59, 60, 59, 58 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 404, { 61, 58, 59, 59 }, { 2, 3, 0, 1 }, MAZE_EVENT_NONE },
{ 404, { 34, 43, 60, 44 }, { 0, 3, 0, 1 }, MAZE_EVENT_NONE }
};
GamePhantom::GamePhantom(MADSEngine *vm) : Game(vm) {
_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
_difficulty = DIFFICULTY_HARD;
_catacombs = nullptr;
_catacombSize = -1;
}
void GamePhantom::startGame() {
_scene._priorSceneId = 0;
_scene._currentSceneId = -1;
_scene._nextSceneId = 101;
initializeGlobals();
}
void GamePhantom::initializeGlobals() {
_globals.reset();
setupCatacombs();
_player._facing = FACING_NORTH;
_player._turnToFacing = FACING_NORTH;
_globals[kTempVar] = false;
_globals[kRoom103104Transition] = 1; // new room
_globals[kCurrentYear] = 1993;
_globals[kTrapDoorStatus] = 0; // open
_globals[kChristineDoorStatus] = 0; // Christine is in her room
_globals[kSandbagStatus] = 0; // sandbag is secure
_globals[kJacquesStatus] = 0; // alive
_globals[kChrisFStatus] = 1; // Christine F. is alive in 1993
_globals[kBrieTalkStatus] = 0; // before Brie motions
_globals[kPanelIn206] = 0; // not discovered
_globals[kFightStatus] = 0;
_globals[kJuliesDoor] = 1; // cracked open
_globals[kPrompterStandStatus] = 0;
_globals[kChrisDStatus] = 0; // before love
_globals[kJulieNameIsKnown] = 0;
_globals[kDoorsIn205] = 0; // both locked
_globals[kMadameGiryLocation] = 1; // middle
_globals[kTicketPeoplePresent] = 0;
_globals[kCoffinStatus] = 0; // closed and locked
_globals[kDoneBrieConv203] = 0;
_globals[kFlorentNameIsKnown] = 0;
_globals[kDegasNameIsKnown] = 0;
_globals[kMadameGiryShowsUp] = false;
_globals[kJacquesNameIsKnown] = 0;
_globals[kCharlesNameIsKnown] = false;
_globals[kTopFloorLocked] = true;
_globals[kMadameNameIsKnown] = 0;
_globals[kChrisKickedRaoulOut] = false;
_globals[kLookedAtCase] = false;
_globals[kRingIsOnFinger] = false;
_globals[kHeListened] = false;
_globals[kKnockedOverHead] = false;
_globals[kObservedPhan104] = false;
_globals[kReadBook] = false;
_globals[kCanFindBookInLibrary] = false;
_globals[kLookedAtSkullFace] = false;
_globals[kScannedBookcase] = false;
_globals[kRanConvIn205] = false;
_globals[kDoneRichConv203] = false;
_globals[kHintThatDaaeIsHome1] = false;
_globals[kHintThatDaaeIsHome2] = false;
_globals[kMakeBrieLeave203] = false;
_globals[kMakeRichLeave203] = false;
_globals[kCameFromFade] = false;
_globals[kChristineToldEnvelope] = false;
_globals[kLeaveAngelMusicOn] = false;
_globals[kDoorIn409IsOpen] = false;
_globals[kPriestPistonPuke] = false;
_globals[kCobwebIsCut] = false;
_globals[kChristineIsInBoat] = false;
_globals[kRightDoorIsOpen504] = false;
_globals[kChrisLeft505] = false;
_globals[kChrisWillTakeSeat] = true;
_globals[kFlickedLever1] = 0;
_globals[kFlickedLever2] = 0;
_globals[kFlickedLever3] = 0;
_globals[kFlickedLever4] = 0;
_globals[kPlayerScore] = 0;
_globals[kPlayerScoreFlags] = 0;
_globals[kMusicSelected] = _vm->getRandomNumber(1, 4);
_player._spritesPrefix = "RAL"; // Fixed prefix
Player::preloadSequences("RAL", 1);
}
void GamePhantom::setSectionHandler() {
delete _sectionHandler;
switch (_sectionNumber) {
case 1:
_sectionHandler = new Section1Handler(_vm);
break;
case 2:
_sectionHandler = new Section2Handler(_vm);
break;
case 3:
_sectionHandler = new Section3Handler(_vm);
break;
case 4:
_sectionHandler = new Section4Handler(_vm);
break;
case 5:
_sectionHandler = new Section5Handler(_vm);
break;
default:
break;
}
}
void GamePhantom::checkShowDialog() {
// TODO: Copied from Nebular
if (_vm->_dialogs->_pendingDialog && _player._stepEnabled && !_globals[5]) {
_player.releasePlayerSprites();
// HACK: Skip the main menu (since it'll then try to show Rex's main menu)
if (_vm->_dialogs->_pendingDialog == DIALOG_MAIN_MENU)
_vm->_dialogs->_pendingDialog = DIALOG_NONE;
_vm->_dialogs->showDialog();
_vm->_dialogs->_pendingDialog = DIALOG_NONE;
}
}
void GamePhantom::genericObjectExamine() {
MADSAction &action = _scene._action;
int id = _objects.getIdFromDesc(action._activeAction._objectNameId);
if (action.isAction(VERB_LOOK, NOUN_RED_FRAME))
_vm->_dialogs->showItem(id, (_globals[kCurrentYear] == 1993) ? 802 : 842, 0);
else if (action.isAction(VERB_LOOK, NOUN_YELLOW_FRAME))
_vm->_dialogs->showItem(id, (_globals[kCurrentYear] == 1993) ? 804 : 843, 0);
else if (action.isAction(VERB_LOOK, NOUN_BLUE_FRAME))
_vm->_dialogs->showItem(id, (_globals[kCurrentYear] == 1993) ? 817 : 844, 0);
else if (action.isAction(VERB_LOOK, NOUN_GREEN_FRAME))
_vm->_dialogs->showItem(id, (_globals[kCurrentYear] == 1993) ? 819 : 845, 0);
else if (action.isAction(VERB_LOOK, NOUN_LANTERN))
_vm->_dialogs->showItem(id, (_globals[kLanternStatus] == 1) ? 831 : 801, 0);
else if (action.isAction(VERB_LOOK, NOUN_SMALL_NOTE))
_vm->_dialogs->showItem(OBJ_SMALL_NOTE, 846, 2);
else if (action.isAction(VERB_LOOK, NOUN_PARCHMENT))
_vm->_dialogs->showItem(OBJ_PARCHMENT, 812, 3);
else if (action.isAction(VERB_LOOK, NOUN_LETTER))
_vm->_dialogs->showItem(OBJ_LETTER, 813, 4);
else if (action.isAction(VERB_LOOK, NOUN_NOTICE))
_vm->_dialogs->showItem(OBJ_NOTICE, 814, 5);
else if (action.isAction(VERB_LOOK, NOUN_CRUMPLED_NOTE))
_vm->_dialogs->showItem(OBJ_CRUMPLED_NOTE, 816, 6);
else if (action.isAction(VERB_LOOK, NOUN_LARGE_NOTE))
_vm->_dialogs->showItem(OBJ_LARGE_NOTE, 818, 7);
else
_vm->_dialogs->showItem(id, 800 + id, 0);
}
void GamePhantom::doObjectAction() {
MADSAction &action = _scene._action;
if ((_scene._currentSceneId >= 401) && (_scene._currentSceneId <= 456)
&& (action.isObject(NOUN_RED_FRAME) || action.isObject(NOUN_YELLOW_FRAME) || action.isObject(NOUN_GREEN_FRAME) || action.isObject(NOUN_BLUE_FRAME))
&& action.isAction(VERB_PUT)) {
if (action.isTarget(NOUN_UNLUCKY_ADVENTURER)) {
_vm->_dialogs->show(35);
action._inProgress = false;
return;
} else if (action.isTarget(NOUN_HOLE)) {
_vm->_dialogs->show(36);
action._inProgress = false;
return;
} else if (action.isTarget(NOUN_GRATE)) {
_vm->_dialogs->show(37);
action._inProgress = false;
return;
} else if (action.isTarget(NOUN_WALL)) {
_vm->_dialogs->show(38);
action._inProgress = false;
return;
}
}
if (action._lookFlag) {
_vm->_dialogs->show(810);
action._inProgress = false;
return;
}
if (action.isAction(VERB_PUT, NOUN_RED_FRAME) || action.isAction(VERB_PUT, NOUN_BLUE_FRAME) || action.isAction(VERB_PUT, NOUN_YELLOW_FRAME) || action.isAction(VERB_PUT, NOUN_GREEN_FRAME)) {
_vm->_dialogs->show((action.isTarget(NOUN_PUDDLE)) ? 40124 : 40125);
action._inProgress = false;
return;
}
if (action.isAction(VERB_WEAR, NOUN_WEDDING_RING)) {
if (_globals[kRingIsOnFinger])
_vm->_dialogs->show(849);
else {
_vm->_dialogs->show(835);
_globals[kRingIsOnFinger] = true;
}
action._inProgress = false;
return;
}
if (action.isAction(VERB_REMOVE, NOUN_WEDDING_RING)) {
if (!_globals[kRingIsOnFinger])
_vm->_dialogs->show(848);
else {
_vm->_dialogs->show(836);
_globals[kRingIsOnFinger] = false;
}
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_ARCHWAY_TO_WEST) || action.isAction(VERB_LOOK, NOUN_ARCHWAY_TO_EAST) || action.isAction(VERB_LOOK, NOUN_ARCHWAY_TO_NORTH)) {
_vm->_dialogs->show(34);
action._inProgress = false;
return;
}
if (action.isAction(VERB_ATTACK, NOUN_CHRISTINE)) {
_vm->_dialogs->show(33);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_KEY)) {
_vm->_dialogs->showItem(OBJ_KEY, 800, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_SANDBAG)) {
_vm->_dialogs->showItem(OBJ_SANDBAG, 803, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_SMALL_NOTE) || action.isAction(VERB_READ, NOUN_SMALL_NOTE)) {
_vm->_dialogs->showItem(OBJ_SMALL_NOTE, 806, 2);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_ROPE)) {
_vm->_dialogs->showItem(OBJ_ROPE, 807, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_SWORD)) {
_vm->_dialogs->showItem(OBJ_SWORD, 808, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_ENVELOPE) || action.isAction(VERB_READ, NOUN_ENVELOPE)) {
_vm->_dialogs->showItem(OBJ_ENVELOPE, 809, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_TICKET) || action.isAction(VERB_READ, NOUN_TICKET)) {
_vm->_dialogs->showItem(OBJ_TICKET, 810, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_PIECE_OF_PAPER) || action.isAction(VERB_READ, NOUN_PIECE_OF_PAPER)) {
_vm->_dialogs->showItem(OBJ_PIECE_OF_PAPER, 811, 1);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_PARCHMENT) || action.isAction(VERB_READ, NOUN_PARCHMENT)) {
_vm->_dialogs->showItem(OBJ_PARCHMENT, 812, 3);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_LETTER) || action.isAction(VERB_READ, NOUN_LETTER)) {
_vm->_dialogs->showItem(OBJ_LETTER, 813, 4);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_NOTICE) || action.isAction(VERB_READ, NOUN_NOTICE)) {
_vm->_dialogs->showItem(OBJ_NOTICE, 814, 5);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_BOOK) || action.isAction(VERB_READ, NOUN_BOOK)) {
_vm->_dialogs->showItem(OBJ_BOOK, 815, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_CRUMPLED_NOTE) || action.isAction(VERB_READ, NOUN_CRUMPLED_NOTE)) {
_vm->_dialogs->showItem(OBJ_CRUMPLED_NOTE, 816, 6);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_LARGE_NOTE) || action.isAction(VERB_READ, NOUN_LARGE_NOTE)) {
_vm->_dialogs->showItem(OBJ_LARGE_NOTE, 818, 7);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_MUSIC_SCORE) || action.isAction(VERB_READ, NOUN_MUSIC_SCORE)) {
_vm->_dialogs->showItem(OBJ_MUSIC_SCORE, 820, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_WEDDING_RING)) {
_vm->_dialogs->showItem(OBJ_WEDDING_RING, 821, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_CABLE_HOOK)) {
_vm->_dialogs->showItem(OBJ_CABLE_HOOK, 822, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_ROPE_WITH_HOOK)) {
_vm->_dialogs->showItem(OBJ_ROPE_WITH_HOOK, 823, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK, NOUN_OAR)) {
_vm->_dialogs->showItem(OBJ_OAR, 824, 0);
action._inProgress = false;
return;
}
if (action.isAction(VERB_LOOK) && _objects.isInInventory(_objects.getIdFromDesc(action._activeAction._objectNameId))) {
genericObjectExamine();
action._inProgress = false;
return;
}
if (action.isAction(VERB_TURN_ON, NOUN_LANTERN)) {
if ((_globals[kLanternStatus] == 1) && !_trigger)
_vm->_dialogs->show(828);
else {
switch (_trigger) {
case 0:
_scene._sequences.addTimer(4, 1);
_globals[kLanternStatus] = 1;
_vm->_dialogs->spinObject(OBJ_LANTERN);
break;
case 1:
_vm->_dialogs->show(825);
break;
default:
break;
}
}
action._inProgress = false;
return;
}
if (action.isAction(VERB_TURN_OFF, NOUN_LANTERN)) {
if ((_globals[kLanternStatus] == 0) && !_trigger)
_vm->_dialogs->show(829);
else if ((_scene._currentSceneId / 100) == 4)
_vm->_dialogs->show(826);
else {
switch (_trigger) {
case 0:
_scene._sequences.addTimer(4, 1);
_globals[kLanternStatus] = 0;
_vm->_dialogs->spinObject(OBJ_LANTERN);
break;
case 1:
_vm->_dialogs->show(827);
break;
default:
break;
}
}
action._inProgress = false;
return;
}
if (action.isAction(VERB_OPEN, NOUN_ENVELOPE)) {
_objects.setRoom(OBJ_ENVELOPE, NOWHERE);
_objects.addToInventory(OBJ_TICKET);
_objects.addToInventory(OBJ_PIECE_OF_PAPER);
_vm->_dialogs->show(833);
action._inProgress = false;
return;
}
if (action.isAction(VERB_ATTACH, NOUN_CABLE_HOOK, NOUN_ROPE)) {
if (!_objects.isInInventory(OBJ_ROPE))
_vm->_dialogs->show(11438);
else {
_objects.setRoom(OBJ_CABLE_HOOK, NOWHERE);
_objects.setRoom(OBJ_ROPE, NOWHERE);
_objects.addToInventory(OBJ_ROPE_WITH_HOOK);
_vm->_dialogs->showItem(OBJ_ROPE_WITH_HOOK, 823, 0);
}
action._inProgress = false;
}
}
void GamePhantom::unhandledAction() {
int messageId = 0;
int rndNum = _vm->getRandomNumber(1, 1000);
MADSAction &action = _scene._action;
if (action.isAction(VERB_PUT, NOUN_CHANDELIER, NOUN_SEATS))
_vm->_dialogs->show(10123);
else if (action.isAction(VERB_TAKE)) {
if (_objects.isInInventory(_objects.getIdFromDesc(action._activeAction._objectNameId)))
messageId = 25;
else {
if (rndNum <= 333)
messageId = 1;
else if (rndNum <= 666)
messageId = 2;
else
messageId = 3;
}
} else if (action.isAction(VERB_PUSH)) {
if (rndNum < 750)
messageId = 4;
else
messageId = 5;
} else if (action.isAction(VERB_PULL)) {
if (rndNum < 750)
messageId = 6;
else
messageId = 7;
} else if (action.isAction(VERB_OPEN)) {
if (rndNum <= 500)
messageId = 8;
else if (rndNum <= 750)
messageId = 9;
else
messageId = 10;
} else if (action.isAction(VERB_CLOSE)) {
if (rndNum <= 500)
messageId = 11;
else if (rndNum <= 750)
messageId = 12;
else
messageId = 13;
} else if (action.isAction(VERB_PUT)) {
if (_objects.isInInventory(_objects.getIdFromDesc(action._activeAction._objectNameId)))
messageId = 26;
else if (rndNum < 500)
messageId = 14;
else
messageId = 15;
} else if (action.isAction(VERB_TALK_TO)) {
if (rndNum <= 500)
messageId = 16;
else
messageId = 17;
} else if (action.isAction(VERB_GIVE)) {
if (_objects.isInInventory(_objects.getIdFromDesc(action._activeAction._objectNameId)))
messageId = 27;
else
messageId = 18;
} else if (action.isAction(VERB_THROW)) {
if (_objects.isInInventory(_objects.getIdFromDesc(action._activeAction._objectNameId)))
messageId = 19;
else
messageId = 28;
} else if (action.isAction(VERB_LOOK)) {
if (rndNum <= 333)
messageId = 20;
else if (rndNum <= 666)
messageId = 21;
else
messageId = 22;
} else if ((action.isAction(VERB_UNLOCK) || action.isAction(VERB_LOCK))
&& (action.isObject(NOUN_DOOR) || action.isObject(NOUN_LEFT_DOOR) || action.isObject(NOUN_MIDDLE_DOOR) || action.isObject(NOUN_RIGHT_DOOR) || action.isObject(NOUN_TRAP_DOOR)))
messageId = 32;
else if (!action.isAction(VERB_WALK_TO) && !action.isAction(VERB_WALK_ACROSS) && !action.isAction(VERB_WALK_DOWN) && !action.isAction(VERB_WALK_UP)) {
if (rndNum < 500)
messageId = 23;
else
messageId = 24;
}
if (messageId)
_vm->_dialogs->show(messageId);
}
void GamePhantom::stopWalker() {
int state = _globals[kWalkerConverseState];
int command = _globals[kWalkerConverse];
_globals[kWalkerConverseNow] = state;
if ((_player._facing != FACING_NORTHEAST) && (_player._facing != FACING_NORTHWEST)) {
state = 0;
command = 0;
}
switch (state) {
case 1:
switch (command) {
case 1:
_player.addWalker(3, 0);
break;
case 2:
case 3:
_player.addWalker(6, 0);
_player.addWalker(5, 0);
_player.addWalker(4, 0);
state = 2;
break;
case 4:
_player.addWalker(8, 0);
_player.addWalker(4, 0);
state = 4;
break;
default:
_player.addWalker(-2, 0);
state = 0;
break;
}
break;
case 2:
case 3:
switch (command) {
case 2:
case 3:
if (state == 2) {
if (_vm->getRandomNumber(1, 30000) < 2000) {
_player.addWalker(10, 0);
_player.addWalker(7, 0);
state = 3;
} else
_player.addWalker(6, 0);
} else {
if (_vm->getRandomNumber(1, 30000) < 1000) {
_player.addWalker(6, 0);
_player.addWalker(7, 0);
state = 2;
} else
_player.addWalker(10, 0);
}
break;
default:
_player.addWalker(-4, 0);
_player.addWalker(-5, 0);
if (state == 3) {
_player.addWalker(6, 0);
_player.addWalker(7, 0);
}
state = 1;
break;
}
break;
case 4:
if (command == 4)
_player.addWalker(9, 0);
else {
_player.addWalker(-4, 0);
_player.addWalker(-8, 0);
state = 1;
}
break;
case 0:
default:
switch (command) {
case 1:
case 2:
case 3:
case 4:
_player.addWalker(2, 0);
state = 1;
break;
default:
stopWalkerBasic();
break;
}
break;
}
_globals[kWalkerConverse] = command;
_globals[kWalkerConverseState] = state;
}
void GamePhantom::step() {
if (_player._visible && !_globals[kStopWalkerDisabled]
&& (_player._stepEnabled || (_vm->_gameConv->activeConvId() >= 0))
&& !_player._moving && (_player._facing == _player._turnToFacing)
&& (_scene._frameStartTime >= (uint32)_globals[kWalkerTiming])) {
if (_player._stopWalkers.empty())
stopWalker();
_globals[kWalkerTiming] += 6;
}
}
void GamePhantom::stopWalkerBasic() {
int rndVal = _vm->getRandomNumber(1, 30000);
switch (_player._facing) {
case FACING_SOUTH:
if (rndVal < 500) {
int maxSteps = _vm->getRandomNumber(4, 10);
for (int i = 0; i < maxSteps; i++)
_player.addWalker((rndVal < 250) ? 1 : 2, 0);
} else if (rndVal < 750) {
for (int i = 0; i < 4; i++)
_player.addWalker(1, 0);
_player.addWalker(0, 0);
for (int i = 0; i < 4; i++)
_player.addWalker(2, 0);
_player.addWalker(0, 0);
}
break;
case FACING_SOUTHEAST:
case FACING_SOUTHWEST:
case FACING_NORTHEAST:
case FACING_NORTHWEST:
if (rndVal < 150) {
_player.addWalker(-1, 0);
_player.addWalker(1, 0);
for (int i = 0; i < 6; i++)
_player.addWalker(0, 0);
}
break;
case FACING_EAST:
case FACING_WEST:
if (rndVal < 250) {
_player.addWalker(-1, 0);
int maxSteps = _vm->getRandomNumber(2, 6);
for (int i = 0; i < maxSteps; i++)
_player.addWalker(2, 0);
_player.addWalker(1, 0);
_player.addWalker(0, 0);
_player.addWalker(0, 0);
} else if (rndVal < 500)
_globals[kWalkerTiming] = (int)_scene._frameStartTime;
break;
case FACING_NORTH:
if (rndVal < 250) {
_player.addWalker(-1, 0);
int maxSteps = _vm->getRandomNumber(3, 7);
for (int i = 0; i < maxSteps; i++)
_player.addWalker(2, 0);
_player.addWalker(1, 0);
_player.addWalker(0, 0);
}
break;
default:
break;
}
}
void GamePhantom::synchronize(Common::Serializer &s, bool phase1) {
Game::synchronize(s, phase1);
// TODO: Copied from Nebular
if (!phase1) {
_globals.synchronize(s);
}
}
void GamePhantom::enterCatacombs(bool val) {
setupCatacombs();
int var4, var2;
if (_scene._currentSceneId == 409) {
if (val) {
var4 = _globals[kCatacombs409b];
var2 = _globals[kCatacombs409bFrom];
} else {
var4 = _globals[kCatacombs409a];
var2 = _globals[kCatacombs409aFrom];
}
} else if (_scene._currentSceneId == 501) {
var4 = _globals[kCatacombs501];
var2 = _globals[kCatacombs501From];
} else {
var4 = _globals[kCatacombs309];
var2 = _globals[kCatacombs309From];
}
newCatacombRoom(var4, var2);
}
void GamePhantom::initCatacombs() {
_globals[kCatacombsRoom] = _globals[kCatacombsNextRoom];
}
void GamePhantom::setupCatacombs() {
switch (_difficulty) {
case DIFFICULTY_EASY:
_catacombs = _easyCatacombs;
_catacombSize = 32;
_globals[kCatacombs309] = 2;
_globals[kCatacombs309From] = 3;
_globals[kCatacombs409a] = 30;
_globals[kCatacombs409aFrom] = 0;
_globals[kCatacombs409b] = 31;
_globals[kCatacombs409bFrom] = 2;
_globals[kCatacombs501] = 31;
_globals[kCatacombs501From] = 0;
break;
case DIFFICULTY_MEDIUM:
// TODO: FIXME. Do we need to set something here?
break;
case DIFFICULTY_HARD:
_catacombs = _hardCatacombs;
_catacombSize = 62;
_globals[kCatacombs309] = 2;
_globals[kCatacombs309From] = 3;
_globals[kCatacombs409a] = 37;
_globals[kCatacombs409aFrom] = 0;
_globals[kCatacombs409b] = 39;
_globals[kCatacombs409bFrom] = 2;
_globals[kCatacombs501] = 56;
_globals[kCatacombs501From] = 1;
break;
}
}
int GamePhantom::exitCatacombs(int dir) {
assert(_globals[kCatacombsRoom] == CLIP(_globals[kCatacombsRoom], 0, _catacombSize - 1));
assert(dir == CLIP(dir, 0, 3));
return (_catacombs[_globals[kCatacombsRoom]]._exit[dir]);
}
void GamePhantom::moveCatacombs(int dir) {
assert(_globals[kCatacombsRoom] == CLIP(_globals[kCatacombsRoom], 0, _catacombSize - 1));
assert(dir == CLIP(dir, 0, 3));
newCatacombRoom(_catacombs[_globals[kCatacombsRoom]]._fromDirection[dir], _catacombs[_globals[kCatacombsRoom]]._exit[dir]);
}
void GamePhantom::newCatacombRoom(int toRoom, int fromExit) {
_globals[kCatacombsNextRoom] = toRoom;
_globals[kCatacombsFrom] = fromExit & 0x03;
_globals[kCatacombsFlag] = fromExit & 0xFC;
int newSceneNum = -1;
if (toRoom < 0) {
switch (toRoom) {
case -5:
newSceneNum = 501;
break;
case -4:
case -3:
newSceneNum = 409;
break;
case -2:
newSceneNum = 309;
break;
default:
error("Unexpected room in newCatacombRoom");
}
} else {
newSceneNum = _catacombs[toRoom]._sceneNum;
_globals[81] = _catacombs[toRoom]._flags;
}
if (_triggerSetupMode == SEQUENCE_TRIGGER_PREPARE) {
_player._walkOffScreenSceneId = newSceneNum;
} else {
_scene._reloadSceneFlag = true;
_scene._nextSceneId = newSceneNum;
}
}
} // End of namespace Phantom
} // End of namespace MADS