mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-30 07:23:05 +00:00
976458058d
svn-id: r52511
292 lines
8.9 KiB
C++
292 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "sci/sci.h"
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#include "sci/engine/features.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/kernel.h"
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#include "sci/console.h"
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#include "sci/debug.h" // for g_debug_simulated_key
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#include "sci/event.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/cursor.h"
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namespace Sci {
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#define SCI_VARIABLE_GAME_SPEED 3
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reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
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int mask = argv[0].toUint16();
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reg_t obj = argv[1];
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SciEvent curEvent;
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int modifier_mask = getSciVersion() <= SCI_VERSION_01 ? SCI_KEYMOD_ALL : SCI_KEYMOD_NO_FOOLOCK;
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SegManager *segMan = s->_segMan;
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Common::Point mousePos;
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// Limit the mouse cursor position, if necessary
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g_sci->_gfxCursor->refreshPosition();
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mousePos = g_sci->_gfxCursor->getPosition();
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2_1)
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g_sci->_gfxCoordAdjuster->fromDisplayToScript(mousePos.y, mousePos.x);
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#endif
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// If there's a simkey pending, and the game wants a keyboard event, use the
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// simkey instead of a normal event
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if (g_debug_simulated_key && (mask & SCI_EVENT_KEYBOARD)) {
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writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
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writeSelectorValue(segMan, obj, SELECTOR(message), g_debug_simulated_key);
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writeSelectorValue(segMan, obj, SELECTOR(modifiers), SCI_KEYMOD_NUMLOCK); // Numlock on
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writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
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writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
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g_debug_simulated_key = 0;
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return make_reg(0, 1);
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}
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curEvent = g_sci->getEventManager()->getSciEvent(mask);
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if (g_sci->getVocabulary())
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g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event
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if (s->_cursorWorkaroundActive) {
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// ffs: GfxCursor::setPosition()
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// we check, if actual cursor position is inside given rect
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// if that's the case, we switch ourself off. Otherwise
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// we simulate the original set position to the scripts
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if (s->_cursorWorkaroundRect.contains(mousePos.x, mousePos.y)) {
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s->_cursorWorkaroundActive = false;
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} else {
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mousePos.x = s->_cursorWorkaroundPoint.x;
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mousePos.y = s->_cursorWorkaroundPoint.y;
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}
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}
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writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
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writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
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//s->_gui->moveCursor(s->gfx_state->pointer_pos.x, s->gfx_state->pointer_pos.y);
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switch (curEvent.type) {
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case SCI_EVENT_QUIT:
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s->abortScriptProcessing = kAbortQuitGame; // Terminate VM
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g_sci->_debugState.seeking = kDebugSeekNothing;
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g_sci->_debugState.runningStep = 0;
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break;
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case SCI_EVENT_KEYBOARD:
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writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
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s->r_acc = make_reg(0, 1);
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writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.character);
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// We only care about the translated character
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writeSelectorValue(segMan, obj, SELECTOR(modifiers), curEvent.modifiers & modifier_mask);
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break;
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case SCI_EVENT_MOUSE_RELEASE:
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case SCI_EVENT_MOUSE_PRESS:
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// track left buttton clicks, if requested
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if (curEvent.type == SCI_EVENT_MOUSE_PRESS && curEvent.data == 1 && g_debug_track_mouse_clicks) {
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g_sci->getSciDebugger()->DebugPrintf("Mouse clicked at %d, %d\n",
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mousePos.x, mousePos.y);
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}
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if (mask & curEvent.type) {
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int extra_bits = 0;
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switch (curEvent.data) {
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case 2:
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extra_bits = SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT;
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break;
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case 3:
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extra_bits = SCI_KEYMOD_CTRL;
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default:
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break;
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}
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writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
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writeSelectorValue(segMan, obj, SELECTOR(message), 0);
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writeSelectorValue(segMan, obj, SELECTOR(modifiers), (curEvent.modifiers | extra_bits) & modifier_mask);
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s->r_acc = make_reg(0, 1);
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}
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break;
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default:
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s->r_acc = NULL_REG; // Unknown or no event
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}
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if ((s->r_acc.offset) && (g_sci->_debugState.stopOnEvent)) {
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g_sci->_debugState.stopOnEvent = false;
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// A SCI event occurred, and we have been asked to stop, so open the debug console
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Console *con = g_sci->getSciDebugger();
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con->DebugPrintf("SCI event occurred: ");
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switch (curEvent.type) {
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case SCI_EVENT_QUIT:
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con->DebugPrintf("quit event\n");
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break;
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case SCI_EVENT_KEYBOARD:
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con->DebugPrintf("keyboard event\n");
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break;
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case SCI_EVENT_MOUSE_RELEASE:
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case SCI_EVENT_MOUSE_PRESS:
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con->DebugPrintf("mouse click event\n");
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break;
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default:
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con->DebugPrintf("unknown or no event (event type %d)\n", curEvent.type);
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}
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con->attach();
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con->onFrame();
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}
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if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
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// If we're running a sound-SCI0 game, update the sound cues, to
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// compensate for the fact that sound-SCI0 does not poll to update
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// the sound cues itself, like sound-SCI1 and later do with
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// cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
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// the sound-SCI1 behavior of cmdUpdateSoundCues with this call
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g_sci->_soundCmd->updateSci0Cues();
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}
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// Wait a bit here, so that the CPU isn't maxed out when the game
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// is waiting for user input (e.g. when showing text boxes) - bug
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// #3037874. This works when games do benchmarking at the beginning,
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// because most of them call kAnimate for benchmarking without
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// calling kGetEvent in between (rightly so).
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if (g_sci->getGameId() == GID_JONES && g_sci->getEngineState()->currentRoomNumber() == 764) {
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// Jones CD is an exception, as it incorrectly calls GetEvent
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// while benchmarking. Thus, don't delay here for room 764 in
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// Jones (the speed test room), otherwise speed testing will
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// fail and the game won't show any views, as it will think that
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// the user has a slow machine - bug #3058865
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} else {
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g_system->delayMillis(10);
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}
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return s->r_acc;
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}
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reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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SegManager *segMan = s->_segMan;
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if (readSelectorValue(segMan, obj, SELECTOR(type)) == SCI_EVENT_KEYBOARD) { // Keyboard
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int mover = -1;
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switch (readSelectorValue(segMan, obj, SELECTOR(message))) {
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case SCI_KEY_HOME:
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mover = 8;
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break;
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case SCI_KEY_UP:
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mover = 1;
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break;
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case SCI_KEY_PGUP:
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mover = 2;
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break;
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case SCI_KEY_LEFT:
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mover = 7;
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break;
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case SCI_KEY_CENTER:
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case 76:
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mover = 0;
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break;
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case SCI_KEY_RIGHT:
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mover = 3;
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break;
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case SCI_KEY_END:
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mover = 6;
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break;
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case SCI_KEY_DOWN:
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mover = 5;
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break;
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case SCI_KEY_PGDOWN:
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mover = 4;
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break;
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default:
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break;
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}
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if (mover >= 0) {
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if (g_sci->getEventManager()->getUsesNewKeyboardDirectionType())
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writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD | SCI_EVENT_DIRECTION);
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else
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writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_DIRECTION);
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writeSelectorValue(segMan, obj, SELECTOR(message), mover);
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return make_reg(0, 1);
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} else
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return NULL_REG;
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}
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return s->r_acc;
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}
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reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
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SegManager *segMan = s->_segMan;
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if (obj.segment) {
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int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
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int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
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g_sci->_gfxCoordAdjuster->kernelGlobalToLocal(x, y, planeObject);
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writeSelectorValue(segMan, obj, SELECTOR(x), x);
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writeSelectorValue(segMan, obj, SELECTOR(y), y);
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}
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return s->r_acc;
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}
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reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
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SegManager *segMan = s->_segMan;
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if (obj.segment) {
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int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
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int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
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g_sci->_gfxCoordAdjuster->kernelLocalToGlobal(x, y, planeObject);
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writeSelectorValue(segMan, obj, SELECTOR(x), x);
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writeSelectorValue(segMan, obj, SELECTOR(y), y);
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}
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return s->r_acc;
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}
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reg_t kJoystick(EngineState *s, int argc, reg_t *argv) {
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// Subfunction 12 sets/gets joystick repeat rate
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debug(5, "Unimplemented syscall 'Joystick()'");
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return NULL_REG;
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}
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} // End of namespace Sci
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