mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
9c301608da
svn-id: r10528
149 lines
3.8 KiB
C++
149 lines
3.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENGRAPHICS_H
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#define QUEENGRAPHICS_H
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#include "queen/queen.h"
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#define MAX_BANK_SIZE 110
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#define MAX_FRAMES_NUMBER 256
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#define MAX_BANKS_NUMBER 18
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#define MAX_BOBS_NUMBER 64
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struct BobFrame {
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uint16 width, height;
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uint16 xhotspot, yhotspot;
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uint8 *data;
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};
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// FIXME: share that with logic.h (ObjectData) ?
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struct Box {
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uint16 x1, y1, x2, y2;
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bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const {
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return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2);
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}
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};
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struct BobSlot {
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bool active;
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uint16 x, y; //! current position
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Box box; //! bounding box
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bool xflip;
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uint16 scale; //! shrinking percentage
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uint16 frameNum; //! associated BobFrame
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uint8 frameDir; //! 'direction' for the next frame (-1, 1)
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//! animation stuff
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bool animating;
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struct {
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uint16 speed, speedBak;
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//! string based animation
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struct {
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uint8* buffer;
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uint8* curPos;
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} string;
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//! normal moving animation
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struct {
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bool rebound;
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uint16 firstFrame, lastFrame;
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} normal;
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} anim;
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bool moving;
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uint16 speed; //! moving speed
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bool xmajor; //! move along x axis instead of y
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int8 xdir, ydir; //! moving direction
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uint16 endx, endy; //! destination point
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uint16 dx, dy;
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uint16 total;
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void moveOneStep();
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void animOneStep();
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};
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//! Inks indexes
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enum {
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INK_BG_PANEL = 0xE2
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};
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class QueenGraphics {
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public:
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QueenGraphics(QueenResource *resource);
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void bankLoad(const char *bankname, uint32 bankslot); // loadbank()
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void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank()
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void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank()
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void bankErase(uint32 bankslot); // erase()
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void bobAnimString(uint32 bobnum, uint8* animBuf); // stringanim()
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void bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); // makeanim()
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void bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed); // movebob()
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void bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box); // bob()
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void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob()
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void bobPaste(uint32 bobnum, uint16 x, uint16 y); // bobpaste()
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void bobShrink(const BobFrame* pbf, uint16 percentage); // shrinkbob()
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void bobClear(uint32 bobnum); // clearbob()
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void bobSortAll(); // sortbobs()
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void bobDrawAll(); // drawbobs()
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void bobClearAll(); // clearallbobs()
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void frameErase(uint32 fslot);
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private:
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struct PackedBank {
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uint32 indexes[MAX_BANK_SIZE];
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uint8 *data;
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};
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struct ShrunkBobFrame {
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uint16 width;
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uint16 height;
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uint8 data[60000]; // FIXME: original buffer size, maybe it can be smaller
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};
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BobFrame _frames[MAX_FRAMES_NUMBER]; //! unbanked bob frames
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PackedBank _banks[MAX_BANKS_NUMBER]; //! banked bob frames
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BobSlot _bobs[MAX_BOBS_NUMBER];
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BobSlot* _sortedBobs[MAX_BOBS_NUMBER + 1]; //! bobs displayed
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ShrunkBobFrame _shrinkBuffer;
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uint8 _ulines[201][20];
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uint8 _panel[320 * 50]; // FIXME: rather in QueenDisplay ?
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QueenResource *_resource;
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};
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#endif
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