scummvm/engines/scumm
Max Horn 4d3a07b494 COMMON: Rename and tweak MD5 functions
* names now comply to our naming conventions
* the function computeStreamMD5AsString which computes the MD5
  as a hex string now returns it as a Common::String
* add doxygen comments

svn-id: r54121
2010-11-07 17:16:59 +00:00
..
he
imuse
imuse_digi
insane
smush
actor.cpp
actor.h
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset-fontdata.cpp
charset.cpp
charset.h
costume.cpp
costume.h
cursor.cpp
debugger.cpp
debugger.h
detection_tables.h
detection.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
detection.h
dialogs.cpp
dialogs.h
file_nes.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
file_nes.h
file.cpp
file.h
gfx_towns.cpp
gfx.cpp
gfx.h
gfxARM.s
help.cpp
help.h
input.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp
object.h
palette.cpp
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_pce.cpp
player_pce.h
player_sid.cpp
player_sid.h
player_towns.cpp
player_towns.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v2base.cpp
player_v2base.h
player_v2cms.cpp
player_v2cms.h
player_v3a.cpp
player_v3a.h
player_v4a.cpp
player_v4a.h
proc3ARM.s
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp
resource.h
room.cpp
saveload.cpp
saveload.h
script_v0.cpp
script_v2.cpp
script_v3.cpp
script_v4.cpp
script_v5.cpp
script_v6.cpp
script_v8.cpp
script.cpp
script.h
scumm_v0.h
scumm_v2.h
scumm_v3.h
scumm_v4.h
scumm_v5.h
scumm_v6.h
scumm_v7.h
scumm_v8.h
scumm-md5.h
scumm.cpp
scumm.h
sound.cpp
sound.h
string.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp
verbs.cpp
verbs.h