mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
bfebfbc127
There doesn't seem to be much music in the game, so I've only been able to test it with the music when riding the trolley. The MT-32 music is just as bad as in DOSBox, and you should feel bad.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
// Music class
|
|
|
|
#ifndef MADE_MUSIC_H
|
|
#define MADE_MUSIC_H
|
|
|
|
#include "audio/midiplayer.h"
|
|
#include "common/stream.h"
|
|
|
|
namespace Toltecs {
|
|
|
|
class ArchiveReader;
|
|
|
|
class MusicPlayer : public Audio::MidiPlayer {
|
|
public:
|
|
MusicPlayer(bool isGM = true);
|
|
|
|
void playMIDI(const byte *data, uint32 size, bool loop = false);
|
|
void stopAndClear();
|
|
|
|
// MidiDriver_BASE interface implementation
|
|
virtual void send(uint32 b);
|
|
|
|
protected:
|
|
bool _isGM;
|
|
|
|
private:
|
|
byte *_buffer;
|
|
bool _milesAudioMode;
|
|
};
|
|
|
|
class Music : public MusicPlayer {
|
|
public:
|
|
|
|
Music(ArchiveReader *arc);
|
|
~Music() {}
|
|
|
|
void playSequence(int16 sequenceResIndex);
|
|
void stopSequence();
|
|
|
|
void saveState(Common::WriteStream *out);
|
|
void loadState(Common::ReadStream *in);
|
|
|
|
private:
|
|
int16 _sequenceResIndex;
|
|
ArchiveReader *_arc;
|
|
};
|
|
|
|
} // End of namespace Toltecs
|
|
|
|
#endif
|