mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
335 lines
11 KiB
C++
335 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "base/version.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/events.h"
|
|
#include "common/str.h"
|
|
#include "common/system.h"
|
|
#include "common/translation.h"
|
|
|
|
#include "gui/about.h"
|
|
#include "gui/gui-manager.h"
|
|
#include "gui/message.h"
|
|
#include "gui/options.h"
|
|
#include "gui/saveload.h"
|
|
#include "gui/ThemeEngine.h"
|
|
#include "gui/ThemeEval.h"
|
|
#include "gui/widget.h"
|
|
|
|
#include "graphics/font.h"
|
|
|
|
#include "engines/dialogs.h"
|
|
#include "engines/engine.h"
|
|
#include "engines/metaengine.h"
|
|
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
#include "gui/KeysDialog.h"
|
|
#endif
|
|
|
|
class ConfigDialog : public GUI::OptionsDialog {
|
|
protected:
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
GUI::Dialog *_keysDialog;
|
|
#endif
|
|
|
|
public:
|
|
ConfigDialog(bool subtitleControls);
|
|
~ConfigDialog();
|
|
|
|
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
|
|
};
|
|
|
|
MainMenuDialog::MainMenuDialog(Engine *engine)
|
|
: GUI::Dialog("GlobalMenu"), _engine(engine) {
|
|
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
|
|
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
_logo = 0;
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowGlobalMenuLogo", 0) == 1 && g_gui.theme()->supportsImages()) {
|
|
_logo = new GUI::GraphicsWidget(this, "GlobalMenu.Logo");
|
|
_logo->useThemeTransparency(true);
|
|
_logo->setGfx(g_gui.theme()->getImageSurface(GUI::ThemeEngine::kImageLogoSmall));
|
|
} else {
|
|
GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
|
|
title->setAlign(Graphics::kTextAlignCenter);
|
|
}
|
|
#else
|
|
GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
|
|
title->setAlign(Graphics::kTextAlignCenter);
|
|
#endif
|
|
|
|
GUI::StaticTextWidget *version = new GUI::StaticTextWidget(this, "GlobalMenu.Version", gScummVMVersionDate);
|
|
version->setAlign(Graphics::kTextAlignCenter);
|
|
|
|
new GUI::ButtonWidget(this, "GlobalMenu.Resume", _("~R~esume"), 0, kPlayCmd, 'P');
|
|
|
|
_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", _("~L~oad"), 0, kLoadCmd);
|
|
// TODO: setEnabled -> setVisible
|
|
_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
|
|
|
|
_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", _("~S~ave"), 0, kSaveCmd);
|
|
// TODO: setEnabled -> setVisible
|
|
_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
|
|
|
|
new GUI::ButtonWidget(this, "GlobalMenu.Options", _("~O~ptions"), 0, kOptionsCmd);
|
|
|
|
// The help button is disabled by default.
|
|
// To enable "Help", an engine needs to use a subclass of MainMenuDialog
|
|
// (at least for now, we might change how this works in the future).
|
|
_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", _("~H~elp"), 0, kHelpCmd);
|
|
|
|
new GUI::ButtonWidget(this, "GlobalMenu.About", _("~A~bout"), 0, kAboutCmd);
|
|
|
|
if (g_system->getOverlayWidth() > 320)
|
|
_rtlButton = new GUI::ButtonWidget(this, "GlobalMenu.RTL", _("~R~eturn to Launcher"), 0, kRTLCmd);
|
|
else
|
|
_rtlButton = new GUI::ButtonWidget(this, "GlobalMenu.RTL", _c("~R~eturn to Launcher", "lowres"), 0, kRTLCmd);
|
|
_rtlButton->setEnabled(_engine->hasFeature(Engine::kSupportsRTL));
|
|
|
|
|
|
new GUI::ButtonWidget(this, "GlobalMenu.Quit", _("~Q~uit"), 0, kQuitCmd);
|
|
|
|
_aboutDialog = new GUI::AboutDialog();
|
|
_optionsDialog = new ConfigDialog(_engine->hasFeature(Engine::kSupportsSubtitleOptions));
|
|
_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
|
|
_saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
|
|
}
|
|
|
|
MainMenuDialog::~MainMenuDialog() {
|
|
delete _aboutDialog;
|
|
delete _optionsDialog;
|
|
delete _loadDialog;
|
|
delete _saveDialog;
|
|
}
|
|
|
|
void MainMenuDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kPlayCmd:
|
|
close();
|
|
break;
|
|
case kLoadCmd:
|
|
load();
|
|
break;
|
|
case kSaveCmd:
|
|
save();
|
|
break;
|
|
case kOptionsCmd:
|
|
_optionsDialog->runModal();
|
|
break;
|
|
case kAboutCmd:
|
|
_aboutDialog->runModal();
|
|
break;
|
|
case kHelpCmd: {
|
|
GUI::MessageDialog dialog(
|
|
_("Sorry, this engine does not currently provide in-game help. "
|
|
"Please consult the README for basic information, and for "
|
|
"instructions on how to obtain further assistance."));
|
|
dialog.runModal();
|
|
}
|
|
break;
|
|
case kRTLCmd: {
|
|
Common::Event eventRTL;
|
|
eventRTL.type = Common::EVENT_RTL;
|
|
g_system->getEventManager()->pushEvent(eventRTL);
|
|
close();
|
|
}
|
|
break;
|
|
case kQuitCmd: {
|
|
Common::Event eventQ;
|
|
eventQ.type = Common::EVENT_QUIT;
|
|
g_system->getEventManager()->pushEvent(eventQ);
|
|
close();
|
|
}
|
|
break;
|
|
default:
|
|
GUI::Dialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void MainMenuDialog::reflowLayout() {
|
|
if (_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime))
|
|
_loadButton->setEnabled(_engine->canLoadGameStateCurrently());
|
|
if (_engine->hasFeature(Engine::kSupportsSavingDuringRuntime))
|
|
_saveButton->setEnabled(_engine->canSaveGameStateCurrently());
|
|
|
|
// Overlay size might have changed since the construction of the dialog.
|
|
// Update labels when it might be needed
|
|
// FIXME: it might be better to declare GUI::StaticTextWidget::setLabel() virtual
|
|
// and to reimplement it in GUI::ButtonWidget to handle the hotkey.
|
|
if (g_system->getOverlayWidth() > 320)
|
|
_rtlButton->setLabel(_rtlButton->cleanupHotkey(_("~R~eturn to Launcher")));
|
|
else
|
|
_rtlButton->setLabel(_rtlButton->cleanupHotkey(_c("~R~eturn to Launcher", "lowres")));
|
|
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowGlobalMenuLogo", 0) == 1 && g_gui.theme()->supportsImages()) {
|
|
if (!_logo)
|
|
_logo = new GUI::GraphicsWidget(this, "GlobalMenu.Logo");
|
|
_logo->useThemeTransparency(true);
|
|
_logo->setGfx(g_gui.theme()->getImageSurface(GUI::ThemeEngine::kImageLogoSmall));
|
|
|
|
GUI::StaticTextWidget *title = (GUI::StaticTextWidget *)findWidget("GlobalMenu.Title");
|
|
if (title) {
|
|
removeWidget(title);
|
|
title->setNext(0);
|
|
delete title;
|
|
}
|
|
} else {
|
|
GUI::StaticTextWidget *title = (GUI::StaticTextWidget *)findWidget("GlobalMenu.Title");
|
|
if (!title) {
|
|
title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
|
|
title->setAlign(Graphics::kTextAlignCenter);
|
|
}
|
|
|
|
if (_logo) {
|
|
removeWidget(_logo);
|
|
_logo->setNext(0);
|
|
delete _logo;
|
|
_logo = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
Dialog::reflowLayout();
|
|
}
|
|
|
|
void MainMenuDialog::save() {
|
|
int slot = _saveDialog->runModalWithCurrentTarget();
|
|
|
|
if (slot >= 0) {
|
|
Common::String result(_saveDialog->getResultString());
|
|
if (result.empty()) {
|
|
// If the user was lazy and entered no save name, come up with a default name.
|
|
result = _saveDialog->createDefaultSaveDescription(slot);
|
|
}
|
|
|
|
Common::Error status = _engine->saveGameState(slot, result);
|
|
if (status.getCode() != Common::kNoError) {
|
|
Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! "
|
|
"Please consult the README for basic information, and for "
|
|
"instructions on how to obtain further assistance."), status.getDesc().c_str());
|
|
GUI::MessageDialog dialog(failMessage);
|
|
dialog.runModal();
|
|
}
|
|
|
|
close();
|
|
}
|
|
}
|
|
|
|
void MainMenuDialog::load() {
|
|
int slot = _loadDialog->runModalWithCurrentTarget();
|
|
|
|
_engine->setGameToLoadSlot(slot);
|
|
|
|
if (slot >= 0)
|
|
close();
|
|
}
|
|
|
|
enum {
|
|
kKeysCmd = 'KEYS'
|
|
};
|
|
|
|
// FIXME: We use the empty string as domain name here. This tells the
|
|
// ConfigManager to use the 'default' domain for all its actions. We do that
|
|
// to get as close as possible to editing the 'active' settings.
|
|
//
|
|
// However, that requires bad & evil hacks in the ConfigManager code,
|
|
// and even then still doesn't work quite correctly.
|
|
// For example, if the transient domain contains 'false' for the 'fullscreen'
|
|
// flag, but the user used a hotkey to switch to windowed mode, then the dialog
|
|
// will display the wrong value anyway.
|
|
//
|
|
// Proposed solution consisting of multiple steps:
|
|
// 1) Add special code to the open() code that reads out everything stored
|
|
// in the transient domain that is controlled by this dialog, and updates
|
|
// the dialog accordingly.
|
|
// 2) Even more code is added to query the backend for current settings, like
|
|
// the fullscreen mode flag etc., and also updates the dialog accordingly.
|
|
// 3) The domain being edited is set to the active game domain.
|
|
// 4) If the dialog is closed with the "OK" button, then we remove everything
|
|
// stored in the transient domain (or at least everything corresponding to
|
|
// switches in this dialog.
|
|
// If OTOH the dialog is closed with "Cancel" we do no such thing.
|
|
//
|
|
// These changes will achieve two things at once: Allow us to get rid of using
|
|
// "" as value for the domain, and in fact provide a somewhat better user
|
|
// experience at the same time.
|
|
ConfigDialog::ConfigDialog(bool subtitleControls)
|
|
: GUI::OptionsDialog("", "GlobalConfig") {
|
|
|
|
//
|
|
// Sound controllers
|
|
//
|
|
|
|
addVolumeControls(this, "GlobalConfig.");
|
|
setVolumeSettingsState(true); // could disable controls by GUI options
|
|
|
|
//
|
|
// Subtitle speed and toggle controllers
|
|
//
|
|
|
|
if (subtitleControls) {
|
|
// Global talkspeed range of 0-255
|
|
addSubtitleControls(this, "GlobalConfig.", 255);
|
|
setSubtitleSettingsState(true); // could disable controls by GUI options
|
|
}
|
|
|
|
//
|
|
// Add the buttons
|
|
//
|
|
|
|
new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), 0, GUI::kOKCmd);
|
|
new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), 0, GUI::kCloseCmd);
|
|
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
new GUI::ButtonWidget(this, "GlobalConfig.Keys", _("~K~eys"), 0, kKeysCmd);
|
|
_keysDialog = NULL;
|
|
#endif
|
|
}
|
|
|
|
ConfigDialog::~ConfigDialog() {
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
delete _keysDialog;
|
|
#endif
|
|
}
|
|
|
|
void ConfigDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kKeysCmd:
|
|
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
//
|
|
// Create the sub dialog(s)
|
|
//
|
|
_keysDialog = new GUI::KeysDialog();
|
|
_keysDialog->runModal();
|
|
delete _keysDialog;
|
|
_keysDialog = NULL;
|
|
#endif
|
|
break;
|
|
default:
|
|
GUI::OptionsDialog::handleCommand (sender, cmd, data);
|
|
}
|
|
}
|