scummvm/image/cel_3do.cpp
Vladimir Serbinenko f3f0d0228a IMAGE: Add decoder for CEL 3DO format
This format is used by 3DO version of Plumbers Don't Wear Ties
but it's a generic format on 3DO similar to BMP on windows.
2020-10-24 00:59:01 +02:00

166 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "image/cel_3do.h"
#include "common/file.h"
#include "common/stream.h"
#include "common/substream.h"
#include "common/textconsole.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "image/bmp.h"
namespace Image {
enum CCBFlags {
kCCBPacked = 1 << 9,
kCCBNoPre0 = 1 << 22
};
Cel3DODecoder::Cel3DODecoder() {
_surface = 0;
_palette = 0;
_paletteColorCount = 0;
}
Cel3DODecoder::~Cel3DODecoder() {
destroy();
}
void Cel3DODecoder::destroy() {
_surface = 0;
delete[] _palette;
_palette = 0;
_paletteColorCount = 0;
}
bool Cel3DODecoder::loadStream(Common::SeekableReadStream &stream) {
destroy();
// This is not a full implementaion of CEL support,
// just what is currently needed for following games:
// * Plumbers don't wear ties
// TODO: support paletted
if (stream.readUint32BE() != MKTAG('C', 'C', 'B', ' '))
return false;
if (stream.readUint32BE() != 0x50) // block size
return false;
if (stream.readUint32BE() != 0) // CCB version
return false;
uint32 flags = stream.readUint32BE();
stream.skip(0x30);
uint32 pre0 = stream.readUint32BE();
/* pre1 = */ stream.readUint32BE();
uint32 width = stream.readUint32BE();
uint32 height = stream.readUint32BE();
while (!stream.eos()) {
if (stream.readUint32BE() == MKTAG('P', 'D', 'A', 'T'))
break;
stream.skip(stream.readUint32BE() - 8);
}
if (stream.eos())
return false;
if (width == 0 || height == 0)
return false;
/* pdat_size = */ stream.readUint32BE();
Graphics::PixelFormat format(2, 5, 5, 5, 1, 10, 5, 0, 15);
Graphics::Surface *surface = new Graphics::Surface();
surface->create(width, height, format);
uint16 *dst = (uint16 *)surface->getBasePtr(0, 0);
if(!(flags & kCCBNoPre0)) {
pre0 = stream.readUint32BE();
if(!(flags & kCCBPacked)) {
/* pre1 = */ stream.readUint32BE();
}
}
// Only RGB555 is supported
if ((pre0 & 0x17) != 0x16)
return false;
if(!(flags & kCCBPacked)) {
// RAW
// TODO: this can be optimized, especially on BE systems, but do we care?
for (uint xy = 0; xy < width * height; xy++)
*dst++ = stream.readUint16BE();
} else {
// RLE
for (uint y = 0; y < height; y++) {
int linecomprem = (stream.readUint16BE() + 2) * 4 - 2;
int linerem = width;
bool stopLine = false;
while (linerem > 0 && linecomprem > 0 && !stopLine) {
byte lead = stream.readByte();
linecomprem--;
switch (lead >> 6) {
case 0: // end of the line
stopLine = true;
break;
case 1: // copy
for (uint i = 0; i <= (lead & 0x3f) && linerem > 0 && linecomprem > 0;
i++, linerem--, linecomprem -= 2)
*dst++ = stream.readUint16BE();
break;
case 2: // black
for (uint i = 0; i <= (lead & 0x3f) && linerem > 0; i++, linerem--)
*dst++ = 0;
break;
case 3: { // RLE multiply
uint16 rleval = stream.readUint16BE();
linecomprem -= 2;
for (uint i = 0; i <= (lead & 0x3f) && linerem > 0; i++, linerem--)
*dst++ = rleval;
break;
}
}
}
if (linecomprem > 0)
stream.skip(linecomprem);
if (linerem > 0) {
memset(dst, 0, 2 * linerem);
dst += linerem;
}
}
}
_surface = surface;
return true;
}
} // End of namespace Image