mirror of
https://github.com/libretro/scummvm.git
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1442 lines
53 KiB
Plaintext
1442 lines
53 KiB
Plaintext
For a more comprehensive changelog of the latest experimental code, see:
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https://github.com/scummvm/scummvm/commits/
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1.5.0 (????-??-??)
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SDL ports:
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- Added support for OpenGL (GSoC Task).
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AGOS:
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- Fixed bug breaking support for loading data directly from
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InstallShield cabinets in The Feeble Files and Simon the
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Sorcerer's Puzzle Pack.
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Broken Sword 1:
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- Fixed incorrect sound effects in the DOS/Windows demo.
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1.4.0 (2011-11-11)
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New Games:
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- Added support for Lands of Lore: The Throne of Chaos.
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- Added support for Blue's Birthday Adventure.
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- Added support for Ringworld: Revenge Of The Patriarch.
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- Added support for the Amiga version of Conquests of the Longbow.
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New Ports:
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- Added PlayStation 3 port.
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General:
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- Fixed the ARM assembly routine for reverse stereo audio.
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- Added support for building with MacPorts out of the box.
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AGI:
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- Implemented sound support for the DOS version of Winnie the Pooh in the
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Hundred Acre Wood.
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AGOS:
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- Implemented support for loading data directly from InstallShield
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cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
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- Fixed loading and saving in the PC version of Waxworks.
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- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
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Groovie:
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- Added support for the iOS version of The 7th Guest.
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Lure:
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- Fixed crash when trying to talk and ask something at the same time.
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SCI:
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- Added better handling of digital vs. synthesized sound effects. If the
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"Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
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digital sound effects, otherwise their synthesized counterparts will be
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preferred instead, if both versions of the same effect exist.
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SCUMM:
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- Implemented PC Speaker support for SCUMM v5 games.
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- Fixed priority bug in iMuse. As a result the AdLib music should sound
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better, since important notes are not interrupted anymore.
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- Implemented CMS support for Loom, The Secret of Monkey Island and
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Indiana Jones and the Last Crusade.
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- Improved palette handling for the Amiga version of Indiana Jones and the
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Fate of Atlantis.
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Broken Sword 1:
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- Fix freeze in Windows demo.
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- Fix crash when using cutscene subtitles pack with the Macintosh version.
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Tinsel:
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- Fixed deleting saved games from the list of saved games (from the launcher
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and the in-game ScummVM menu).
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- The US version of Discworld II now shows the correct title screen and
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language flag.
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Android port:
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- Fixed plugins on Android 3.x.
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- Moved the default saved game location to the SD card.
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1.3.1 (2011-07-12)
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General:
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- Improved audio device detection and fallback.
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There should be no more silent errors due to invalid audio devices.
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Instead ScummVM should pick up a suitable alternative device.
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Mohawk:
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- Added detection entries for more variants of some Living Books
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games.
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Tinsel:
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- Fixed a regression that made Discworld uncompletable.
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SAGA:
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- Fixed a regression in Inherit the Earth's dragon walk code which
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was causing crashes there.
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- Fixed a regression causing various crashes in I Have No Mouth and
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I Must Scream.
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SCI:
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- Added detection entries for some Macintosh game versions.
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- Audio settings are now stored correctly for the CD version of EcoQuest 1.
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SCUMM:
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- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
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(Android, iPhone, etc.).
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1.3.0 (2011-05-28)
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New Games:
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- Added support for Backyard Baseball.
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- Added support for Backyard Baseball 2001.
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- Added support for Urban Runner.
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- Added support for Playtoons: Bambou le Sauveur de la Jungle.
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- Added support for Toonstruck.
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- Added support for Living Books v1 and v2 games.
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- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
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and Hugo 3: Jungle of Doom.
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- Added support for Amiga SCI games (except Conquests of the Longbow).
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- Added support for Macintosh SCI1 games.
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New Ports:
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- Added WebOS port.
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General
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- Added support for loadable modules on platforms without a dynamic
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loader (GSoC Task).
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- Added Danish translation.
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- Added Norwegian Bokmaal translation.
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- Added Norwegian Nynorsk translation.
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- Added Swedish translation.
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- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
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Tucker Engines.
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- Closed significant memory leaks. RTL should now be more usable.
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AGOS:
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- Closed memory leaks in Simon 2 and Feeble Files.
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Cine:
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- Corrected memory leaks and invalid memory accesses.
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Future Wars should be more stable.
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- Made Operation Stealth completable, though significant graphical
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glitches remain so not official supported.
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Drascula:
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- Added German and French subtitles in the Von Braun cutscene (#3069981:
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no subtitles in scene with "von Braun").
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- Improved French translation of the game.
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- Added support for "Return To Launcher".
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Gob:
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- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
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Kyra:
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- Closed memory leaks.
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Parallaction:
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- Corrected issue which could cause crash at engine exit.
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- Closed memory leaks in Nippon Safes Amiga.
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SCI:
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- Added a CMS music driver for SCI1 - SCI1.1 games.
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- Added an option to toggle undithering from the ScummVM GUI.
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- Added several previously missing parts of the game state in saved games,
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such as game played time, script created windows, the script string heap
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and information related to the text parser in old EGA games.
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- Added support for SCI1.1 magnifier cursors.
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- Added support for the keypad +/- keys.
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- Added support for the alternative General MIDI tracks in the Windows CD
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versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
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Quest 4.
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- Added support for the alternative Windows cursors in the Windows version
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of King's Quest 6.
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- Added support for simultaneous speech and subtitles in the CD versions of
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Space Quest 4 and Freddy Pharkas.
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- Corrected resource loading leaks.
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- Corrected several problems and issues in the Skate-O-Rama rooms in Space
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Quest 4.
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- Corrected several issues in Hoyle Classic Card Games.
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- Fixed several graphical glitches (like, for example, parts of the screen
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that weren't erased correctly under some rare circumstances).
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- Fixed several script bugs.
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- Fixed several pathfinding related issues and lockups (like, for example,
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a lockup in the shower scene of Laura bow 1 and pathfinding in some
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screens during the chase sequence in Laura Bow 2).
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- Fixed several music related glitches and possible lockups (like, for
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example, a rare music lockup that occurred when loading a saved game
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outside the palace in Quest for Glory 3).
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- Fixed possible problems and lockups in the character import screens of
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Quest for Glory 2 and 3.
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- Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
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Goose, after Tommy Tucker's song.
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- Fixed a script bug in the CD version of King's Quest 5, which caused a
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lockup under certain circumstances when going outside the witch's house
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in the dark forest.
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- Function keys now work correctly when the num lock key is on.
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- Improved support for fanmade game scripts.
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- Improved support for non-English versions of games.
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- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
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- Music is no longer out of tune when loading saved games.
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SCUMM:
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- Improved support for FM-TOWNS versions of games.
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Sky:
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- Fixed crashes on sequences for several ports (Android, OpenGL, ...).
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Teenagent:
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- Closed memory leaks.
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Tinsel:
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- Closed memory leaks in Coroutines.
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- Added enhanced music support for the German CD "Neon Edition" re-release
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of Discworld 1.
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Touche:
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- Corrected memory leaks and minor issues.
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Tucker:
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- Added workarounds for several issues present in the original game.
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SDL ports:
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- Closed memory leaks in Mouse Surfaces.
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Android port:
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- Switched to the official NDK toolchain for building.
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- Fixed GFX output for various devices.
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- Fixed various crashes.
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- Switched to the native screen resolution to improve text readability.
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- Added support for pause/resume.
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- Added support for games using 16bit graphics.
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- Increased the performance significantly.
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- Added support for the "Fullscreen mode" option. Unchecking this keeps the
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game's aspect ratio.
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- Added a new graphics mode for linear filtering.
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- Overhauled the input system (see README.Android).
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- Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
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Nintendo DS port:
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- Added support for loadable modules.
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PSP port:
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- Added support for loadable modules.
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- Added image viewer.
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PS2 port:
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- Added support for loadable modules.
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Wii/GameCube port:
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- Added support for loadable modules.
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- Fixed 16bit mouse cursors on HE games.
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1.2.1 (2010-12-19)
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General
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- Added Hungarian translation.
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- Added Brazilian Portuguese translation.
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Cruise:
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- Fixed a problem with Raoul appearing when examining the Book.
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Groovie:
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- Fixed a regression that made the Russian version of T7G crash.
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Lure:
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- Fixed several NPC movement bugs.
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1.2.0 (2010-10-15)
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New Games:
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- Added support for Fascination.
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New Games (Sierra SCI0 - SCI1.1):
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- Added support for Castle of Dr. Brain (EGA and VGA).
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- Added support for Codename: ICEMAN.
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- Added support for Conquests of Camelot.
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- Added support for Conquests of the Longbow (EGA and VGA).
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- Added support for EcoQuest: The Search for Cetus.
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- Added support for EcoQuest 2: Lost Secret of the Rainforest.
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- Added support for Freddy Pharkas: Frontier Pharmacist.
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- Added support for Hoyle's Book of Games 1.
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- Added support for Hoyle's Book of Games 2.
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- Added support for Hoyle's Book of Games 3 (EGA and VGA).
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- Added support for Hoyle Classic Card Games.
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- Added support for Jones in the Fast Lane.
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- Added support for King's Quest I (SCI remake).
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- Added support for King's Quest IV (SCI version).
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- Added support for King's Quest V (EGA and VGA).
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- Added support for King's Quest VI (low and hi res).
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- Added support for Laura Bow: The Colonel's Bequest.
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- Added support for Laura Bow 2: The Dagger of Amon Ra.
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- Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
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- Added support for Leisure Suit Larry 2.
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- Added support for Leisure Suit Larry 3.
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- Added support for Leisure Suit Larry 5 (EGA and VGA).
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- Added support for Leisure Suit Larry 6 (low res).
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- Added support for Mixed-up Fairy Tales.
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- Added support for Mixed-up Mother Goose.
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- Added support for Pepper's Adventures in Time.
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- Added support for Police Quest I (SCI remake).
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- Added support for Police Quest II.
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- Added support for Police Quest III (EGA and VGA).
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- Added support for Quest for Glory I/Hero's Quest.
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- Added support for Quest for Glory I VGA remake.
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- Added support for Quest for Glory II.
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- Added support for Quest for Glory III.
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- Added support for Slater & Charlie go camping.
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- Added support for Space Quest I (SCI remake) (EGA and VGA).
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- Added support for Space Quest III.
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- Added support for Space Quest IV (EGA and VGA).
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- Added support for Space Quest V.
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- Added support for The Island of Dr. Brain.
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New Ports:
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- Added Android port.
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- Added Dingux port.
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- Added Caanoo port (based on the GP2XWiz port).
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- Added OpenPandora port.
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General:
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- Removed the outdated PalmOS port.
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- Switched to the "fast" DOSBox OPL emulator.
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- Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
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- Added support for more original media layouts.
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- Added support for GUI localization.
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- Improved GUI by adding tooltips and radiobuttons.
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- Improved GUI usability by hiding more irrelevant options not supported by
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specific games.
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AGI:
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- Fixed number of GFX glitches.
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- Made PIC drawing code picture perfect.
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- Added support of MIDI devices.
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- Added support for accurate Tandy sound emulation. Switched to it as default.
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Broken Sword 2:
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- Fixed missing speech in some cutscenes.
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- Fixed a memory leak that would eventually cause the game to hang.
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(#2976008 - BS2: Game lockup in British Museum)
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Drascula:
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- Fixed number of GFX glitches.
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- Made many cutscenes smoother.
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- Changed behavior of items menu. Now it shows up on mouse up.
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Groovie:
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- Added support for the Macintosh version of The 7th Guest.
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- Added support for custom MT-32 instruments.
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KYRA:
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- Fixed some minor graphical glitches.
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- Implemented formerly missing recreation of some in game items.
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- Added support for playing Kyrandia 3 with the original CD file layout.
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LURE:
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- Fixed bug where Goewin could get stuck in the Weregate.
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- Fixed issue with Ratpouch repeatedly moving between two rooms.
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- Fix for Goewin losing her schedule after Were-cave.
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- Fix for player getting stuck in sewer exit room.
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Parallaction:
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- Made part one of The Big Red Adventure completable.
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SAGA:
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- Fixed graphics glitches in several scenes.
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SCUMM:
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- Several improvements in Maniac Mansion NES.
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PSP port:
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- New backend design: fixed minor graphical issues and enabled 16-bit support.
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- Enabled playback of MP3 files using the Media Engine. This means that
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the port is optimized for MP3 files (as opposed to OGG).
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- Many optimizations. Everything should run faster.
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Wii port:
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- Added support for USB2 mass storage devices (requires The Homebrew Channel
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>= v1.0.8 with IOS58).
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GameCube port:
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- Added support for DVDs with the ISO9660 file system.
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GP2X port:
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- Added support for dynamic engine plugins (experimental).
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- Reworked control system and better touchscreen support.
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GP2XWiz/Caanoo port:
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- Improved downscale code to minimise 'tearing' corruption.
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- Reworked control system and better touchscreen support.
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- Renamed backend from GP2XWIZ to GPH to better reflect
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the supported devices.
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1.1.1 (2010-05-02)
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New Ports:
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- Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)
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General:
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- Fixed several minor bugs here and there.
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Drascula:
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- Fixed regression that caused some texts to always be in English, even when
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using another language. (#2970211 - DRASCULA: missing german translation)
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KYRA:
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- Fixed a bug which caused the DOS versions to crash before the credits when
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AdLib music is selected.
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LURE:
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- Fixed several memory leaks.
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- Corrected problems in the handling of followers when blocked from performing
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actions by closed doors between rooms.
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- Solved issues with Goewin not always correctly following the player out of the caves.
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Tinsel:
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- Fix video playback regression in Discworld 2.
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Parallaction:
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- Fix several crashes and other regressions in Nippon Safes, including
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bugs 2969211, 2969232, 2969234, 2969257, 2970141.
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Wii/GameCube port: (Also forgot to mention in 1.1.0)
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- Added support for games using 16bit graphics.
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- Complete GFX overhaul (new video modes, better performance,
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picture smoothing, fine grained overscan settings).
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- Added a new options dialog for Wii/Gamecube specific settings.
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- Fixed a GFX glitch on savegame thumbnails.
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- Added support for SMB mountpoints (Samba/Windows shares).
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- Added an on-screen console, which is shown when ScummVM exits abnormally.
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- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
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See the bundled READMII.txt file for more information.
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PSP port: (Also forgot to mention in 1.1.0)
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- Added plugin support which allows the PSP Phat to run every game.
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- Added a new virtual keyboard optimized for rapid D-Pad input.
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1.1.0 (2010-04-04)
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New Games:
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- Added support for Blue's Art Time Activities.
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- Added support for Blue's Reading Time Activities.
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- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
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- Added support for Pajama Sam: Games to Play on Any Day.
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- Added support for SPY Fox 3: Operation Ozone.
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- Added support for Dragon History.
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- Added support for TeenAgent.
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General:
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- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
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- Added support for 16bit graphics. (GSoC Task)
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- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
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compile on modern systems.
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CinE:
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- Added support for Amiga style menus for Amiga versions of Future Wars.
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KYRA:
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- Added support for the Amiga version of The Legend of Kyrandia.
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(sound support was done as a GSoC Task)
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- Adapted KYRA to support the custom SJIS font.
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SCUMM:
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- Added support for the PC-Engine version of Loom.
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- Added support for music and sound effects in the the Amiga version of
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The Secret of Monkey Island. (GSoC Task)
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- Fixed some other bugs related to game versions for the Amiga.
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- Added support for original save/load dialog in MM NES.
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- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
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- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
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1.0.0 (2009-11-15)
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New Ports:
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- Added MotoEZX and MotoMAGX ports.
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General:
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- Fixed several bugs in GUI.
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- Updated the project logo and icons.
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- Clarified licenses for several PS2 port files.
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AGI:
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- Fixed crash on game exit.
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- Fixed crash at detection of some games.
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AGOS:
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- Fixed load/save code for PC version of Waxworks.
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- Fixed undo in Puzzle Pack games.
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Broken Sword 1:
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- Fixed missing background sound effects in some rooms.
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CinE:
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- Fixed crashes with Future Wars and Operation Stealth demos.
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Cruise:
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- Fix freeze on game pause.
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Gob:
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- Fixed gfx glitch in Lost in Time.
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- Fixed hotspot-related regressions in Gob2.
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- Fixed several regressions in Gob3.
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- Fixed crash in Bargon Attack intro.
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- Fixed animations in Win3.1 version of Gob3.
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Groovie:
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- Fixed video performance on PSP.
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- Fixed menu blanking in some instances.
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Kyra:
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- Fix possible corruption of restart game save in Kyrandia 1.
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- Fix GFX glitch at the broken bridge.
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- Fix for brandon turning invisible in some situations in Kyrandia 1.
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MADE:
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- Fixed performance on NDS.
|
|
- Fixed crash in Return to Zork demo.
|
|
|
|
Parallaction:
|
|
- Fixed several regressions in Nippon Safes.
|
|
- Fixed music in sushi bar in Nippon Safes.
|
|
|
|
SCUMM:
|
|
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
|
|
Bear's Birthday Surprise.
|
|
- Fixed game save in Macintosh versions of HE games.
|
|
- Fixed default save game path in later HE games.
|
|
- Fixed palette in NES version of Maniac Mansion.
|
|
- Fixed palette in Amiga version of Secret of Monkey Island.
|
|
- Fixed cutscenes not stopping music after pressing ESC in DIG.
|
|
- Fixed lip-sync in Fatty Bear.
|
|
- Fixed crash in FT when entering inventory.
|
|
|
|
Tinsel:
|
|
- Fixed crash in palace.
|
|
- Fixed crash when talking to the old lady.
|
|
- Fixed partially off-screen text in DW1.
|
|
|
|
NDS port:
|
|
- Added mouse pad undeneath onscreen keyboard.
|
|
- Added ability to scroll when cursor reaches edge of screen (in mouse pad
|
|
mode).
|
|
- Made cd audio read from track01.wav as well as track1.wav.
|
|
- Fixed bug with switching modes with keyboard active.
|
|
|
|
PSP port:
|
|
- Fixed video flickering and stretching in some situations.
|
|
- Improved suspend/resume support.
|
|
|
|
WinCE port:
|
|
- Improved compatibility with VGA devices.
|
|
|
|
1.0.0rc1 (2009-08-31)
|
|
New Games:
|
|
- Added support for Discworld.
|
|
- Added support for Discworld 2 - Missing Presumed ...!?.
|
|
- Added support for Return to Zork.
|
|
- Added support for Leather Goddesses of Phobos 2.
|
|
- Added support for The Manhole.
|
|
- Added support for Rodney's Funscreen.
|
|
- Added support for Cruise for a Corpse.
|
|
|
|
General:
|
|
- Added experimental AdLib emulator from DOSBox.
|
|
- Added quick search to Launcher.
|
|
- Improved modern GUI theme look.
|
|
- Added per-game GUI options.
|
|
- Improved Mass Add dialog.
|
|
|
|
New Ports:
|
|
- Added GP2X Wiz port.
|
|
|
|
AGI:
|
|
- Increased compatibility for Sierra games.
|
|
- Implemented all 'unknown' commands.
|
|
|
|
Beneath a Steel Sky:
|
|
- Changed the game speed to match the original game (previously
|
|
it ran too fast).
|
|
|
|
Broken Sword 1:
|
|
- Added support for the original cutscenes.
|
|
- Dropped support for the now obsolete MPEG2 cutscenes.
|
|
- Added support for the PlayStation version.
|
|
|
|
Broken Sword 2:
|
|
- Added support for the original cutscenes.
|
|
- Dropped support for the now obsolete MPEG2 cutscenes.
|
|
- Dropped support for playing cutscene sound without the video.
|
|
- Added support for the PlayStation version.
|
|
|
|
Gob:
|
|
- Introduced a new savegame format to fix a fatal flaw of the old one,
|
|
breaking compatibility with old savegames made on big-endian systems.
|
|
|
|
Groovie:
|
|
- Increased microscope puzzle difficulty to match original.
|
|
|
|
KYRA:
|
|
- Added support for PC Speaker based music and sound effects.
|
|
- Added support for 16 color dithering in Kyrandia PC-9801.
|
|
|
|
PSP port:
|
|
- Added support for sleep mode (suspend/resume).
|
|
|
|
WinCE port:
|
|
- Speed optimized versions of low-res Smartphone and 2x scalers.
|
|
- New aspect correction scaler for VGA (or higher) devices.
|
|
- Dropped support for MPEG-2 and FLAC.
|
|
|
|
0.13.1 (2009-04-27)
|
|
AGOS:
|
|
- Fixed crash after OmniTV video is played in The Feeble Files.
|
|
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
|
|
the Waxworks.
|
|
- Fixed palette glitches in the AtariST version of Elvira 2.
|
|
- Fixed noise that can occur when sound effects are played, when exploring
|
|
Pyramid scene in the Waxworks.
|
|
|
|
Gob:
|
|
- Fixed a crash in the Italian version of Woodruff.
|
|
|
|
Groovie:
|
|
- Fixed some issues with music in The 7th Guest.
|
|
|
|
Parallaction:
|
|
- Fixed the sarcophagus puzzle in Nippon Safes.
|
|
|
|
SAGA:
|
|
- Fixed a crash in Inherit the Earth.
|
|
- Fixed glitches in the save/load dialog.
|
|
|
|
Sword2:
|
|
- Fixed random sound corruption when using the original sound files.
|
|
|
|
Game launcher:
|
|
- Fixed a case where memory could be corrupted.
|
|
- Fixed the small cursor in the modern theme.
|
|
- Fixed a bug in the theme engine, which could cause crashes.
|
|
- Made the file browser bigger in 1x mode.
|
|
|
|
iPhone port:
|
|
- Fixed backspace handling on the iPhone soft keyboard.
|
|
|
|
DS port:
|
|
- Added support for the Global Main Menu feature.
|
|
|
|
PS2 port:
|
|
- Switched to the new GUI and theme code.
|
|
- All possible devices are supported to store, play and save games
|
|
(CD, HD, USB, MC and remote).
|
|
- Optimized cache/read-ahead for every media.
|
|
- Added support for the Return to Launcher feature.
|
|
|
|
Symbian port:
|
|
- Added Bluetooth mouse support.
|
|
- Added support for the Return to Launcher feature.
|
|
|
|
WinCE port:
|
|
- Fixed an issue which could cause random crashes with VGA devices.
|
|
|
|
0.13.0 (2009-02-28)
|
|
General:
|
|
- Added MIDI driver for Atari ST / FreeMint.
|
|
- Added a 'Load' button to the Launcher (not supported by all engines).
|
|
(GSoC Task)
|
|
- Added a new global main menu (GMM) dialog usable from all engines.
|
|
(GSoC Task)
|
|
- Added the ability to return to the launcher from running games (via
|
|
the GMM). (GSoC Task)
|
|
- Rewrote GUI renderer to use an vector based approach. (GSoC Task)
|
|
- Rewrote GUI configuration to use XML. (GSoC Task)
|
|
|
|
New Games:
|
|
- Added support for Blue's 123 Time Activities.
|
|
- Added support for Blue's ABC Time Activities.
|
|
- Added support for Bud Tucker in Double Trouble.
|
|
- Added support for The 7th Guest.
|
|
|
|
AGOS:
|
|
- Added support for the original cutscenes of The Feeble Files.
|
|
- Added support for text compression in the AtariST version of Elvira 1.
|
|
- Fixed combining items in Waxworks.
|
|
- Fixed display of spell descriptions in Elvira 2.
|
|
|
|
KYRA:
|
|
- Added support for Auto-save feature.
|
|
- Added support for MIDI music.
|
|
|
|
Parallaction:
|
|
- Credits of the Nippon Safes Amiga demo are now shown correctly.
|
|
|
|
SCUMM:
|
|
- Implemented radio-chatter effect in The DIG.
|
|
|
|
0.12.0 (2008-08-31)
|
|
New Games:
|
|
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
|
|
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
|
|
- Added support for Lost in Time.
|
|
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
|
|
- Added support for the PC version of Waxworks.
|
|
- Added support for the Macintosh version of I Have no Mouth, and I
|
|
must Scream.
|
|
- Added support for Drascula: The Vampire Strikes Back.
|
|
|
|
General:
|
|
- Added CAMD MIDI driver for AmigaOS4.
|
|
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
|
|
release notes).
|
|
- Plugged numerous memory leaks in all engines (part of GSoC'08 task).
|
|
- Added audio double buffering to the SDL backend, which fixes the
|
|
problems with the MT-32 emulator on Mac OS X (for now only enabled
|
|
on Mac OS X).
|
|
|
|
AGOS:
|
|
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
|
|
Simon the Sorcerer 1.
|
|
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
|
|
|
|
Queen:
|
|
- Speech is played at the correct sample rate. (It used to be pitched a bit
|
|
too low.)
|
|
|
|
SCUMM:
|
|
- Rewrote parts of Digital iMUSE, fixing some bugs.
|
|
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
|
|
- Improved support for sound effects in Amiga version of Zak McKracken.
|
|
- Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
|
|
|
|
0.11.1 (2008-02-29)
|
|
SCUMM:
|
|
- Improvements for Digital iMUSE subsystem. This fixes several glitches in
|
|
The Curse of Monkey Island.
|
|
- Fixes for cursors in HE games.
|
|
|
|
AGI:
|
|
- Fix for zombies in King's Quest 4.
|
|
- Fix for changing palettes in fanmade games using AGIPAL.
|
|
|
|
Lure:
|
|
- Fixed some conversation crashes in the German version.
|
|
- Fixed operation of the optional copy protection dialog in the German
|
|
version.
|
|
- Added saving of conversation flags as to whether a particular conversation
|
|
option had been previously selected or not.
|
|
- Fixed glitch that could cause transformation sparkle to happen a second
|
|
time.
|
|
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
|
|
|
|
SAGA:
|
|
- Fix for rat maze bug in Inherit the Earth which made game not completable.
|
|
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number
|
|
of platforms.
|
|
- Reduced the number of simultaneous open files in I Have no Mouth, to allow
|
|
it to run on platforms that can keep a limited amount of files open (e.g.
|
|
on the PSP).
|
|
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
|
|
- Fixed palette glitch in Inherit the Earth when looking at the map while at
|
|
the docks.
|
|
|
|
0.11.0 (2008-01-15)
|
|
New Games:
|
|
- Added support for Elvira: Mistress of the Dark.
|
|
- Added support for Elvira 2: The Jaws of Cerberus.
|
|
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
|
|
- Added support for preAGI game Mickey's Space Adventure.
|
|
- Added support for preAGI game Troll's Tale.
|
|
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
|
|
- Added support for Amiga version of Waxworks.
|
|
- Added support for Lure of the Temptress.
|
|
|
|
New Ports:
|
|
- Added iPhone port.
|
|
- Added Maemo port for Nokia Internet tablets.
|
|
|
|
General:
|
|
- Added ARM assembly routines for code in the sound mixer and SCUMM
|
|
video playback, resulting in some nice speedups on several ports.
|
|
- Improved the way keyboard input is handled internally, resolving
|
|
some odd quirks in some game / port combinations.
|
|
- Added optional 'confirm exit' dialog to the SDL backend.
|
|
- Added support for TiMidity++ MIDI server.
|
|
- Added DMedia MIDI driver for IRIX.
|
|
- Improved detection of new game variants and localized versions.
|
|
- Completely reworked internal access to files. (GSoC Task)
|
|
- Added option to delete games from the list with Del key.
|
|
- Added support for "~/" prefix being substituted by $HOME in paths
|
|
on POSIX systems (Linux, Mac OS X etc.).
|
|
|
|
AGI:
|
|
- Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
|
|
- Added support for Amiga menus and palettes. (GSoC Task)
|
|
- Better support for early Sierra AGI titles.
|
|
|
|
AGOS:
|
|
- Fixed crashes related to OmniTV playback in The Feeble Files.
|
|
- Improved work on 64-bit systems.
|
|
|
|
Broken Sword 1:
|
|
- Added support for FLAC encoded music.
|
|
|
|
Kyrandia:
|
|
- Added support for Macintosh version.
|
|
|
|
Parallaction:
|
|
- Added support for Amiga version of Nippon Safes, Inc.
|
|
- Many bugfixes.
|
|
|
|
Queen:
|
|
- Added support for AdLib music.
|
|
- Added missing music patterns playback in Amiga version.
|
|
|
|
SCUMM:
|
|
- Added subtitle skipping (via '.' key) in older games which didn't have
|
|
this feature so far (e.g. Zak, MM, Indy3, Loom).
|
|
- Added support for Chinese COMI.
|
|
- Better support for eastern versions of games.
|
|
- Various fixes for COMI and other games.
|
|
- Added support for original save menus (browse only). Use Alt-F5 to
|
|
activate.
|
|
- Added support for Spanish version of NES Maniac Mansion.
|
|
- Better support for German version of C64 Maniac Mansion.
|
|
- Fixed bug with cursors in Windows versions of Humongous Entertainment
|
|
games.
|
|
|
|
SAGA:
|
|
- Added support for compressed sound effects, voices and music.
|
|
|
|
Touche:
|
|
- Added workarounds for some glitches/issues present in the original game.
|
|
|
|
WinCE Port:
|
|
- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
|
|
- Plugins now supported for WinCE (but not used in this release).
|
|
- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
|
|
- Smaller optimization setting to counteract the growth of the executable.
|
|
- Various bug fixes.
|
|
|
|
GP2X Port:
|
|
- Support F200 Touchscreen.
|
|
- Various fixes to input code.
|
|
|
|
0.10.0 (2007-06-20)
|
|
New Games:
|
|
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
|
|
- Added Touche: The Adventures of the Fifth Musketeer engine.
|
|
- Added support for Gobliins 2.
|
|
- Added support for Simon the Sorcerer's Puzzle Pack.
|
|
- Added support for Ween: The Prophecy.
|
|
- Added support for Bargon Attack.
|
|
- Added Sierra AGI engine.
|
|
- Added support for Goblins 3.
|
|
- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
|
|
|
|
General:
|
|
- Added dialog which allows the user to select the GUI theme on runtime.
|
|
- Added 'Mass Add' feature to the Launcher, which allows you to scan for
|
|
all games in all subdirectories of a given directory (to use it, press
|
|
shift then click on "Add Game").
|
|
- Improved the way the auto detector generates target names, it now takes
|
|
a game's variant, language and platform into account.
|
|
- Improved compression for DXA movies.
|
|
- Keyboard repeat is now handled in a centralized way, rather than on a
|
|
case-by-case basis. (Simply put, all engines now have keyboard repeat.)
|
|
|
|
Broken Sword 1:
|
|
- Added support for DXA cutscenes.
|
|
- Added support for Macintosh version.
|
|
|
|
Broken Sword 2:
|
|
- Added support for DXA cutscenes.
|
|
- Added "fast mode" (use Ctrl-f to toggle).
|
|
|
|
Queen:
|
|
- Added support for Amiga versions.
|
|
- Fixed some sound glitches.
|
|
|
|
SCUMM:
|
|
- Added support for non-interactive demos of HE games (CUP).
|
|
- Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
|
|
- Improved speed of the NES sound code.
|
|
- Fixed many (sometimes serious) actor walking issues, specifically
|
|
in Zak McKracken and Maniac Mansion, by rewriting the walking code
|
|
for these games.
|
|
- Fixed several other issues.
|
|
- Added support for DXA movies playback in HE games.
|
|
|
|
Simon:
|
|
- Renamed Simon engine to AGOS.
|
|
|
|
Kyrandia:
|
|
- Added support for FM-TOWNS version (both English and Japanese).
|
|
|
|
BASS:
|
|
- Fixed long-standing font bug. We were using the control panel font for
|
|
LINC space and terminals, and the LINC font in the control panel. This
|
|
caused many character glitches (some of which we used to work around) in
|
|
LINC space and terminals, particularly in non-English languages.
|
|
|
|
Nintendo DS Port:
|
|
- New engines supported: AGI, CINE, and SAGA.
|
|
- Option to show the mouse cursor.
|
|
- Word completion on keyboard for AGI games.
|
|
- Plenty of optimisations.
|
|
|
|
Symbian Port:
|
|
- Added support for MP3 to S60v3 and UIQ3 versions.
|
|
- Switched to SDL 1.2.11 for bug fixes and improvements.
|
|
- Improved performance for S60v3 and UIQ3 using ARM target.
|
|
- Limited support for pre Symbian OS9 devices due to compiler issues.
|
|
- Updated key mapping handling.
|
|
|
|
WinCE Port:
|
|
- Switched to using a GCC toolchain for building.
|
|
- Major update to the SDL lib. Better, faster, more compatible. :-)
|
|
The included fixes are too numerous to mention here.
|
|
Most of the updates in this version have concentrated on infrastructure.
|
|
This leads to faster execution, greatly increased compatibility and
|
|
OS friendliness - especially for keyboard/mouse input and display
|
|
handling (f.ex. no more popups during gameplay).
|
|
|
|
Windows Port:
|
|
- The default location of the config file changed, to support multi-user
|
|
systems.
|
|
|
|
PalmOS Port:
|
|
- Now using PalmOS Porting SDK which enables use of the C standard library.
|
|
|
|
0.9.1 (2006-10-29)
|
|
New Ports:
|
|
- Added Nintendo DS port.
|
|
- Added GP2X port.
|
|
- Added GP32 port.
|
|
|
|
General:
|
|
- Fixed potential garbage and/or crash in debug console.
|
|
- Removed restriction on 27 games per game id when added via launcher.
|
|
|
|
SCUMM:
|
|
- Improved support for international versions of HE games.
|
|
- Fixed rare actor drawing glitches.
|
|
- Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
|
|
- Fixed graphical glitches in stomach location of Pajama Sam 3.
|
|
- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
|
|
Time.
|
|
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
|
|
- Fixed crash in MM NES when clicking on top screen area.
|
|
- Now it is possible to turn on or off subtitles during SMUSH movies.
|
|
|
|
Simon:
|
|
- Improved support for international versions of the Feeble Files.
|
|
- Fixed undefined behaviour when loading music.
|
|
- Fixed crash when displaying some subtitles in the Feeble Files.
|
|
- Fixed crackling sound in Mac version of Feeble Files.
|
|
|
|
BASS:
|
|
- Fixed character spacing in LINC terminals in floppy version v0.0303.
|
|
- Fixed a regression which caused incorrect AdLib music emulation.
|
|
|
|
Broken Sword 1:
|
|
- Fixed speech-related crashes.
|
|
|
|
Broken Sword 2:
|
|
- More robust handling of the optional startup.inf file.
|
|
|
|
Kyrandia:
|
|
- Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
|
|
not being as smooth as before.
|
|
- Fixed a tiny graphics glitch in the Kyrandia intro.
|
|
- Improved screen update handling, speeds up drawing on small devices.
|
|
- Improved resource loading, faster startup.
|
|
|
|
PSP Port:
|
|
- Fixed crashes during scrolling scenes in certain SCUMM games.
|
|
- Added saving of thumbnail in SCUMM savegames.
|
|
|
|
PS2 Port:
|
|
- Overlay uses higher resolution now.
|
|
- Can boot from USB, HDD etc. as well.
|
|
|
|
WinCE Port:
|
|
- Several bugfixes.
|
|
- Re-add support for 2002 based devices.
|
|
|
|
0.9.0 (2006-06-25)
|
|
New Games:
|
|
- Added kyra engine (for the Kyrandia series). Currently only the first
|
|
part of the series is supported.
|
|
- Added support for The Feeble Files.
|
|
|
|
General:
|
|
- Switched from CVS to Subversion.
|
|
- Restructured our source tree partially.
|
|
- Fixed a bug that prevented you from overriding the scaler from the command
|
|
line for 640x480 games.
|
|
- Added subtitle configuration controls to the Launcher options dialogs.
|
|
- GUI was completely redesigned and is now themeable.
|
|
|
|
SCUMM:
|
|
- Rewrote the detection code, for improved accuracy and better support of
|
|
fan translations. It should now work much better on games with unknown
|
|
MD5.
|
|
- Added subtitle configuration controls to the options dialog.
|
|
- Fixed graphical glitches in several HE games.
|
|
- Fixed palette glitches in Big Thinkers 1st Grade.
|
|
- Fixed songs in the kitchen of Pajama Sam 1.
|
|
|
|
SAGA:
|
|
- Fixed sound distortion in the Inherit the Earth demo.
|
|
|
|
Simon:
|
|
- Improved Hebrew support.
|
|
- Lots of long-overdue cleanups and re-structuring were made to accomodate
|
|
for The Feeble Files.
|
|
- Fixed a rare MIDI bug that would cause a channel to change volume without
|
|
adjusting it to the master volume.
|
|
- Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
|
|
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
|
|
|
|
Broken Sword 1:
|
|
- Added support for the --save-slot option.
|
|
|
|
Broken Sword 2:
|
|
- Major rewrite of how game resources are accessed in memory. This
|
|
should fix alignment issues reported on some platforms.
|
|
- Missing data files are handled more gracefully.
|
|
|
|
WinCE Port:
|
|
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
|
|
not shown. (n0p)
|
|
- Added: PocketPC: Right click by double-tapping. (n0p)
|
|
- Fixed: All: Clipping issues in some cases.
|
|
- Added: PocketPC: Mouse emulation using keys.
|
|
- Added: Smartphones: Virtual keyboard popup.
|
|
- Fixed: Smartphones: Incorrect screen blit in SDL port.
|
|
- Added: All: Mouse cursor visible on panel if using emulated mouse.
|
|
- Added: All: Inverse landscape mode.
|
|
- Fixed: PocketPC: Dialogs cut-off/not redrawn.
|
|
|
|
0.8.2 (2006-02-08)
|
|
General:
|
|
- Fixed OS X bundle building when using GCC 3.3.
|
|
|
|
SCUMM:
|
|
- Added support for rotating and scaling of sprites in HE games.
|
|
|
|
Sword2:
|
|
- Fixed last-minute crash when playing sound effects.
|
|
|
|
WinCE Port:
|
|
- Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
|
|
- Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
|
|
- Fixed QVGA Smartphone detection (mean it this time :p).
|
|
- Fixed Smartphone double right click issue.
|
|
|
|
0.8.1 (2006-01-31)
|
|
General:
|
|
- Fixed compiling with GCC 2.95.
|
|
- Fixed LaTeX documentation.
|
|
- Switched to new improved logo which matches new site design.
|
|
- More descriptive game titles in all engines.
|
|
- Fixed crash when trying to apply aspect-ratio correction to games that
|
|
cannot use it.
|
|
- Fixed potential security vulnerability with oversized PATH environment
|
|
variables.
|
|
- Lowered the default gain for the FluidSynth music driver and made it
|
|
configurable.
|
|
|
|
SCUMM:
|
|
- Scrolling fixes in COMI, so it is less CPU-hungry.
|
|
- Added support for Maniac Mansion NES German version.
|
|
- Fixed mouse button states in COMI.
|
|
- Fixed overflow when using control panel for robot in the Dig.
|
|
- Added support for sound code, used by songs in HE games.
|
|
- Improved shadows in later HE games.
|
|
- Fixed subtitles glitches in HE games.
|
|
- Improved music/sound for HE games.
|
|
- Improved support for international versions of HE games.
|
|
- Improved support for Macintosh versions of games.
|
|
- Fixed several minor bugs.
|
|
|
|
BASS:
|
|
- Fix crash when speed/volume sliders are clicked and then dragged out
|
|
of the scummvm window.
|
|
|
|
Gob:
|
|
- Fixed disappearing cursor when level password is typed in.
|
|
- Warn user if he tries to run CD version directly from CD under Windows.
|
|
|
|
Queen:
|
|
- Fixed charset for Spanish version.
|
|
|
|
SAGA:
|
|
- Fixed digital music playback under BE systems.
|
|
|
|
Simon:
|
|
- Implemented more precise MD5-based game detection.
|
|
- Added Polish support for Simon the Sorcerer 2.
|
|
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
|
|
- Fixed palette delay at the end of Simon the Sorcerer 1.
|
|
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
|
|
|
|
Sword1:
|
|
- Fixed a bug where looping sounds would keep playing during cutscenes or
|
|
when displaying any form of control panel dialog.
|
|
- The save game dialog would erroneously claim an I/O error occurred if the
|
|
savegame list had unused slots, and savegames were compressed.
|
|
- Fixed a scrolling bug which caused the finale sequence to be displayed
|
|
incorrectly.
|
|
|
|
Sword2:
|
|
- Fixes and cleanups to the end credits. The German credits work now.
|
|
- Fixed missing speech/music in the second half of the game, reported to
|
|
happen in some versions of the game.
|
|
|
|
PS2 Port:
|
|
- Completely reworked and now really goes official.
|
|
|
|
PSP Port:
|
|
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
|
|
tracks (most notably the CD version of Monkey Island 1), to stop
|
|
functioning properly after a while.
|
|
|
|
WinCE Port:
|
|
- Check backends/wince/README-WinCE for the latest news.
|
|
- Fixed disappearing panel when opening a list widget in GUI.
|
|
- Knakos patches (QVGA smartphones fix, easier key binding and panel
|
|
switching).
|
|
|
|
0.8.0 (2005-10-30)
|
|
New Games:
|
|
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
|
|
and "Inherit the Earth").
|
|
- Added Gob engine (for the Goblins series). Currently, only the
|
|
first of the Goblins games is supported.
|
|
|
|
New Ports:
|
|
- Added PlayStation 2 port.
|
|
- Added PlayStation Portable (PSP) port.
|
|
- Added AmigaOS 4 port.
|
|
- Added EPOC/SymbianOS port.
|
|
- Added fixes for OS/2 port.
|
|
|
|
General:
|
|
- Reworked cursor handling in SDL backend. Now cursors can have
|
|
their own palette and scaling. This is used by Humongous
|
|
Entertainment games now.
|
|
- Added FluidSynth MIDI driver.
|
|
- Added GUI for the "soundfont" setting. (Currently only used by the
|
|
CoreAudio and FluidSynth MIDI drivers.)
|
|
- The MPEG player could hang if the sound ended prematurely.
|
|
- Improved autoscaling GUI, which takes full advantage of your screen.
|
|
- Fixes for GCC 4.
|
|
|
|
SCUMM:
|
|
- Added support for Mac Humongous Entertainment titles.
|
|
- Added support for multiple filenames/versions using a single target.
|
|
- Implemented CGA and Hercules render modes in early LEC titles.
|
|
- Added dialogs which are shown when you modify the talkspeed or
|
|
music volume using hotkeys.
|
|
- Added support for NES version of Maniac Mansion.
|
|
- Added thumbnail support for savegames.
|
|
- Broke compatibility with HE savegame (HE v71 and upwards only).
|
|
- Added possibility to disable building of HE and SCUMM v7 & v8 games
|
|
support.
|
|
- Fixed the last few known music glitches in Sam & Max. (There are
|
|
still some - probably - minor missing features though.)
|
|
- Added support for Commodore64 version of Zak McKracken.
|
|
- Eliminated all demos targets and platform-specific targets. Config
|
|
file is autoupdated.
|
|
|
|
Sword2:
|
|
- Made the resource manager expire resources more intelligently.
|
|
- Improved performance when playing the game from CD instead of hard
|
|
disk.
|
|
- Simplified sound effects handling. Again.
|
|
- Code cleanups and restructuring.
|
|
- Fixed long-standing bug in decompressing sounds from the
|
|
speech/music CLU files. It was generating one sample too many,
|
|
which could be heard as a very slight popping noise at the end of
|
|
some sounds. Files that have been compressed with older versions
|
|
of compress_sword2 will, of course, still have the same error. You
|
|
may want to regenerate them.
|
|
|
|
0.7.1 (2005-03-27)
|
|
General:
|
|
- Added a MT-32 emulator. (It was actually added in 0.7.0 but we
|
|
forgot to put it into the NEWS file :-).
|
|
- Less memory-hungry MPEG movie playback for the Broken Sword games.
|
|
|
|
SCUMM:
|
|
- Fixed wrong actor animation in Full Throttle INSANE.
|
|
|
|
Windows Mobile port (PocketPC / Smartphone):
|
|
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
|
|
- Better low quality AdLib emulation for FOTAQ.
|
|
- Fix randomly broken Hide Toolbar option. (thanks iKi)
|
|
- Fix first hardware key mapping (was not displayed before).
|
|
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
|
|
- Fix Zone key action on Smartphone (now mapped on key 9).
|
|
- Experimental third party VGA mode (SE-VGA) fix.
|
|
- Add Key Mapping option in the launcher (Options / Misc / Keys).
|
|
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
|
|
- Fix key mapping issues introduced in 0.7.0.
|
|
- Full Throttle interactive action sequences should be more playable.
|
|
- New key mapping option "FT Cheat" to win a Full Throttle action sequence.
|
|
- Quit Simon game with 'Action key' on Smartphones.
|
|
|
|
Sword2:
|
|
- Fixed crash caused by attempting to play music from CD1 and CD2 at the
|
|
same time.
|
|
- Fixed crash in the cutscene player if the speech file was missing.
|
|
|
|
BASS:
|
|
- Fixed crash when talking to the gardener using spanish text with the
|
|
floppy version.
|
|
|
|
0.7.0 (2004-12-24)
|
|
New Games:
|
|
- Added 26 Humongous Entertainment titles, only a few are completable.
|
|
|
|
General:
|
|
- Added support for FLAC (lossless) encoded audio files.
|
|
- Added an 'On Screen Display' to the SDL backend.
|
|
- Partially rewrote the backend API.
|
|
- Comments and the order of section in config files are preserved now.
|
|
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
|
|
and AdvMame2x is MMX accelerated.
|
|
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
|
|
- Added 'Extra Path' option allows for a searching an additional datafile
|
|
location (for reencoded cutscenes and the like).
|
|
- Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like
|
|
operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
|
|
- Separate smaller font for the console, allowing for more visible
|
|
information, for example in the SCUMM debugger.
|
|
- Added support for setting output sample rate at run-time, although there
|
|
is currently no GUI for it.
|
|
- The save directory now has a default rather than the current directory on
|
|
some platforms:
|
|
Mac OS X: $HOME/Documents/ScummVM Savegames/
|
|
Other unices: $HOME/.scummvm/
|
|
- Added a new about dialog with scrolling credits.
|
|
|
|
SCUMM:
|
|
- Removed the old zak256 target, use zakTowns instead.
|
|
- Added native support for Macintosh versions using a special container
|
|
file. This removes the need for using the 'RESCUMM' program.
|
|
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
|
|
(matching the original engine).
|
|
- Partially rewrote the text engine, fixing various bugs, especially in
|
|
newer games (The Dig, COMI).
|
|
- Fixed actor drawing glitches in V1 Maniac and Zak.
|
|
- Fixed ship-to-ship graphic glitches in COMI.
|
|
- Fixed palette glitches in COMI.
|
|
|
|
Queen:
|
|
- Fixed some issues with the Dreamcast backend.
|
|
|
|
Sword1:
|
|
- Added support for compressed speech and music.
|
|
- Added support for the demo.
|
|
- Better support for the Czech version.
|
|
- Added workarounds for script and subtitle bugs in some game versions.
|
|
|
|
Sword2:
|
|
- Simplified memory/resource management.
|
|
- Simplified sound effects handling.
|
|
- Added support for compressed speech and music.
|
|
- Fixed various minor bugs.
|
|
|
|
BASS:
|
|
- Added workarounds for some rare scripting bugs that could render the game
|
|
unwinnable.
|
|
|
|
0.6.1b (2004-08-03)
|
|
General:
|
|
- Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
|
|
- Fixed crashes on 64-bit architectures.
|
|
|
|
SCUMM:
|
|
- Fixed VOC crash when playing DOTT Floppy.
|
|
- Fixed palette issues in Amiga version of MI2.
|
|
|
|
Simon:
|
|
- Fixed VOC crash.
|
|
|
|
0.6.1 (2004-07-25)
|
|
General:
|
|
- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
|
|
same file handle, e.g. in the Sam & Max intro when using monster.sog.
|
|
|
|
SCUMM:
|
|
- As usual: many SCUMM game engine fixes.
|
|
- Added graphics decoders for 3DO Humongous Entertainment games.
|
|
- Numerous Humongous Entertainment games fixes.
|
|
- Fixed bug in Full Throttle, so battle difficulty matches original.
|
|
- Improved Digital iMUSE.
|
|
|
|
Sword1:
|
|
- Warn the user if saving fails, instead of crashing.
|
|
- Slightly more user-friendly save/restore dialog.
|
|
- Fixed masking glitch outside Nico's apartment.
|
|
|
|
BASS:
|
|
- Warn the user if saving a game doesn't work.
|
|
|
|
Simon:
|
|
- Fixed crashes in some international versions.
|
|
|
|
0.6.0 (2004-03-14)
|
|
New Games:
|
|
- Added Broken Sword 1 engine.
|
|
- Added Broken Sword 2 engine.
|
|
- Added Flight of the Amazon Queen engine.
|
|
- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
|
|
- SCUMM game Full Throttle is now supported.
|
|
|
|
General:
|
|
- Subtitles now default to disabled. '-n' option now enabled subtitles.
|
|
- Added HQ2x and HQ3x scalers.
|
|
- Rewrote sound code for more flexibility and performance.
|
|
- Improved native MT32 support.
|
|
- AdLib GM emulation table revamped, providing more accurate software MIDI.
|
|
- Default Makefile now uses configure script.
|
|
- Greatly improved the launcher and options dialogs (work-in-progress).
|
|
- Many other "under the hood" improvements, like a new config managment
|
|
and plugin capabilities.
|
|
|
|
Simon:
|
|
- Added data files decoder for Amiga disk versions.
|
|
- Added support for inventory graphics in Amiga versions.
|
|
- Fixed various brief freezes.
|
|
- Fixed minor glitches in load/save dialog in non-English versions.
|
|
- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
|
|
|
|
SCUMM:
|
|
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
|
|
- Added INSANE support for Full Throttle 'action sequences'.
|
|
- Added option to choose between AdLib, PCjr and PC Speaker in earlier
|
|
games.
|
|
- Added AdLib support for indy3ega and loom (ega).
|
|
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
|
|
- Added sound effects support for indy3/monkeyega/monkeyvga/pass.
|
|
- Added FM Towns targets for Loom and Indy3.
|
|
- Rewrote in-game menu (F5) to be easier to use.
|
|
- Improved FM Towns SFX support (YM2612 emulation, looping).
|
|
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
|
|
and completable.
|
|
- Rewrote Digital iMUSE music system.
|
|
- Several Analog iMUSE music system bugs fixed.
|
|
- Improved music/sound for various Amiga versions.
|
|
- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
|
|
files.
|
|
- Keyboard fighting in Fate of Atlantis now works.
|
|
- Keyboard support for cannon battle in Curse of Monkey Island.
|
|
- Keyboard support for derby scene in Full Throttle.
|
|
|
|
0.5.1 (2003-08-06)
|
|
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
|
|
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
|
|
- Fixed dialog skipping in V7 games.
|
|
- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
|
|
- Fixed various COMI bugs related to actor placement/scaling.
|
|
- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
|
|
- Several MorphOS and DreamCast port fixes.
|
|
- DreamCast now runs Simon the Sorcerer 1 & 2.
|
|
- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
|
|
the top part of the screen by linking to a bugfixed version of SDL.
|
|
|
|
0.5.0 (2003-08-02)
|
|
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
|
|
completable.
|
|
- Beneath A Steel Sky is now supported and completable.
|
|
- Added support for Amiga version of Monkey Island 1.
|
|
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
|
|
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
|
|
OS X.
|
|
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
|
|
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
|
|
- Support for music in DOS versions of Humongous Entertainment games and
|
|
Simon the Sorcerer 2 (XMIDI format).
|
|
- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary
|
|
format).
|
|
- Complete music support for Simon the Sorcerer 2.
|
|
- Improved music and sound support in Zak256.
|
|
- Added Aspect Ratio option.
|
|
- Many other bug fixes, improvements and optimizations.
|
|
|
|
0.4.1 (2003-05-25)
|
|
- Added AdvMame3x filter.
|
|
- Fixed crash in Curse of Monkey Island (and possibly other games as well).
|
|
- Fixed airport doors in Zak256.
|
|
- Fixed crash in SDL backend.
|
|
- Fixed various iMUSE bugs.
|
|
|
|
0.4.0 (2003-05-11)
|
|
- Curse of Monkey Island (comi) support (experimental).
|
|
- Added support for the EGA versions of Loom, Monkey Island and Indy3.
|
|
- Improved music support in Indy3 and the floppy versions of Monkey Island.
|
|
- Many Simon the Sorcerer 1 & 2 improvements and fixes.
|
|
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
|
|
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
|
|
- Preliminary support for early Humongous Entertainment titles (very
|
|
experimental).
|
|
- New debug console and several GUI/Launcher enhancements.
|
|
- New Save/Load code (easier to expand while retaining compatibility).
|
|
- DreamCast port now works with new games added for 0.3.0b.
|
|
- New official PalmOS port.
|
|
- Various minor and not so minor SCUMM game fixes.
|
|
- Large memory leak fixed for The Dig/ComI.
|
|
- SMUSH code optimised, frame dropping added for slower machines.
|
|
- Code cleanups.
|
|
|
|
0.3.0b (2002-12-08)
|
|
- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
|
|
- Many bugfixes for Zak256, + sound and music support.
|
|
- Music support for Simon the Sorcerer on any platform with real MIDI.
|
|
- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
|
|
- Completed support for Monkey1 VGA Floppy, The Dig.
|
|
- Added akos16 implementation for The Dig and Full Throttle costumes.
|
|
- Added Digital iMUSE implementation for The Dig and Full Throttle music.
|
|
- Loom CD speech+music syncronisation improved greatly.
|
|
- Added midi-emulation via AdLib, for platforms without sequencer support.
|
|
- Code separation of various engine parts into several libraries.
|
|
- Several fixes to prevent Simon the Sorcerer crashing and hanging.
|
|
- Hundreds of bugfixes for many other games.
|
|
- New SMUSH video engine, for Full Throttle and The Dig.
|
|
- New in-game GUI.
|
|
- Launcher dialog.
|
|
|
|
0.2.0 (2002-04-14)
|
|
- Core engine rewrite.
|
|
- Enhanced ingame GUI, including options/volume settings.
|
|
- Auto-save feature.
|
|
- Added more command-line options, and configuration file.
|
|
- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
|
|
- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
|
|
- Support for MAD MP3 compressed audio.
|
|
- Support for first non-SCUMM games (Simon the Sorcerer).
|
|
- Support for V4 games (Loom CD).
|
|
- Enhanced V6 game support (Sam and Max is now completable).
|
|
- Experimental support for V7 games (Full Throttle/The Dig).
|
|
- Experimental support for V3 games (Zak256/Indy3).
|
|
|
|
0.1.0 (2002-01-13)
|
|
- Loads of changes.
|
|
|
|
0.0.2 (2001-10-12)
|
|
- Bug fixes.
|
|
- Save & load support.
|
|
|
|
0.0.1 (2001-10-08)
|
|
- Initial version.
|