scummvm/engines/hadesch/gfx_context.cpp
Vladimir Serbinenko 058592794f HADESCH: Add new engine for Hades' Challenge
The game is completable but 3 arcade sequences at the end of Minotaur, Medusa and Troy quests.
Probably full of bugs but I already publish it for consideration
2020-10-24 19:51:30 +02:00

108 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020 Google
*
*/
#include "hadesch/gfx_context.h"
#include "hadesch/video.h"
#include "hadesch/baptr.h"
#include "common/system.h"
#include "graphics/palette.h"
namespace Hadesch {
void blendVideo8To8(byte *targetPixels, int targetPitch, int targetW, int targetH,
byte *sourcePixels, int sourceW, int sourceH, Common::Point offset) {
int ymin = MAX(0, -offset.y);
int ymax = MIN(sourceH, targetH - offset.y);
for (int y = ymin; y < ymax; y++) {
int xmin = MAX(0, -offset.x);
int xmax = MIN(sourceW, targetW - offset.x);
const byte *inptr = sourcePixels + sourceW * y + xmin;
byte *outptr = targetPixels + targetPitch * (y + offset.y) + offset.x + xmin;
for (int x = xmin; x < xmax; x++, inptr++, outptr++) {
if (*inptr)
*outptr = *inptr;
}
}
}
void GfxContext8Bit::blitPodImage(byte *sourcePixels, int sourcePitch, int sourceW, int sourceH,
byte *sourcePalette, size_t ncolours, Common::Point offset) {
blendVideo8To8(_pixels.get(), _pitch,
_w, _h, sourcePixels, sourceW, sourceH,
offset);
for (unsigned i = 0; i < ncolours; i++) {
int col = sourcePalette[4 * i] & 0xff;
_palette[3 * col ] = sourcePalette[4 * i + 1];
_palette[3 * col + 1] = sourcePalette[4 * i + 2];
_palette[3 * col + 2] = sourcePalette[4 * i + 3];
_paletteUsed[col] = true;
}
}
void GfxContext8Bit::blitVideo(byte *sourcePixels, int sourcePitch, int sourceW, int sourceH,
byte *sourcePalette, Common::Point offset) {
blendVideo8To8(_pixels.get(), _pitch, _w, _h, sourcePixels, sourceW, sourceH, offset);
for (int i = 0; i < 256; i++)
if (!_paletteUsed[i]) {
_palette[3 * i] = sourcePalette[3 * i];
_palette[3 * i + 1] = sourcePalette[3 * i + 1];
_palette[3 * i + 2] = sourcePalette[3 * i + 2];
}
}
void GfxContext8Bit::fade(int val) {
if (val == 0x100)
return;
for (int i = 0; i < 256 * 3; i++) {
_palette[i] = ((_palette[i] & 0xff) * val) >> 8;
}
}
void GfxContext8Bit::clear() {
memset(_pixels.get(), 0, _w * _h);
memset(_palette, 0, sizeof(_palette));
memset(_paletteUsed, 0, sizeof(_paletteUsed));
}
GfxContext8Bit::GfxContext8Bit(int canvasW, int canvasH) {
_w = canvasW;
_h = canvasH;
_pitch = _w;
_pixels = sharedPtrByteAlloc(_w * _h);
memset(_palette, 0, sizeof(_palette));
memset(_paletteUsed, 0, sizeof(_paletteUsed));
}
void GfxContext8Bit::renderToScreen(Common::Point viewPoint) {
if (_palette) {
g_system->getPaletteManager()->setPalette(_palette, 0, 256);
}
g_system->copyRectToScreen(_pixels.get() + viewPoint.x + _pitch * viewPoint.y, _w, 0, 0,
kVideoWidth, kVideoHeight);
}
}