mirror of
https://github.com/libretro/scummvm.git
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6e70f77289
This avoids extra memory usage due to the previous commit.
439 lines
8.1 KiB
C++
439 lines
8.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DREAMWEB_STRUCTS_H
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#define DREAMWEB_STRUCTS_H
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#include "common/endian.h"
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#include "common/rect.h"
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namespace DreamWeb {
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struct GraphicsFile;
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struct SetObject;
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struct Sprite {
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bool _mainManCallback;
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const GraphicsFile *_frameData;
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uint8 x;
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uint8 y;
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uint8 frameNumber;
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uint8 delay;
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uint8 animFrame; // index into SetObject::frames
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SetObject *_objData;
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uint8 speed;
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uint8 priority;
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uint8 walkFrame;
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uint8 type;
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uint8 hidden;
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};
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struct RectWithCallback {
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uint16 _xMin, _xMax;
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uint16 _yMin, _yMax;
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void (DreamWebEngine::*_callback)();
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bool contains(uint16 x, uint16 y) const {
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return (x >= _xMin) && (x < _xMax) && (y >= _yMin) && (y < _yMax);
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}
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct SetObject {
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uint8 b0;
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uint8 b1;
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uint8 b2;
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uint8 slotSize;
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uint8 slotCount;
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uint8 priority;
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uint8 b6;
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uint8 delay;
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uint8 type;
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uint8 b9;
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uint8 b10;
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uint8 b11;
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uint8 objId[4];
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uint8 b16;
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uint8 index;
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uint8 frames[13]; // Table mapping animFrame to sprite frame number
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// NB: Don't know the size yet
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uint8 b31;
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uint8 b32;
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uint8 b33;
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uint8 b34;
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uint8 b35;
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uint8 b36;
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uint8 b37;
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uint8 b38;
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uint8 b39;
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uint8 b40;
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uint8 b41;
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uint8 b42;
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uint8 b43;
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uint8 b44;
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uint8 b45;
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uint8 b46;
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uint8 b47;
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uint8 b48;
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uint8 b49;
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uint8 b50;
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uint8 b51;
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uint8 b52;
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uint8 b53;
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uint8 b54;
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uint8 b55;
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uint8 b56;
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uint8 b57;
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uint8 mapad[5];
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uint8 b63;
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} PACKED_STRUCT;
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struct DynObject {
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uint8 currentLocation;
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uint8 index;
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uint8 mapad[5];
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uint8 slotSize; // the size of an object's slots
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uint8 slotCount; // the number of slots of an object
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uint8 objectSize; // the size of an object
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uint8 turnedOn;
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uint8 initialLocation;
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uint8 objId[4];
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} PACKED_STRUCT;
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struct ObjPos {
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uint8 xMin;
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uint8 yMin;
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uint8 xMax;
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uint8 yMax;
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uint8 index;
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bool contains(uint8 x, uint8 y) const {
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return (x >= xMin) && (x < xMax) && (y >= yMin) && (y < yMax);
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}
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} PACKED_STRUCT;
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struct Frame {
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uint8 width;
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uint8 height;
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uint16 _ptr;
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uint16 ptr() const { return READ_LE_UINT16(&_ptr); }
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void setPtr(uint16 v) { WRITE_LE_UINT16(&_ptr, v); }
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uint8 x;
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uint8 y;
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} PACKED_STRUCT;
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struct Reel {
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uint8 frame_lo;
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uint8 frame_hi;
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uint16 frame() const { return READ_LE_UINT16(&frame_lo); }
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void setFrame(uint16 v) { WRITE_LE_UINT16(&frame_lo, v); }
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uint8 x;
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uint8 y;
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uint8 b4;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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struct ReelRoutine {
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uint8 reallocation;
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uint8 mapX;
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uint8 mapY;
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uint16 _reelPointer;
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uint16 reelPointer() const { return _reelPointer; }
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void setReelPointer(uint16 v) { _reelPointer = v; }
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void incReelPointer() { _reelPointer++; }
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uint8 period;
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uint8 counter;
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uint8 b7;
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};
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struct People {
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uint16 _reelPointer;
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ReelRoutine *_routinePointer;
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uint8 b4;
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct Room {
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char name[13];
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uint8 roomsSample;
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uint8 b14;
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uint8 mapX;
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uint8 mapY;
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uint8 b17;
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uint8 b18;
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uint8 b19;
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uint8 liftFlag;
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uint8 b21;
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uint8 facing;
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uint8 countToOpen;
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uint8 liftPath;
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uint8 doorPath;
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uint8 b26;
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uint8 b27;
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uint8 b28;
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uint8 b29;
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uint8 b30;
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uint8 realLocation;
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} PACKED_STRUCT;
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extern const Room g_roomData[];
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struct Rain {
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uint8 x;
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uint8 y;
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uint8 size;
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uint16 w3;
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uint8 b5;
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} PACKED_STRUCT;
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struct Change {
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uint8 index;
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uint8 location;
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uint8 value;
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uint8 type;
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} PACKED_STRUCT;
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struct PathNode {
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uint8 x;
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uint8 y;
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uint8 x1;
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uint8 y1;
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uint8 x2;
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uint8 y2;
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uint8 on;
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uint8 dir;
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} PACKED_STRUCT;
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struct PathSegment {
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uint8 b0;
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uint8 b1;
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} PACKED_STRUCT;
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struct RoomPaths {
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PathNode nodes[12];
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PathSegment segments[24];
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} PACKED_STRUCT;
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struct FileHeader {
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char _desc[50];
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uint16 _len[20];
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uint8 _padding[6];
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uint16 len(unsigned int i) const {
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assert(i < 20);
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return READ_LE_UINT16(&_len[i]);
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}
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void setLen(unsigned int i, uint16 length) {
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assert(i < 20);
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WRITE_LE_UINT16(&_len[i], length);
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}
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} PACKED_STRUCT;
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struct Atmosphere {
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uint8 _location;
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uint8 _mapX;
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uint8 _mapY;
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uint8 _sound;
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uint8 _repeat;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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enum ObjectTypes {
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kSetObjectType1 = 1,
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kFreeObjectType = 2,
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kSetObjectType3 = 3,
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kExObjectType = 4
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};
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struct ObjectRef {
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uint8 _index;
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uint8 _type; // enum ObjectTypes
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bool operator==(const ObjectRef &r) const {
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return _index == r._index && _type == r._type;
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}
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bool operator!=(const ObjectRef &r) const {
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return _index != r._index || _type != r._type;
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}
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct BackdropMapFlag {
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uint8 _flag;
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uint8 _flagEx;
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} PACKED_STRUCT;
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struct MapFlag {
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uint8 _flag;
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uint8 _flagEx;
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uint8 _type;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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struct TextFile {
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TextFile(unsigned int size = 66) : _size(size), _text(0) { _offsetsLE = new uint16[_size]; }
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~TextFile() {
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delete[] _offsetsLE;
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_offsetsLE = 0;
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_size = 0;
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clear();
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}
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uint16 *_offsetsLE;
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unsigned int _size;
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char *_text;
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const char *getString(unsigned int i) const {
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assert(i < _size);
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return _text + getOffset(i);
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}
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void setOffset(unsigned int i, uint16 offset) {
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WRITE_LE_UINT16(&_offsetsLE[i], offset);
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}
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uint16 getOffset(unsigned int i) const {
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return READ_LE_UINT16(&_offsetsLE[i]);
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}
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void clear() {
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delete[] _text;
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_text = 0;
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}
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};
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struct GraphicsFile {
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GraphicsFile() : _data(0), _frames(0) { }
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Frame *_frames;
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uint8 *_data;
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const uint8 *getFrameData(unsigned int i) const {
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// There is 2080 bytes of Frame data, but that is between 346 and 347
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// frames
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assert(i < 346);
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return _data + _frames[i].ptr();
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}
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void clear() {
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delete[] _frames;
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_frames = 0;
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delete[] _data;
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_data = 0;
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}
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};
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struct GameVars {
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uint8 _startVars;
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uint8 _progressPoints;
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uint8 _watchOn;
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uint8 _shadesOn;
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uint8 _secondCount;
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uint8 _minuteCount;
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uint8 _hourCount;
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uint8 _zoomOn;
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uint8 _location;
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uint8 _exPos;
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uint16 _exFramePos;
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uint16 _exTextPos;
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uint16 _card1Money;
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uint16 _listPos;
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uint8 _ryanPage;
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uint16 _watchingTime;
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uint16 _reelToWatch; // reel plays from here in mode 0
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uint16 _endWatchReel; // and stops here. Mode set to 1
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uint8 _speedCount;
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uint8 _watchSpeed;
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uint16 _reelToHold; // if mode is 1 hold on this reel
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uint16 _endOfHoldReel; // if mode is 2 then play to endOfHoldReel and reset mode to -1
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uint8 _watchMode;
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uint8 _destAfterHold; // set walking destination
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uint8 _newsItem;
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uint8 _liftFlag;
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uint8 _liftPath;
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uint8 _lockStatus;
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uint8 _doorPath;
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uint8 _countToOpen;
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uint8 _countToClose;
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uint8 _rockstarDead;
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uint8 _generalDead;
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uint8 _sartainDead;
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uint8 _aideDead;
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uint8 _beenMugged;
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uint8 _gunPassFlag;
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uint8 _canMoveAltar;
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uint8 _talkedToAttendant;
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uint8 _talkedToSparky;
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uint8 _talkedToBoss;
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uint8 _talkedToRecep;
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uint8 _cardPassFlag;
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uint8 _madmanFlag;
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uint8 _keeperFlag;
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uint8 _lastTrigger;
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uint8 _manDead;
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uint8 _seed1;
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uint8 _seed2;
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uint8 _seed3;
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uint8 _needToTravel;
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uint8 _throughDoor;
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uint8 _newObs;
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uint8 _ryanOn;
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uint8 _combatCount;
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uint8 _lastWeapon;
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uint8 _dreamNumber;
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uint8 _roomAfterDream;
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uint8 _shakeCounter;
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};
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struct TimedTemp {
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TimedTemp() : _timeCount(0), _string(0) { }
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uint8 _x;
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uint8 _y;
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uint16 _timeCount;
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uint16 _countToTimed;
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const char *_string;
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};
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} // End of namespace DreamWeb
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#endif
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