scummvm/engines/dreamweb/structs.h
Alyssa Milburn 6e70f77289 DREAMWEB: Dynamically allocate GraphicsFile::_frames.
This avoids extra memory usage due to the previous commit.
2012-02-23 22:37:21 +01:00

439 lines
8.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DREAMWEB_STRUCTS_H
#define DREAMWEB_STRUCTS_H
#include "common/endian.h"
#include "common/rect.h"
namespace DreamWeb {
struct GraphicsFile;
struct SetObject;
struct Sprite {
bool _mainManCallback;
const GraphicsFile *_frameData;
uint8 x;
uint8 y;
uint8 frameNumber;
uint8 delay;
uint8 animFrame; // index into SetObject::frames
SetObject *_objData;
uint8 speed;
uint8 priority;
uint8 walkFrame;
uint8 type;
uint8 hidden;
};
struct RectWithCallback {
uint16 _xMin, _xMax;
uint16 _yMin, _yMax;
void (DreamWebEngine::*_callback)();
bool contains(uint16 x, uint16 y) const {
return (x >= _xMin) && (x < _xMax) && (y >= _yMin) && (y < _yMax);
}
};
#include "common/pack-start.h" // START STRUCT PACKING
struct SetObject {
uint8 b0;
uint8 b1;
uint8 b2;
uint8 slotSize;
uint8 slotCount;
uint8 priority;
uint8 b6;
uint8 delay;
uint8 type;
uint8 b9;
uint8 b10;
uint8 b11;
uint8 objId[4];
uint8 b16;
uint8 index;
uint8 frames[13]; // Table mapping animFrame to sprite frame number
// NB: Don't know the size yet
uint8 b31;
uint8 b32;
uint8 b33;
uint8 b34;
uint8 b35;
uint8 b36;
uint8 b37;
uint8 b38;
uint8 b39;
uint8 b40;
uint8 b41;
uint8 b42;
uint8 b43;
uint8 b44;
uint8 b45;
uint8 b46;
uint8 b47;
uint8 b48;
uint8 b49;
uint8 b50;
uint8 b51;
uint8 b52;
uint8 b53;
uint8 b54;
uint8 b55;
uint8 b56;
uint8 b57;
uint8 mapad[5];
uint8 b63;
} PACKED_STRUCT;
struct DynObject {
uint8 currentLocation;
uint8 index;
uint8 mapad[5];
uint8 slotSize; // the size of an object's slots
uint8 slotCount; // the number of slots of an object
uint8 objectSize; // the size of an object
uint8 turnedOn;
uint8 initialLocation;
uint8 objId[4];
} PACKED_STRUCT;
struct ObjPos {
uint8 xMin;
uint8 yMin;
uint8 xMax;
uint8 yMax;
uint8 index;
bool contains(uint8 x, uint8 y) const {
return (x >= xMin) && (x < xMax) && (y >= yMin) && (y < yMax);
}
} PACKED_STRUCT;
struct Frame {
uint8 width;
uint8 height;
uint16 _ptr;
uint16 ptr() const { return READ_LE_UINT16(&_ptr); }
void setPtr(uint16 v) { WRITE_LE_UINT16(&_ptr, v); }
uint8 x;
uint8 y;
} PACKED_STRUCT;
struct Reel {
uint8 frame_lo;
uint8 frame_hi;
uint16 frame() const { return READ_LE_UINT16(&frame_lo); }
void setFrame(uint16 v) { WRITE_LE_UINT16(&frame_lo, v); }
uint8 x;
uint8 y;
uint8 b4;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
struct ReelRoutine {
uint8 reallocation;
uint8 mapX;
uint8 mapY;
uint16 _reelPointer;
uint16 reelPointer() const { return _reelPointer; }
void setReelPointer(uint16 v) { _reelPointer = v; }
void incReelPointer() { _reelPointer++; }
uint8 period;
uint8 counter;
uint8 b7;
};
struct People {
uint16 _reelPointer;
ReelRoutine *_routinePointer;
uint8 b4;
};
#include "common/pack-start.h" // START STRUCT PACKING
struct Room {
char name[13];
uint8 roomsSample;
uint8 b14;
uint8 mapX;
uint8 mapY;
uint8 b17;
uint8 b18;
uint8 b19;
uint8 liftFlag;
uint8 b21;
uint8 facing;
uint8 countToOpen;
uint8 liftPath;
uint8 doorPath;
uint8 b26;
uint8 b27;
uint8 b28;
uint8 b29;
uint8 b30;
uint8 realLocation;
} PACKED_STRUCT;
extern const Room g_roomData[];
struct Rain {
uint8 x;
uint8 y;
uint8 size;
uint16 w3;
uint8 b5;
} PACKED_STRUCT;
struct Change {
uint8 index;
uint8 location;
uint8 value;
uint8 type;
} PACKED_STRUCT;
struct PathNode {
uint8 x;
uint8 y;
uint8 x1;
uint8 y1;
uint8 x2;
uint8 y2;
uint8 on;
uint8 dir;
} PACKED_STRUCT;
struct PathSegment {
uint8 b0;
uint8 b1;
} PACKED_STRUCT;
struct RoomPaths {
PathNode nodes[12];
PathSegment segments[24];
} PACKED_STRUCT;
struct FileHeader {
char _desc[50];
uint16 _len[20];
uint8 _padding[6];
uint16 len(unsigned int i) const {
assert(i < 20);
return READ_LE_UINT16(&_len[i]);
}
void setLen(unsigned int i, uint16 length) {
assert(i < 20);
WRITE_LE_UINT16(&_len[i], length);
}
} PACKED_STRUCT;
struct Atmosphere {
uint8 _location;
uint8 _mapX;
uint8 _mapY;
uint8 _sound;
uint8 _repeat;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
enum ObjectTypes {
kSetObjectType1 = 1,
kFreeObjectType = 2,
kSetObjectType3 = 3,
kExObjectType = 4
};
struct ObjectRef {
uint8 _index;
uint8 _type; // enum ObjectTypes
bool operator==(const ObjectRef &r) const {
return _index == r._index && _type == r._type;
}
bool operator!=(const ObjectRef &r) const {
return _index != r._index || _type != r._type;
}
};
#include "common/pack-start.h" // START STRUCT PACKING
struct BackdropMapFlag {
uint8 _flag;
uint8 _flagEx;
} PACKED_STRUCT;
struct MapFlag {
uint8 _flag;
uint8 _flagEx;
uint8 _type;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
struct TextFile {
TextFile(unsigned int size = 66) : _size(size), _text(0) { _offsetsLE = new uint16[_size]; }
~TextFile() {
delete[] _offsetsLE;
_offsetsLE = 0;
_size = 0;
clear();
}
uint16 *_offsetsLE;
unsigned int _size;
char *_text;
const char *getString(unsigned int i) const {
assert(i < _size);
return _text + getOffset(i);
}
void setOffset(unsigned int i, uint16 offset) {
WRITE_LE_UINT16(&_offsetsLE[i], offset);
}
uint16 getOffset(unsigned int i) const {
return READ_LE_UINT16(&_offsetsLE[i]);
}
void clear() {
delete[] _text;
_text = 0;
}
};
struct GraphicsFile {
GraphicsFile() : _data(0), _frames(0) { }
Frame *_frames;
uint8 *_data;
const uint8 *getFrameData(unsigned int i) const {
// There is 2080 bytes of Frame data, but that is between 346 and 347
// frames
assert(i < 346);
return _data + _frames[i].ptr();
}
void clear() {
delete[] _frames;
_frames = 0;
delete[] _data;
_data = 0;
}
};
struct GameVars {
uint8 _startVars;
uint8 _progressPoints;
uint8 _watchOn;
uint8 _shadesOn;
uint8 _secondCount;
uint8 _minuteCount;
uint8 _hourCount;
uint8 _zoomOn;
uint8 _location;
uint8 _exPos;
uint16 _exFramePos;
uint16 _exTextPos;
uint16 _card1Money;
uint16 _listPos;
uint8 _ryanPage;
uint16 _watchingTime;
uint16 _reelToWatch; // reel plays from here in mode 0
uint16 _endWatchReel; // and stops here. Mode set to 1
uint8 _speedCount;
uint8 _watchSpeed;
uint16 _reelToHold; // if mode is 1 hold on this reel
uint16 _endOfHoldReel; // if mode is 2 then play to endOfHoldReel and reset mode to -1
uint8 _watchMode;
uint8 _destAfterHold; // set walking destination
uint8 _newsItem;
uint8 _liftFlag;
uint8 _liftPath;
uint8 _lockStatus;
uint8 _doorPath;
uint8 _countToOpen;
uint8 _countToClose;
uint8 _rockstarDead;
uint8 _generalDead;
uint8 _sartainDead;
uint8 _aideDead;
uint8 _beenMugged;
uint8 _gunPassFlag;
uint8 _canMoveAltar;
uint8 _talkedToAttendant;
uint8 _talkedToSparky;
uint8 _talkedToBoss;
uint8 _talkedToRecep;
uint8 _cardPassFlag;
uint8 _madmanFlag;
uint8 _keeperFlag;
uint8 _lastTrigger;
uint8 _manDead;
uint8 _seed1;
uint8 _seed2;
uint8 _seed3;
uint8 _needToTravel;
uint8 _throughDoor;
uint8 _newObs;
uint8 _ryanOn;
uint8 _combatCount;
uint8 _lastWeapon;
uint8 _dreamNumber;
uint8 _roomAfterDream;
uint8 _shakeCounter;
};
struct TimedTemp {
TimedTemp() : _timeCount(0), _string(0) { }
uint8 _x;
uint8 _y;
uint16 _timeCount;
uint16 _countToTimed;
const char *_string;
};
} // End of namespace DreamWeb
#endif