scummvm/engines/parallaction/gui.cpp
2011-05-12 01:16:22 +02:00

92 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/textconsole.h"
#include "parallaction/gui.h"
namespace Parallaction {
bool MenuInputHelper::run() {
if (_newState == 0) {
debugC(3, kDebugExec, "MenuInputHelper has set NULL state");
return false;
}
if (_newState != _state) {
debugC(3, kDebugExec, "MenuInputHelper changing state to '%s'", _newState->_name.c_str());
_newState->enter();
_state = _newState;
}
_newState = _state->run();
return true;
}
MenuInputHelper::~MenuInputHelper() {
StateMap::iterator b = _map.begin();
for ( ; b != _map.end(); ++b) {
delete b->_value;
}
_map.clear();
}
void Parallaction::runGuiFrame() {
if (_input->_inputMode != Input::kInputModeMenu) {
return;
}
if (!_menuHelper) {
error("No menu helper defined");
}
bool res = _menuHelper->run();
if (!res) {
cleanupGui();
_input->_inputMode = Input::kInputModeGame;
}
}
void Parallaction::cleanupGui() {
delete _menuHelper;
_menuHelper = 0;
}
void Parallaction::setInternLanguage(uint id) {
//TODO: assert id!
_language = id;
_disk->setLanguage(id);
}
uint Parallaction::getInternLanguage() {
return _language;
}
} // namespace Parallaction