mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
a1840bd573
svn-id: r48637
194 lines
5.5 KiB
C++
194 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/engine.h"
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#include "scumm/player_v4a.h"
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#include "scumm/scumm.h"
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#include "common/file.h"
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namespace Scumm {
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Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer)
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: _vm(scumm),
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_mixer(mixer),
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_tfmxMusic(_mixer->getOutputRate(), true),
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_tfmxSfx(_mixer->getOutputRate(), true),
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_musicHandle(),
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_sfxHandle(),
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_musicId(),
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_sfxSlots(),
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_initState(0),
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_signal(0) {
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assert(scumm);
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assert(mixer);
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assert(_vm->_game.id == GID_MONKEY_VGA);
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_tfmxMusic.setSignalPtr(&_signal, 1);
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}
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bool Player_V4A::init() {
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if (_vm->_game.id != GID_MONKEY_VGA)
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error("player_v4a - unknown game");
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Common::File fileMdat, fileSample;
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if (fileMdat.open("music.dat") && fileSample.open("sample.dat")) {
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// explicitly request that no instance delets the resources automatically
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if (_tfmxMusic.load(fileMdat, fileSample, false)) {
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_tfmxSfx.setModuleData(_tfmxMusic);
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return true;
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}
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} else
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warning("player_v4a: couldnt load one of the music resources: music.dat, sample.dat");
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return false;
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}
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Player_V4A::~Player_V4A() {
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_mixer->stopHandle(_musicHandle);
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_mixer->stopHandle(_sfxHandle);
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_tfmxMusic.freeResources();
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}
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void Player_V4A::setMusicVolume(int vol) {
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debug(5, "player_v4a: setMusicVolume %i", vol);
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}
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void Player_V4A::stopAllSounds() {
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debug(5, "player_v4a: stopAllSounds");
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if (_initState > 0) {
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_tfmxMusic.stopSong();
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_signal = 0;
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_musicId = 0;
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_tfmxSfx.stopSong();
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clearSfxSlots();
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} else
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_mixer->stopHandle(_musicHandle);
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}
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void Player_V4A::stopSound(int nr) {
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debug(5, "player_v4a: stopSound %d", nr);
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if (nr == 0)
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return;
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if (nr == _musicId) {
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_musicId = 0;
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if (_initState > 0)
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_tfmxMusic.stopSong();
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else
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_mixer->stopHandle(_musicHandle);
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_signal = 0;
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} else {
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const int chan = getSfxChan(nr);
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if (chan != -1) {
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setSfxSlot(chan, 0);
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_tfmxSfx.stopMacroEffect(chan);
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}
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}
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}
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void Player_V4A::startSound(int nr) {
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static const int8 monkeyCommands[52] = {
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-1, -2, -3, -4, -5, -6, -7, -8,
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-9, -10, -11, -12, -13, -14, 18, 17,
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-17, -18, -19, -20, -21, -22, -23, -24,
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-25, -26, -27, -28, -29, -30, -31, -32,
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-33, 16, -35, 0, 1, 2, 3, 7,
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8, 10, 11, 4, 5, 14, 15, 12,
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6, 13, 9, 19
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};
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const byte *ptr = _vm->getResourceAddress(rtSound, nr);
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assert(ptr);
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const int val = ptr[9];
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if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) {
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warning("player_v4a: illegal Songnumber %i", val);
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return;
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}
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if (!_initState)
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_initState = init() ? 1 : -1;
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if (_initState < 0)
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return;
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int index = monkeyCommands[val];
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const byte type = ptr[6];
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if (index < 0) { // SoundFX
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index = -index - 1;
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debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type);
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// start an empty Song so timing is setup
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if (_tfmxSfx.getSongIndex() < 0)
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_tfmxSfx.doSong(0x18);
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const int chan = _tfmxSfx.doSfx((uint16)index);
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if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots))
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setSfxSlot(chan, nr, type);
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else
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warning("player_v4a: custom %i is not of required type", index);
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// the Tfmx-player never "ends" the output by itself, so this should be threadsafe
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if (!_mixer->isSoundHandleActive(_sfxHandle))
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, &_tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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} else { // Song
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debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type);
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if (ptr[6] != 0x7F)
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warning("player_v4a: Song has wrong type");
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_tfmxMusic.doSong(index);
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_signal = 2;
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// the Tfmx-player never "ends" the output by itself, so this should be threadsafe
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if (!_mixer->isSoundHandleActive(_musicHandle))
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, &_tfmxMusic, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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_musicId = nr;
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}
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}
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int Player_V4A::getMusicTimer() {
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// A workaround if the modplayer couldnt load the datafiles - just return a number big enough to pass all tests
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if (_initState < 0)
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return 2000;
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if (_musicId) {
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// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
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// The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
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// 357 ~ 1000 * 25 * (1 / 70)
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return _mixer->getSoundElapsedTime(_musicHandle) / 357;
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}
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return 0;
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}
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int Player_V4A::getSoundStatus(int nr) const {
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// For music the game queues a variable the Tfmx Player sets through a special command.
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// For sfx there seems to be no way to queue them, and the game doesnt try to.
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return (nr == _musicId) ? _signal : 0;
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}
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} // End of namespace Scumm
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