mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 03:10:22 +00:00
1d3ca2e409
svn-id: r24808
671 lines
17 KiB
C++
671 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2003 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* Savegame support by Vasyl Tsvirkunov <vasyl@pacbell.net>
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* Multi-slots by Claudio Matsuoka <claudio@helllabs.org>
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "agi/agi.h"
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#include "agi/graphics.h"
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#include "agi/sprite.h"
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#include "agi/text.h"
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#include "agi/savegame.h"
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#include "agi/keyboard.h"
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#include "agi/menu.h"
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namespace Agi {
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static const char *strSig = "AGI:";
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void SaveGameMgr::write_string(Common::File *f, const char *s) {
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f->writeSint16BE((int16)strlen(s));
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f->write(s, strlen(s));
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}
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void SaveGameMgr::read_string(Common::File *f, char *s) {
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int16 size = f->readSint16BE();
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f->read(s, size);
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s[size] = (char)0;
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}
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void SaveGameMgr::write_bytes(Common::File *f, const char *s, int16 size) {
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f->write(s, size);
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}
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void SaveGameMgr::read_bytes(Common::File *f, char *s, int16 size) {
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f->read(s, size);
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}
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/*
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* Version 0: view table has 64 entries
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* Version 1: view table has 256 entries (needed in KQ3)
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*/
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#define SAVEGAME_VERSION 1
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int SaveGameMgr::save_game(char *s, const char *d) {
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int16 i;
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struct image_stack_element *ptr = _vm->image_stack;
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Common::File f;
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// FIXME: Do *not* use Common::File to access savegames, it is not portable!
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f.open(s, Common::File::kFileWriteMode);
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if (!f.isOpen())
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return err_BadFileOpen;
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write_bytes(&f, strSig, 8);
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write_string(&f, d);
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f.writeByte((uint8)SAVEGAME_VERSION);
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f.writeByte((uint8)_vm->game.state);
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/* game.name */
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write_string(&f, _vm->game.id);
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/* game.crc */
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for (i = 0; i < MAX_FLAGS; i++)
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f.writeByte(_vm->game.flags[i]);
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for (i = 0; i < MAX_VARS; i++)
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f.writeByte(_vm->game.vars[i]);
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f.writeSint16BE((int8)_vm->game.horizon);
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f.writeSint16BE((int16)_vm->game.line_status);
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f.writeSint16BE((int16)_vm->game.line_user_input);
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f.writeSint16BE((int16)_vm->game.line_min_print);
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/* game.cursor_pos */
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/* game.input_buffer */
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/* game.echo_buffer */
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/* game.keypress */
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f.writeSint16BE((int16)_vm->game.input_mode);
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f.writeSint16BE((int16)_vm->game.lognum);
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f.writeSint16BE((int16)_vm->game.player_control);
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f.writeSint16BE((int16)_vm->game.quit_prog_now);
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f.writeSint16BE((int16)_vm->game.status_line);
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f.writeSint16BE((int16)_vm->game.clock_enabled);
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f.writeSint16BE((int16)_vm->game.exit_all_logics);
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f.writeSint16BE((int16)_vm->game.picture_shown);
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f.writeSint16BE((int16)_vm->game.has_prompt);
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f.writeSint16BE((int16)_vm->game.game_flags);
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/* Reversed to keep compatibility with old savegames */
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f.writeSint16BE((int16)!_vm->game.input_enabled);
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for (i = 0; i < _HEIGHT; i++)
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f.writeByte(_vm->game.pri_table[i]);
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/* game.msg_box_ticks */
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/* game.block */
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/* game.window */
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/* game.has_window */
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f.writeSint16BE((int16)_vm->game.gfx_mode);
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f.writeByte(_vm->game.cursor_char);
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f.writeSint16BE((int16)_vm->game.color_fg);
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f.writeSint16BE((int16)_vm->game.color_bg);
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/* game.hires */
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/* game.sbuf */
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/* game.ego_words */
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/* game.num_ego_words */
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f.writeSint16BE((int16)_vm->game.num_objects);
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for (i = 0; i < (int16)_vm->game.num_objects; i++)
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f.writeSint16BE((int16)_vm->object_get_location(i));
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/* game.ev_keyp */
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for (i = 0; i < MAX_STRINGS; i++)
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write_string(&f, _vm->game.strings[i]);
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/* record info about loaded resources */
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for (i = 0; i < MAX_DIRS; i++) {
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f.writeByte(_vm->game.dir_logic[i].flags);
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f.writeSint16BE((int16)_vm->game.logics[i].sIP);
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f.writeSint16BE((int16)_vm->game.logics[i].cIP);
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}
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for (i = 0; i < MAX_DIRS; i++)
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f.writeByte(_vm->game.dir_pic[i].flags);
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for (i = 0; i < MAX_DIRS; i++)
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f.writeByte(_vm->game.dir_view[i].flags);
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for (i = 0; i < MAX_DIRS; i++)
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f.writeByte(_vm->game.dir_sound[i].flags);
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/* game.pictures */
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/* game.logics */
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/* game.views */
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/* game.sounds */
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for (i = 0; i < MAX_VIEWTABLE; i++) {
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struct vt_entry *v = &_vm->game.view_table[i];
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f.writeByte(v->step_time);
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f.writeByte(v->step_time_count);
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f.writeByte(v->entry);
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f.writeSint16BE(v->x_pos);
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f.writeSint16BE(v->y_pos);
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f.writeByte(v->current_view);
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/* v->view_data */
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f.writeByte(v->current_loop);
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f.writeByte(v->num_loops);
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/* v->loop_data */
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f.writeByte(v->current_cel);
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f.writeByte(v->num_cels);
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/* v->cel_data */
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/* v->cel_data_2 */
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f.writeSint16BE(v->x_pos2);
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f.writeSint16BE(v->y_pos2);
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/* v->s */
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f.writeSint16BE(v->x_size);
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f.writeSint16BE(v->y_size);
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f.writeByte(v->step_size);
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f.writeByte(v->cycle_time);
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f.writeByte(v->cycle_time_count);
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f.writeByte(v->direction);
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f.writeByte(v->motion);
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f.writeByte(v->cycle);
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f.writeByte(v->priority);
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f.writeUint16BE(v->flags);
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f.writeByte(v->parm1);
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f.writeByte(v->parm2);
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f.writeByte(v->parm3);
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f.writeByte(v->parm4);
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}
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/* Save image stack */
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for (i = 0; i < _vm->image_stack_pointer; i++) {
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ptr = &_vm->image_stack[i];
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f.writeByte(ptr->type);
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f.writeSint16BE(ptr->parm1);
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f.writeSint16BE(ptr->parm2);
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f.writeSint16BE(ptr->parm3);
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f.writeSint16BE(ptr->parm4);
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f.writeSint16BE(ptr->parm5);
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f.writeSint16BE(ptr->parm6);
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f.writeSint16BE(ptr->parm7);
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}
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f.writeByte(0);
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f.close();
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return err_OK;
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}
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int SaveGameMgr::load_game(char *s) {
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int i, ver, vt_entries = MAX_VIEWTABLE;
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uint8 t;
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int16 parm[7];
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char sig[8];
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char id[8];
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char description[256];
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Common::File f;
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// FIXME: Do *not* use Common::File to access savegames, it is not portable!
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f.open(s);
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if (!f.isOpen())
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return err_BadFileOpen;
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read_bytes(&f, sig, 8);
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if (strncmp(sig, strSig, 8)) {
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f.close();
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return err_BadFileOpen;
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}
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read_string(&f, description);
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ver = f.readByte();
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if (ver == 0)
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vt_entries = 64;
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_vm->game.state = f.readByte();
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/* game.name - not saved */
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read_string(&f, id);
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if (strcmp(id, _vm->game.id)) {
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f.close();
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return err_BadFileOpen;
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}
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/* game.crc - not saved */
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for (i = 0; i < MAX_FLAGS; i++)
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_vm->game.flags[i] = f.readByte();
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for (i = 0; i < MAX_VARS; i++)
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_vm->game.vars[i] = f.readByte();
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_vm->game.horizon = f.readSint16BE();
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_vm->game.line_status = f.readSint16BE();
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_vm->game.line_user_input = f.readSint16BE();
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_vm->game.line_min_print = f.readSint16BE();
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/* These are never saved */
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_vm->game.cursor_pos = 0;
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_vm->game.input_buffer[0] = 0;
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_vm->game.echo_buffer[0] = 0;
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_vm->game.keypress = 0;
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_vm->game.input_mode = f.readSint16BE();
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_vm->game.lognum = f.readSint16BE();
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_vm->game.player_control = f.readSint16BE();
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_vm->game.quit_prog_now = f.readSint16BE();
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_vm->game.status_line = f.readSint16BE();
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_vm->game.clock_enabled = f.readSint16BE();
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_vm->game.exit_all_logics = f.readSint16BE();
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_vm->game.picture_shown = f.readSint16BE();
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_vm->game.has_prompt = f.readSint16BE();
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_vm->game.game_flags = f.readSint16BE();
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_vm->game.input_enabled = !f.readSint16BE();
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for (i = 0; i < _HEIGHT; i++)
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_vm->game.pri_table[i] = f.readByte();
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if (_vm->game.has_window)
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_vm->close_window();
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_vm->game.msg_box_ticks = 0;
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_vm->game.block.active = false;
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/* game.window - fixed by close_window() */
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/* game.has_window - fixed by close_window() */
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_vm->game.gfx_mode = f.readSint16BE();
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_vm->game.cursor_char = f.readByte();
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_vm->game.color_fg = f.readSint16BE();
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_vm->game.color_bg = f.readSint16BE();
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/* game.hires - rebuilt from image stack */
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/* game.sbuf - rebuilt from image stack */
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/* game.ego_words - fixed by clean_input */
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/* game.num_ego_words - fixed by clean_input */
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_vm->game.num_objects = f.readSint16BE();
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for (i = 0; i < (int16)_vm->game.num_objects; i++)
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_vm->object_set_location(i, f.readSint16BE());
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/* Those are not serialized */
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for (i = 0; i < MAX_DIRS; i++) {
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_vm->game.ev_keyp[i].occured = false;
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}
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for (i = 0; i < MAX_STRINGS; i++)
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read_string(&f, _vm->game.strings[i]);
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for (i = 0; i < MAX_DIRS; i++) {
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if (f.readByte() & RES_LOADED)
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_vm->agiLoadResource(rLOGIC, i);
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else
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_vm->agiUnloadResource(rLOGIC, i);
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_vm->game.logics[i].sIP = f.readSint16BE();
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_vm->game.logics[i].cIP = f.readSint16BE();
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}
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for (i = 0; i < MAX_DIRS; i++) {
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if (f.readByte() & RES_LOADED)
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_vm->agiLoadResource(rPICTURE, i);
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else
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_vm->agiUnloadResource(rPICTURE, i);
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}
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for (i = 0; i < MAX_DIRS; i++) {
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if (f.readByte() & RES_LOADED)
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_vm->agiLoadResource(rVIEW, i);
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else
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_vm->agiUnloadResource(rVIEW, i);
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}
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for (i = 0; i < MAX_DIRS; i++) {
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if (f.readByte() & RES_LOADED)
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_vm->agiLoadResource(rSOUND, i);
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else
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_vm->agiUnloadResource(rSOUND, i);
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}
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/* game.pictures - loaded above */
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/* game.logics - loaded above */
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/* game.views - loaded above */
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/* game.sounds - loaded above */
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for (i = 0; i < vt_entries; i++) {
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struct vt_entry *v = &_vm->game.view_table[i];
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v->step_time = f.readByte();
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v->step_time_count = f.readByte();
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v->entry = f.readByte();
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v->x_pos = f.readSint16BE();
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v->y_pos = f.readSint16BE();
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v->current_view = f.readByte();
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/* v->view_data - fixed below */
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v->current_loop = f.readByte();
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v->num_loops = f.readByte();
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/* v->loop_data - fixed below */
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v->current_cel = f.readByte();
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v->num_cels = f.readByte();
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/* v->cel_data - fixed below */
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/* v->cel_data_2 - fixed below */
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v->x_pos2 = f.readSint16BE();
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v->y_pos2 = f.readSint16BE();
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/* v->s - fixed below */
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v->x_size = f.readSint16BE();
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v->y_size = f.readSint16BE();
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v->step_size = f.readByte();
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v->cycle_time = f.readByte();
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v->cycle_time_count = f.readByte();
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v->direction = f.readByte();
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v->motion = f.readByte();
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v->cycle = f.readByte();
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v->priority = f.readByte();
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v->flags = f.readUint16BE();
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v->parm1 = f.readByte();
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v->parm2 = f.readByte();
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v->parm3 = f.readByte();
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v->parm4 = f.readByte();
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}
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for (i = vt_entries; i < MAX_VIEWTABLE; i++) {
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memset(&_vm->game.view_table[i], 0, sizeof(struct vt_entry));
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}
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/* Fix some pointers in viewtable */
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for (i = 0; i < MAX_VIEWTABLE; i++) {
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struct vt_entry *v = &_vm->game.view_table[i];
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if (_vm->game.dir_view[v->current_view].offset == _EMPTY)
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continue;
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if (!(_vm->game.dir_view[v->current_view].flags & RES_LOADED))
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_vm->agiLoadResource(rVIEW, v->current_view);
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_vm->set_view(v, v->current_view); /* Fix v->view_data */
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_vm->set_loop(v, v->current_loop); /* Fix v->loop_data */
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_vm->set_cel(v, v->current_cel); /* Fix v->cel_data */
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v->cel_data_2 = v->cel_data;
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v->s = NULL; /* not sure if it is used... */
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}
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_sprites->erase_both();
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/* Clear input line */
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_gfx->clearScreen(0);
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_vm->write_status();
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/* Recreate background from saved image stack */
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_vm->clear_image_stack();
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while ((t = f.readByte()) != 0) {
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for (i = 0; i < 7; i++)
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parm[i] = f.readSint16BE();
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_vm->replay_image_stack_call(t, parm[0], parm[1], parm[2],
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parm[3], parm[4], parm[5], parm[6]);
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}
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f.close();
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_vm->setflag(F_restore_just_ran, true);
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_vm->game.has_prompt = 0; /* force input line repaint if necessary */
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_vm->clean_input();
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_sprites->erase_both();
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_sprites->blit_both();
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_sprites->commit_both();
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_picture->show_pic();
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_gfx->doUpdate();
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return err_OK;
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}
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#define NUM_SLOTS 12
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int SaveGameMgr::select_slot() {
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int i, key, active = 0;
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int rc = -1;
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int hm = 2, vm = 3; /* box margins */
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char desc[NUM_SLOTS][40];
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for (i = 0; i < NUM_SLOTS; i++) {
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char name[MAX_PATH];
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Common::File f;
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char sig[8];
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// FIXME: Do *not* use Common::File to access savegames, it is not portable!
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sprintf(name, "%s/%05X_%s_%02d.sav", _vm->_savePath, _vm->game.crc, _vm->game.id, i);
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f.open(name);
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if (!f.isOpen()) {
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strcpy(desc[i], " (empty slot)");
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} else {
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read_bytes(&f, sig, 8);
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if (strncmp(sig, strSig, 8)) {
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strcpy(desc[i], "(corrupt file)");
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|
} else {
|
|
read_string(&f, desc[i]);
|
|
}
|
|
f.close();
|
|
}
|
|
}
|
|
|
|
for (;;) {
|
|
char dstr[64];
|
|
for (i = 0; i < NUM_SLOTS; i++) {
|
|
sprintf(dstr, "[%-32.32s]", desc[i]);
|
|
_vm->print_text(dstr, 0, hm + 1, vm + 4 + i,
|
|
(40 - 2 * hm) - 1, i == active ? MSG_BOX_COLOUR : MSG_BOX_TEXT,
|
|
i == active ? MSG_BOX_TEXT : MSG_BOX_COLOUR);
|
|
|
|
}
|
|
|
|
_gfx->pollTimer(); /* msdos driver -> does nothing */
|
|
key = _vm->do_poll_keyboard();
|
|
switch (key) {
|
|
case KEY_ENTER:
|
|
rc = active;
|
|
strncpy(_vm->game.strings[MAX_STRINGS], desc[i], MAX_STRINGLEN);
|
|
goto press;
|
|
case KEY_ESCAPE:
|
|
rc = -1;
|
|
goto getout;
|
|
case BUTTON_LEFT:
|
|
break;
|
|
case KEY_DOWN:
|
|
active++;
|
|
active %= NUM_SLOTS;
|
|
break;
|
|
case KEY_UP:
|
|
active--;
|
|
if (active < 0)
|
|
active = NUM_SLOTS - 1;
|
|
break;
|
|
}
|
|
_gfx->doUpdate();
|
|
}
|
|
|
|
press:
|
|
debugC(8, kDebugLevelMain | kDebugLevelInput, "Button pressed: %d", rc);
|
|
|
|
getout:
|
|
_vm->close_window();
|
|
return rc;
|
|
}
|
|
|
|
int SaveGameMgr::savegame_simple() {
|
|
char path[MAX_PATH];
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _vm->_savePath, _vm->game.crc, _vm->game.id, 0);
|
|
save_game(path, "Default savegame");
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
int SaveGameMgr::savegame_dialog() {
|
|
char path[MAX_PATH];
|
|
char *desc;
|
|
const char *buttons[] = { "Do as I say!", "I regret", NULL };
|
|
char dstr[200];
|
|
int rc, slot = 0;
|
|
int hm, vm, hp, vp; /* box margins */
|
|
int w;
|
|
|
|
hm = 2;
|
|
vm = 3;
|
|
hp = hm * CHAR_COLS;
|
|
vp = vm * CHAR_LINES;
|
|
w = (40 - 2 * hm) - 1;
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _vm->_savePath, _vm->game.crc, _vm->game.id, slot);
|
|
|
|
_vm->draw_window(hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
|
|
_vm->print_text("Select a slot in which you wish to save the game:",
|
|
0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
_vm->print_text("Press ENTER to select, ESC cancels",
|
|
0, hm + 1, vm + 17, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
|
|
slot = select_slot();
|
|
if (slot < 0) /* ESC pressed */
|
|
return err_OK;
|
|
|
|
/* Get savegame description */
|
|
_vm->draw_window(hp, vp + 5 * CHAR_LINES, GFX_WIDTH - hp,
|
|
GFX_HEIGHT - vp - 9 * CHAR_LINES);
|
|
_vm->print_text("Enter a description for this game:",
|
|
0, hm + 1, vm + 6, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
_gfx->drawRectangle(3 * CHAR_COLS, 11 * CHAR_LINES - 1,
|
|
37 * CHAR_COLS, 12 * CHAR_LINES, MSG_BOX_TEXT);
|
|
_gfx->flushBlock(3 * CHAR_COLS, 11 * CHAR_LINES - 1,
|
|
37 * CHAR_COLS, 12 * CHAR_LINES);
|
|
|
|
_vm->get_string(2, 11, 33, MAX_STRINGS);
|
|
_gfx->printCharacter(3, 11, _vm->game.cursor_char, MSG_BOX_COLOUR, MSG_BOX_TEXT);
|
|
do {
|
|
_vm->main_cycle();
|
|
} while (_vm->game.input_mode == INPUT_GETSTRING);
|
|
_vm->close_window();
|
|
|
|
desc = _vm->game.strings[MAX_STRINGS];
|
|
sprintf(dstr, "Are you sure you want to save the game "
|
|
"described as:\n\n%s\n\nin slot %d?\n\n\n", desc, slot);
|
|
|
|
rc = _vm->selection_box(dstr, buttons);
|
|
|
|
if (rc != 0) {
|
|
_vm->message_box("Game NOT saved.");
|
|
return err_OK;
|
|
}
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _vm->_savePath, _vm->game.crc, _vm->game.id, slot);
|
|
debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", path);
|
|
|
|
save_game(path, desc);
|
|
|
|
_vm->message_box("Game saved.");
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
int SaveGameMgr::loadgame_simple() {
|
|
char path[MAX_PATH];
|
|
int rc = 0;
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _vm->_savePath, _vm->game.crc, _vm->game.id, 0);
|
|
|
|
_sprites->erase_both();
|
|
_sound->stop_sound();
|
|
_vm->close_window();
|
|
|
|
if ((rc = load_game(path)) == err_OK) {
|
|
_vm->message_box("Game restored.");
|
|
_vm->game.exit_all_logics = 1;
|
|
_vm->menu->enable_all();
|
|
} else {
|
|
_vm->message_box("Error restoring game.");
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
int SaveGameMgr::loadgame_dialog() {
|
|
char path[MAX_PATH];
|
|
int rc, slot = 0;
|
|
int hm, vm, hp, vp; /* box margins */
|
|
int w;
|
|
|
|
hm = 2;
|
|
vm = 3;
|
|
hp = hm * CHAR_COLS;
|
|
vp = vm * CHAR_LINES;
|
|
w = (40 - 2 * hm) - 1;
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _vm->_savePath, _vm->game.crc, _vm->game.id, slot);
|
|
|
|
_sprites->erase_both();
|
|
_sound->stop_sound();
|
|
|
|
_vm->draw_window(hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
|
|
_vm->print_text("Select a game which you wish to\nrestore:",
|
|
0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
_vm->print_text("Press ENTER to select, ESC cancels",
|
|
0, hm + 1, vm + 17, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
|
|
slot = select_slot();
|
|
|
|
if (slot < 0) {
|
|
_vm->message_box("Game NOT restored.");
|
|
return err_OK;
|
|
}
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _vm->_savePath, _vm->game.crc, _vm->game.id, slot);
|
|
|
|
if ((rc = load_game(path)) == err_OK) {
|
|
_vm->message_box("Game restored.");
|
|
_vm->game.exit_all_logics = 1;
|
|
_vm->menu->enable_all();
|
|
} else {
|
|
_vm->message_box("Error restoring game.");
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
} // End of namespace Agi
|