scummvm/engines/chewy/globals.h
Filippos Karapetis 9cd6e2750a CHEWY: Clear pending keys in all dialogs - bug #13632
This is a partial fix, we still have to properly handle dialog lines
when they are not skipped and speech is enabled
2022-06-30 22:17:29 +03:00

531 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHEWY_GLOBALS_H
#define CHEWY_GLOBALS_H
#include "common/array.h"
#include "common/rect.h"
#include "chewy/chewy.h"
#include "chewy/types.h"
#include "chewy/atds.h"
#include "chewy/room.h"
#include "chewy/movclass.h"
#include "chewy/timer.h"
#include "chewy/barriers.h"
#include "chewy/text.h"
#include "chewy/object.h"
#include "chewy/effect.h"
namespace Chewy {
#define MAX_ZOBJ 60
#define MAX_RAND_NO_USE 6
#define R45_MAX_PERSON 9
extern const uint8 RAND_NO_USE[MAX_RAND_NO_USE];
class ChewyFont;
class Cursor;
class FontMgr;
class InputMgr;
class McgaGraphics;
class Memory;
class Globals {
class CurrentScreen : public Graphics::Surface {
public:
CurrentScreen() {
w = pitch = SCREEN_WIDTH;
h = SCREEN_HEIGHT;
format = Graphics::PixelFormat::createFormatCLUT8();
}
CurrentScreen &operator=(byte *p) {
setPixels(p);
return *this;
}
byte *getPixels() { return (byte *)Graphics::Surface::getPixels(); }
};
struct ZObjSort {
uint8 ObjArt;
uint8 ObjNr;
int16 ObjZ;
};
public:
Globals();
~Globals();
public:
int16 _ani_invent_anf[3] = { 38, 39, 21 };
int16 _ani_invent_delay[3][2] = {
{ 12, 12 }, { 10, 10 }, { 11, 11 }
};
int16 _ani_count[3] = { 38, 39, 21 };
int16 _timer_nr[MAX_TIMER_OBJ] = { 0 };
public:
CurrentScreen _currentScreen;
GameState _gameState;
int16 _pfeil_ani = 0;
int16 _pfeil_delay = 0;
int16 _cur_hide_flag = 0;
int16 _auto_p_nr = 0;
int16 _zoom_horizont = 0;
int16 _zoom_mov_fak = 0;
int16 _auto_obj = 0;
bool _cur_display = false;
int16 _mouseLeftClick = 0;
Common::String _calc_inv_text_str1, _calc_inv_text_str2;
bool _stopAutoMove[3] = { false };
bool _e_streifen = false;
int16 _r45_delay = 0;
int16 _r56koch_flug = 0;
int16 _r62Delay = 0;
int16 _r62TalkAni = 0;
int16 _r64TalkAni = 0;
int16 _r63ChewyAni = 0;
int16 _r63Schalter = 0;
int16 _r63RunDia = 0;
int16 _r65tmp_scrollx = 0;
int16 _r65tmp_scrolly = 0;
int16 _r65tmp_ch_x = 0;
int16 _r65tmp_ch_y = 0;
int16 _r65tmp_ho_x = 0;
int16 _r65tmp_ho_y = 0;
int16 _r68HohesC = 0;
// global.cpp
const uint8 *_chewy_ph_nr;
const uint8 *_chewy_ph;
byte *_pal = nullptr;
int16 _scr_width = 0;
BlendMode _fx_blend = BLEND_NONE;
void (*_SetUpScreenFunc)() = nullptr;
int16 _FrameSpeed = 0;
int16 _FrameSpeedTmp = 0;
byte **_ablage = nullptr;
byte *_workpage = nullptr;
byte *_workptr = nullptr;
byte *_spblende = nullptr;
char **_dialogCloseupItemPtr = nullptr;
int16 _ads_dia_nr = 0;
int16 _ads_item_nr = 0;
int16 _ads_blk_nr = 0;
int16 _ads_push = 0;
int16 _ads_tmp_dsp = 0;
int8 _menu_display = 0;
int16 _menu_lauflicht = 0;
int16 _menu_item = 0;
int16 _menu_item_vorwahl = 0;
int16 _maus_old_x = 0;
int16 _maus_old_y = 0;
int16 _inventoryNr = 0;
int16 _invent_cur_mode = 0;
byte *_inv_spr[MAX_MOV_OBJ] = { nullptr };
int16 _person_tmp_hide[MAX_PERSON] = { 0 };
int16 _person_tmp_room[MAX_PERSON] = { 0 };
int16 _talk_start_ani = -1;
int16 _talk_hide_static = -1;
bool _savegameFlag = false;
int _timer_action_ctr = 0;
AutoMov _auto_mov[MAX_AUTO_MOV];
int16 _HowardMov = 0;
TafSeqInfo *_spz_tinfo = nullptr;
int16 _SpzDelay = 0;
int16 _spz_spr_nr[MAX_SPZ_PHASEN] = { 0 };
int16 _spz_start = 0;
int16 _spz_akt_id = 0;
int16 _spz_p_nr = 0;
int16 _spz_delay[MAX_PERSON] = { 0 };
int16 _spz_count = 0;
int16 _spz_ani[MAX_PERSON] = { 0 };
int16 _AkChewyTaf = 0;
int16 _PersonAni[MAX_PERSON] = { 0 };
TafSeqInfo *_PersonTaf[MAX_PERSON] = { nullptr };
uint8 _PersonSpr[MAX_PERSON][8] = {{ 0 }};
RoomDetailInfo *_Rdi = nullptr;
StaticDetailInfo *_Sdi = nullptr;
AniDetailInfo *_Adi = nullptr;
TafInfo *_menutaf = nullptr;
TafSeqInfo *_howard_taf = nullptr;
TafInfo *_chewy = nullptr;
Barriers *_barriers = nullptr;
Text *_txt = nullptr;
Room *_room = nullptr;
Object *_obj = nullptr;
Timer *_uhr = nullptr;
Detail *_det = nullptr;
Effect *_fx = nullptr;
Atdsys *_atds = nullptr;
MovClass *_mov = nullptr;
ObjMov _moveState[MAX_PERSON];
SprInfo _spr_info[MAX_PROG_ANI];
MovInfo _spieler_mi[MAX_PERSON];
ObjMov _auto_mov_vector[MAX_OBJ_MOV];
MovInfo _auto_mov_obj[MAX_OBJ_MOV];
MovPhasen _mov_phasen[MAX_OBJ_MOV];
MovLine _mov_line[MAX_OBJ_MOV][5];
TimerBlk _ani_timer[MAX_TIMER_OBJ];
int16 _person_end_phase[MAX_PERSON] = { 0 };
int16 _ani_stand_count[MAX_PERSON] = { 0 };
bool _ani_stand_flag[MAX_PERSON] = { false };
MouseInfo _minfo;
RaumBlk _room_blk;
Flags _flags = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 };
CustomInfo _Ci;
GotoPkt _gpkt;
int16 _r45_pinfo[R45_MAX_PERSON][4] = {
{ 0, 4, 1490, 1500 },
{ 0, 1, 180, 190 },
{ 0, 1, 40, 60 },
{ 0, 1, 40, 150 },
{ 0, 1, 40, 230 },
{ 0, 1, 40, 340 },
{ 0, 1, 49, 50 },
{ 0, 1, 5, 90 },
{ 0, 1, 7, 190 }
};
// main.cpp
bool _inv_disp_ok = 0;
int16 _txt_aus_click = 0;
int16 _txt_nummer = 0;
int16 _tmp_menu_item = 0;
int16 _cur_ausgang_flag = 0;
int16 _room_start_nr = 0;
int16 _TmpFrameSpeed = 0;
InputMgr *_in = nullptr;
Memory *_mem = nullptr;
McgaGraphics *_out = nullptr;
Cursor *_cur = nullptr;
ChewyFont *_font6 = nullptr;
ChewyFont *_font8 = nullptr;
FontMgr *_fontMgr = nullptr;
int16 _scroll_delay = 0;
// mcga.cpp
int _spriteWidth = 0;
// mcga_graphics.cpp
int16 _gcurx = 0, _gcury = 0;
// menus.cpp
int8 _m_flip = 0;
int16 _tmp_menu = 0;
int16 _show_invent_menu = 0;
// sprite.cpp
int16 _z_count = 0;
ZObjSort _z_obj_sort[MAX_ZOBJ];
char _new_vector = false;
// timer.cpp
bool _timer_int = false;
int _timer_count = 0;
bool _timer_suspend = false;
// Hotspot rect arrays
const Common::Rect _cinematicsHotspots[4] = {
{ 10, 80, 32, 105 },
{ 10, 150, 32, 175 },
{ 36, 64, 310, 188 },
{ -1, -1, -1, -1 }
};
const Common::Rect _fileHotspots[9] = {
{ 14, 73, 32, 94 },
{ 14, 96, 32, 118 },
{ 36, 64, 310, 128 },
{ 16, 143, 76, 193 },
{ 78, 143, 130, 193 },
{ 132, 143, 178, 193 },
{ 180, 143, 228, 193 },
{ 232, 143, 310, 193 },
{ -1, -1, -1, -1 }
};
const Common::Rect _inventoryHotspots[9] = {
{ 21, 25, 51, 39 },
{ 53, 25, 83, 39 },
{ -2, -2, -2, -2 },
{ 213, 25, 243, 39 },
{ 253, 25, 283, 39 },
{ 21, 45, 283, 135 },
{ 257, 151, 307, 165 },
{ 257, 171, 307, 185 },
{ -1, -1, -1, -1 }
};
const Common::Rect _optionHotspots[10] = {
{ 18, 61, 40, 76 },
{ 112, 61, 130, 76 },
{ 82, 104, 144, 139 },
{ 164, 93, 194, 115 },
{ 198, 80, 206, 115 },
{ 210, 55, 302, 138 },
{ 126, 146, 210, 198 },
{ 22, 92, 44, 136 },
{ 50, 92, 72, 136 },
{ -1, -1, -1, -1 }
};
};
extern Globals *g_globals;
#define _G(FIELD) g_globals->_##FIELD
void cursorChoice(int16 nr);
void hideCur();
void showCur();
void alloc_buffers();
bool mainLoop(int16 mode);
void setupScreen(SetupScreenMode mode);
void kb_mov(int16 mode);
void kb_cur_action(int16 key, int16 mode);
void mouseAction();
void evaluateObj(int16 testNr, int16 txt_nr);
void swap_if_l(int16 *x1, int16 *x2);
void printShadowed(int16 x, int16 y, int16 fgCol, int16 bgCol, int16 shadowFgCol,
int16 scrWidth, const char *txtPtr);
bool autoMove(int16 movNr, int16 playerNum);
void get_user_key(int16 mode);
void clear_prog_ani();
void set_ani_screen();
void delInventory(int16 nr);
bool isCurInventory(int16 nr);
void checkShadow(int16 palIdx, int16 mode);
void get_scroll_off(int16 x, int16 y, int16 pic_x, int16 pic_y,
int16 *sc_x, int16 *sc_y);
void calc_scroll(int16 x, int16 y, int16 pic_x, int16 pic_y,
int16 *sc_x, int16 *sc_y);
void auto_scroll(int16 scrx, int16 scry);
int16 calc_mouse_mov_obj(int16 *auto_nr);
void check_mouse_ausgang(int16 x, int16 y);
void calc_ausgang(int16 x, int16 y);
void goAutoXy(int16 x, int16 y, int16 personNum, int16 mode);
void calc_auto_go();
void disable_timer();
void enable_timer();
int16 is_mouse_person(int16 x, int16 y);
void calc_mouse_person(int16 x, int16 y);
void hide_person();
void show_person();
void save_person_rnr();
void set_person_rnr();
bool is_chewy_busy();
void standard_init();
void tidy();
void init_load();
void var_init();
void new_game();
void show_intro();
void register_cutscene(int cutsceneNum);
void getCutscenes(Common::Array<int> &cutscenes);
void init_room();
void buildMenu(int16 x, int16 y, int16 xNr, int16 yNr, int16 col, int16 mode);
void autoMenu(int16 *x, int16 *y, int16 lineNr, int16 zeilen_hoehe,
char *txt, int16 mode);
void cur_2_inventory();
void inventory_2_cur(int16 nr);
void new_invent_2_cur(int16 inv_nr);
void invent_2_slot(int16 nr);
int16 del_invent_slot(int16 nr);
void remove_inventory(int16 nr);
void getDisplayCoord(int16 *x, int16 *y, int16 nr);
void calcTxtXy(int16 *x, int16 *y, char *txtAdr, int16 txtNr);
void calcTxtXy(int16 *x, int16 *y, Common::StringArray &desc);
void handleDialogCloseupMenu();
void stopDialogCloseupDialog();
void play_scene_ani(int16 nr, int16 mode);
void timer_action(int16 t_nr);
void check_ged_action(int16 index);
void enter_room(int16 eib_nr);
void exit_room(int16 eib_nr);
void flic_cut(int16 nr);
int16 sib_event_no_inv(int16 sib_nr);
void sib_event_inv(int16 sib_nr);
uint16 exit_flip_flop(int16 ani_nr, int16 eib_nr1, int16 eib_nr2,
int16 ats_nr1, int16 ats_nr2, int16 sib_nr,
int16 spr_nr1, int16 spr_nr2, int16 flag);
void loadDialogCloseup(int16 diaNr);
void setSsiPos();
int16 atsAction(int16 txtNr, int16 txtMode, int16 MODE);
void selectDialogOption(int16 diaNr, int16 blkNr, int16 strEndNr);
void endDialogCloseup(int16 diaNr, int16 blkNr, int16 strEndNr);
void atdsStringStart(int16 diaNr, int16 strNr, int16 personNr,
int16 mode);
void calc_inv_use_txt(int16 test_nr);
bool calc_inv_no_use(int16 test_nr, int16 mode);
int16 calc_person_txt(int16 p_nr);
int16 calc_person_click(int16 p_nr);
void calc_person_dia(int16 p_nr);
void spriteEngine();
void calc_z_ebene();
void startAniBlock(int16 nr, const AniBlock *ab);
void startSetAILWait(int16 aniNr, int16 rep, int16 mode);
void startDetailFrame(int16 aniNr, int16 rep, int16 mode,
int16 frame);
void waitDetail(int16 detNr);
void waitShowScreen(int16 frames);
void zoom_mov_anpass(ObjMov *om, MovInfo *mi);
void calc_zoom(int16 y, int16 zoomFactorX, int16 zoomFactorY,
ObjMov *om);
bool startAtsWait(int16 txtNr, int16 txtMode, int16 col, int16 mode);
void startAadWait(int16 diaNr);
void start_aad(int16 diaNr);
void aadWait(int16 strNr);
void startDialogCloseupWait(int16 diaNr);
void start_aad(int16 diaNr, int16 ssiNr);
void wait_auto_obj(int16 nr);
void stop_auto_obj(int16 nr);
void continue_auto_obj(int16 nr, int16 repeat);
void new_auto_line(int16 nr);
void init_auto_obj(int16 auto_nr, const int16 *phasen, int16 lines,
const MovLine *pkt);
int16 mouse_auto_obj(int16 nr, int16 xoff, int16 yoff);
int16 auto_obj_status(int16 nr);
int16 mouse_on_prog_ani();
void set_spz_delay(int16 delay);
void start_spz_wait(int16 ani_id, int16 count, bool reverse, int16 p_nr);
bool start_spz(int16 ani_id, int16 count, bool reverse, int16 p_nr);
void stop_spz();
void calc_person_spz_ani(ObjMov *om);
void setPersonPos(int16 x, int16 y, int16 personNr, int16 direction);
void setPersonSpr(int16 nr, int16 personNr);
void stopPerson(int16 personNr);
void mov_objekt(ObjMov *om, MovInfo *mi);
void calc_person_end_ani(ObjMov *om, int16 p_nr);
void get_phase(ObjMov *om, MovInfo *mi);
void get_lr_phase(ObjMov *om, int16 obj_mode);
void load_person_ani(int16 ani_id, int16 p_nr);
void calc_person_ani();
} // namespace Chewy
#endif