mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
d18d8bdb53
instead of signed ones. svn-id: r3424
843 lines
19 KiB
C++
843 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* Change Log:
|
|
* $Log$
|
|
* Revision 1.2 2001/10/11 10:45:39 strigeus
|
|
* Fixed bug in Scumm::getBoxCoordinates where unsigned integers were read
|
|
* instead of signed ones.
|
|
*
|
|
* Revision 1.1.1.1 2001/10/09 14:30:14 strigeus
|
|
*
|
|
* initial revision
|
|
*
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "scumm.h"
|
|
|
|
byte Scumm::getMaskFromBox(int box) {
|
|
Box *ptr = getBoxBaseAddr(box);
|
|
return ptr->mask;
|
|
}
|
|
|
|
byte Scumm::getBoxFlags(int box) {
|
|
Box *ptr = getBoxBaseAddr(box);
|
|
return ptr->flags;
|
|
}
|
|
|
|
int Scumm::getBoxScale(int box) {
|
|
Box *ptr = getBoxBaseAddr(box);
|
|
return FROM_LE_16(ptr->scale);
|
|
}
|
|
|
|
byte Scumm::getNumBoxes() {
|
|
byte *ptr = getResourceAddress(0xE, 2);
|
|
return ptr[8];
|
|
}
|
|
|
|
Box *Scumm::getBoxBaseAddr(int box) {
|
|
byte *ptr = getResourceAddress(0xE, 2);
|
|
checkRange(ptr[8]-1, 0, box, "Illegal box %d");
|
|
return (Box*)(ptr + box*SIZEOF_BOX + 10);
|
|
}
|
|
|
|
bool Scumm::checkXYInBoxBounds(int b, int x, int y) {
|
|
if (b==0)
|
|
return 0;
|
|
|
|
getBoxCoordinates(b);
|
|
|
|
if (x < box.upperLeftX && x < box.upperRightX &&
|
|
x < box.lowerLeftX && x < box.lowerRightX)
|
|
return 0;
|
|
|
|
if (x > box.upperLeftX && x > box.upperRightX &&
|
|
x > box.lowerLeftX && x > box.lowerRightX)
|
|
return 0;
|
|
|
|
if (y < box.upperLeftY && y < box.upperRightY &&
|
|
y < box.lowerLeftY && y < box.lowerRightY)
|
|
return 0;
|
|
|
|
if (y > box.upperLeftY && y > box.upperRightY &&
|
|
y > box.lowerLeftY && y > box.lowerRightY)
|
|
return 0;
|
|
|
|
if (box.upperLeftX == box.upperRightX &&
|
|
box.upperLeftY == box.upperRightY &&
|
|
box.lowerLeftX == box.lowerRightX &&
|
|
box.lowerLeftY == box.lowerRightY ||
|
|
box.upperLeftX == box.lowerRightX &&
|
|
box.upperLeftY == box.lowerRightY &&
|
|
box.upperRightX== box.lowerLeftX &&
|
|
box.upperRightY== box.lowerLeftY) {
|
|
|
|
Point pt;
|
|
pt = closestPtOnLine(box.upperLeftX, box.upperLeftY, box.lowerLeftX, box.lowerLeftY, x, y);
|
|
if (distanceFromPt(x, y, pt.x,pt.y) <= 4)
|
|
return 1;
|
|
}
|
|
|
|
if (!getSideOfLine(
|
|
box.upperLeftX, box.upperLeftY, box.upperRightX, box.upperRightY, x,y,b))
|
|
return 0;
|
|
|
|
if (!getSideOfLine(
|
|
box.upperRightX, box.upperRightY, box.lowerLeftX, box.lowerLeftY, x,y,b))
|
|
return 0;
|
|
|
|
if (!getSideOfLine(
|
|
box.lowerLeftX, box.lowerLeftY, box.lowerRightX, box.lowerRightY, x,y,b))
|
|
return 0;
|
|
|
|
if (!getSideOfLine(
|
|
box.lowerRightX, box.lowerRightY, box.upperLeftX, box.upperLeftY, x,y,b))
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Scumm::getBoxCoordinates(int b) {
|
|
Box *bp = getBoxBaseAddr(b);
|
|
box.upperLeftX = (int16)FROM_LE_16(bp->ulx);
|
|
box.upperRightX = (int16)FROM_LE_16(bp->urx);
|
|
box.lowerLeftX = (int16)FROM_LE_16(bp->llx);
|
|
box.lowerRightX = (int16)FROM_LE_16(bp->lrx);
|
|
box.upperLeftY = (int16)FROM_LE_16(bp->uly);
|
|
box.upperRightY = (int16)FROM_LE_16(bp->ury);
|
|
box.lowerLeftY = (int16)FROM_LE_16(bp->lly);
|
|
box.lowerRightY = (int16)FROM_LE_16(bp->lry);
|
|
}
|
|
|
|
uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) {
|
|
int diffx, diffy;
|
|
|
|
diffx = abs(ptx-x);
|
|
|
|
if (diffx >= 0x100)
|
|
return 0xFFFF;
|
|
|
|
diffy = abs(pty - y);
|
|
|
|
if (diffy >= 0x100)
|
|
return 0xFFFF;
|
|
diffx *= diffx;
|
|
diffy *= diffy;
|
|
return diffx + diffy;
|
|
}
|
|
|
|
bool Scumm::getSideOfLine(int x1,int y1, int x2, int y2, int x, int y, int box) {
|
|
return (x-x1)*(y2-y1) <= (y-y1)*(x2-x1);
|
|
}
|
|
|
|
Point Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) {
|
|
int lydiff,lxdiff;
|
|
int32 dist,a,b,c;
|
|
int x2,y2;
|
|
Point pt;
|
|
|
|
if (llx==ulx) {
|
|
x2 = ulx;
|
|
y2 = y;
|
|
} else if (lly==uly) {
|
|
x2 = x;
|
|
y2 = uly;
|
|
} else {
|
|
lydiff = lly - uly;
|
|
|
|
lxdiff = llx - ulx;
|
|
|
|
if (abs(lxdiff) > abs(lydiff)) {
|
|
dist = lxdiff * lxdiff + lydiff * lydiff;
|
|
|
|
a = ulx * lydiff / lxdiff;
|
|
b = x * lxdiff / lydiff;
|
|
|
|
c = (a + b - uly + y) * lydiff * lxdiff / dist;
|
|
|
|
x2 = c;
|
|
y2 = c * lydiff / lxdiff - a + uly;
|
|
} else {
|
|
dist = lydiff * lydiff + lxdiff * lxdiff;
|
|
|
|
a = uly * lxdiff / lydiff;
|
|
b = y * lydiff / lxdiff;
|
|
|
|
c = (a + b - ulx + x) * lydiff * lxdiff / dist;
|
|
|
|
y2 = c;
|
|
x2 = c * lxdiff / lydiff - a + ulx;
|
|
}
|
|
}
|
|
|
|
lxdiff = llx - ulx;
|
|
lydiff = lly - uly;
|
|
|
|
if (abs(lydiff) < abs(lxdiff)) {
|
|
if (lxdiff > 0) {
|
|
if (x2 < ulx) {
|
|
type1:;
|
|
x2 = ulx;
|
|
y2 = uly;
|
|
} else if (x2 > llx) {
|
|
type2:;
|
|
x2 = llx;
|
|
y2 = lly;
|
|
}
|
|
} else {
|
|
if (x2 > ulx) goto type1;
|
|
if (x2 < llx) goto type2;
|
|
}
|
|
} else {
|
|
if (lydiff > 0) {
|
|
if (y2 < uly) goto type1;
|
|
if (y2 > lly) goto type2;
|
|
} else {
|
|
if (y2 > uly) goto type1;
|
|
if (y2 < lly) goto type2;
|
|
}
|
|
}
|
|
|
|
pt.x = x2;
|
|
pt.y = y2;
|
|
return pt;
|
|
}
|
|
|
|
bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) {
|
|
int t;
|
|
|
|
getBoxCoordinates(b);
|
|
|
|
if (threshold==0)
|
|
return 1;
|
|
|
|
t = x - threshold;
|
|
if (t > box.upperLeftX && t > box.upperRightX &&
|
|
t > box.lowerLeftX && t > box.lowerRightX)
|
|
return 0;
|
|
|
|
t = x + threshold;
|
|
if (t < box.upperLeftX && t < box.upperRightX &&
|
|
t < box.lowerLeftX && t < box.lowerRightX)
|
|
return 0;
|
|
|
|
t = y - threshold;
|
|
if (t > box.upperLeftY && t > box.upperRightY &&
|
|
t > box.lowerLeftY && t > box.lowerRightY)
|
|
return 0;
|
|
|
|
t = y + threshold;
|
|
if (t < box.upperLeftY && t < box.upperRightY &&
|
|
t < box.lowerLeftY && t < box.lowerRightY)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
AdjustBoxResult Scumm::getClosestPtOnBox(int b, int x, int y) {
|
|
Point pt;
|
|
AdjustBoxResult best;
|
|
uint dist;
|
|
uint bestdist = (uint)0xFFFF;
|
|
|
|
getBoxCoordinates(b);
|
|
|
|
pt = closestPtOnLine(box.upperLeftX,box.upperLeftY,box.upperRightX,box.upperRightY,x,y);
|
|
dist = distanceFromPt(x, y, pt.x, pt.y);
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best.x = pt.x;
|
|
best.y = pt.y;
|
|
}
|
|
|
|
pt = closestPtOnLine(box.upperRightX,box.upperRightY,box.lowerLeftX,box.lowerLeftY,x,y);
|
|
dist = distanceFromPt(x, y, pt.x, pt.y);
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best.x = pt.x;
|
|
best.y = pt.y;
|
|
}
|
|
|
|
pt = closestPtOnLine(box.lowerLeftX,box.lowerLeftY,box.lowerRightX,box.lowerRightY,x,y);
|
|
dist = distanceFromPt(x, y, pt.x, pt.y);
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best.x = pt.x;
|
|
best.y = pt.y;
|
|
}
|
|
|
|
pt = closestPtOnLine(box.lowerRightX,box.lowerRightY,box.upperLeftX,box.upperLeftY,x,y);
|
|
dist = distanceFromPt(x, y, pt.x, pt.y);
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best.x = pt.x;
|
|
best.y = pt.y;
|
|
}
|
|
|
|
best.dist = bestdist;
|
|
return best;
|
|
}
|
|
|
|
byte *Scumm::getBoxMatrixBaseAddr() {
|
|
byte *ptr = getResourceAddress(0xE, 1) + 8;
|
|
if (*ptr==0xFF) ptr++;
|
|
return ptr;
|
|
}
|
|
|
|
int Scumm::getPathToDestBox(int from, int to) {
|
|
byte *boxm;
|
|
int i;
|
|
|
|
if (from==to)
|
|
return to;
|
|
|
|
boxm = getBoxMatrixBaseAddr();
|
|
|
|
i=0;
|
|
while (i != from) {
|
|
while (*boxm != 0xFF)
|
|
boxm += 3;
|
|
i++;
|
|
boxm++;
|
|
}
|
|
|
|
while (boxm[0]!=0xFF) {
|
|
if (boxm[0] <= to && boxm[1]>=to)
|
|
return boxm[2];
|
|
boxm+=3;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Scumm::findPathTowards(Actor *a, int box1, int box2, int box3) {
|
|
int upperLeftX, upperLeftY;
|
|
int upperRightX, upperRightY;
|
|
int lowerLeftX, lowerLeftY;
|
|
int lowerRightX, lowerRightY;
|
|
int i,j,m,n,p,q,r;
|
|
int tmp_x, tmp_y;
|
|
int tmp;
|
|
|
|
getBoxCoordinates(box1);
|
|
upperLeftX = box.upperLeftX;
|
|
upperLeftY = box.upperLeftY;
|
|
upperRightX = box.upperRightX;
|
|
upperRightY = box.upperRightY;
|
|
lowerLeftX = box.lowerLeftX;
|
|
lowerLeftY = box.lowerLeftY;
|
|
lowerRightX = box.lowerRightX;
|
|
lowerRightY = box.lowerRightY;
|
|
getBoxCoordinates(box2);
|
|
|
|
i = 0;
|
|
do {
|
|
if (i >= 4) goto ExitPos;
|
|
for (j=0; j<4; j++) {
|
|
if (upperRightX==upperLeftX &&
|
|
box.upperLeftX==upperLeftX &&
|
|
box.upperRightX==upperRightX) {
|
|
|
|
ExitPos:;
|
|
n = m = 0;
|
|
if (upperRightY < upperLeftY) {
|
|
m = 1;
|
|
SWAP(upperRightY, upperLeftY);
|
|
}
|
|
if (box.upperRightY < box.upperLeftY) {
|
|
n = 1;
|
|
SWAP(box.upperRightY, box.upperLeftY);
|
|
}
|
|
if (box.upperRightY >= upperLeftY &&
|
|
box.upperLeftY <= upperRightY &&
|
|
(box.upperLeftY != upperRightY &&
|
|
box.upperRightY!= upperLeftY ||
|
|
upperRightY==upperLeftY ||
|
|
box.upperRightY==box.upperLeftY)) {
|
|
if (box2==box3) {
|
|
m = a->walkdata.destx - a->x;
|
|
p = a->walkdata.desty - a->y;
|
|
tmp = upperLeftX - a->x;
|
|
i = a->y;
|
|
if (m) {
|
|
q = tmp * p;
|
|
r = q/m;
|
|
if (r==0 && (q<=0 || m<=0) && (q>=0 || m>=0)) {
|
|
r = -1;
|
|
}
|
|
i += r;
|
|
}
|
|
} else {
|
|
i = a->y;
|
|
}
|
|
q = i;
|
|
if (q < box.upperLeftY)
|
|
q = box.upperLeftY;
|
|
if (q > box.upperRightY)
|
|
q = box.upperRightY;
|
|
if (q < upperLeftY)
|
|
q = upperLeftY;
|
|
if (q > upperRightY)
|
|
q = upperRightY;
|
|
if (q==i && box2==box3)
|
|
return 1;
|
|
_foundPathX = upperLeftX;
|
|
_foundPathY = q;
|
|
return 0;
|
|
} else {
|
|
if (m) {
|
|
SWAP(upperRightY, upperLeftY);
|
|
}
|
|
if (n) {
|
|
SWAP(box.upperRightY, box.upperLeftY);
|
|
}
|
|
}
|
|
}
|
|
if (upperLeftY==upperRightY &&
|
|
box.upperLeftY==upperLeftY &&
|
|
box.upperRightY==upperRightY) {
|
|
n = m = 0;
|
|
if(upperRightX < upperLeftX) {
|
|
m = 1;
|
|
SWAP(upperRightX, upperLeftX);
|
|
}
|
|
if (box.upperRightX < box.upperLeftX) {
|
|
n = 1;
|
|
SWAP(box.upperRightX, box.upperLeftX);
|
|
}
|
|
if (box.upperRightX >= upperLeftX &&
|
|
box.upperLeftX <= upperRightX &&
|
|
(box.upperLeftX != upperRightX &&
|
|
box.upperRightX!= upperLeftX ||
|
|
upperRightX==upperLeftX ||
|
|
box.upperRightX==box.upperLeftX)) {
|
|
if (box2==box3) {
|
|
m = a->walkdata.destx - a->x;
|
|
p = a->walkdata.desty - a->y;
|
|
i = upperLeftY - a->y;
|
|
tmp = a->x;
|
|
if (p) {
|
|
tmp += i * m / p;
|
|
}
|
|
} else {
|
|
tmp = a->x;
|
|
}
|
|
q = tmp;
|
|
if (q < box.upperLeftX)
|
|
q = box.upperLeftX;
|
|
if (q > box.upperRightX)
|
|
q = box.upperRightX;
|
|
if (q < upperLeftX)
|
|
q = upperLeftX;
|
|
if (q > upperRightX)
|
|
q = upperRightX;
|
|
if (tmp==q && box2==box3)
|
|
return 1;
|
|
_foundPathX = q;
|
|
_foundPathY = upperLeftY;
|
|
return 0;
|
|
} else {
|
|
if (m != 0) {
|
|
SWAP(upperRightX, upperLeftX);
|
|
}
|
|
if (n != 0) {
|
|
SWAP(box.upperRightX, box.upperLeftX);
|
|
}
|
|
}
|
|
}
|
|
tmp_x = upperLeftX;
|
|
tmp_y = upperLeftY;
|
|
upperLeftX = upperRightX;
|
|
upperLeftY = upperRightY;
|
|
upperRightX = lowerLeftX;
|
|
upperRightY = lowerLeftY;
|
|
lowerLeftX = lowerRightX;
|
|
lowerLeftY = lowerRightY;
|
|
lowerRightX = tmp_x;
|
|
lowerRightY = tmp_y;
|
|
}
|
|
|
|
tmp_x = box.upperLeftX;
|
|
tmp_y = box.upperLeftY;
|
|
box.upperLeftX = box.upperRightX;
|
|
box.upperLeftY = box.upperRightY;
|
|
box.upperRightX = box.lowerLeftX;
|
|
box.upperRightY = box.lowerLeftY;
|
|
box.lowerLeftX = box.lowerRightX;
|
|
box.lowerLeftY = box.lowerRightY;
|
|
box.lowerRightX = tmp_x;
|
|
box.lowerRightY = tmp_y;
|
|
i++;
|
|
} while (1);
|
|
}
|
|
|
|
|
|
void Scumm::setBoxFlags(int box, int val) {
|
|
Box *b = getBoxBaseAddr(box);
|
|
b->flags = val;
|
|
}
|
|
|
|
void Scumm::setBoxScale(int box, int scale) {
|
|
Box *b = getBoxBaseAddr(box);
|
|
b->scale = scale;
|
|
}
|
|
|
|
#define BOX_MATRIX_SIZE 2000
|
|
|
|
void Scumm::createBoxMatrix() {
|
|
byte *matrix_ptr;
|
|
int num,i,j;
|
|
byte flags;
|
|
int table_1[66],table_2[66];
|
|
int counter,val;
|
|
int code;
|
|
|
|
PathVertex *vtx;
|
|
PathNode *node, *node2;
|
|
|
|
_maxBoxVertexHeap = 1000;
|
|
|
|
createResource(0xE, 4, 1000);
|
|
createResource(0xE, 3, 4160); //65 items of something of size 64
|
|
createResource(0xE, 1, BOX_MATRIX_SIZE+8);
|
|
|
|
matrix_ptr = getResourceAddress(0xE, 1);
|
|
|
|
/* endian & alignment safe */
|
|
((uint32*)matrix_ptr)[1] = TO_BE_32(BOX_MATRIX_SIZE+8);
|
|
((uint32*)matrix_ptr)[0] = MKID('BOXM');
|
|
|
|
_boxMatrixPtr4 = getResourceAddress(0xE, 4);
|
|
_boxMatrixPtr1 = getResourceAddress(0xE, 1) + 8;
|
|
_boxMatrixPtr3 = getResourceAddress(0xE, 3);
|
|
|
|
_boxPathVertexHeapIndex = _boxMatrixItem = 0;
|
|
|
|
num = getNumBoxes();
|
|
|
|
for (i=0; i<num; i++) {
|
|
for (j=0; j<num; j++) {
|
|
if (i==j) {
|
|
_boxMatrixPtr3[i*64+j] = 0;
|
|
} else if (areBoxesNeighbours(i, j)) {
|
|
_boxMatrixPtr3[i*64+j] = 1;
|
|
} else {
|
|
_boxMatrixPtr3[i*64+j] = 250;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (j=0; j<num; j++) {
|
|
flags = getBoxFlags(j);
|
|
if (flags & 0x80) {
|
|
addToBoxMatrix(0xFF);
|
|
addToBoxMatrix(j);
|
|
addToBoxMatrix(j);
|
|
addToBoxMatrix(j);
|
|
} else {
|
|
vtx = addPathVertex();
|
|
for (i=0; i<num; i++) {
|
|
flags = getBoxFlags(j);
|
|
if (!(flags&0x80)) {
|
|
node = unkMatrixProc2(vtx, i);
|
|
if (i==j)
|
|
node2 = node;
|
|
}
|
|
}
|
|
table_1[j] = 0;
|
|
table_2[j] = j;
|
|
vtx = unkMatrixProc1(vtx, node2);
|
|
node = vtx ? vtx->left : NULL;
|
|
|
|
counter = 250;
|
|
while (node) {
|
|
val = _boxMatrixPtr3[j*64 + node->index];
|
|
table_1[node->index] = val;
|
|
if (val<counter) counter=val;
|
|
|
|
if (table_1[node->index]!=250)
|
|
table_2[node->index] = node->index;
|
|
else
|
|
table_2[node->index] = -1;
|
|
|
|
node = node->left;
|
|
}
|
|
|
|
while (vtx) {
|
|
counter = 250;
|
|
node2 = node = vtx->left;
|
|
|
|
while (node) {
|
|
if ( table_1[node->index] < counter ) {
|
|
counter = table_1[node->index];
|
|
node2 = node;
|
|
}
|
|
node = node->left;
|
|
}
|
|
vtx = unkMatrixProc1(vtx, node2);
|
|
node = vtx ? vtx->left : NULL;
|
|
while (node) {
|
|
code = _boxMatrixPtr3[node2->index * 64 + node->index];
|
|
code += table_1[node2->index];
|
|
if (code < table_1[node->index]) {
|
|
table_1[node->index] = code;
|
|
table_2[node->index] = table_2[node2->index];
|
|
}
|
|
node = node->left;
|
|
}
|
|
}
|
|
|
|
addToBoxMatrix(0xFF);
|
|
for (i=1; i<num;) {
|
|
if (table_2[i-1]!=-1) {
|
|
addToBoxMatrix(i-1); /* lo */
|
|
if (table_2[i-1] != table_2[i]) {
|
|
addToBoxMatrix(i-1); /* hi */
|
|
addToBoxMatrix(table_2[i-1]); /* dst */
|
|
} else {
|
|
while (table_2[i-1] == table_2[i]) {
|
|
if (++i==num)
|
|
break;
|
|
}
|
|
addToBoxMatrix(i-1); /* hi */
|
|
addToBoxMatrix(table_2[i-1]); /* dst */
|
|
}
|
|
}
|
|
if (++i==num && table_2[i-1]!=-1) {
|
|
addToBoxMatrix(i-1); /* lo */
|
|
addToBoxMatrix(i-1); /* hi */
|
|
addToBoxMatrix(table_2[i-1]); /* dest */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
addToBoxMatrix(0xFF);
|
|
nukeResource(0xE, 4);
|
|
nukeResource(0xE, 3);
|
|
}
|
|
|
|
PathVertex *Scumm::unkMatrixProc1(PathVertex *vtx, PathNode *node) {
|
|
if (node==NULL || vtx==NULL)
|
|
return NULL;
|
|
|
|
if (!node->right) {
|
|
vtx->left = node->left;
|
|
} else {
|
|
node->right->left = node->left;
|
|
}
|
|
|
|
if (!node->left) {
|
|
vtx->right = node->right;
|
|
} else {
|
|
node->left->right = node->right;
|
|
}
|
|
|
|
if (vtx->left)
|
|
return vtx;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
PathNode *Scumm::unkMatrixProc2(PathVertex *vtx, int i) {
|
|
PathNode *node;
|
|
|
|
if (vtx==NULL)
|
|
return NULL;
|
|
|
|
if (!vtx->right) {
|
|
node = (PathNode*)addToBoxVertexHeap(sizeof(PathNode));
|
|
vtx->left = vtx->right = node;
|
|
|
|
node->index = i;
|
|
node->left = 0;
|
|
node->right = 0;
|
|
} else {
|
|
node = (PathNode*)addToBoxVertexHeap(sizeof(PathNode));
|
|
vtx->right->left = node;
|
|
|
|
node->right = vtx->right;
|
|
node->index = i;
|
|
node->left = 0;
|
|
|
|
vtx->right = node;
|
|
}
|
|
|
|
return vtx->right;
|
|
}
|
|
|
|
/* Check if two boxes are neighbours */
|
|
bool Scumm::areBoxesNeighbours(int box1, int box2) {
|
|
int upperLeftX, upperLeftY;
|
|
int upperRightX, upperRightY;
|
|
int lowerLeftX, lowerLeftY;
|
|
int lowerRightX, lowerRightY;
|
|
int j,k,m,n;
|
|
int tmp_x, tmp_y;
|
|
bool result;
|
|
|
|
if (getBoxFlags(box1)&0x80 || getBoxFlags(box2)&0x80)
|
|
return false;
|
|
|
|
getBoxCoordinates(box1);
|
|
|
|
upperLeftX = box.upperLeftX;
|
|
upperLeftY = box.upperLeftY;
|
|
upperRightX = box.upperRightX;
|
|
upperRightY = box.upperRightY;
|
|
lowerLeftX = box.lowerLeftX;
|
|
lowerLeftY = box.lowerLeftY;
|
|
lowerRightX = box.lowerRightX;
|
|
lowerRightY = box.lowerRightY;
|
|
|
|
getBoxCoordinates(box2);
|
|
|
|
result = false;
|
|
j = 4;
|
|
|
|
do {
|
|
k = 4;
|
|
do {
|
|
if (upperRightX == upperLeftX &&
|
|
box.upperLeftX == upperLeftX &&
|
|
box.upperRightX == upperRightX) {
|
|
/* 5b74 */
|
|
n = m = 0;
|
|
if (upperRightY < upperLeftY) {
|
|
n = 1;
|
|
SWAP(upperRightY, upperLeftY);
|
|
}
|
|
if (box.upperRightY < box.upperLeftY) {
|
|
m = 1;
|
|
SWAP(box.upperRightY, box.upperLeftY);
|
|
}
|
|
if (box.upperRightY < upperLeftY ||
|
|
box.upperLeftY > upperRightY ||
|
|
(box.upperLeftY == upperRightY ||
|
|
box.upperRightY==upperLeftY) &&
|
|
upperRightY != upperLeftY &&
|
|
box.upperLeftY!=box.upperRightY) {
|
|
/* if_1_if */
|
|
if (n) {
|
|
SWAP(upperRightY, upperLeftY);
|
|
}
|
|
if (m) {
|
|
SWAP(box.upperRightY, box.upperLeftY);
|
|
}
|
|
} else {
|
|
/* if_1_else */
|
|
if (n) {
|
|
SWAP(upperRightY, upperLeftY);
|
|
}
|
|
if (m) {
|
|
SWAP(box.upperRightY, box.upperLeftY);
|
|
}
|
|
result = true;
|
|
}
|
|
}
|
|
|
|
/* do_it_for_y */
|
|
if (upperRightY == upperLeftY &&
|
|
box.upperLeftY == upperLeftY &&
|
|
box.upperRightY == upperRightY) {
|
|
n = m = 0;
|
|
if (upperRightX < upperLeftX) {
|
|
n = 1;
|
|
SWAP(upperRightX, upperLeftX);
|
|
}
|
|
if (box.upperRightX < box.upperLeftX) {
|
|
m = 1;
|
|
SWAP(box.upperRightX, box.upperLeftX);
|
|
}
|
|
if (box.upperRightX < upperLeftX ||
|
|
box.upperLeftX > upperRightX ||
|
|
(box.upperLeftX == upperRightX ||
|
|
box.upperRightX==upperLeftX) &&
|
|
upperRightX != upperLeftX &&
|
|
box.upperLeftX!=box.upperRightX) {
|
|
|
|
/* if_2_if */
|
|
if (n) {
|
|
SWAP(upperRightX, upperLeftX);
|
|
}
|
|
if (m) {
|
|
SWAP(box.upperRightX, box.upperLeftX);
|
|
}
|
|
} else {
|
|
/* if_2_else */
|
|
if (n) {
|
|
SWAP(upperRightX, upperLeftX);
|
|
}
|
|
if (m) {
|
|
SWAP(box.upperRightX, box.upperLeftX);
|
|
}
|
|
result = true;
|
|
}
|
|
}
|
|
|
|
tmp_x = upperLeftX;
|
|
tmp_y = upperLeftY;
|
|
upperLeftX = upperRightX;
|
|
upperLeftY = upperRightY;
|
|
upperRightX = lowerLeftX;
|
|
upperRightY = lowerLeftY;
|
|
lowerLeftX = lowerRightX;
|
|
lowerLeftY = lowerRightY;
|
|
lowerRightX = tmp_x;
|
|
lowerRightY = tmp_y;
|
|
} while (--k);
|
|
|
|
tmp_x = box.upperLeftX;
|
|
tmp_y = box.upperLeftY;
|
|
box.upperLeftX = box.upperRightX;
|
|
box.upperLeftY = box.upperRightY;
|
|
box.upperRightX = box.lowerLeftX;
|
|
box.upperRightY = box.lowerLeftY;
|
|
box.lowerLeftX = box.lowerRightX;
|
|
box.lowerLeftY = box.lowerRightY;
|
|
box.lowerRightX = tmp_x;
|
|
box.lowerRightY = tmp_y;
|
|
} while (--j);
|
|
|
|
return result;
|
|
}
|
|
|
|
void Scumm::addToBoxMatrix(byte b) {
|
|
if (++_boxMatrixItem > BOX_MATRIX_SIZE)
|
|
error("Box matrix overflow");
|
|
*_boxMatrixPtr1++ = b;
|
|
}
|
|
|
|
void *Scumm::addToBoxVertexHeap(int size) {
|
|
byte *ptr = _boxMatrixPtr4;
|
|
|
|
_boxMatrixPtr4 += size;
|
|
_boxPathVertexHeapIndex += size;
|
|
|
|
if (_boxPathVertexHeapIndex >= _maxBoxVertexHeap)
|
|
error("Box path vertex heap overflow");
|
|
|
|
return ptr;
|
|
}
|
|
|
|
PathVertex *Scumm::addPathVertex() {
|
|
_boxMatrixPtr4 = getResourceAddress(0xE, 4);
|
|
_boxPathVertexHeapIndex = 0;
|
|
return (PathVertex*)addToBoxVertexHeap(sizeof(PathVertex));
|
|
}
|