mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
056dd5b15d
svn-id: r3446
196 lines
4.4 KiB
C++
196 lines
4.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Change Log:
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* $Log$
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* Revision 1.3 2001/10/26 17:34:50 strigeus
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* bug fixes, code cleanup
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*
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* Revision 1.2 2001/10/23 19:56:57 strigeus
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* fixed spelling error
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*
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* Revision 1.1 2001/10/23 19:51:50 strigeus
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* recompile not needed when switching games
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* debugger skeleton implemented
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*
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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enum {
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CMD_INVALID,
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CMD_HELP,
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CMD_QUIT,
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CMD_GO,
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CMD_ACTOR,
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CMD_SCRIPTS,
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};
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void ScummDebugger::attach(Scumm *s) {
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if (_s)
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detach();
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_welcome = true;
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_s = s;
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s->_debugger = this;
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_go_amount = 1;
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}
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bool ScummDebugger::do_command() {
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int cmd;
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switch(get_command()) {
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case CMD_HELP:
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printf("Debugger commands:\n"
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"help -> display this help text\n"
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"quit -> quit the debugger\n"
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"go [numframes] -> increase frame\n"
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);
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return true;
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case CMD_QUIT:
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detach();
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return false;
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case CMD_GO:
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if (!_parameters[0])
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_go_amount = 1;
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else
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_go_amount = atoi(_parameters);
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return false;
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case CMD_ACTOR:
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if (!_parameters[0])
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printActors(-1);
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else
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printActors(atoi(_parameters));
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return true;
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case CMD_SCRIPTS:
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printScripts();
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return true;
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}
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}
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void ScummDebugger::enter() {
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if (_welcome) {
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_welcome = false;
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printf("Debugging Mode entered!, please switch to this console for input.\n"
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"Enter h to list all the debug commands\n");
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}
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while(do_command()) {}
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}
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void ScummDebugger::on_frame() {
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if (_go_amount==0)
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return;
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if (!--_go_amount)
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enter();
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}
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void ScummDebugger::detach() {
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_s->_debugger = NULL;
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_s = NULL;
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}
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struct DebuggerCommands {
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char text[8];
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byte len;
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byte id;
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};
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static const DebuggerCommands debugger_commands[] = {
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{ "h", 1, CMD_HELP },
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{ "q", 1, CMD_QUIT },
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{ "g", 1, CMD_GO },
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{ "a", 1, CMD_ACTOR },
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{ "s", 1, CMD_SCRIPTS },
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{ 0, 0, 0 },
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};
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int ScummDebugger::get_command() {
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const DebuggerCommands *dc;
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char *s;
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int i;
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do {
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printf("debug> ");
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if (!fgets(_cmd_buffer, sizeof(_cmd_buffer), stdin))
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return CMD_QUIT;
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i = strlen(_cmd_buffer);
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while (i>0 && _cmd_buffer[i-1]==10)
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_cmd_buffer[--i] = 0;
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if (i==0)
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continue;
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dc = debugger_commands;
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do {
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if (!strncmp(_cmd_buffer, dc->text, dc->len)) {
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for(s=_cmd_buffer;*s;s++) {
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if (*s==32) { s++; break; }
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}
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_parameters = s;
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return _command = dc->id;
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}
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} while ((++dc)->text[0]);
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for(s=_cmd_buffer;*s;s++)
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if (*s==32) { *s=0; break; }
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printf("Invalid command '%s'. Type 'help' for a list of available commands.\n", _cmd_buffer);
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} while (1);
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}
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void ScummDebugger::printActors(int act) {
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int i;
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Actor *a;
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if (act==-1) {
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printf("+--------------------------------------------------------------+\n");
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printf("|# |room| x y |elev|cos|width|box|mov|zp|frame|scale|spd|dir|\n");
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printf("+--+----+--------+----+---+-----+---+---+--+-----+-----+---+---+\n");
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for(i=1; i<13; i++) {
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a = &_s->actor[i];
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if (a->visible)
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printf("|%2d|%4d|%3d %3d|%4d|%3d|%5d|%3d|%3d|%2d|%5d|%5d|%3d|%3d|\n",
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i,a->room,a->x,a->y,a->elevation,a->costume,a->width,a->walkbox,a->moving,a->neverZClip,a->animIndex,a->scalex,a->speedx,a->facing);
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}
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printf("+--------------------------------------------------------------+\n");
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}
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}
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void ScummDebugger::printScripts() {
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int i;
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ScriptSlot *ss;
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printf("+---------------------------------+\n");
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printf("|# |num|sta|typ|un1|un2|fc|cut|un5|\n");
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printf("+--+---+---+---+---+---+--+---+---+\n");
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for(i=0; i<25; i++) {
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ss = &_s->vm.slot[i];
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if (ss->number) {
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printf("|%2d|%3d|%3d|%3d|%3d|%3d|%2d|%3d|%3d|\n",
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i, ss->number, ss->status, ss->type, ss->unk1, ss->unk2, ss->freezeCount, ss->cutsceneOverride, ss->unk5);
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}
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}
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printf("+---------------------------------+\n");
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} |