scummvm/sdl.cpp
Ludvig Strigeus 056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00

369 lines
8.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Change Log:
* $Log$
* Revision 1.12 2001/10/26 17:34:50 strigeus
* bug fixes, code cleanup
*
* Revision 1.11 2001/10/23 19:51:50 strigeus
* recompile not needed when switching games
* debugger skeleton implemented
*
* Revision 1.10 2001/10/17 11:30:19 strigeus
* *** empty log message ***
*
* Revision 1.9 2001/10/16 20:31:27 strigeus
* misc fixes
*
* Revision 1.8 2001/10/16 10:01:48 strigeus
* preliminary DOTT support
*
* Revision 1.7 2001/10/11 11:49:51 strigeus
* Determine caption from file name.
*
* Revision 1.6 2001/10/11 10:15:58 strigeus
* no SDL cursor
*
* Revision 1.5 2001/10/10 11:53:39 strigeus
* smoother mouse + bug fix
*
* Revision 1.4 2001/10/10 10:02:33 strigeus
* alternative mouse cursor
* basic save&load
*
* Revision 1.3 2001/10/09 19:02:28 strigeus
* command line parameter support
*
* Revision 1.2 2001/10/09 17:38:20 strigeus
* Autodetection of endianness.
*
* Revision 1.1.1.1 2001/10/09 14:30:13 strigeus
* initial revision
*
*/
#define NEED_SDL_HEADERS
#include "stdafx.h"
#include "scumm.h"
#define SCALEUP_2x2
Scumm scumm;
ScummDebugger debugger;
static SDL_Surface *screen;
void updatePalette(Scumm *s) {
SDL_Color colors[256];
int first = s->_palDirtyMin;
int num = s->_palDirtyMax - first + 1;
int i;
byte *data = s->_currentPalette;
data += first*3;
for (i=0; i<num; i++,data+=3) {
colors[i].r = data[0]<<2;
colors[i].g = data[1]<<2;
colors[i].b = data[2]<<2;
colors[i].unused = 0;
}
SDL_SetColors(screen, colors, first, num);
s->_palDirtyMax = -1;
s->_palDirtyMin = 0x3E8;
}
void waitForTimer(Scumm *s) {
SDL_Event event;
byte dontPause = true;
do {
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN:
s->_keyPressed = event.key.keysym.sym;
if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
s->_saveLoadSlot = event.key.keysym.sym - '0';
if (event.key.keysym.mod&KMOD_SHIFT)
s->_saveLoadFlag = 1;
else if (event.key.keysym.mod&KMOD_CTRL)
s->_saveLoadFlag = 2;
s->_saveLoadCompatible = false;
}
if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
exit(1);
}
if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
s->_fastMode ^= 1;
}
if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
debugger.attach(s);
}
break;
case SDL_MOUSEMOTION: {
int newx,newy;
#if !defined(SCALEUP_2x2)
newx = event.motion.x;
newy = event.motion.y;
#else
newx = event.motion.x>>1;
newy = event.motion.y>>1;
#endif
if (newx != s->mouse.x || newy != s->mouse.y) {
s->mouse.x = newx;
s->mouse.y = newy;
s->drawMouse();
updateScreen(s);
}
break;
}
case SDL_MOUSEBUTTONDOWN:
if (event.button.button==SDL_BUTTON_LEFT)
s->_leftBtnPressed |= 1;
else if (event.button.button==SDL_BUTTON_RIGHT)
s->_rightBtnPressed |= 1;
break;
#if 0
case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS) {
dontPause = event.active.gain;
}
break;
#endif
case SDL_QUIT:
exit(1);
break;
}
}
SDL_Delay(dontPause ? 10 : 100);
} while (!dontPause);
s->_scummTimer+=3;
}
#define MAX_DIRTY_RECTS 40
SDL_Rect dirtyRects[MAX_DIRTY_RECTS];
int numDirtyRects;
bool fullRedraw;
int old_mouse_x, old_mouse_y;
bool has_mouse,hide_mouse;
byte old_backup[24*16*2];
void addDirtyRect(int x, int y, int w, int h) {
SDL_Rect *r;
if (numDirtyRects==MAX_DIRTY_RECTS)
fullRedraw = true;
else if (!fullRedraw) {
r = &dirtyRects[numDirtyRects++];
r->x = x*2;
r->y = y*2;
r->w = w*2;
r->h = h*2;
}
}
void addDirtyRectClipped(int x, int y, int w, int h) {
if (x<0) { w += x; x=0; }
if (y<0) { h += y; y=0; }
if (w >= 320-x) w = 320-x;
if (h >= 200-y) h = 200-y;
if (w>0 && h>0)
addDirtyRect(x,y,w,h);
}
/* Copy part of bitmap */
void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) {
byte *dst;
int i;
hide_mouse = true;
if (has_mouse) {
s->drawMouse();
}
if (SDL_LockSurface(screen)==-1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
#if !defined(SCALEUP_2x2)
dst = (byte*)screen->pixels + y*320 + x;
addDirtyRect(x,y,w,h);
do {
memcpy(dst, src, w);
dst += 640;
src += 320;
} while (--h);
#else
dst = (byte*)screen->pixels + y*640*2 + x*2;
addDirtyRect(x,y,w,h);
do {
i=0;
do {
dst[i*2] = dst[i*2+1] = src[i];
} while (++i!=w);
memcpy(dst+640, dst, w*2);
dst += 640*2;
src += 320;
} while (--h);
#endif
SDL_UnlockSurface(screen);
}
void updateScreen(Scumm *s) {
if (hide_mouse) {
hide_mouse = false;
s->drawMouse();
}
if(s->_palDirtyMax != -1) {
updatePalette(s);
}
if (fullRedraw) {
SDL_UpdateRect(screen, 0,0,0,0);
#if defined(SHOW_AREA)
debug(2,"update area 100 %%");
#endif
} else if (numDirtyRects) {
#if defined(SHOW_AREA)
int area = 0,i;
for (i=0; i<numDirtyRects; i++)
area += (dirtyRects[i].w * dirtyRects[i].h);
debug(2,"update area %f %%", (float)area/640);
#endif
SDL_UpdateRects(screen, numDirtyRects, dirtyRects);
}
numDirtyRects = 0;
}
void drawMouse(Scumm *s, int xdraw, int ydraw, int color, byte *mask, bool visible) {
int x,y;
uint32 bits;
byte *dst,*bak;
if (hide_mouse)
visible = false;
if (SDL_LockSurface(screen)==-1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
if (has_mouse) {
dst = (byte*)screen->pixels + old_mouse_y*640*2 + old_mouse_x*2;
bak = old_backup;
for (y=0; y<16; y++,bak+=48,dst+=640*2) {
if ( (uint)(old_mouse_y + y) < 200) {
for (x=0; x<24; x++) {
if ((uint)(old_mouse_x + x) < 320) {
dst[x*2+640] = dst[x*2] = bak[x*2];
dst[x*2+640+1] = dst[x*2+1] = bak[x*2+1];
}
}
}
}
}
if (visible) {
dst = (byte*)screen->pixels + ydraw*640*2 + xdraw*2;
bak = old_backup;
for (y=0; y<16; y++,dst+=640*2,bak+=48) {
bits = mask[3] | (mask[2]<<8) | (mask[1]<<16);
mask += 4;
if ((uint)(ydraw+y)<200) {
for (x=0; x<24; x++,bits<<=1) {
if ((uint)(xdraw+x)<320) {
bak[x*2] = dst[x*2];
bak[x*2+1] = dst[x*2+1];
if (bits&(1<<23)) {
dst[x*2] = color;
dst[x*2+1] = color;
dst[x*2+640] = color;
dst[x*2+1+640] = color;
}
}
}
}
}
}
SDL_UnlockSurface(screen);
if (has_mouse) {
has_mouse = false;
addDirtyRectClipped(old_mouse_x, old_mouse_y, 24, 16);
}
if (visible) {
has_mouse = true;
addDirtyRectClipped(xdraw, ydraw, 24, 16);
old_mouse_x = xdraw;
old_mouse_y = ydraw;
}
}
void initGraphics(Scumm *s) {
if (SDL_Init(SDL_INIT_VIDEO)==-1) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
exit(1);
}
/* Clean up on exit */
atexit(SDL_Quit);
char buf[512], *gameName;
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
free(gameName);
SDL_WM_SetCaption(buf,buf);
SDL_ShowCursor(SDL_DISABLE);
#if !defined(SCALEUP_2x2)
screen = SDL_SetVideoMode(320, 200, 8, SDL_SWSURFACE);
#else
screen = SDL_SetVideoMode(640, 400, 8, SDL_SWSURFACE);
#endif
printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n",
sizeof(int8), sizeof(uint8),
sizeof(int16), sizeof(uint16),
sizeof(int32), sizeof(uint32),
sizeof(void*),
sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader),
sizeof(ImageHeader),
sizeof(Scumm)
);
}
#undef main
int main(int argc, char* argv[]) {
scumm._videoMode = 0x13;
scumm.scummMain(argc, argv);
return 0;
}