mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
056dd5b15d
svn-id: r3446
369 lines
8.1 KiB
C++
369 lines
8.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Change Log:
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* $Log$
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* Revision 1.12 2001/10/26 17:34:50 strigeus
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* bug fixes, code cleanup
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*
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* Revision 1.11 2001/10/23 19:51:50 strigeus
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* recompile not needed when switching games
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* debugger skeleton implemented
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*
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* Revision 1.10 2001/10/17 11:30:19 strigeus
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* *** empty log message ***
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*
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* Revision 1.9 2001/10/16 20:31:27 strigeus
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* misc fixes
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*
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* Revision 1.8 2001/10/16 10:01:48 strigeus
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* preliminary DOTT support
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*
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* Revision 1.7 2001/10/11 11:49:51 strigeus
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* Determine caption from file name.
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*
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* Revision 1.6 2001/10/11 10:15:58 strigeus
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* no SDL cursor
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*
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* Revision 1.5 2001/10/10 11:53:39 strigeus
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* smoother mouse + bug fix
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*
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* Revision 1.4 2001/10/10 10:02:33 strigeus
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* alternative mouse cursor
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* basic save&load
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*
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* Revision 1.3 2001/10/09 19:02:28 strigeus
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* command line parameter support
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*
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* Revision 1.2 2001/10/09 17:38:20 strigeus
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* Autodetection of endianness.
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*
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* Revision 1.1.1.1 2001/10/09 14:30:13 strigeus
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* initial revision
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*
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*/
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#define NEED_SDL_HEADERS
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#include "stdafx.h"
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#include "scumm.h"
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#define SCALEUP_2x2
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Scumm scumm;
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ScummDebugger debugger;
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static SDL_Surface *screen;
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void updatePalette(Scumm *s) {
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SDL_Color colors[256];
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int first = s->_palDirtyMin;
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int num = s->_palDirtyMax - first + 1;
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int i;
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byte *data = s->_currentPalette;
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data += first*3;
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for (i=0; i<num; i++,data+=3) {
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colors[i].r = data[0]<<2;
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colors[i].g = data[1]<<2;
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colors[i].b = data[2]<<2;
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colors[i].unused = 0;
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}
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SDL_SetColors(screen, colors, first, num);
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s->_palDirtyMax = -1;
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s->_palDirtyMin = 0x3E8;
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}
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void waitForTimer(Scumm *s) {
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SDL_Event event;
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byte dontPause = true;
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do {
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while (SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_KEYDOWN:
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s->_keyPressed = event.key.keysym.sym;
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if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
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s->_saveLoadSlot = event.key.keysym.sym - '0';
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if (event.key.keysym.mod&KMOD_SHIFT)
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s->_saveLoadFlag = 1;
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else if (event.key.keysym.mod&KMOD_CTRL)
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s->_saveLoadFlag = 2;
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s->_saveLoadCompatible = false;
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}
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if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
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exit(1);
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}
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if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
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s->_fastMode ^= 1;
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}
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if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
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debugger.attach(s);
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}
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break;
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case SDL_MOUSEMOTION: {
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int newx,newy;
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#if !defined(SCALEUP_2x2)
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newx = event.motion.x;
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newy = event.motion.y;
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#else
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newx = event.motion.x>>1;
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newy = event.motion.y>>1;
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#endif
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if (newx != s->mouse.x || newy != s->mouse.y) {
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s->mouse.x = newx;
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s->mouse.y = newy;
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s->drawMouse();
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updateScreen(s);
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button==SDL_BUTTON_LEFT)
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s->_leftBtnPressed |= 1;
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else if (event.button.button==SDL_BUTTON_RIGHT)
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s->_rightBtnPressed |= 1;
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break;
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#if 0
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case SDL_ACTIVEEVENT:
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if (event.active.state & SDL_APPINPUTFOCUS) {
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dontPause = event.active.gain;
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}
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break;
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#endif
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case SDL_QUIT:
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exit(1);
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break;
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}
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}
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SDL_Delay(dontPause ? 10 : 100);
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} while (!dontPause);
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s->_scummTimer+=3;
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}
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#define MAX_DIRTY_RECTS 40
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SDL_Rect dirtyRects[MAX_DIRTY_RECTS];
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int numDirtyRects;
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bool fullRedraw;
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int old_mouse_x, old_mouse_y;
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bool has_mouse,hide_mouse;
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byte old_backup[24*16*2];
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void addDirtyRect(int x, int y, int w, int h) {
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SDL_Rect *r;
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if (numDirtyRects==MAX_DIRTY_RECTS)
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fullRedraw = true;
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else if (!fullRedraw) {
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r = &dirtyRects[numDirtyRects++];
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r->x = x*2;
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r->y = y*2;
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r->w = w*2;
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r->h = h*2;
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}
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}
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void addDirtyRectClipped(int x, int y, int w, int h) {
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if (x<0) { w += x; x=0; }
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if (y<0) { h += y; y=0; }
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if (w >= 320-x) w = 320-x;
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if (h >= 200-y) h = 200-y;
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if (w>0 && h>0)
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addDirtyRect(x,y,w,h);
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}
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/* Copy part of bitmap */
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void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) {
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byte *dst;
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int i;
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hide_mouse = true;
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if (has_mouse) {
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s->drawMouse();
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}
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if (SDL_LockSurface(screen)==-1)
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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#if !defined(SCALEUP_2x2)
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dst = (byte*)screen->pixels + y*320 + x;
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addDirtyRect(x,y,w,h);
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do {
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memcpy(dst, src, w);
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dst += 640;
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src += 320;
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} while (--h);
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#else
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dst = (byte*)screen->pixels + y*640*2 + x*2;
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addDirtyRect(x,y,w,h);
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do {
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i=0;
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do {
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dst[i*2] = dst[i*2+1] = src[i];
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} while (++i!=w);
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memcpy(dst+640, dst, w*2);
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dst += 640*2;
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src += 320;
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} while (--h);
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#endif
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SDL_UnlockSurface(screen);
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}
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void updateScreen(Scumm *s) {
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if (hide_mouse) {
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hide_mouse = false;
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s->drawMouse();
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}
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if(s->_palDirtyMax != -1) {
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updatePalette(s);
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}
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if (fullRedraw) {
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SDL_UpdateRect(screen, 0,0,0,0);
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#if defined(SHOW_AREA)
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debug(2,"update area 100 %%");
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#endif
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} else if (numDirtyRects) {
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#if defined(SHOW_AREA)
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int area = 0,i;
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for (i=0; i<numDirtyRects; i++)
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area += (dirtyRects[i].w * dirtyRects[i].h);
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debug(2,"update area %f %%", (float)area/640);
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#endif
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SDL_UpdateRects(screen, numDirtyRects, dirtyRects);
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}
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numDirtyRects = 0;
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}
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void drawMouse(Scumm *s, int xdraw, int ydraw, int color, byte *mask, bool visible) {
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int x,y;
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uint32 bits;
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byte *dst,*bak;
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if (hide_mouse)
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visible = false;
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if (SDL_LockSurface(screen)==-1)
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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if (has_mouse) {
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dst = (byte*)screen->pixels + old_mouse_y*640*2 + old_mouse_x*2;
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bak = old_backup;
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for (y=0; y<16; y++,bak+=48,dst+=640*2) {
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if ( (uint)(old_mouse_y + y) < 200) {
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for (x=0; x<24; x++) {
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if ((uint)(old_mouse_x + x) < 320) {
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dst[x*2+640] = dst[x*2] = bak[x*2];
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dst[x*2+640+1] = dst[x*2+1] = bak[x*2+1];
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}
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}
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}
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}
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}
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if (visible) {
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dst = (byte*)screen->pixels + ydraw*640*2 + xdraw*2;
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bak = old_backup;
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for (y=0; y<16; y++,dst+=640*2,bak+=48) {
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bits = mask[3] | (mask[2]<<8) | (mask[1]<<16);
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mask += 4;
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if ((uint)(ydraw+y)<200) {
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for (x=0; x<24; x++,bits<<=1) {
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if ((uint)(xdraw+x)<320) {
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bak[x*2] = dst[x*2];
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bak[x*2+1] = dst[x*2+1];
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if (bits&(1<<23)) {
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dst[x*2] = color;
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dst[x*2+1] = color;
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dst[x*2+640] = color;
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dst[x*2+1+640] = color;
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}
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}
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}
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}
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}
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}
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SDL_UnlockSurface(screen);
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if (has_mouse) {
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has_mouse = false;
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addDirtyRectClipped(old_mouse_x, old_mouse_y, 24, 16);
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}
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if (visible) {
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has_mouse = true;
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addDirtyRectClipped(xdraw, ydraw, 24, 16);
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old_mouse_x = xdraw;
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old_mouse_y = ydraw;
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}
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}
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void initGraphics(Scumm *s) {
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if (SDL_Init(SDL_INIT_VIDEO)==-1) {
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error("Could not initialize SDL: %s.\n", SDL_GetError());
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exit(1);
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}
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/* Clean up on exit */
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atexit(SDL_Quit);
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char buf[512], *gameName;
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sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
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free(gameName);
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SDL_WM_SetCaption(buf,buf);
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SDL_ShowCursor(SDL_DISABLE);
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#if !defined(SCALEUP_2x2)
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screen = SDL_SetVideoMode(320, 200, 8, SDL_SWSURFACE);
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#else
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screen = SDL_SetVideoMode(640, 400, 8, SDL_SWSURFACE);
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#endif
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printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n",
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sizeof(int8), sizeof(uint8),
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sizeof(int16), sizeof(uint16),
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sizeof(int32), sizeof(uint32),
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sizeof(void*),
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sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader),
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sizeof(ImageHeader),
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sizeof(Scumm)
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);
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}
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#undef main
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int main(int argc, char* argv[]) {
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scumm._videoMode = 0x13;
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scumm.scummMain(argc, argv);
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return 0;
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}
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