scummvm/engines/grim/detection.h

49 lines
1.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_DETECTION_H
#define GRIM_DETECTION_H
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"grimdemo", "grim", Common::kPlatformWindows},
{nullptr, nullptr, Common::kPlatformUnknown}
};
namespace Grim {
enum GrimGameType {
GType_GRIM,
GType_MONKEY4
};
struct GrimGameDescription {
ADGameDescription desc;
GrimGameType gameType;
};
} // End of namespace Grim
#endif // GRIM_DETECTION_H