mirror of
https://github.com/libretro/scummvm.git
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d2b0070c5f
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
621 lines
14 KiB
C++
621 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#ifndef SOUND_H
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#define SOUND_H
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#include "gmidi.h" /* General Midi */
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struct MP3OffsetTable { /* Compressed Sound (.SO3) */
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int org_offset;
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int new_offset;
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int num_tags;
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int compressed_size;
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};
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typedef enum { /* Mixer types */
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MIXER_STANDARD,
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MIXER_MP3,
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MIXER_MP3_CDMUSIC
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} MixerType;
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struct MixerChannel { /* Mixer Channel */
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void *_sfx_sound;
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MixerType type;
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union {
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struct {
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uint32 _sfx_pos;
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uint32 _sfx_size;
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uint32 _sfx_fp_speed;
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uint32 _sfx_fp_pos;
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} standard;
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#ifdef COMPRESSED_SOUND_FILE
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struct {
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struct mad_stream stream;
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struct mad_frame frame;
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struct mad_synth synth;
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uint32 silence_cut;
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uint32 pos_in_frame;
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uint32 position;
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uint32 size;
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} mp3;
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struct {
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struct mad_stream stream;
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struct mad_frame frame;
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struct mad_synth synth;
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uint32 pos_in_frame;
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uint32 position;
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uint32 size;
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uint32 buffer_size;
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mad_timer_t duration;
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bool playing;
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FILE *file;
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} mp3_cdmusic;
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#endif
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} sound_data;
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void mix(int16 *data, uint32 len);
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void clear();
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};
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int clamp(int val, int min, int max);
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struct FM_OPL;
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struct Part;
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struct MidiChannel;
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struct MidiChannelAdl;
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struct MidiChannelGM;
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struct VolumeFader;
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struct Player;
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struct HookDatas;
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struct SoundEngine;
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struct SoundDriver;
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struct Instrument;
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struct AdlibSoundDriver;
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struct MidiSoundDriver;
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#if defined(USE_ADLIB)
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#define SOUND_DRIVER_TYPE AdlibSoundDriver
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#else
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#define SOUND_DRIVER_TYPE MidiSoundDriver
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#endif
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struct Struct10 {
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byte active;
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int16 cur_val;
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int16 count;
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uint16 param;
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int16 start_value;
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byte loop;
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byte table_a[4];
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byte table_b[4];
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int8 unk3;
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int8 modwheel;
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int8 modwheel_last;
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uint16 speed_lo_max;
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uint16 num_steps;
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int16 speed_hi;
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int8 direction;
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uint16 speed_lo;
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uint16 speed_lo_counter;
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};
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struct Struct11 {
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int16 modify_val;
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byte param,flag0x40,flag0x10;
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Struct10 *s10;
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};
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struct InstrumentExtra {
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byte a,b,c,d,e,f,g,h;
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};
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struct Instrument {
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byte flags_1;
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byte oplvl_1;
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byte atdec_1;
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byte sustrel_1;
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byte waveform_1;
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byte flags_2;
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byte oplvl_2;
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byte atdec_2;
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byte sustrel_2;
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byte waveform_2;
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byte feedback;
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byte flags_a;
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InstrumentExtra extra_a;
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byte flags_b;
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InstrumentExtra extra_b;
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byte duration;
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};
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struct Part {
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int _slot;
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SOUND_DRIVER_TYPE *_drv;
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Part *_next, *_prev;
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MidiChannel *_mc;
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Player *_player;
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int16 _pitchbend;
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byte _pitchbend_factor;
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int8 _transpose,_transpose_eff;
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byte _vol,_vol_eff;
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int8 _detune,_detune_eff;
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int8 _pan,_pan_eff;
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bool _on;
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byte _modwheel;
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bool _pedal;
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byte _program;
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int8 _pri;
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byte _pri_eff;
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byte _chan;
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byte _effect_level;
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byte _chorus;
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byte _percussion;
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byte _bank;
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void key_on(byte note, byte velocity);
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void key_off(byte note);
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void set_param(byte param, int value);
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void init(SoundDriver *_driver);
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void setup(Player *player);
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void uninit();
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void off();
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void silence();
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void set_instrument(uint b);
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void set_instrument(Instrument *data);
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void set_transpose(int8 transpose);
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void set_vol(uint8 volume);
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void set_detune(int8 detune);
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void set_pri(int8 pri);
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void set_pan(int8 pan);
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void set_modwheel(uint value);
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void set_pedal(bool value);
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void set_pitchbend(int value);
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void release_pedal();
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void set_program(byte program);
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void set_chorus(uint chorus);
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void set_effect_level(uint level);
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int update_actives(uint16 *active);
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void set_pitchbend_factor(uint8 value);
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void set_onoff(bool on);
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void fix_after_load();
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void update_pris();
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void changed(byte what);
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};
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struct MidiChannel {
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Part *_part;
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MidiChannelAdl *adl() { return (MidiChannelAdl*)this; }
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MidiChannelGM *gm() { return (MidiChannelGM*)this; }
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};
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struct MidiChannelAdl : MidiChannel {
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MidiChannelAdl *_next,*_prev;
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byte _waitforpedal;
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byte _note;
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byte _channel;
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byte _twochan;
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byte _vol_1,_vol_2;
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int16 _duration;
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Struct10 _s10a;
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Struct11 _s11a;
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Struct10 _s10b;
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Struct11 _s11b;
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};
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struct MidiChannelGM : MidiChannel {
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byte _chan;
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uint16 _actives[8];
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};
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struct VolumeFader {
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Player *player;
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bool active;
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byte curvol;
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uint16 speed_lo_max,num_steps;
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int8 speed_hi;
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int8 direction;
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int8 speed_lo;
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uint16 speed_lo_counter;
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void initialize() { active = false; }
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void on_timer();
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};
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struct HookDatas {
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byte _jump,_transpose;
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byte _part_onoff[16];
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byte _part_volume[16];
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byte _part_program[16];
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byte _part_transpose[16];
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int query_param(int param, byte chan);
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int set(byte cls, byte value, byte chan);
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};
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struct Player {
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SoundEngine *_se;
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Part *_parts;
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bool _active;
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bool _scanning;
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int _id;
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byte _priority;
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byte _volume;
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int8 _pan;
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int8 _transpose;
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int8 _detune;
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uint _vol_chan;
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byte _vol_eff;
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uint _song_index;
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uint _track_index;
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uint _timer_counter;
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uint _loop_to_beat;
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uint _loop_from_beat;
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uint _loop_counter;
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uint _loop_to_tick;
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uint _loop_from_tick;
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uint32 _tempo;
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uint32 _tempo_eff; /* NoSave */
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uint32 _cur_pos;
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uint32 _next_pos;
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uint32 _song_offset;
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uint32 _timer_speed; /* NoSave */
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uint _tick_index;
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uint _beat_index;
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uint _ticks_per_beat;
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byte _speed; /* NoSave */
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bool _abort;
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HookDatas _hook;
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/* Player part */
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void hook_clear();
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void clear();
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bool start_sound(int sound);
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void uninit_parts();
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byte *parse_midi(byte *s);
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void key_off(uint8 chan, byte data);
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void key_on(uint8 chan, byte data, byte velocity);
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void part_set_transpose(uint8 chan, byte relative, int8 b);
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void parse_sysex(byte *p, uint len);
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void maybe_jump(byte *data);
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void maybe_set_transpose(byte *data);
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void maybe_part_onoff(byte *data);
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void maybe_set_volume(byte *data);
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void maybe_set_program(byte *data);
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void maybe_set_transpose_part(byte *data);
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uint update_actives();
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Part *get_part(uint8 part);
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void turn_off_pedals();
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int set_vol(byte vol);
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int get_param(int param, byte chan);
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int query_part_param(int param, byte chan);
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int set_transpose(byte relative, int b);
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void set_priority(int pri);
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void set_pan(int pan);
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void set_detune(int detune);
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void turn_off_parts();
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void play_active_notes();
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void cancel_volume_fade();
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static void decode_sysex_bytes(byte *src, byte *dst, int len);
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void clear_active_note(int chan, byte note);
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void set_active_note(int chan, byte note);
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void clear_active_notes();
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/* Sequencer part */
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bool set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick);
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void clear_loop();
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void set_speed(byte speed);
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bool jump(uint track, uint beat, uint tick);
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void uninit_seq();
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void set_tempo(uint32 data);
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int start_seq_sound(int sound);
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void find_sustaining_notes(byte *a, byte *b, uint32 l);
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int scan(uint totrack, uint tobeat, uint totick);
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int query_param(int param);
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int fade_vol(byte vol, int time);
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void sequencer_timer();
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};
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struct SustainingNotes {
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SustainingNotes *next;
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SustainingNotes *prev;
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Player *player;
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byte note,chan;
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uint32 off_pos;
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uint32 pos;
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uint16 counter;
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};
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struct CommandQueue {
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uint16 array[8];
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};
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struct IsNoteCmdData {
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byte chan;
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byte note;
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byte vel;
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};
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struct SoundDriver {
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enum {
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pcMod = 1,
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pcVolume = 2,
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pcPedal = 4,
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pcModwheel = 8,
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pcPan = 16,
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pcEffectLevel = 32,
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pcProgram = 64,
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pcChorus = 128,
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pcAll = 255,
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};
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};
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struct AdlibSoundDriver : SoundDriver {
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private:
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FM_OPL *_opl;
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byte *_adlib_reg_cache;
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SoundEngine *_se;
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int _adlib_timer_counter;
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uint16 channel_table_2[9];
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int _midichan_index;
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int _next_tick;
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uint16 curnote_table[9];
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MidiChannelAdl _midi_channels[9];
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Instrument _part_instr[32];
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Instrument _glob_instr[32];
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void adlib_key_off(int chan);
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void adlib_note_on(int chan, byte note, int mod);
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void adlib_note_on_ex(int chan, byte note, int mod);
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int adlib_read_param(int chan, byte data);
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void adlib_setup_channel(int chan, Instrument *instr, byte vol_1, byte vol_2);
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byte adlib_read(byte port) { return _adlib_reg_cache[port]; }
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void adlib_set_param(int channel, byte param, int value);
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void adlib_key_onoff(int channel);
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void adlib_write(byte port, byte value);
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void adlib_playnote(int channel, int note);
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MidiChannelAdl *allocate_midichan(byte pri);
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void reset_tick();
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void mc_off(MidiChannel *mc);
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static void link_mc(Part *part, MidiChannelAdl *mc);
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static void mc_inc_stuff(MidiChannelAdl *mc, Struct10 *s10, Struct11 *s11);
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static void mc_init_stuff(MidiChannelAdl *mc, Struct10 *s10, Struct11 *s11, byte flags, InstrumentExtra *ie);
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static void struct10_init(Struct10 *s10, InstrumentExtra *ie);
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static byte struct10_ontimer(Struct10 *s10, Struct11 *s11);
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static void struct10_setup(Struct10 *s10);
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static int random_nr(int a);
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void mc_key_on(MidiChannel *mc, byte note, byte velocity);
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public:
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void uninit();
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void init(SoundEngine *eng, OSystem *syst);
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void update_pris() { }
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void generate_samples(int16 *buf, int len);
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void on_timer();
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void set_instrument(uint slot, byte *instr);
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void part_set_instrument(Part *part, Instrument *instr);
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void part_key_on(Part *part, byte note, byte velocity);
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void part_key_off(Part *part, byte note);
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void part_set_param(Part *part, byte param, int value);
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void part_changed(Part *part,byte what);
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void part_off(Part *part);
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int part_update_active(Part *part,uint16 *active);
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void adjust_priorities() {}
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void midiSetDriver(int devicetype) {;}
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};
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struct MidiDriver {
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bool MidiInitialized;
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int DeviceType;
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int SeqDevice;
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void *_mo; /* midi out */
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void midiInit();
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void midiInitTimidity();
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void midiInitSeq();
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void midiInitWindows();
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void midiInitNull();
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void midiInitQuicktime();
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void MidiOut(int b);
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void MidiOutSeq(void *a, int b);
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void MidiOutWindows(void *a, int b);
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void MidiOutQuicktime(void *a, int b);
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void MidiOutMorphOS(void *a, int b);
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int connect_to_timidity(int port);
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int open_sequencer_device();
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};
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struct MidiSoundDriver : SoundDriver {
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SoundEngine *_se;
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OSystem *_system;
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MidiChannelGM _midi_channels[9];
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int16 _midi_pitchbend_last[16];
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uint8 _midi_volume_last[16];
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bool _midi_pedal_last[16];
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byte _midi_modwheel_last[16];
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byte _midi_effectlevel_last[16];
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byte _midi_chorus_last[16];
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int8 _midi_pan_last[16];
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MidiDriver _midi_driver;
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void midiPitchBend(byte chan, int16 pitchbend);
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void midiVolume(byte chan, byte volume);
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void midiPedal(byte chan, bool pedal);
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void midiModWheel(byte chan, byte modwheel);
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void midiEffectLevel(byte chan, byte level);
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void midiChorus(byte chan, byte chorus);
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void midiControl0(byte chan, byte value);
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void midiProgram(byte chan, byte program);
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void midiPan(byte chan, int8 pan);
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void midiNoteOn(byte chan, byte note, byte velocity);
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void midiNoteOff(byte chan, byte note);
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void midiSilence(byte chan);
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void midiInit();
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public:
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void uninit();
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void init(SoundEngine *eng, OSystem *os);
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void update_pris();
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void part_off(Part *part);
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int part_update_active(Part *part,uint16 *active);
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void generate_samples(int16 *buf, int len) {}
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void on_timer() {}
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void set_instrument(uint slot, byte *instr) {}
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void part_set_instrument(Part *part, Instrument *instr) {}
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void part_set_param(Part *part, byte param, int value) {}
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void part_key_on(Part *part, byte note, byte velocity);
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void part_key_off(Part *part, byte note);
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void part_changed(Part *part,byte what);
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void midiSetDriver(int devicetype);
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static int midi_driver_thread(void *param);
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};
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struct SoundEngine {
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friend struct Player;
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private:
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SOUND_DRIVER_TYPE *_driver;
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byte **_base_sounds;
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Scumm *_s;
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byte _locked;
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bool _paused;
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bool _active_volume_faders;
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bool _initialized;
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byte _volume_fader_counter;
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uint _queue_end, _queue_pos, _queue_sound;
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byte _queue_adding;
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SustainingNotes *_sustain_notes_used;
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SustainingNotes *_sustain_notes_free;
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SustainingNotes *_sustain_notes_head;
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byte _queue_marker;
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byte _queue_cleared;
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byte _master_volume;
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byte _music_volume; /* Global music volume. Percantage */
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uint16 _trigger_count;
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uint16 _channel_volume[8];
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uint16 _channel_volume_eff[8]; /* NoSave */
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uint16 _volchan_table[8];
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Player _players[8];
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SustainingNotes _sustaining_notes[24];
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VolumeFader _volume_fader[8];
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Part _parts[32];
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uint16 _active_notes[128];
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CommandQueue _cmd_queue[64];
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byte *findTag(int sound, char *tag, int index);
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int get_queue_sound_status(int sound);
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Player *allocate_player(byte priority);
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void handle_marker(uint id, byte data);
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int get_channel_volume(uint a);
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void init_players();
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void init_parts();
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void init_volume_fader();
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void init_sustaining_notes();
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void init_queue();
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void sequencer_timers();
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void expire_sustain_notes();
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void expire_volume_faders();
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Part *allocate_part(byte pri);
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int enqueue_command(int a, int b, int c, int d, int e, int f, int g);
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int enqueue_trigger(int sound, int marker);
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int query_queue(int param);
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Player *get_player_byid(int id);
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int get_volchan_entry(uint a);
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int set_volchan_entry(uint a, uint b);
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int set_channel_volume(uint chan, uint vol);
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void update_volumes();
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void reset_tick();
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VolumeFader *allocate_volume_fader();
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int set_volchan(int sound, int volchan);
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void fix_parts_after_load();
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void fix_players_after_load();
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static int saveReference(SoundEngine *me, byte type, void *ref);
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static void *loadReference(SoundEngine *me, byte type, int ref);
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void lock();
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void unlock();
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public:
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void on_timer();
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Part *parts_ptr() { return _parts; }
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void pause(bool paused);
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int initialize(Scumm *scumm, SoundDriver *driver);
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int terminate();
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int save_or_load(Serializer *ser);
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int set_music_volume(uint vol);
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int get_music_volume();
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int set_master_volume(uint vol);
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int get_master_volume();
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bool start_sound(int sound);
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int stop_sound(int sound);
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int stop_all_sounds();
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int get_sound_status(int sound);
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int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h);
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int clear_queue();
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void setBase(byte **base) { _base_sounds = base; }
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SOUND_DRIVER_TYPE *driver() { return _driver; }
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bool _mt32emulate;
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};
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#endif |