mirror of
https://github.com/libretro/scummvm.git
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244 lines
5.2 KiB
C++
244 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_VGA13H_H
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#define CGE_VGA13H_H
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#include "common/serializer.h"
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#include "common/events.h"
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#include "graphics/surface.h"
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#include "cge/general.h"
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#include "cge/bitmap.h"
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#include "cge/snail.h"
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#include "cge/cge.h"
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namespace CGE {
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#define kFadeStep 2
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#define kVgaColDark 207
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#define kVgaColDarkGray 225 /*219*/
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#define kVgaColGray 231
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#define kVgaColLightGray 237
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#define kPixelTransp 0xFE
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#define kNoSeq (-1)
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#define kNoPtr ((uint8)-1)
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#define kSprExt ".SPR"
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#define kPalCount 256
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#define kPalSize (kPalCount * 3)
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struct Seq {
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uint8 _now;
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uint8 _next;
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int8 _dx;
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int8 _dy;
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int _dly;
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};
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class SprExt {
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public:
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int _x0;
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int _y0;
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int _x1;
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int _y1;
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BitmapPtr _b0;
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BitmapPtr _b1;
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BitmapPtr *_shpList;
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Seq *_seq;
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char *_name;
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CommandHandler::Command *_near;
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CommandHandler::Command *_take;
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SprExt() :
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_x0(0), _y0(0),
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_x1(0), _y1(0),
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_b0(NULL), _b1(NULL),
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_shpList(NULL), _seq(NULL),
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_name(NULL), _near(NULL), _take(NULL)
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{}
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};
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class Sprite {
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protected:
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SprExt *_ext;
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public:
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int _ref;
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signed char _scene;
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struct Flags {
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bool _hide; // general visibility switch
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bool _near; // Near action lock
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bool _drag; // sprite is moveable
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bool _hold; // sprite is held with mouse
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bool _dummy; // interrupt driven animation
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bool _slav; // slave object
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bool _syst; // system object
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bool _kill; // dispose memory after remove
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bool _xlat; // 2nd way display: xlat table
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bool _port; // portable
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bool _kept; // kept in pocket
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bool _east; // talk to east (in opposite to west)
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bool _shad; // shadow
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bool _back; // 'send to background' request
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bool _bDel; // delete bitmaps in ~SPRITE
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bool _tran; // transparent (untouchable)
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} _flags;
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int _x;
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int _y;
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signed char _z;
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uint16 _w;
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uint16 _h;
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uint16 _time;
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uint8 _nearPtr;
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uint8 _takePtr;
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int _seqPtr;
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int _shpCnt;
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char _file[kMaxFile];
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Sprite *_prev;
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Sprite *_next;
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bool works(Sprite *spr);
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bool seqTest(int n);
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inline bool active() {
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return _ext != NULL;
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}
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Sprite(CGEEngine *vm, BitmapPtr *shp);
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virtual ~Sprite();
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BitmapPtr shp();
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BitmapPtr *setShapeList(BitmapPtr *shp);
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Sprite *expand();
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Sprite *contract();
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Sprite *backShow(bool fast = false);
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void setName(char *newName);
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inline char *name() {
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return (_ext) ? _ext->_name : NULL;
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}
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void gotoxy(int x, int y);
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void center();
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void show();
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void hide();
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BitmapPtr ghost();
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void show(uint16 pg);
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void makeXlat(uint8 *x);
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void killXlat();
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void step(int nr = -1);
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Seq *setSeq(Seq *seq);
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CommandHandler::Command *snList(SnList type);
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virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
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virtual void tick();
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void sync(Common::Serializer &s);
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private:
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CGEEngine *_vm;
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};
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class Queue {
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Sprite *_head;
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Sprite *_tail;
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public:
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Queue(bool show);
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~Queue();
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bool _show;
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void append(Sprite *spr);
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void insert(Sprite *spr, Sprite *nxt);
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void insert(Sprite *spr);
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Sprite *remove(Sprite *spr);
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Sprite *first() {
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return _head;
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}
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Sprite *last() {
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return _tail;
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}
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Sprite *locate(int ref);
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void clear();
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};
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class Vga {
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CGEEngine *_vm;
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bool _setPal;
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Dac *_oldColors;
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Dac *_newColors;
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const char *_msg;
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const char *_name;
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void updateColors();
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void setColors();
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void waitVR();
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uint8 closest(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB);
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public:
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uint32 _frmCnt;
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Queue *_showQ;
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Queue *_spareQ;
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int _mono;
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Graphics::Surface *_page[4];
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Dac *_sysPal;
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Vga(CGEEngine *vm);
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~Vga();
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uint8 *glass(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB);
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void getColors(Dac *tab);
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void setColors(Dac *tab, int lum);
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void clear(uint8 color);
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void copyPage(uint16 d, uint16 s);
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void sunrise(Dac *tab);
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void sunset();
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void show();
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void update();
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void palToDac(const byte *palData, Dac *tab);
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void dacToPal(const Dac *tab, byte *palData);
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};
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class HorizLine: public Sprite {
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CGEEngine *_vm;
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public:
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HorizLine(CGEEngine *vm);
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};
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class SceneLight: public Sprite {
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CGEEngine *_vm;
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public:
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SceneLight(CGEEngine *vm);
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};
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class Speaker: public Sprite {
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CGEEngine *_vm;
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public:
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Speaker(CGEEngine *vm);
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};
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class PocLight: public Sprite {
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CGEEngine *_vm;
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public:
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PocLight(CGEEngine *vm);
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};
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} // End of namespace CGE
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#endif
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