scummvm/engines/cge/vmenu.h
2021-12-26 18:48:43 +01:00

73 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_VMENU_H
#define CGE_VMENU_H
#include "cge/talk.h"
namespace CGE {
#define kMenuBarVM 1
#define kMenuBarHM 3
#define kMenuBarLT kVgaColLightGray
#define kMenuBarRB kVgaColDarkGray
struct Choice {
const char *_text;
void (CGEEngine::*Proc)();
};
class MenuBar : public Talk {
public:
MenuBar(CGEEngine *vm, uint16 w);
private:
CGEEngine *_vm;
};
class Vmenu : public Talk {
public:
static Vmenu *_addr;
static int _recent;
MenuBar *_bar;
Vmenu(CGEEngine *vm, Choice *list, int x, int y);
~Vmenu() override;
void touch(uint16 mask, int x, int y, Common::KeyCode keyCode) override;
private:
char *_vmgt;
CGEEngine *_vm;
uint16 _items;
Choice *_menu;
char *VMGather(Choice *list);
};
} // End of namespace CGE
#endif