scummvm/engines/mm/detection.h
2023-06-10 16:03:08 -07:00

57 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM_DETECTION_H
#define MM_DETECTION_H
#include "engines/advancedDetector.h"
namespace MM {
enum {
GType_MightAndMagic1,
GType_Clouds,
GType_DarkSide,
GType_WorldOfXeen,
GType_Swords
};
enum GameFeature {
GF_NONE = 0,
GF_ENHANCED = 1,
GF_GFX_PACK = 2
};
struct MightAndMagicGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
#define GAMEOPTION_SHOW_ITEM_COSTS GUIO_GAMEOPTIONS1
#define GAMEOPTION_DURABLE_ARMOR GUIO_GAMEOPTIONS2
#define GAMEOPTION_SHOW_HP_SP_BARS GUIO_GAMEOPTIONS3
} // namespace MM
#endif // MM_DETECTION_H