2023-02-12 19:44:53 -08:00

230 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_FILES_H
#define XEEN_FILES_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str-array.h"
#include "graphics/surface.h"
#include "mm/shared/xeen/cc_archive.h"
#include "mm/shared/xeen/file.h"
namespace MM {
namespace Xeen {
using Shared::Xeen::BaseCCArchive;
using Shared::Xeen::CCArchive;
using Shared::Xeen::CCEntry;
using Shared::Xeen::File;
class XeenEngine;
class SaveArchive;
class Party;
class OutFile;
class SavesManager;
#define SYNC_AS(SUFFIX,STREAM,TYPE,SIZE) \
template<typename T> \
void syncAs ## SUFFIX(T &val, Version minVersion = 0, Version maxVersion = kLastVersion) { \
if (_version < minVersion || _version > maxVersion) \
return; \
if (_loadStream) \
val = static_cast<TYPE>(_loadStream->read ## STREAM()); \
else { \
TYPE tmp = (TYPE)val; \
_saveStream->write ## STREAM(tmp); \
} \
_bytesSynced += SIZE; \
}
/*
* Main resource manager
*/
class FileManager {
public:
int _ccNum = 0;
CCArchive *_xeenCc = nullptr, *_darkCc = nullptr,
*_introCc = nullptr;
SaveArchive *_xeenSave = nullptr, *_darkSave = nullptr;
BaseCCArchive *_currentArchive = nullptr;
SaveArchive *_currentSave = nullptr;
public:
/**
* Constructor
*/
FileManager(XeenEngine *vm);
/**
* Destructor
*/
~FileManager();
/**
* Sets up the CC files
* @returns Returns true if the setup was successful
*/
bool setup();
/**
* Set which game side files to use
* @param ccMode 0=Clouds, 1=Dark Side
*/
void setGameCc(int ccMode);
/**
* Loads a save archive from a stream
*/
void load(Common::SeekableReadStream &stream);
/**
* Saves a save archive to a savegame
*/
void save(Common::WriteStream &s);
};
/**
* SubWriteStream provides a way of compartmentalizing writing to a subsection of
* a file. This is primarily useful for the pos() function which can, for example,
* be used in asserts to ensure writing is being done at the correct offset within
* the bounds of the structure being written.
*/
class SubWriteStream : virtual public Common::WriteStream {
protected:
Common::WriteStream *_parentStream;
uint32 _begin;
public:
SubWriteStream(Common::WriteStream *parentStream) :
_parentStream(parentStream), _begin(parentStream->pos()) {
}
uint32 write(const void *dataPtr, uint32 dataSize) override {
return _parentStream->write(dataPtr, dataSize);
}
bool flush() override { return _parentStream->flush(); }
void finalize() override {}
int64 pos() const override { return _parentStream->pos() - _begin; }
};
class XeenSerializer : public Common::Serializer {
private:
Common::SeekableReadStream *_in;
int _filesize;
public:
XeenSerializer(Common::SeekableReadStream *in, Common::WriteStream *out) :
Common::Serializer(in, out), _in(in), _filesize(-1) {}
SYNC_AS(Sint8, Byte, int8, 1)
bool finished() {
if (_in && _filesize == -1)
_filesize = _in->size();
return _in != nullptr && _in->pos() >= _filesize;
}
};
class SaveArchive : public BaseCCArchive {
friend class OutFile;
private:
Party *_party;
byte *_data;
uint32 _dataSize;
Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *> _newData;
public:
SaveArchive(Party *party);
~SaveArchive() override;
/**
* Sets up the dynamic data for the game for a new game
*/
void reset(CCArchive *src);
/**
* Archive implementation
*/
Common::SeekableReadStream *createReadStreamForMember(const Common::Path &path) const override;
/**
* Archive implementation
*/
virtual Common::SeekableReadStream *createReadStreamForMember(uint16 id) const;
/**
* Loads a save archive from a stream
*/
void load(Common::SeekableReadStream &stream);
/**
* Saves a save archive to a savegame
*/
void save(Common::WriteStream &s);
/**
* Load the character roster and party
*/
void loadParty();
/**
* Sets a new resource entry
*/
void replaceEntry(uint16 id, const byte *data, size_t size);
};
/**
* Provides an interface to updating files within the in-memory save state
*/
class OutFile : public Common::WriteStream {
private:
SaveArchive *_archive;
Common::String _filename;
Common::MemoryWriteStreamDynamic _backingStream;
public:
OutFile(const Common::String &filename);
OutFile(const Common::String &filename, SaveArchive *archive);
OutFile(const Common::String &filename, int ccMode);
/**
* Finishes any pending writes, pushing out the written data
*/
void finalize() override;
/**
* Writes data
*/
uint32 write(const void *dataPtr, uint32 dataSize) override;
/**
* Returns the current position
*/
int64 pos() const override;
};
} // End of namespace Xeen
} // End of namespace MM
#endif