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https://github.com/libretro/scummvm.git
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230 lines
5.5 KiB
C++
230 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_FILES_H
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#define XEEN_FILES_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "common/str-array.h"
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#include "graphics/surface.h"
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#include "mm/shared/xeen/cc_archive.h"
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#include "mm/shared/xeen/file.h"
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namespace MM {
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namespace Xeen {
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using Shared::Xeen::BaseCCArchive;
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using Shared::Xeen::CCArchive;
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using Shared::Xeen::CCEntry;
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using Shared::Xeen::File;
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class XeenEngine;
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class SaveArchive;
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class Party;
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class OutFile;
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class SavesManager;
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#define SYNC_AS(SUFFIX,STREAM,TYPE,SIZE) \
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template<typename T> \
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void syncAs ## SUFFIX(T &val, Version minVersion = 0, Version maxVersion = kLastVersion) { \
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if (_version < minVersion || _version > maxVersion) \
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return; \
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if (_loadStream) \
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val = static_cast<TYPE>(_loadStream->read ## STREAM()); \
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else { \
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TYPE tmp = (TYPE)val; \
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_saveStream->write ## STREAM(tmp); \
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} \
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_bytesSynced += SIZE; \
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}
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/*
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* Main resource manager
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*/
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class FileManager {
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public:
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int _ccNum = 0;
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CCArchive *_xeenCc = nullptr, *_darkCc = nullptr,
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*_introCc = nullptr;
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SaveArchive *_xeenSave = nullptr, *_darkSave = nullptr;
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BaseCCArchive *_currentArchive = nullptr;
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SaveArchive *_currentSave = nullptr;
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public:
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/**
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* Constructor
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*/
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FileManager(XeenEngine *vm);
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/**
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* Destructor
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*/
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~FileManager();
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/**
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* Sets up the CC files
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* @returns Returns true if the setup was successful
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*/
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bool setup();
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/**
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* Set which game side files to use
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* @param ccMode 0=Clouds, 1=Dark Side
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*/
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void setGameCc(int ccMode);
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/**
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* Loads a save archive from a stream
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*/
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void load(Common::SeekableReadStream &stream);
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/**
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* Saves a save archive to a savegame
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*/
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void save(Common::WriteStream &s);
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};
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/**
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* SubWriteStream provides a way of compartmentalizing writing to a subsection of
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* a file. This is primarily useful for the pos() function which can, for example,
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* be used in asserts to ensure writing is being done at the correct offset within
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* the bounds of the structure being written.
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*/
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class SubWriteStream : virtual public Common::WriteStream {
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protected:
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Common::WriteStream *_parentStream;
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uint32 _begin;
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public:
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SubWriteStream(Common::WriteStream *parentStream) :
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_parentStream(parentStream), _begin(parentStream->pos()) {
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}
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uint32 write(const void *dataPtr, uint32 dataSize) override {
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return _parentStream->write(dataPtr, dataSize);
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}
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bool flush() override { return _parentStream->flush(); }
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void finalize() override {}
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int64 pos() const override { return _parentStream->pos() - _begin; }
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};
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class XeenSerializer : public Common::Serializer {
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private:
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Common::SeekableReadStream *_in;
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int _filesize;
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public:
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XeenSerializer(Common::SeekableReadStream *in, Common::WriteStream *out) :
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Common::Serializer(in, out), _in(in), _filesize(-1) {}
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SYNC_AS(Sint8, Byte, int8, 1)
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bool finished() {
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if (_in && _filesize == -1)
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_filesize = _in->size();
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return _in != nullptr && _in->pos() >= _filesize;
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}
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};
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class SaveArchive : public BaseCCArchive {
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friend class OutFile;
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private:
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Party *_party;
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byte *_data;
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uint32 _dataSize;
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Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *> _newData;
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public:
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SaveArchive(Party *party);
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~SaveArchive() override;
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/**
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* Sets up the dynamic data for the game for a new game
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*/
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void reset(CCArchive *src);
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/**
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* Archive implementation
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*/
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Common::SeekableReadStream *createReadStreamForMember(const Common::Path &path) const override;
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/**
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* Archive implementation
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*/
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virtual Common::SeekableReadStream *createReadStreamForMember(uint16 id) const;
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/**
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* Loads a save archive from a stream
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*/
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void load(Common::SeekableReadStream &stream);
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/**
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* Saves a save archive to a savegame
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*/
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void save(Common::WriteStream &s);
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/**
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* Load the character roster and party
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*/
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void loadParty();
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/**
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* Sets a new resource entry
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*/
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void replaceEntry(uint16 id, const byte *data, size_t size);
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};
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/**
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* Provides an interface to updating files within the in-memory save state
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*/
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class OutFile : public Common::WriteStream {
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private:
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SaveArchive *_archive;
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Common::String _filename;
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Common::MemoryWriteStreamDynamic _backingStream;
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public:
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OutFile(const Common::String &filename);
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OutFile(const Common::String &filename, SaveArchive *archive);
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OutFile(const Common::String &filename, int ccMode);
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/**
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* Finishes any pending writes, pushing out the written data
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*/
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void finalize() override;
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/**
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* Writes data
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*/
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uint32 write(const void *dataPtr, uint32 dataSize) override;
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/**
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* Returns the current position
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*/
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int64 pos() const override;
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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