scummvm/engines/queen/bankman.h
2021-12-26 18:48:43 +01:00

85 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QUEEN_BANKMAN_H
#define QUEEN_BANKMAN_H
#include "common/util.h"
#include "queen/structs.h"
namespace Queen {
class Resource;
class BankManager {
public:
BankManager(Resource *res);
~BankManager();
//! load a bank into the specified slot
void load(const char *bankname, uint32 bankslot);
//! unpack a frame from a loaded bank
void unpack(uint32 srcframe, uint32 dstframe, uint32 bankslot);
//! unpack a frame over an existing one from a loaded bank
void overpack(uint32 srcframe, uint32 dstframe, uint32 bankslot);
//! close a bank
void close(uint32 bankslot);
//! get a reference to unpacked frame
BobFrame *fetchFrame(uint32 index);
//! erase a frame
void eraseFrame(uint32 index);
//! erase all unpacked frames
void eraseFrames(bool joe);
enum {
MAX_BANK_SIZE = 110,
MAX_FRAMES_NUMBER = 256,
MAX_BANKS_NUMBER = 18
};
private:
struct PackedBank {
uint32 indexes[MAX_BANK_SIZE];
uint8 *data;
char name[20];
};
//! unpacked bob frames
BobFrame _frames[MAX_FRAMES_NUMBER];
//! banked bob frames
PackedBank _banks[MAX_BANKS_NUMBER];
Resource *_res;
};
} // End of namespace Queen
#endif