scummvm/engines/queen/cutaway.h
2021-12-26 18:48:43 +01:00

265 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QUEEN_CUTAWAY_H
#define QUEEN_CUTAWAY_H
#include "common/util.h"
#include "queen/structs.h"
namespace Queen {
class QueenEngine;
class Cutaway {
public:
//! Public interface to run a cutaway from a file
static void run(const char *filename, char *nextFilename, QueenEngine *vm);
//! Collection of constants used by QueenCutaway
enum {
PREVIOUS_ROOM = 0,
CURRENT_ROOM = 0,
OBJECT_ROOMFADE = -1,
PERSON_JOE = -1,
OBJECT_JOE = 0,
MAX_PERSON_COUNT = 6,
CUTAWAY_BANK = 8,
MAX_BANK_NAME_COUNT = 5,
MAX_FILENAME_LENGTH = 12,
MAX_FILENAME_SIZE = (MAX_FILENAME_LENGTH + 1),
MAX_PERSON_FACE_COUNT = 13,
MAX_STRING_LENGTH = 255,
MAX_STRING_SIZE = (MAX_STRING_LENGTH + 1),
LEFT = 1,
RIGHT = 2,
FRONT = 3,
BACK = 4
};
//! Different kinds of cutaway objects
enum ObjectType {
OBJECT_TYPE_ANIMATION = 0,
OBJECT_TYPE_PERSON = 1,
OBJECT_TYPE_NO_ANIMATION = 2,
OBJECT_TYPE_TEXT_SPEAK = 3,
OBJECT_TYPE_TEXT_DISPLAY_AND_SPEAK = 4,
OBJECT_TYPE_TEXT_DISPLAY = 5
};
private:
//! Data for a cutaway object
struct CutawayObject {
int16 objectNumber; // 0 = JOE, -1 = MESSAGE
int16 moveToX;
int16 moveToY;
int16 bank; // 0 = PBOB, 13 = Joe Bank, else BANK NAMEstr()
int16 animList;
int16 execute; // 1 Yes, 0 No
int16 limitBobX1;
int16 limitBobY1;
int16 limitBobX2;
int16 limitBobY2;
int16 specialMove;
int16 animType; // 0 - Packet, 1 - Amal, 2 - Unpack
int16 fromObject;
int16 bobStartX;
int16 bobStartY;
int16 room;
int16 scale;
// Variables derived from the variables above
int song;
//! People to turn on
int person[MAX_PERSON_COUNT];
//! Number of elements used in _person array
int personCount;
};
struct CutawayAnim {
int16 object;
int16 unpackFrame; // Frame to unpack
int16 speed;
int16 bank;
int16 mx;
int16 my;
int16 cx;
int16 cy;
int16 scale;
int16 currentFrame; // Index to Current Frame
int16 originalFrame; // Index to Original Object Frame
int16 song;
bool flip; // set this if unpackFrame is negative
};
struct ObjectDataBackup {
int index;
int16 name;
int16 image;
};
struct PersonFace {
int16 index;
int16 image;
};
QueenEngine *_vm;
//! Raw .cut file data (without 20 byte header)
byte *_fileData;
//! COMPANEL
int16 _comPanel;
//! Game state data inside of _fileDat
byte *_gameStatePtr;
//! Actual cutaway data inside of _fileData
byte *_objectData;
//! Pointer to next sentence string in _fileData
uint16 _nextSentenceOff;
//! ???
bool _roomFade;
//! Number of cutaway objects at _cutawayData
int16 _cutawayObjectCount;
//! This cutaway is followed by another
bool _anotherCutaway;
//! Room before cutaway
int _initialRoom;
//! Temporary room for cutaway
int _temporaryRoom;
//! Room to stay in
int _finalRoom;
//! Bank names
char _bankNames[MAX_BANK_NAME_COUNT][MAX_FILENAME_SIZE];
//! Filename without ".cut"
char _basename[MAX_FILENAME_SIZE];
//! Name of .dog file
char _talkFile[MAX_FILENAME_SIZE];
//! Person to talk to
int16 _talkTo;
//! Used by changeRooms
ObjectDataBackup _personData[MAX_PERSON_COUNT];
//! Number of elements used in _personData array
int _personDataCount;
//! Used by handlePersonRecord()
PersonFace _personFace[MAX_PERSON_FACE_COUNT];
//! Number of entries in _personFace array
int _personFaceCount;
//! Play this song when leaving cutaway
int16 _lastSong;
//! Song played before running comic.cut
int16 _songBeforeComic;
int16 _currentImage;
Cutaway(const char *filename, QueenEngine *vm);
~Cutaway();
//! Run this cutaway object
void run(char *nextFilename);
//! Load cutaway data from file
void load(const char *filename);
//! Used by load to read string data
void loadStrings(uint16 offset);
//! Get persons
const byte *turnOnPeople(const byte *ptr, CutawayObject &object);
//! Limit the BOB
void limitBob(CutawayObject &object);
//! This cutaway object occurs in another room
void changeRooms(CutawayObject &object);
//! Get the object type for this CutawayObject
ObjectType getObjectType(CutawayObject &object);
//! Perform actions for an animation
const byte *handleAnimation(const byte *ptr, CutawayObject &object);
//! Perform actions for a person record
void handlePersonRecord(int index, CutawayObject &object, const char *sentence);
//! Perform text actions
void handleText(int index, ObjectType type, CutawayObject &object, const char *sentence);
//! Restore Logic::_objectData from _personData
void restorePersonData();
//! Stop the cutaway
void stop();
//! Update game state after cutaway
void updateGameState();
//! Prepare for talk after cutaway
void talk(char *nextFilename);
//! Get CutawayAnim data from ptr and return new ptr
const byte *getCutawayAnim(const byte *ptr, int header, CutawayAnim &anim);
//! Special animation
int makeComplexAnimation(int16 currentImage, CutawayAnim *objAnim, int frameCount);
//! Read a CutawayObject from ptr and return new ptr
static const byte *getCutawayObject(const byte *ptr, CutawayObject &object);
//! Dump a CutawayObject with debug()
void dumpCutawayObject(int index, CutawayObject &object);
//! Used by handleText()
int countSpaces(ObjectType type, const char *segment);
//! Scale Joe
int scale(CutawayObject &object);
//! Dump CutawayAnum data with debug()
static void dumpCutawayAnim(CutawayAnim &anim);
bool inRange(int16 x, int16 l, int16 h) const { return (x <= h && x >= l); }
};
} // End of namespace Queen
#endif