scummvm/engines/queen/grid.cpp
2021-12-26 18:48:43 +01:00

272 lines
7.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "queen/grid.h"
#include "queen/display.h"
#include "queen/logic.h"
#include "queen/queen.h"
#include "common/debug.h"
namespace Queen {
Grid::Grid(QueenEngine *vm)
: _vm(vm) {
memset(_zones, 0, sizeof(_zones));
}
Grid::~Grid() {
delete[] _objMax;
delete[] _areaMax;
delete[] _area;
delete[] _objectBox;
}
void Grid::readDataFrom(uint16 numObjects, uint16 numRooms, byte *&ptr) {
uint16 i, j;
_numRoomAreas = numRooms;
_objMax = new int16[_numRoomAreas + 1];
_areaMax = new int16[_numRoomAreas + 1];
_area = new Area[_numRoomAreas + 1][MAX_AREAS_NUMBER];
_objMax[0] = 0;
_areaMax[0] = 0;
// _area[0][] cleared by default constructor
for (i = 1; i <= _numRoomAreas; i++) {
_objMax[i] = (int16)READ_BE_INT16(ptr); ptr += 2;
_areaMax[i] = (int16)READ_BE_INT16(ptr); ptr += 2;
// _area[i][0] cleared by default constructor
for (j = 1; j <= _areaMax[i]; j++) {
assert(j < MAX_AREAS_NUMBER);
_area[i][j].readFromBE(ptr);
}
}
_objectBox = new Box[numObjects + 1];
// _objectBox[0] cleared by default constructor
for (i = 1; i <= numObjects; i++) {
_objectBox[i].readFromBE(ptr);
}
}
void Grid::setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
debug(9, "Grid::setZone(%d, %d, (%d,%d), (%d,%d))", screen, zoneNum, x1, y1, x2, y2);
assert(zoneNum < MAX_ZONES_NUMBER);
ZoneSlot *pzs = &_zones[screen][zoneNum];
pzs->valid = true;
pzs->box.x1 = x1;
pzs->box.y1 = y1;
pzs->box.x2 = x2;
pzs->box.y2 = y2;
}
void Grid::setZone(GridScreen screen, uint16 zoneNum, const Box &box) {
debug(9, "Grid::setZone(%d, %d, (%d,%d), (%d,%d))", screen, zoneNum, box.x1, box.y1, box.x2, box.y2);
assert(zoneNum < MAX_ZONES_NUMBER);
ZoneSlot *pzs = &_zones[screen][zoneNum];
pzs->valid = true;
pzs->box = box;
}
uint16 Grid::findZoneForPos(GridScreen screen, uint16 x, uint16 y) const {
debug(9, "Logic::findZoneForPos(%d, (%d,%d))", screen, x, y);
int i;
if (screen == GS_PANEL) {
y -= ROOM_ZONE_HEIGHT;
}
for (i = 1; i < MAX_ZONES_NUMBER; ++i) {
const ZoneSlot *pzs = &_zones[screen][i];
if (pzs->valid && pzs->box.contains(x, y)) {
return i;
}
}
return 0;
}
uint16 Grid::findAreaForPos(GridScreen screen, uint16 x, uint16 y) const {
uint16 room = _vm->logic()->currentRoom();
uint16 zoneNum = findZoneForPos(screen, x, y);
if (zoneNum <= _objMax[room]) {
zoneNum = 0;
} else {
zoneNum -= _objMax[room];
}
return zoneNum;
}
void Grid::clear(GridScreen screen) {
debug(9, "Grid::clear(%d)", screen);
for (int i = 1; i < MAX_ZONES_NUMBER; ++i) {
_zones[screen][i].valid = false;
}
}
void Grid::setupNewRoom(uint16 room, uint16 firstRoomObjNum) {
debug(9, "Grid::setupNewRoom()");
clear(GS_ROOM);
uint16 i;
uint16 zoneNum;
// setup objects zones
uint16 maxObjRoom = _objMax[room];
zoneNum = 1;
for (i = firstRoomObjNum + 1; i <= firstRoomObjNum + maxObjRoom; ++i) {
if (_vm->logic()->objectData(i)->name != 0) {
if (room == 41 && i == 303) {
// WORKAROUND bug #2913: In the room 41, the bounding box of the
// stairs (object 303) doesn't match with the room picture. With the
// original box dimensions, Joe could walk "above" the stairs, giving
// the impression of floating in the air.
// To fix this, the bounding box is set relative to the position of
// the cabinet (object 295).
uint16 y1 = _objectBox[295].y2 + 1;
setZone(GS_ROOM, zoneNum, _objectBox[i].x1, y1, _objectBox[i].x2, _objectBox[i].y2);
} else {
setZone(GS_ROOM, zoneNum, _objectBox[i]);
}
}
++zoneNum;
}
// setup room zones (areas)
uint16 maxAreaRoom = _areaMax[room];
for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) {
setZone(GS_ROOM, maxObjRoom + zoneNum, _area[room][zoneNum].box);
}
}
void Grid::setupPanel() {
for (int i = 0; i <= 7; ++i) {
uint16 x = i * 20;
setZone(GS_PANEL, i + 1, x, 10, x + 19, 49);
}
// inventory scrolls
setZone(GS_PANEL, 9, 160, 10, 179, 29);
setZone(GS_PANEL, 10, 160, 30, 179, 49);
// inventory items
setZone(GS_PANEL, 11, 180, 10, 213, 49);
setZone(GS_PANEL, 12, 214, 10, 249, 49);
setZone(GS_PANEL, 13, 250, 10, 284, 49);
setZone(GS_PANEL, 14, 285, 10, 320, 49);
}
void Grid::drawZones() {
for (int i = 1; i < MAX_ZONES_NUMBER; ++i) {
const ZoneSlot *pzs = &_zones[GS_ROOM][i];
if (pzs->valid) {
const Box *b = &pzs->box;
_vm->display()->drawBox(b->x1, b->y1, b->x2, b->y2, 3);
}
}
}
const Box *Grid::zone(GridScreen screen, uint16 index) const {
const ZoneSlot *zs = &_zones[screen][index];
assert(zs->valid);
return &zs->box;
}
Verb Grid::findVerbUnderCursor(int16 cursorx, int16 cursory) const {
static const Verb pv[] = {
VERB_NONE,
VERB_OPEN,
VERB_CLOSE,
VERB_MOVE,
VERB_GIVE,
VERB_LOOK_AT,
VERB_PICK_UP,
VERB_TALK_TO,
VERB_USE,
VERB_SCROLL_UP,
VERB_SCROLL_DOWN,
VERB_INV_1,
VERB_INV_2,
VERB_INV_3,
VERB_INV_4,
};
return pv[findZoneForPos(GS_PANEL, cursorx, cursory)];
}
uint16 Grid::findObjectUnderCursor(int16 cursorx, int16 cursory) const {
uint16 roomObj = 0;
if (cursory < ROOM_ZONE_HEIGHT) {
int16 x = cursorx + _vm->display()->horizontalScroll();
roomObj = findZoneForPos(GS_ROOM, x, cursory);
}
return roomObj;
}
uint16 Grid::findObjectNumber(uint16 zoneNum) const {
// l.316-327 select.c
uint16 room = _vm->logic()->currentRoom();
uint16 obj = zoneNum;
uint16 objectMax = _objMax[room];
debug(9, "Grid::findObjectNumber(%X, %X)", zoneNum, objectMax);
if (zoneNum > objectMax) {
// this is an area box, check for associated object
obj = _area[room][zoneNum - objectMax].object;
if (obj != 0) {
// there is an object, get its number
obj -= _vm->logic()->currentRoomData();
}
}
return obj;
}
uint16 Grid::findScale(uint16 x, uint16 y) const {
uint16 room = _vm->logic()->currentRoom();
uint16 scale = 100;
uint16 areaNum = findAreaForPos(GS_ROOM, x, y);
if (areaNum != 0) {
scale = _area[room][areaNum].calcScale(y);
}
return scale;
}
void Grid::saveState(byte *&ptr) {
uint16 i, j;
for (i = 1; i <= _numRoomAreas; ++i) {
for (j = 1; j <= _areaMax[i]; ++j) {
_area[i][j].writeToBE(ptr);
}
}
}
void Grid::loadState(uint32 ver, byte *&ptr) {
uint16 i, j;
for (i = 1; i <= _numRoomAreas; ++i) {
for (j = 1; j <= _areaMax[i]; ++j) {
_area[i][j].readFromBE(ptr);
}
}
}
} // End of namespace Queen