scummvm/engines/tony/input.h
2021-12-26 18:48:43 +01:00

80 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_INPUT_H
#define TONY_INPUT_H
#include "common/events.h"
#include "common/rect.h"
#include "common/array.h"
#include "common/keyboard.h"
#include "tony/utils.h"
namespace Tony {
class RMInput {
private:
Common::Event _event;
// Mouse related fields
Common::Point _mousePos;
bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse;
// Keyboard related fields
Common::Array<Common::KeyCode> _keyDown;
public:
RMInput();
/**
* Polling (must be performed once per frame)
*/
void poll();
/**
* Reading of the mouse
*/
RMPoint mousePos();
/**
* Events of mouse clicks
*/
bool mouseLeftClicked();
bool mouseRightClicked();
bool mouseLeftReleased();
bool mouseRightReleased();
/**
* Returns true if the given key is pressed
*/
bool getAsyncKeyState(Common::KeyCode kc);
};
} // End of namespace Tony
#endif