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57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_DLCSDIALOG_H
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#define GUI_DLCSDIALOG_H
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#include "gui/dialog.h"
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namespace GUI {
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enum {
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kDownloadSelectedCmd = 'DWNS',
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kRefreshDLCList = 'RDLC',
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kAllDownloadsCmd = 'ALLD'
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};
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class CommandSender;
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class ListWidget;
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class ButtonWidget;
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class DLCsDialog : public Dialog {
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public:
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DLCsDialog();
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~DLCsDialog() override;
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void handleTickle() override;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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void refreshDLCList();
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private:
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ListWidget *_gamesList;
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ButtonWidget *_downloadButton;
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};
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} // End of namespace GUI
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#endif
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