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
Main channels of frame is now refactored into struct, this is to make it easier to copy/add more flags and integrate it with frames loading.
205 lines
5.2 KiB
C++
205 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_FRAME_H
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#define DIRECTOR_FRAME_H
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namespace Image {
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class ImageDecoder;
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}
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namespace Graphics {
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class ManagedSurface;
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struct Surface;
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}
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namespace Common {
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class ReadStreamEndian;
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class MemoryReadStreamEndian;
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}
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namespace Director {
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class Score;
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class Sprite;
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class TextCastMember;
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enum {
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kMainChannelSizeD2 = 32,
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kSprChannelSizeD2 = 16,
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kMainChannelSizeD4 = 40,
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kSprChannelSizeD4 = 20,
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kMainChannelSizeD5 = 48,
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kSprChannelSizeD5 = 24,
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kMainChannelSizeD6 = 48,
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kSprChannelSizeD6 = 24,
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};
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struct PaletteInfo {
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CastMemberID paletteId;
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byte firstColor;
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byte lastColor;
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byte flags;
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bool colorCycling;
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bool normal;
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bool fadeToWhite;
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bool fadeToBlack;
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bool autoReverse;
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bool overTime;
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byte speed;
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uint16 frameCount;
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uint16 cycleCount;
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byte fade;
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byte delay;
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byte style;
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byte colorCode;
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PaletteInfo() {
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paletteId = CastMemberID(0, 0);
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firstColor = lastColor = 0;
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flags = 0; colorCycling = false;
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normal = false; fadeToWhite = false;
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fadeToBlack = false; autoReverse = false;
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overTime = false; speed = 0;
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frameCount = cycleCount = 0;
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fade = delay = style = colorCode = 0;
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}
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};
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struct MainChannels {
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CastMemberID actionId;
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uint16 transDuration;
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uint8 transArea; // 1 - Whole Window, 0 - Changing Area
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uint8 transChunkSize;
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TransitionType transType;
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CastMemberID trans;
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PaletteInfo palette;
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uint8 tempo;
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uint8 scoreCachedTempo;
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CastMemberID scoreCachedPaletteId;
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CastMemberID sound1;
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uint8 soundType1;
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CastMemberID sound2;
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uint8 soundType2;
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byte colorTempo;
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byte colorSound1;
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byte colorSound2;
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byte colorScript;
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byte colorTrans;
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uint8 skipFrameFlag;
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uint8 blend;
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MainChannels() {
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transDuration = 0;
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transType = kTransNone;
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transArea = 0;
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transChunkSize = 0;
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tempo = 0;
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scoreCachedTempo = 0;
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scoreCachedPaletteId = CastMemberID(0, 0);
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sound1 = CastMemberID(0, 0);
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sound2 = CastMemberID(0, 0);
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soundType1 = 0;
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soundType2 = 0;
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actionId = CastMemberID(0, 0);
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skipFrameFlag = 0;
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blend = 0;
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colorTempo = 0;
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colorSound1 = 0;
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colorSound2 = 0;
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colorScript = 0;
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colorTrans = 0;
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}
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};
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struct FrameEntity {
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uint16 spriteId;
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Common::Rect rect;
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};
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class Frame {
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public:
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Frame(Score *score, int numChannels);
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Frame(const Frame &frame);
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~Frame();
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void reset();
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Score *getScore() const { return _score; }
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void readChannel(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size, uint16 version);
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void executeImmediateScripts();
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Common::String formatChannelInfo();
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private:
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void readChannelD2(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readSpriteD2(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readMainChannelsD2(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readChannelD4(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readSpriteD4(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readMainChannelsD4(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readChannelD5(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readSpriteD5(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readMainChannelsD5(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readChannelD6(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readSpriteD6(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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void readMainChannelsD6(Common::MemoryReadStreamEndian &stream, uint16 offset, uint16 size);
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Image::ImageDecoder *getImageFrom(uint16 spriteId);
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Common::String readTextStream(Common::SeekableReadStreamEndian *textStream, TextCastMember *textCast);
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public:
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int _numChannels;
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MainChannels _mainChannels;
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Common::Array<Sprite *> _sprites;
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Score *_score;
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DirectorEngine *_vm;
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};
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void readSpriteDataD2(Common::SeekableReadStreamEndian &stream, Sprite &sprite, uint32 startPosition, uint32 finishPosition);
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void readSpriteDataD4(Common::SeekableReadStreamEndian &stream, Sprite &sprite, uint32 startPosition, uint32 finishPosition);
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void readSpriteDataD5(Common::SeekableReadStreamEndian &stream, Sprite &sprite, uint32 startPosition, uint32 finishPosition);
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void readSpriteDataD6(Common::SeekableReadStreamEndian &stream, Sprite &sprite, uint32 startPosition, uint32 finishPosition);
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} // End of namespace Director
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#endif
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