scummvm/engines/access/access.cpp
2014-08-09 22:07:28 -04:00

251 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "engines/util.h"
#include "access/access.h"
namespace Access {
AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
_gameDescription(gameDesc), Engine(syst), _randomSource("Access"),
_useItem(_flags[100]), _startup(_flags[170]), _manScaleOff(_flags[172]) {
_animation = nullptr;
_debugger = nullptr;
_events = nullptr;
_files = nullptr;
_inventory = nullptr;
_player = nullptr;
_room = nullptr;
_screen = nullptr;
_scripts = nullptr;
_sound = nullptr;
_destIn = nullptr;
clearCellTable();
_pCount = 0;
_selectCommand = 0;
_normalMouse = true;
_mouseMode = 0;
_currentMan = 0;
_currentManOld = -1;
_man = nullptr;
_man1 = nullptr;
_inactive = nullptr;
_manPal1 = nullptr;
_music = nullptr;
_title = nullptr;
_converseMode = 0;
_startAboutBox = 0;
_startTravelBox = 0;
_numImages = 0;
_nextImage = 0;
_numAnimTimers = 0;
_startup = 0;
_currentCharFlag = false;
_boxSelect = false;
_charFlag = 0;
_scale = 0;
_scaleH1 = _scaleH2 = 0;
_scaleN1 = 0;
_scaleT1 = 0;
_scaleMaxY = 0;
_scaleI = 0;
_conversation = 0;
_currentMan = 0;
_newTime = 0;
_newDate = 0;
_intTim[3] = 0;
_timer[3] = 0;
_timerFlag = false;
Common::fill(&_establishTable[0], &_establishTable[100], 0);
Common::fill(&_flags[0], &_flags[256], 0);
_establishFlag = false;
_establishMode = 0;
_establishGroup = 0;
Common::fill(&_help1[0], &_help1[366], 0);
Common::fill(&_help2[0], &_help2[366], 0);
Common::fill(&_help1[0], &_help3[366], 0);
_travel = 0;
_ask = 0;
_rScrollRow = 0;
_rScrollCol = 0;
_rSrcollX = 0;
_rScrollY = 0;
_rOldRectCount = 0;
_rNewRectCount = 0;
_rKeyFlag = 0;
_mapOffset = 0;
_screenVirtX = 0;
}
AccessEngine::~AccessEngine() {
delete _animation;
delete _debugger;
delete _events;
delete _files;
delete _inventory;
delete _player;
delete _room;
delete _screen;
delete _scripts;
delete _sound;
_buffer1.free();
_buffer2.free();
freeCells();
delete[] _man1;
delete[] _inactive;
delete[] _manPal1;
delete[] _music;
delete[] _title;
}
void AccessEngine::setVGA() {
initGraphics(320, 200, false);
}
void AccessEngine::initialize() {
// Set up debug channels
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
if (isCD()) {
const Common::FSNode gameDataDir(ConfMan.get("path"));
const Common::FSNode cdromDir = gameDataDir.getChild("cdrom");
for (int idx = 0; idx < 15; ++idx) {
Common::String folder = (idx == 0) ? "game" :
Common::String::format("chap%.2d", idx);
SearchMan.addSubDirectoryMatching(cdromDir, folder);
}
}
// Create sub-objects of the engine
_animation = new AnimationManager(this);
_debugger = new Debugger(this);
_events = new EventsManager(this);
_files = new FileManager(this);
_inventory = new InventoryManager(this);
_player = new Player(this);
_screen = new Screen(this);
_sound = new SoundManager(this, _mixer);
_buffer1.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
_buffer2.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
}
Common::Error AccessEngine::run() {
setVGA();
initialize();
playGame();
dummyLoop();
return Common::kNoError;
}
void AccessEngine::dummyLoop() {
// Dummy game loop
while (!shouldQuit()) {
_events->pollEvents();
g_system->delayMillis(50);
g_system->updateScreen();
if (_events->_leftButton) {
CursorType cursorId = _events->getCursor();
_events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_0 : (CursorType)(cursorId + 1));
}
}
}
int AccessEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
void AccessEngine::loadCells(Common::Array<RoomInfo::CellIdent> &cells) {
for (uint i = 0; i < cells.size(); ++i) {
_objectsTable[cells[i]._cell] = _files->loadFile(
cells[i]._fileNum, cells[i]._subfile);
}
}
void AccessEngine::clearCellTable() {
Common::fill(&_objectsTable[0], &_objectsTable[100], (byte *)nullptr);
}
void AccessEngine::freeCells() {
for (int i = 0; i < 100; ++i) {
delete[] _objectsTable[i];
_objectsTable[i] = nullptr;
}
}
void AccessEngine::freeInactiveData() {
delete[] _inactive;
_inactive = nullptr;
}
void AccessEngine::freeManData() {
delete[] _man;
_man = nullptr;
}
void AccessEngine::establish(int v) {
_establishMode = 0;
_establishGroup = 0;
doEstablish(v);
}
void AccessEngine::establishCenter(int v) {
_establishMode = 1;
doEstablish(v);
}
void AccessEngine::doEstablish(int v) {
_screen->forceFadeOut();
_screen->clearScreen();
_screen->setPanel(3);
if (v != -1) {
_files->loadScreen(95, v);
_buffer2.copyBuffer(_screen);
}
warning("TODO: doEstablish");
}
void AccessEngine::loadPlayField(int fileNum, int subfile) {
// TODO
}
} // End of namespace Access