scummvm/engines/hugo/parser.cpp
2010-08-20 16:25:48 +00:00

722 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// parser.c - handles all keyboard/command input
#include "common/system.h"
#include "common/keyboard.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/global.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/route.h"
#include "hugo/util.h"
#include "hugo/sound.h"
namespace Hugo {
#define BLINKS 2 // Cursor blinks per second
#define CX(X) LOWORD(X)
#define CY(Y) HIWORD(Y)
Parser::Parser(HugoEngine &vm) :
_vm(vm), _putIndex(0), _getIndex(0) {
_checkDoubleF1Fl = false;
}
void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
status_t &gameStatus = _vm.getGameStatus();
bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat
debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);
// Process key down event - called from OnKeyDown()
switch (nChar) { // Set various toggle states
case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
if (gameStatus.inventoryState == I_ACTIVE) // Remove inventory, if displayed
gameStatus.inventoryState = I_UP;
gameStatus.inventoryObjId = -1; // Deselect any dragged icon
break;
case Common::KEYCODE_END:
case Common::KEYCODE_HOME:
case Common::KEYCODE_LEFT:
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_UP:
case Common::KEYCODE_DOWN:
if (!repeatedFl) {
gameStatus.routeIndex = -1; // Stop any automatic route
_vm.route().setWalk(nChar); // Direction of hero travel
}
break;
case Common::KEYCODE_F1: // User Help (DOS)
if (_checkDoubleF1Fl)
_vm.file().instructions();
else
_vm.screen().userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl;
break;
case Common::KEYCODE_F6: // Inventory
showDosInventory();
break;
case Common::KEYCODE_F8: // Turbo mode
_config.turboFl = !_config.turboFl;
break;
case Common::KEYCODE_F2: // Toggle sound
_vm.sound().toggleSound();
_vm.sound().toggleMusic();
break;
case Common::KEYCODE_F3: // Repeat last line
case Common::KEYCODE_F4: // Save game
case Common::KEYCODE_F5: // Restore game
case Common::KEYCODE_F9: // Boss button
warning("STUB: KeyHandler() - F3-F9 (DOS)");
break;
default: // Any other key
if (!gameStatus.storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
bnext = 0;
if (bnext != _getIndex) {
_ringBuffer[_putIndex] = nChar;
_putIndex = bnext;
}
}
break;
}
if ((_checkDoubleF1Fl) && (nChar != Common::KEYCODE_F1))
_checkDoubleF1Fl = false;
}
// Add any new chars to line buffer and display them.
// If CR pressed, pass line to Line_handler()
void Parser::charHandler() {
static int16 lineIndex = 0; // Index into line
static uint32 tick = 0; // For flashing cursor
static char cursor = '_';
char c;
static command_t cmdLine; // Build command line
status_t &gameStatus = _vm.getGameStatus();
// Strangerke : Useless ?
// bool updateFl = (_getIndex != _putIndex); // TRUE if any chars processed
// command_t status_line; // Includes prompt, cursor
debugC(4, kDebugParser, "charHandler");
// Check for one or more characters in ring buffer
while (_getIndex != _putIndex) {
c = _ringBuffer[_getIndex++];
if (_getIndex >= sizeof(_ringBuffer))
_getIndex = 0;
switch (c) {
case Common::KEYCODE_BACKSPACE: // Rubout key
if (lineIndex)
cmdLine[--lineIndex] = '\0';
break;
case Common::KEYCODE_RETURN: // EOL, pass line to line handler
if (lineIndex && (_vm._hero->pathType != QUIET)) {
// Remove inventory bar if active
if (gameStatus.inventoryState == I_ACTIVE)
gameStatus.inventoryState = I_UP;
// Call Line handler and reset line
command(cmdLine);
cmdLine[lineIndex = 0] = '\0';
}
break;
default: // Normal text key, add to line
if (lineIndex >= MAX_CHARS) {
//MessageBeep(MB_ICONASTERISK);
warning("STUB: MessageBeep(MB_ICONASTERISK);");
} else if (isprint(c)) {
cmdLine[lineIndex++] = c;
cmdLine[lineIndex] = '\0';
}
break;
}
}
// See if time to blink cursor, set cursor character
if ((tick++ % (TPS / BLINKS)) == 0) {
// Strangerke : Useless ?
// updateFl = true; // Force an update
cursor = (cursor == '_') ? ' ' : '_';
}
// See if recall button pressed
if (gameStatus.recallFl) {
// Copy previous line to current cmdline
gameStatus.recallFl = false;
strcpy(cmdLine, _line);
lineIndex = strlen(cmdLine);
}
sprintf(_statusLine, ">%s%c", cmdLine, cursor);
sprintf(_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_config.turboFl) ? "T" : " ", _vm.getScore(), _vm.getMaxScore(), (_config.soundFl) ? "On" : "Off");
// See if "look" button pressed
if (gameStatus.lookFl) {
command("look around");
gameStatus.lookFl = false;
}
}
void Parser::drawStatusText() {
debugC(4, kDebugParser, "drawStatusText");
if (_vm.getPlatform() == Common::kPlatformWindows)
_vm.screen().loadFont(U_FONT8);
uint16 sdx = _vm.screen().stringLength(_statusLine);
uint16 sdy = _vm.screen().fontHeight() + 1; // + 1 for shadow
uint16 posX = 0;
uint16 posY = YPIX - sdy;
// Display the string and add rect to display list
_vm.screen().writeStr(posX, posY, _statusLine, _TLIGHTYELLOW);
_vm.screen().displayList(D_ADD, posX, posY, sdx, sdy);
sdx = _vm.screen().stringLength(_scoreLine);
posY = 0;
_vm.screen().writeStr(posX, posY, _scoreLine, _TCYAN);
_vm.screen().displayList(D_ADD, posX, posY, sdx, sdy);
}
// Perform an immediate command. Takes parameters a la sprintf
// Assumes final string will not overrun line[] length
void Parser::command(const char *format, ...) {
va_list marker;
debugC(1, kDebugParser, "Command(%s, ...)", format);
va_start(marker, format);
vsprintf(_line, format, marker);
va_end(marker);
lineHandler();
}
char *Parser::strlwr(char *buffer) {
char *result = buffer;
debugC(1, kDebugParser, "strlwr(%s)", buffer);
while (*buffer != '\0') {
if (isupper(*buffer))
*buffer = tolower(*buffer);
buffer++;
}
return result;
}
// Parse the user's line of text input. Generate events as necessary
void Parser::lineHandler() {
char *noun, *verb; // ptrs to noun and verb strings
// int i;
object_t *obj;
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
status_t &gameStatus = _vm.getGameStatus();
debugC(1, kDebugParser, "lineHandler");
// Toggle God Mode
if (!strncmp(_line, "PPG", 3)) {
_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
gameStatus.godModeFl ^= 1;
return;
}
strlwr(_line); // Convert to lower case
// God Mode cheat commands:
// goto <screen> Takes hero to named screen
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
if (DEBUG || gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_line, "goto"))
for (int i = 0; i < _vm._numScreens; i++)
if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
_vm.scheduler().newScreen(i);
return;
}
// Special code to allow me to get objects from anywhere
if (strstr(_line, "fetch all")) {
for (int i = 0; i < _vm._numObj; i++)
if (_vm._objects[i].genericCmd & TAKE)
takeObject(&_vm._objects[i]);
return;
}
if (strstr(_line, "fetch")) {
for (int i = 0; i < _vm._numObj; i++)
if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
takeObject(&_vm._objects[i]);
return;
}
}
// Special code to allow me to goto objects
if (strstr(_line, "find"))
for (int i = 0; i < _vm._numObj; i++)
if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
return;
}
}
// Special meta commands
// EXIT/QUIT
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
Utils::Box(BOX_ANY, _vm._textParser[kTBExit]);
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
_vm.file().saveGame(gameStatus.saveSlot, "Current game");
return;
}
if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
_vm.file().restoreGame(gameStatus.saveSlot);
_vm.scheduler().restoreScreen(*_vm._screen_p);
gameStatus.viewState = V_PLAY;
return;
}
// Empty line
if (*_line == '\0') // Empty line
return;
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) {
// No commands allowed!
Utils::gameOverMsg();
return;
}
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm._numObj; i++) {
obj = &_vm._objects[i];
if (isWordPresent(_vm._arrayNouns[obj->nounIndex]))
if (isObjectVerb(obj, _line, farComment) || isGenericVerb(obj, _line, farComment))
return;
}
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm._numObj; i++) {
obj = &_vm._objects[i];
if (obj->verbOnlyFl)
if (isObjectVerb(obj, _line, contextComment) || isGenericVerb(obj, _line, contextComment))
return;
}
// No objects match command line, try background and catchall commands
if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p], _line))
return;
if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p], _line))
return;
if (isBackgroundWord(_vm._catchallList, _line))
return;
if (isCatchallVerb(_vm._catchallList, _line))
return;
// If a not-near comment was generated, print it
if (*farComment != '\0') {
Utils::Box(BOX_ANY, farComment);
return;
}
// Nothing matches. Report recognition success to user.
verb = findVerb(_line);
noun = findNoun(_line);
if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
Utils::Box(BOX_ANY, _vm._textParser[kTBMaze]);
showTakeables();
} else if (verb && noun) // A combination I didn't think of
Utils::Box(BOX_ANY, _vm._textParser[kTBNoPoint]);
else if (noun)
Utils::Box(BOX_ANY, _vm._textParser[kTBNoun]);
else if (verb)
Utils::Box(BOX_ANY, _vm._textParser[kTBVerb]);
else
Utils::Box(BOX_ANY, _vm._textParser[kTBEh]);
}
// Search for matching verb/noun pairs in background command list
// Print text for possible background object. Return TRUE if match found
bool Parser::isBackgroundWord(objectList_t obj, char *line) {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj, %s)", line);
for (int i = 0; obj[i].verbIndex != 0; i++)
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
Utils::Box(BOX_ANY, _vm.file().fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex);
return true;
}
return false;
}
// Search for matching verbs in background command list.
// Noun is not required. Return TRUE if match found
// Note that if the background command list has match set TRUE then do not
// print text if there are any recognizable nouns in the command line
bool Parser::isCatchallVerb(objectList_t obj, char *line) {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj, %s)", line);
for (int i = 0; obj[i].verbIndex != 0; i++)
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
(!obj[i].matchFl || !findNoun(line)) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
Utils::Box(BOX_ANY, _vm.file().fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
showTakeables();
return(true);
}
return false;
}
// Test whether hero is close to object. Return TRUE or FALSE
// If object not near, return suitable comment; may be another object close
// If radius is -1, treat radius as infinity
// Verb is included to determine correct comment if not near
bool Parser::isNear(object_t *obj, char *verb, char *comment) {
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
if (obj->carriedFl) // Object is being carried
return(true);
if (obj->screenIndex != *_vm._screen_p) {
// Not in same screen
if (obj->objValue)
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtAny2]);
return(false);
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) {
// There is an image
strcpy(comment, _vm._textParser[kCmtAny3]);
return(false);
} else
// No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius)))
return(true);
else {
// User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
return(false);
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius)))
return(true);
else {
// User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
return(false);
}
return true;
}
// Locate any member of object name list appearing in command line
bool Parser::isWordPresent(char **wordArr) {
debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);
if (wordArr != NULL) {
for (int i = 0; strlen(wordArr[i]); i++)
if (strstr(_line, wordArr[i]))
return(true);
}
return false;
}
// Locate word in list of nouns and return ptr to first string in noun list
char *Parser::findNoun(char *line) {
debugC(1, kDebugParser, "findNoun(%s)", line);
for (int i = 0; _vm._arrayNouns[i]; i++)
for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++)
if (strstr(line, _vm._arrayNouns[i][j]))
return(_vm._arrayNouns[i][0]);
return NULL;
}
// Locate word in list of verbs and return ptr to first string in verb list
char *Parser::findVerb(char *line) {
debugC(1, kDebugParser, "findVerb(%s)", line);
for (int i = 0; _vm._arrayVerbs[i]; i++)
for (int j = 0; strlen(_vm._arrayVerbs[i][j]); j++)
if (strstr(line, _vm._arrayVerbs[i][j]))
return(_vm._arrayVerbs[i][0]);
return NULL;
}
// Describe any takeable objects visible in this screen
void Parser::showTakeables() {
object_t *obj;
debugC(1, kDebugParser, "showTakeables");
for (int j = 0; j < _vm._numObj; j++) {
obj = &_vm._objects[j];
if ((obj->cycling != INVISIBLE) &&
(obj->screenIndex == *_vm._screen_p) &&
(((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
sprintf(_textBoxBuffer, "You can also see:\n%s.", _vm._arrayNouns[obj->nounIndex][LOOK_NAME]);
Utils::Box(BOX_ANY, _textBoxBuffer);
}
}
}
// Do all things necessary to carry an object
void Parser::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) { // Don't change if no image to display
obj->cycling = INVISIBLE;
if (_vm.getPlatform() != Common::kPlatformWindows)
warning("takeObject : DOS version should use ALMOST_INVISIBLE");
}
_vm.adjustScore(obj->objValue);
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
obj->viewx = -1; // (possibly moved) object next time taken!
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
}
// Do all necessary things to drop an object
void Parser::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm._screen_p;
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
obj->cycling = CYCLE_FORWARD;
else
obj->cycling = NOT_CYCLING;
obj->x = _vm._hero->x - 1;
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
_vm.adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, _vm._textParser[kTBOk]);
}
// Test whether command line contains one of the generic actions
bool Parser::isGenericVerb(object_t *obj, char *line, char *comment) {
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s, %s)", line, comment);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
// Test state-dependent look before general look
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
Utils::Box(BOX_ANY, _vm._textData[obj->stateDataIndex[obj->state]]);
warning("isGenericVerb: use of state dependant look - To be validated");
} else {
if ((LOOK & obj->genericCmd) == LOOK)
if (_vm._textData[obj->dataIndex])
Utils::Box(BOX_ANY, _vm._textData[obj->dataIndex]);
else
return(false);
else
Utils::Box(BOX_ANY, _vm._textParser[kTBUnusual]);
}
} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
if (obj->carriedFl)
Utils::Box(BOX_ANY, _vm._textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (obj->cmdIndex != 0) // No comment if possible commands
return false;
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
Utils::Box(BOX_ANY, _vm._textParser[kTBNoUse]);
else
return false;
} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
Utils::Box(BOX_ANY, _vm._textParser[kTBDontHave]);
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
dropObject(obj);
else if (obj->cmdIndex == 0)
Utils::Box(BOX_ANY, _vm._textParser[kTBNeed]);
else
return false;
} else // It was not a generic cmd
return false;
return true;
}
// Return TRUE if object being carried by hero
bool Parser::isCarrying(uint16 wordIndex) {
debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);
for (int i = 0; i < _vm._numObj; i++)
if ((wordIndex == _vm._objects[i].nounIndex) && _vm._objects[i].carriedFl)
return true;
return false;
}
// Test whether command line contains a verb allowed by this object.
// If it does, and the object is near and passes the tests in the command
// list then carry out the actions in the action list and return TRUE
bool Parser::isObjectVerb(object_t *obj, char *line, char *comment) {
int i;
cmd *cmnd;
char *verb;
uint16 *reqs;
uint16 cmdIndex;
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s, %s)", line, comment);
// First, find matching verb in cmd list
cmdIndex = obj->cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) // For each cmd
if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
break;
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
if (!isNear(obj, verb, comment))
return(false);
// Check all required objects are being carried
cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) // for each obj
if (!isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, _vm._textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
Utils::Box(BOX_ANY, _vm._textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::Box(BOX_ANY, _vm._textData[cmnd->textDataDoneIndex]);
_vm.scheduler().insertActionList(cmnd->actIndex);
// See if any additional generic actions
if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
isGenericVerb(obj, line, comment);
return true;
}
void Parser::showDosInventory() {
// Show user all objects being carried in a variable width 2 column format
static const char *blanks = " ";
uint16 index, len, len1 = 0, len2 = 0;
char buffer[XBYTES * NUM_ROWS] = "\0";
index = 0;
for (int i = 0; i < _vm._numObj; i++) /* Find widths of 2 columns */
if (_vm._objects[i].carriedFl) {
len = strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]);
if (index++ & 1) /* Right hand column */
len2 = (len > len2) ? len : len2;
else
len1 = (len > len1) ? len : len1;
}
len1 += 1; /* For gap between columns */
if (len1 + len2 < (uint16)strlen(_vm._textParser[kTBOutro]))
len1 = strlen(_vm._textParser[kTBOutro]);
strncat (buffer, blanks, (len1 + len2 - strlen(_vm._textParser[kTBIntro])) / 2);
strcat (strcat (buffer, _vm._textParser[kTBIntro]), "\n");
index = 0;
for (int i = 0; i < _vm._numObj; i++) { /* Assign strings */
if (_vm._objects[i].carriedFl) {
if (index++ & 1)
strcat (strcat (buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), "\n");
else
strncat (strcat (buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), blanks, len1 - strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]));
}
}
if (index & 1) strcat (buffer, "\n");
strcat (buffer, _vm._textParser[kTBOutro]);
Utils::Box(BOX_ANY, buffer);
}
} // end of namespace Hugo