mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
54c1a1463f
755->644 svn-id: r52177
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_SCHEDULE_H
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#define HUGO_SCHEDULE_H
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namespace Hugo {
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#define kMaxEvents 50 /* Max events in event queue */
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struct event_t {
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act *action; /* Ptr to action to perform */
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bool localActionFl; /* TRUE if action is only for this screen */
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uint32 time; /* (absolute) time to perform action */
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struct event_t *prevEvent; /* Chain to previous event */
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struct event_t *nextEvent; /* Chain to next event */
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};
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class Scheduler {
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public:
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Scheduler(HugoEngine &vm);
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void initEventQueue();
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void insertAction(act *action);
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void insertActionList(uint16 actIndex);
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void decodeString(char *line);
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void runScheduler();
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uint32 getTicks();
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void processBonus(int bonusIndex);
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void newScreen(int screenIndex);
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void restoreEvents(Common::SeekableReadStream *f);
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void saveEvents(Common::WriteStream *f);
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void restoreScreen(int screenIndex);
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void swapImages(int objNumb1, int objNumb2);
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private:
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enum seqTextSchedule {
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kSsNoBackground = 0,
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kSsBadSaveGame = 1
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};
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HugoEngine &_vm;
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event_t _events[kMaxEvents]; /* Statically declare event structures */
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event_t *_freeEvent; /* Free list of event structures */
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event_t *_headEvent; /* Head of list (earliest time) */
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event_t *_tailEvent; /* Tail of list (latest time) */
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event_t *getQueue();
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void delQueue(event_t *curEvent);
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event_t *doAction(event_t *curEvent);
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};
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} // end of namespace Hugo
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#endif //HUGO_SCHEDULE_H
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