scummvm/gui/saveload-dialog.cpp
Ben Castricum 9d885bce22 GUI: s/savegame/saved game/
Makes it consistant throughout the GUI
2014-08-22 07:11:03 +02:00

958 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/saveload-dialog.h"
#include "common/translation.h"
#include "common/config-manager.h"
#include "gui/message.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
#include "gui/widgets/edittext.h"
#include "graphics/scaler.h"
namespace GUI {
#ifndef DISABLE_SAVELOADCHOOSER_GRID
SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine) {
const Common::String &userConfig = ConfMan.get("gui_saveload_chooser", Common::ConfigManager::kApplicationDomain);
// Check (and update if necessary) the theme config here. This catches
// resolution changes, which happened after the GUI was closed. This
// should assure that the correct GUI width/height are returned below and
// prevent the logic from picking the grid dialog, even though it is not
// possible to use it.
g_gui.checkScreenChange();
if (g_gui.getWidth() >= 640 && g_gui.getHeight() >= 400
&& metaEngine.hasFeature(MetaEngine::kSavesSupportMetaInfo)
&& metaEngine.hasFeature(MetaEngine::kSavesSupportThumbnail)
&& userConfig.equalsIgnoreCase("grid")) {
// In case we are 640x400 or higher, this dialog is not in save mode,
// the user requested the grid dialog and the engines supports it we
// try to set it up.
return kSaveLoadDialogGrid;
} else {
// In all other cases we want to use the list dialog.
return kSaveLoadDialogList;
}
}
enum {
kListSwitchCmd = 'LIST',
kGridSwitchCmd = 'GRID'
};
#endif // !DISABLE_SAVELOADCHOOSER_GRID
SaveLoadChooserDialog::SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode)
: Dialog(dialogName), _metaEngine(0), _delSupport(false), _metaInfoSupport(false),
_thumbnailSupport(false), _saveDateSupport(false), _playTimeSupport(false), _saveMode(saveMode)
#ifndef DISABLE_SAVELOADCHOOSER_GRID
, _listButton(0), _gridButton(0)
#endif // !DISABLE_SAVELOADCHOOSER_GRID
{
#ifndef DISABLE_SAVELOADCHOOSER_GRID
addChooserButtons();
#endif // !DISABLE_SAVELOADCHOOSER_GRID
}
SaveLoadChooserDialog::SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode)
: Dialog(x, y, w, h), _metaEngine(0), _delSupport(false), _metaInfoSupport(false),
_thumbnailSupport(false), _saveDateSupport(false), _playTimeSupport(false), _saveMode(saveMode)
#ifndef DISABLE_SAVELOADCHOOSER_GRID
, _listButton(0), _gridButton(0)
#endif // !DISABLE_SAVELOADCHOOSER_GRID
{
#ifndef DISABLE_SAVELOADCHOOSER_GRID
addChooserButtons();
#endif // !DISABLE_SAVELOADCHOOSER_GRID
}
void SaveLoadChooserDialog::open() {
Dialog::open();
// So that quitting ScummVM will not cause the dialog result to say a
// saved game was selected.
setResult(-1);
}
int SaveLoadChooserDialog::run(const Common::String &target, const MetaEngine *metaEngine) {
_metaEngine = metaEngine;
_target = target;
_delSupport = _metaEngine->hasFeature(MetaEngine::kSupportsDeleteSave);
_metaInfoSupport = _metaEngine->hasFeature(MetaEngine::kSavesSupportMetaInfo);
_thumbnailSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportThumbnail);
_saveDateSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportCreationDate);
_playTimeSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportPlayTime);
return runIntern();
}
void SaveLoadChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
#ifndef DISABLE_SAVELOADCHOOSER_GRID
switch (cmd) {
case kListSwitchCmd:
setResult(kSwitchSaveLoadDialog);
// We save the requested dialog type here to avoid the setting to be
// overwritten when our reflowLayout logic selects a different dialog
// type.
ConfMan.set("gui_saveload_chooser", "list", Common::ConfigManager::kApplicationDomain);
close();
break;
case kGridSwitchCmd:
setResult(kSwitchSaveLoadDialog);
// See above.
ConfMan.set("gui_saveload_chooser", "grid", Common::ConfigManager::kApplicationDomain);
close();
break;
default:
break;
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
return Dialog::handleCommand(sender, cmd, data);
}
void SaveLoadChooserDialog::reflowLayout() {
#ifndef DISABLE_SAVELOADCHOOSER_GRID
addChooserButtons();
const SaveLoadChooserType currentType = getType();
const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(*_metaEngine);
// Change the dialog type if there is any need for it.
if (requestedType != currentType) {
setResult(kSwitchSaveLoadDialog);
close();
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
Dialog::reflowLayout();
}
#ifndef DISABLE_SAVELOADCHOOSER_GRID
void SaveLoadChooserDialog::addChooserButtons() {
if (_listButton) {
removeWidget(_listButton);
delete _listButton;
}
if (_gridButton) {
removeWidget(_gridButton);
delete _gridButton;
}
_listButton = createSwitchButton("SaveLoadChooser.ListSwitch", "L", _("List view"), ThemeEngine::kImageList, kListSwitchCmd);
_gridButton = createSwitchButton("SaveLoadChooser.GridSwitch", "G", _("Grid view"), ThemeEngine::kImageGrid, kGridSwitchCmd);
if (!_metaInfoSupport || !_thumbnailSupport || !(g_gui.getWidth() >= 640 && g_gui.getHeight() >= 400)) {
_gridButton->setEnabled(false);
_listButton->setEnabled(false);
}
}
ButtonWidget *SaveLoadChooserDialog::createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd) {
ButtonWidget *button;
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowChooserPics") == 1 && g_gui.theme()->supportsImages()) {
button = new PicButtonWidget(this, name, tooltip, cmd);
((PicButtonWidget *)button)->useThemeTransparency(true);
((PicButtonWidget *)button)->setGfx(g_gui.theme()->getImageSurface(image));
} else
#endif
button = new ButtonWidget(this, name, desc, tooltip, cmd);
return button;
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
// SaveLoadChooserSimple implementation
enum {
kChooseCmd = 'CHOS',
kDelCmd = 'DEL '
};
SaveLoadChooserSimple::SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode)
: SaveLoadChooserDialog("SaveLoadChooser", saveMode), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
new StaticTextWidget(this, "SaveLoadChooser.Title", title);
// Add choice list
_list = new ListWidget(this, "SaveLoadChooser.List");
_list->setNumberingMode(kListNumberingZero);
_list->setEditable(saveMode);
_gfxWidget = new GraphicsWidget(this, 0, 0, 10, 10);
_date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
_time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
_playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
// Buttons
new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), 0, kCloseCmd);
_chooseButton = new ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, 0, kChooseCmd);
_chooseButton->setEnabled(false);
_deleteButton = new ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), 0, kDelCmd);
_deleteButton->setEnabled(false);
_delSupport = _metaInfoSupport = _thumbnailSupport = false;
_container = new ContainerWidget(this, 0, 0, 10, 10);
// _container->setHints(THEME_HINT_USE_SHADOW);
}
int SaveLoadChooserSimple::runIntern() {
if (_gfxWidget)
_gfxWidget->setGfx(0);
_resultString.clear();
reflowLayout();
updateSaveList();
return Dialog::runModal();
}
const Common::String &SaveLoadChooserSimple::getResultString() const {
int selItem = _list->getSelected();
return (selItem >= 0) ? _list->getSelectedString() : _resultString;
}
void SaveLoadChooserSimple::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
if (selItem >= 0 && _chooseButton->isEnabled()) {
if (_list->isEditable() || !_list->getSelectedString().empty()) {
_list->endEditMode();
if (!_saveList.empty()) {
setResult(_saveList[selItem].getSaveSlot());
_resultString = _list->getSelectedString();
}
close();
}
}
break;
case kChooseCmd:
_list->endEditMode();
if (!_saveList.empty()) {
setResult(_saveList[selItem].getSaveSlot());
_resultString = _list->getSelectedString();
}
close();
break;
case kListSelectionChangedCmd:
updateSelection(true);
break;
case kDelCmd:
if (selItem >= 0 && _delSupport) {
MessageDialog alert(_("Do you really want to delete this saved game?"),
_("Delete"), _("Cancel"));
if (alert.runModal() == kMessageOK) {
_metaEngine->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
setResult(-1);
_list->setSelected(-1);
updateSaveList();
updateSelection(true);
}
}
break;
case kCloseCmd:
setResult(-1);
// Fall through
default:
SaveLoadChooserDialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadChooserSimple::reflowLayout() {
if (g_gui.xmlEval()->getVar("Globals.SaveLoadChooser.ExtInfo.Visible") == 1 && _thumbnailSupport) {
int16 x, y;
uint16 w, h;
if (!g_gui.xmlEval()->getWidgetData("SaveLoadChooser.Thumbnail", x, y, w, h))
error("Error when loading position data for Save/Load Thumbnails");
int thumbW = kThumbnailWidth;
int thumbH = kThumbnailHeight2;
int thumbX = x + (w >> 1) - (thumbW >> 1);
int thumbY = y + kLineHeight;
int textLines = 0;
if (!_saveDateSupport)
textLines++;
if (!_playTimeSupport)
textLines++;
_container->resize(x, y, w, h - (kLineHeight * textLines));
_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
int height = thumbY + thumbH + kLineHeight;
if (_saveDateSupport) {
_date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
height += kLineHeight;
_time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
height += kLineHeight;
}
if (_playTimeSupport)
_playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
_container->setVisible(true);
_gfxWidget->setVisible(true);
_date->setVisible(_saveDateSupport);
_time->setVisible(_saveDateSupport);
_playtime->setVisible(_playTimeSupport);
updateSelection(false);
} else {
_container->setVisible(false);
_gfxWidget->setVisible(false);
_date->setVisible(false);
_time->setVisible(false);
_playtime->setVisible(false);
}
SaveLoadChooserDialog::reflowLayout();
}
void SaveLoadChooserSimple::updateSelection(bool redraw) {
int selItem = _list->getSelected();
bool isDeletable = _delSupport;
bool isWriteProtected = false;
bool startEditMode = _list->isEditable();
// We used to support letting the themes specify the fill color with our
// initial theme based GUI. But this support was dropped.
_gfxWidget->setGfx(-1, -1, 0, 0, 0);
_date->setLabel(_("No date saved"));
_time->setLabel(_("No time saved"));
_playtime->setLabel(_("No playtime saved"));
if (selItem >= 0 && _metaInfoSupport) {
SaveStateDescriptor desc = _metaEngine->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot());
isDeletable = desc.getDeletableFlag() && _delSupport;
isWriteProtected = desc.getWriteProtectedFlag();
// Don't allow the user to change the description of write protected games
if (isWriteProtected)
startEditMode = false;
if (_thumbnailSupport) {
const Graphics::Surface *thumb = desc.getThumbnail();
if (thumb) {
_gfxWidget->setGfx(thumb);
_gfxWidget->useAlpha(256);
}
}
if (_saveDateSupport) {
const Common::String &saveDate = desc.getSaveDate();
if (!saveDate.empty())
_date->setLabel(_("Date: ") + saveDate);
const Common::String &saveTime = desc.getSaveTime();
if (!saveTime.empty())
_time->setLabel(_("Time: ") + saveTime);
}
if (_playTimeSupport) {
const Common::String &playTime = desc.getPlayTime();
if (!playTime.empty())
_playtime->setLabel(_("Playtime: ") + playTime);
}
}
if (_list->isEditable()) {
// Disable the save button if nothing is selected, or if the selected
// game is write protected
_chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
if (startEditMode) {
_list->startEditMode();
if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
_list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
_list->setEditString("");
_list->setEditColor(ThemeEngine::kFontColorNormal);
}
}
} else {
// Disable the load button if nothing is selected, or if an empty
// list item is selected.
_chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
}
// Delete will always be disabled if the engine doesn't support it.
_deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
if (redraw) {
_gfxWidget->draw();
_date->draw();
_time->draw();
_playtime->draw();
_chooseButton->draw();
_deleteButton->draw();
draw();
}
}
void SaveLoadChooserSimple::open() {
SaveLoadChooserDialog::open();
// Scroll the list to the last used entry.
_list->scrollTo(ConfMan.getInt("gui_saveload_last_pos"));
}
void SaveLoadChooserSimple::close() {
// Save the current scroll position/used entry.
const int result = getResult();
if (result >= 0) {
ConfMan.setInt("gui_saveload_last_pos", result);
} else {
// Use the current scroll position here.
// TODO: This means we canceled the dialog (or switch to the grid). Do
// we want to save this position here? Does the user want that?
// TODO: Do we want to save the current scroll position or the
// currently selected item here? The scroll position is what the user
// currently sees and seems to make more sense.
ConfMan.setInt("gui_saveload_last_pos", _list->getCurrentScrollPos());
}
_metaEngine = 0;
_target.clear();
_saveList.clear();
_list->setList(StringArray());
SaveLoadChooserDialog::close();
}
void SaveLoadChooserSimple::updateSaveList() {
_saveList = _metaEngine->listSaves(_target.c_str());
int curSlot = 0;
int saveSlot = 0;
StringArray saveNames;
ListWidget::ColorList colors;
for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
// Handle gaps in the list of save games
saveSlot = x->getSaveSlot();
if (curSlot < saveSlot) {
while (curSlot < saveSlot) {
SaveStateDescriptor dummySave(curSlot, "");
_saveList.insert_at(curSlot, dummySave);
saveNames.push_back(dummySave.getDescription());
colors.push_back(ThemeEngine::kFontColorNormal);
curSlot++;
}
// Sync the save list iterator
for (x = _saveList.begin(); x != _saveList.end(); ++x) {
if (x->getSaveSlot() == saveSlot)
break;
}
}
// Show "Untitled savestate" for empty/whitespace saved game descriptions
Common::String description = x->getDescription();
Common::String trimmedDescription = description;
trimmedDescription.trim();
if (trimmedDescription.empty()) {
description = _("Untitled savestate");
colors.push_back(ThemeEngine::kFontColorAlternate);
} else {
colors.push_back(ThemeEngine::kFontColorNormal);
}
saveNames.push_back(description);
curSlot++;
}
// Fill the rest of the save slots with empty saves
int maximumSaveSlots = _metaEngine->getMaximumSaveSlot();
#ifdef __DS__
// Low memory on the DS means too many save slots are impractical, so limit
// the maximum here.
if (maximumSaveSlots > 99) {
maximumSaveSlots = 99;
}
#endif
Common::String emptyDesc;
for (int i = curSlot; i <= maximumSaveSlots; i++) {
saveNames.push_back(emptyDesc);
SaveStateDescriptor dummySave(i, "");
_saveList.push_back(dummySave);
colors.push_back(ThemeEngine::kFontColorNormal);
}
_list->setList(saveNames, &colors);
}
// SaveLoadChooserGrid implementation
#ifndef DISABLE_SAVELOADCHOOSER_GRID
enum {
kNextCmd = 'NEXT',
kPrevCmd = 'PREV',
kNewSaveCmd = 'SAVE'
};
SaveLoadChooserGrid::SaveLoadChooserGrid(const Common::String &title, bool saveMode)
: SaveLoadChooserDialog("SaveLoadChooser", saveMode), _lines(0), _columns(0), _entriesPerPage(0),
_curPage(0), _newSaveContainer(0), _nextFreeSaveSlot(0), _buttons() {
_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
new StaticTextWidget(this, "SaveLoadChooser.Title", title);
// Buttons
new ButtonWidget(this, "SaveLoadChooser.Delete", _("Cancel"), 0, kCloseCmd);
_nextButton = new ButtonWidget(this, "SaveLoadChooser.Choose", _("Next"), 0, kNextCmd);
_nextButton->setEnabled(false);
_prevButton = new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Prev"), 0, kPrevCmd);
_prevButton->setEnabled(false);
// Page display
_pageDisplay = new StaticTextWidget(this, "SaveLoadChooser.PageDisplay", Common::String());
_pageDisplay->setAlign(Graphics::kTextAlignRight);
}
SaveLoadChooserGrid::~SaveLoadChooserGrid() {
removeWidget(_pageDisplay);
delete _pageDisplay;
}
const Common::String &SaveLoadChooserGrid::getResultString() const {
return _resultString;
}
void SaveLoadChooserGrid::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
if (cmd <= _entriesPerPage && cmd + _curPage * _entriesPerPage <= _saveList.size()) {
const SaveStateDescriptor &desc = _saveList[cmd - 1 + _curPage * _entriesPerPage];
if (_saveMode) {
_resultString = desc.getDescription();
}
setResult(desc.getSaveSlot());
close();
}
switch (cmd) {
case kNextCmd:
++_curPage;
updateSaves();
draw();
break;
case kPrevCmd:
--_curPage;
updateSaves();
draw();
break;
case kNewSaveCmd:
setResult(_nextFreeSaveSlot);
close();
break;
case kCloseCmd:
setResult(-1);
// Fall through
default:
SaveLoadChooserDialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadChooserGrid::handleMouseWheel(int x, int y, int direction) {
if (direction > 0) {
if (_nextButton->isEnabled()) {
++_curPage;
updateSaves();
draw();
}
} else {
if (_prevButton->isEnabled()) {
--_curPage;
updateSaves();
draw();
}
}
}
void SaveLoadChooserGrid::open() {
SaveLoadChooserDialog::open();
_saveList = _metaEngine->listSaves(_target.c_str());
_resultString.clear();
// Load information to restore the last page the user had open.
assert(_entriesPerPage != 0);
const uint lastPos = ConfMan.getInt("gui_saveload_last_pos");
const uint listSize = _saveList.size();
uint bestMatch = 0;
uint diff = 0xFFFFFFFF;
// We look for the nearest available slot, since a slot might be missing
// due to the user deleting it via the list based chooser, by deleting
// it by hand, etc.
for (uint i = 0; i < listSize; ++i) {
uint curDiff = ABS(_saveList[i].getSaveSlot() - (int)lastPos);
if (curDiff < diff) {
diff = curDiff;
bestMatch = i;
}
}
_curPage = bestMatch / _entriesPerPage;
// Determine the next free save slot for save mode
if (_saveMode) {
int lastSlot = -1;
_nextFreeSaveSlot = -1;
for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
const int curSlot = x->getSaveSlot();
// In case there was a gap found use the slot.
if (lastSlot + 1 < curSlot) {
_nextFreeSaveSlot = lastSlot + 1;
break;
}
lastSlot = curSlot;
}
// Use the next available slot otherwise.
if (_nextFreeSaveSlot == -1 && lastSlot + 1 < _metaEngine->getMaximumSaveSlot()) {
_nextFreeSaveSlot = lastSlot + 1;
}
}
updateSaves();
}
void SaveLoadChooserGrid::reflowLayout() {
// HACK: The page display is not available in low resolution layout. We
// remove and readd the widget here to avoid our GUI from erroring out.
removeWidget(_pageDisplay);
if (g_gui.xmlEval()->getVar("Globals.ShowChooserPageDisplay") == 1) {
_pageDisplay->init();
}
SaveLoadChooserDialog::reflowLayout();
destroyButtons();
// HACK: The whole code below really works around the fact, that we have
// no easy way to dynamically layout widgets.
const uint16 availableWidth = getWidth() - 20;
uint16 availableHeight;
int16 x, y;
uint16 w;
g_gui.xmlEval()->getWidgetData("SaveLoadChooser.List", x, y, w, availableHeight);
const int16 buttonWidth = kThumbnailWidth + 6;
const int16 buttonHeight = kThumbnailHeight2 + 6;
const int16 containerFrameWidthAdd = 10;
const int16 containerFrameHeightAdd = 0;
const int16 containerWidth = buttonWidth + containerFrameWidthAdd;
const int16 containerHeight = buttonHeight + kLineHeight + containerFrameHeightAdd;
const int16 defaultSpacingHorizontal = 4;
const int16 defaultSpacingVertical = 8;
const int16 slotAreaWidth = containerWidth + defaultSpacingHorizontal;
const int16 slotAreaHeight = containerHeight + defaultSpacingVertical;
const uint oldEntriesPerPage = _entriesPerPage;
_columns = MAX<uint>(1, availableWidth / slotAreaWidth);
_lines = MAX<uint>(1, availableHeight / slotAreaHeight);
_entriesPerPage = _columns * _lines;
// In save mode the first button is always "New Save", thus we need to
// adjust the entries per page here.
if (_saveMode) {
--_entriesPerPage;
}
// Recalculate the page number
if (!_saveList.empty() && oldEntriesPerPage != 0) {
if (_entriesPerPage != 0) {
_curPage = (_curPage * oldEntriesPerPage) / _entriesPerPage;
} else {
_curPage = 0;
}
}
const uint addX = _columns > 1 ? (availableWidth % slotAreaWidth) / (_columns - 1) : 0;
//const uint addY = _lines > 1 ? (availableHeight % slotAreaHeight) / (_lines - 1) : 0;
_buttons.reserve(_lines * _columns);
y += defaultSpacingVertical / 2;
for (uint curLine = 0; curLine < _lines; ++curLine, y += slotAreaHeight/* + addY*/) {
for (uint curColumn = 0, curX = x + defaultSpacingHorizontal / 2; curColumn < _columns; ++curColumn, curX += slotAreaWidth + addX) {
int dstY = containerFrameHeightAdd / 2;
int dstX = containerFrameWidthAdd / 2;
// In the save mode we will always create a new save button as the first button.
if (_saveMode && curLine == 0 && curColumn == 0) {
_newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd);
// In case no more slots are free, we will disable the new save button
if (_nextFreeSaveSlot == -1) {
newSave->setEnabled(false);
}
continue;
}
ContainerWidget *container = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
container->setVisible(false);
// Command 0 cannot be used, since it won't be send. Thus we will adjust
// command number here, if required. This is only the case for load mode
// since for save mode, the first button used is index 1 anyway.
uint buttonCmd = curLine * _columns + curColumn;
if (!_saveMode) {
buttonCmd += 1;
}
PicButtonWidget *button = new PicButtonWidget(container, dstX, dstY, buttonWidth, buttonHeight, 0, buttonCmd);
dstY += buttonHeight;
StaticTextWidget *description = new StaticTextWidget(container, dstX, dstY, buttonWidth, kLineHeight, Common::String(), Graphics::kTextAlignLeft);
_buttons.push_back(SlotButton(container, button, description));
}
}
if (!_target.empty())
updateSaves();
}
void SaveLoadChooserGrid::close() {
// Save the current page.
const int result = getResult();
if (result >= 0 && result != _nextFreeSaveSlot) {
// If the user selected a slot we use that one. We ignore new slots
// here, since otherwise the dialog would reset to page 0 when the
// user cancels the savename dialog.
ConfMan.setInt("gui_saveload_last_pos", result);
} else {
// Otherwise save the first entry on the current page.
// This is less precise than the solution above, since the number of
// entries shown differs between save and load version of the dialog,
// thus it might wrap to a different page than expected.
// Similar things happen on resolution changes.
// TODO: Should we ignore this here? Is the user likely to be
// interested in having this page restored when he canceled?
ConfMan.setInt("gui_saveload_last_pos", !_saveList.empty() ? _saveList[_curPage * _entriesPerPage].getSaveSlot() : 0);
}
SaveLoadChooserDialog::close();
hideButtons();
}
int SaveLoadChooserGrid::runIntern() {
int slot;
do {
const SaveLoadChooserType currentType = getType();
const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(*_metaEngine);
// Catch resolution changes when the save name dialog was open.
if (currentType != requestedType) {
setResult(kSwitchSaveLoadDialog);
return kSwitchSaveLoadDialog;
}
slot = runModal();
} while (_saveMode && slot >= 0 && !selectDescription());
// Special case for new save games. We need to handle this here, since
// we cannot handle it in close() without problems.
if (slot == _nextFreeSaveSlot) {
ConfMan.setInt("gui_saveload_last_pos", slot);
}
return slot;
}
bool SaveLoadChooserGrid::selectDescription() {
_savenameDialog.setDescription(_resultString);
_savenameDialog.setTargetSlot(getResult());
if (_savenameDialog.runModal() == 0) {
_resultString = _savenameDialog.getDescription();
return true;
} else {
return false;
}
}
void SaveLoadChooserGrid::destroyButtons() {
if (_newSaveContainer) {
removeWidget(_newSaveContainer);
delete _newSaveContainer;
_newSaveContainer = 0;
}
for (ButtonArray::iterator i = _buttons.begin(), end = _buttons.end(); i != end; ++i) {
removeWidget(i->container);
delete i->container;
}
_buttons.clear();
}
void SaveLoadChooserGrid::hideButtons() {
for (ButtonArray::iterator i = _buttons.begin(), end = _buttons.end(); i != end; ++i) {
i->button->setGfx(0);
i->setVisible(false);
}
}
void SaveLoadChooserGrid::updateSaves() {
hideButtons();
for (uint i = _curPage * _entriesPerPage, curNum = 0; i < _saveList.size() && curNum < _entriesPerPage; ++i, ++curNum) {
const uint saveSlot = _saveList[i].getSaveSlot();
SaveStateDescriptor desc = _metaEngine->querySaveMetaInfos(_target.c_str(), saveSlot);
SlotButton &curButton = _buttons[curNum];
curButton.setVisible(true);
const Graphics::Surface *thumbnail = desc.getThumbnail();
if (thumbnail) {
curButton.button->setGfx(desc.getThumbnail());
} else {
curButton.button->setGfx(kThumbnailWidth, kThumbnailHeight2, 0, 0, 0);
}
curButton.description->setLabel(Common::String::format("%d. %s", saveSlot, desc.getDescription().c_str()));
Common::String tooltip(_("Name: "));
tooltip += desc.getDescription();
if (_saveDateSupport) {
const Common::String &saveDate = desc.getSaveDate();
if (!saveDate.empty()) {
tooltip += "\n";
tooltip += _("Date: ") + saveDate;
}
const Common::String &saveTime = desc.getSaveTime();
if (!saveTime.empty()) {
tooltip += "\n";
tooltip += _("Time: ") + saveTime;
}
}
if (_playTimeSupport) {
const Common::String &playTime = desc.getPlayTime();
if (!playTime.empty()) {
tooltip += "\n";
tooltip += _("Playtime: ") + playTime;
}
}
curButton.button->setTooltip(tooltip);
// In save mode we disable the button, when it's write protected.
// TODO: Maybe we should not display it at all then?
if (_saveMode && desc.getWriteProtectedFlag()) {
curButton.button->setEnabled(false);
} else {
curButton.button->setEnabled(true);
}
}
const uint numPages = (_entriesPerPage != 0 && !_saveList.empty()) ? ((_saveList.size() + _entriesPerPage - 1) / _entriesPerPage) : 1;
_pageDisplay->setLabel(Common::String::format("%u/%u", _curPage + 1, numPages));
if (_curPage > 0)
_prevButton->setEnabled(true);
else
_prevButton->setEnabled(false);
if ((_curPage + 1) * _entriesPerPage < _saveList.size())
_nextButton->setEnabled(true);
else
_nextButton->setEnabled(false);
}
SavenameDialog::SavenameDialog()
: Dialog("SavenameDialog") {
_title = new StaticTextWidget(this, "SavenameDialog.DescriptionText", Common::String());
new ButtonWidget(this, "SavenameDialog.Cancel", _("Cancel"), 0, kCloseCmd);
new ButtonWidget(this, "SavenameDialog.Ok", _("OK"), 0, kOKCmd);
_description = new EditTextWidget(this, "SavenameDialog.Description", Common::String(), 0, 0, kOKCmd);
}
void SavenameDialog::setDescription(const Common::String &desc) {
_description->setEditString(desc);
}
const Common::String &SavenameDialog::getDescription() {
return _description->getEditString();
}
void SavenameDialog::open() {
Dialog::open();
setResult(-1);
_title->setLabel(Common::String::format(_("Enter a description for slot %d:"), _targetSlot));
}
void SavenameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kOKCmd:
setResult(0);
close();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
} // End of namespace GUI