mirror of
https://github.com/libretro/scummvm.git
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9d885bce22
Makes it consistant throughout the GUI
958 lines
29 KiB
C++
958 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gui/saveload-dialog.h"
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#include "common/translation.h"
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#include "common/config-manager.h"
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#include "gui/message.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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#include "gui/widgets/edittext.h"
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#include "graphics/scaler.h"
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namespace GUI {
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine) {
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const Common::String &userConfig = ConfMan.get("gui_saveload_chooser", Common::ConfigManager::kApplicationDomain);
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// Check (and update if necessary) the theme config here. This catches
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// resolution changes, which happened after the GUI was closed. This
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// should assure that the correct GUI width/height are returned below and
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// prevent the logic from picking the grid dialog, even though it is not
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// possible to use it.
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g_gui.checkScreenChange();
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if (g_gui.getWidth() >= 640 && g_gui.getHeight() >= 400
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&& metaEngine.hasFeature(MetaEngine::kSavesSupportMetaInfo)
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&& metaEngine.hasFeature(MetaEngine::kSavesSupportThumbnail)
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&& userConfig.equalsIgnoreCase("grid")) {
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// In case we are 640x400 or higher, this dialog is not in save mode,
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// the user requested the grid dialog and the engines supports it we
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// try to set it up.
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return kSaveLoadDialogGrid;
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} else {
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// In all other cases we want to use the list dialog.
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return kSaveLoadDialogList;
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}
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}
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enum {
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kListSwitchCmd = 'LIST',
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kGridSwitchCmd = 'GRID'
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};
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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SaveLoadChooserDialog::SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode)
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: Dialog(dialogName), _metaEngine(0), _delSupport(false), _metaInfoSupport(false),
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_thumbnailSupport(false), _saveDateSupport(false), _playTimeSupport(false), _saveMode(saveMode)
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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, _listButton(0), _gridButton(0)
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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{
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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addChooserButtons();
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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}
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SaveLoadChooserDialog::SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode)
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: Dialog(x, y, w, h), _metaEngine(0), _delSupport(false), _metaInfoSupport(false),
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_thumbnailSupport(false), _saveDateSupport(false), _playTimeSupport(false), _saveMode(saveMode)
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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, _listButton(0), _gridButton(0)
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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{
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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addChooserButtons();
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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}
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void SaveLoadChooserDialog::open() {
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Dialog::open();
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// So that quitting ScummVM will not cause the dialog result to say a
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// saved game was selected.
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setResult(-1);
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}
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int SaveLoadChooserDialog::run(const Common::String &target, const MetaEngine *metaEngine) {
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_metaEngine = metaEngine;
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_target = target;
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_delSupport = _metaEngine->hasFeature(MetaEngine::kSupportsDeleteSave);
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_metaInfoSupport = _metaEngine->hasFeature(MetaEngine::kSavesSupportMetaInfo);
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_thumbnailSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportThumbnail);
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_saveDateSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportCreationDate);
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_playTimeSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportPlayTime);
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return runIntern();
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}
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void SaveLoadChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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switch (cmd) {
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case kListSwitchCmd:
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setResult(kSwitchSaveLoadDialog);
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// We save the requested dialog type here to avoid the setting to be
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// overwritten when our reflowLayout logic selects a different dialog
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// type.
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ConfMan.set("gui_saveload_chooser", "list", Common::ConfigManager::kApplicationDomain);
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close();
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break;
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case kGridSwitchCmd:
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setResult(kSwitchSaveLoadDialog);
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// See above.
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ConfMan.set("gui_saveload_chooser", "grid", Common::ConfigManager::kApplicationDomain);
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close();
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break;
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default:
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break;
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}
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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return Dialog::handleCommand(sender, cmd, data);
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}
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void SaveLoadChooserDialog::reflowLayout() {
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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addChooserButtons();
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const SaveLoadChooserType currentType = getType();
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const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(*_metaEngine);
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// Change the dialog type if there is any need for it.
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if (requestedType != currentType) {
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setResult(kSwitchSaveLoadDialog);
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close();
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}
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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Dialog::reflowLayout();
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}
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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void SaveLoadChooserDialog::addChooserButtons() {
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if (_listButton) {
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removeWidget(_listButton);
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delete _listButton;
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}
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if (_gridButton) {
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removeWidget(_gridButton);
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delete _gridButton;
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}
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_listButton = createSwitchButton("SaveLoadChooser.ListSwitch", "L", _("List view"), ThemeEngine::kImageList, kListSwitchCmd);
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_gridButton = createSwitchButton("SaveLoadChooser.GridSwitch", "G", _("Grid view"), ThemeEngine::kImageGrid, kGridSwitchCmd);
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if (!_metaInfoSupport || !_thumbnailSupport || !(g_gui.getWidth() >= 640 && g_gui.getHeight() >= 400)) {
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_gridButton->setEnabled(false);
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_listButton->setEnabled(false);
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}
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}
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ButtonWidget *SaveLoadChooserDialog::createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd) {
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ButtonWidget *button;
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.xmlEval()->getVar("Globals.ShowChooserPics") == 1 && g_gui.theme()->supportsImages()) {
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button = new PicButtonWidget(this, name, tooltip, cmd);
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((PicButtonWidget *)button)->useThemeTransparency(true);
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((PicButtonWidget *)button)->setGfx(g_gui.theme()->getImageSurface(image));
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} else
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#endif
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button = new ButtonWidget(this, name, desc, tooltip, cmd);
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return button;
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}
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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// SaveLoadChooserSimple implementation
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enum {
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kChooseCmd = 'CHOS',
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kDelCmd = 'DEL '
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};
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SaveLoadChooserSimple::SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode)
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: SaveLoadChooserDialog("SaveLoadChooser", saveMode), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
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_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
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new StaticTextWidget(this, "SaveLoadChooser.Title", title);
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// Add choice list
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_list = new ListWidget(this, "SaveLoadChooser.List");
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_list->setNumberingMode(kListNumberingZero);
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_list->setEditable(saveMode);
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_gfxWidget = new GraphicsWidget(this, 0, 0, 10, 10);
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_date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
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_time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
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_playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
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// Buttons
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new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), 0, kCloseCmd);
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_chooseButton = new ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, 0, kChooseCmd);
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_chooseButton->setEnabled(false);
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_deleteButton = new ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), 0, kDelCmd);
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_deleteButton->setEnabled(false);
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_delSupport = _metaInfoSupport = _thumbnailSupport = false;
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_container = new ContainerWidget(this, 0, 0, 10, 10);
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// _container->setHints(THEME_HINT_USE_SHADOW);
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}
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int SaveLoadChooserSimple::runIntern() {
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if (_gfxWidget)
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_gfxWidget->setGfx(0);
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_resultString.clear();
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reflowLayout();
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updateSaveList();
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return Dialog::runModal();
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}
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const Common::String &SaveLoadChooserSimple::getResultString() const {
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int selItem = _list->getSelected();
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return (selItem >= 0) ? _list->getSelectedString() : _resultString;
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}
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void SaveLoadChooserSimple::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int selItem = _list->getSelected();
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switch (cmd) {
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case kListItemActivatedCmd:
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case kListItemDoubleClickedCmd:
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if (selItem >= 0 && _chooseButton->isEnabled()) {
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if (_list->isEditable() || !_list->getSelectedString().empty()) {
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_list->endEditMode();
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if (!_saveList.empty()) {
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setResult(_saveList[selItem].getSaveSlot());
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_resultString = _list->getSelectedString();
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}
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close();
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}
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}
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break;
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case kChooseCmd:
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_list->endEditMode();
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if (!_saveList.empty()) {
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setResult(_saveList[selItem].getSaveSlot());
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_resultString = _list->getSelectedString();
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}
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close();
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break;
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case kListSelectionChangedCmd:
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updateSelection(true);
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break;
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case kDelCmd:
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if (selItem >= 0 && _delSupport) {
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MessageDialog alert(_("Do you really want to delete this saved game?"),
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_("Delete"), _("Cancel"));
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if (alert.runModal() == kMessageOK) {
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_metaEngine->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
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setResult(-1);
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_list->setSelected(-1);
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updateSaveList();
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updateSelection(true);
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}
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}
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break;
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case kCloseCmd:
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setResult(-1);
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// Fall through
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default:
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SaveLoadChooserDialog::handleCommand(sender, cmd, data);
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}
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}
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void SaveLoadChooserSimple::reflowLayout() {
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if (g_gui.xmlEval()->getVar("Globals.SaveLoadChooser.ExtInfo.Visible") == 1 && _thumbnailSupport) {
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int16 x, y;
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uint16 w, h;
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if (!g_gui.xmlEval()->getWidgetData("SaveLoadChooser.Thumbnail", x, y, w, h))
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error("Error when loading position data for Save/Load Thumbnails");
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int thumbW = kThumbnailWidth;
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int thumbH = kThumbnailHeight2;
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int thumbX = x + (w >> 1) - (thumbW >> 1);
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int thumbY = y + kLineHeight;
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int textLines = 0;
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if (!_saveDateSupport)
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textLines++;
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if (!_playTimeSupport)
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textLines++;
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_container->resize(x, y, w, h - (kLineHeight * textLines));
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_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
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int height = thumbY + thumbH + kLineHeight;
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if (_saveDateSupport) {
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_date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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_time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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}
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if (_playTimeSupport)
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_playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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_container->setVisible(true);
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_gfxWidget->setVisible(true);
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_date->setVisible(_saveDateSupport);
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_time->setVisible(_saveDateSupport);
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_playtime->setVisible(_playTimeSupport);
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updateSelection(false);
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} else {
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_container->setVisible(false);
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_gfxWidget->setVisible(false);
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_date->setVisible(false);
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_time->setVisible(false);
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_playtime->setVisible(false);
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}
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SaveLoadChooserDialog::reflowLayout();
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}
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void SaveLoadChooserSimple::updateSelection(bool redraw) {
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int selItem = _list->getSelected();
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bool isDeletable = _delSupport;
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bool isWriteProtected = false;
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bool startEditMode = _list->isEditable();
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// We used to support letting the themes specify the fill color with our
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// initial theme based GUI. But this support was dropped.
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_gfxWidget->setGfx(-1, -1, 0, 0, 0);
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_date->setLabel(_("No date saved"));
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_time->setLabel(_("No time saved"));
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_playtime->setLabel(_("No playtime saved"));
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if (selItem >= 0 && _metaInfoSupport) {
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SaveStateDescriptor desc = _metaEngine->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot());
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isDeletable = desc.getDeletableFlag() && _delSupport;
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isWriteProtected = desc.getWriteProtectedFlag();
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// Don't allow the user to change the description of write protected games
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if (isWriteProtected)
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startEditMode = false;
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if (_thumbnailSupport) {
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const Graphics::Surface *thumb = desc.getThumbnail();
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if (thumb) {
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_gfxWidget->setGfx(thumb);
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_gfxWidget->useAlpha(256);
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}
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}
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if (_saveDateSupport) {
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const Common::String &saveDate = desc.getSaveDate();
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if (!saveDate.empty())
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_date->setLabel(_("Date: ") + saveDate);
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const Common::String &saveTime = desc.getSaveTime();
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if (!saveTime.empty())
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_time->setLabel(_("Time: ") + saveTime);
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}
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if (_playTimeSupport) {
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const Common::String &playTime = desc.getPlayTime();
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if (!playTime.empty())
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_playtime->setLabel(_("Playtime: ") + playTime);
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}
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}
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if (_list->isEditable()) {
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// Disable the save button if nothing is selected, or if the selected
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// game is write protected
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_chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
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if (startEditMode) {
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_list->startEditMode();
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if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
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_list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
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_list->setEditString("");
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_list->setEditColor(ThemeEngine::kFontColorNormal);
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}
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}
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} else {
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// Disable the load button if nothing is selected, or if an empty
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// list item is selected.
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_chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
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}
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// Delete will always be disabled if the engine doesn't support it.
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_deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
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if (redraw) {
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_gfxWidget->draw();
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_date->draw();
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_time->draw();
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_playtime->draw();
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_chooseButton->draw();
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_deleteButton->draw();
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draw();
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}
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}
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void SaveLoadChooserSimple::open() {
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SaveLoadChooserDialog::open();
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// Scroll the list to the last used entry.
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_list->scrollTo(ConfMan.getInt("gui_saveload_last_pos"));
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}
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void SaveLoadChooserSimple::close() {
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// Save the current scroll position/used entry.
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const int result = getResult();
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if (result >= 0) {
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ConfMan.setInt("gui_saveload_last_pos", result);
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} else {
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// Use the current scroll position here.
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// TODO: This means we canceled the dialog (or switch to the grid). Do
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// we want to save this position here? Does the user want that?
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// TODO: Do we want to save the current scroll position or the
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// currently selected item here? The scroll position is what the user
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// currently sees and seems to make more sense.
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ConfMan.setInt("gui_saveload_last_pos", _list->getCurrentScrollPos());
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}
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_metaEngine = 0;
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_target.clear();
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_saveList.clear();
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_list->setList(StringArray());
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SaveLoadChooserDialog::close();
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}
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void SaveLoadChooserSimple::updateSaveList() {
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_saveList = _metaEngine->listSaves(_target.c_str());
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int curSlot = 0;
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int saveSlot = 0;
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StringArray saveNames;
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ListWidget::ColorList colors;
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for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
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// Handle gaps in the list of save games
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saveSlot = x->getSaveSlot();
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if (curSlot < saveSlot) {
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while (curSlot < saveSlot) {
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SaveStateDescriptor dummySave(curSlot, "");
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_saveList.insert_at(curSlot, dummySave);
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saveNames.push_back(dummySave.getDescription());
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colors.push_back(ThemeEngine::kFontColorNormal);
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curSlot++;
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}
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// Sync the save list iterator
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for (x = _saveList.begin(); x != _saveList.end(); ++x) {
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if (x->getSaveSlot() == saveSlot)
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break;
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}
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}
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// Show "Untitled savestate" for empty/whitespace saved game descriptions
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Common::String description = x->getDescription();
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Common::String trimmedDescription = description;
|
|
trimmedDescription.trim();
|
|
if (trimmedDescription.empty()) {
|
|
description = _("Untitled savestate");
|
|
colors.push_back(ThemeEngine::kFontColorAlternate);
|
|
} else {
|
|
colors.push_back(ThemeEngine::kFontColorNormal);
|
|
}
|
|
|
|
saveNames.push_back(description);
|
|
curSlot++;
|
|
}
|
|
|
|
// Fill the rest of the save slots with empty saves
|
|
|
|
int maximumSaveSlots = _metaEngine->getMaximumSaveSlot();
|
|
|
|
#ifdef __DS__
|
|
// Low memory on the DS means too many save slots are impractical, so limit
|
|
// the maximum here.
|
|
if (maximumSaveSlots > 99) {
|
|
maximumSaveSlots = 99;
|
|
}
|
|
#endif
|
|
|
|
Common::String emptyDesc;
|
|
for (int i = curSlot; i <= maximumSaveSlots; i++) {
|
|
saveNames.push_back(emptyDesc);
|
|
SaveStateDescriptor dummySave(i, "");
|
|
_saveList.push_back(dummySave);
|
|
colors.push_back(ThemeEngine::kFontColorNormal);
|
|
}
|
|
|
|
_list->setList(saveNames, &colors);
|
|
}
|
|
|
|
// SaveLoadChooserGrid implementation
|
|
|
|
#ifndef DISABLE_SAVELOADCHOOSER_GRID
|
|
|
|
enum {
|
|
kNextCmd = 'NEXT',
|
|
kPrevCmd = 'PREV',
|
|
kNewSaveCmd = 'SAVE'
|
|
};
|
|
|
|
SaveLoadChooserGrid::SaveLoadChooserGrid(const Common::String &title, bool saveMode)
|
|
: SaveLoadChooserDialog("SaveLoadChooser", saveMode), _lines(0), _columns(0), _entriesPerPage(0),
|
|
_curPage(0), _newSaveContainer(0), _nextFreeSaveSlot(0), _buttons() {
|
|
_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
|
|
|
|
new StaticTextWidget(this, "SaveLoadChooser.Title", title);
|
|
|
|
// Buttons
|
|
new ButtonWidget(this, "SaveLoadChooser.Delete", _("Cancel"), 0, kCloseCmd);
|
|
_nextButton = new ButtonWidget(this, "SaveLoadChooser.Choose", _("Next"), 0, kNextCmd);
|
|
_nextButton->setEnabled(false);
|
|
|
|
_prevButton = new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Prev"), 0, kPrevCmd);
|
|
_prevButton->setEnabled(false);
|
|
|
|
// Page display
|
|
_pageDisplay = new StaticTextWidget(this, "SaveLoadChooser.PageDisplay", Common::String());
|
|
_pageDisplay->setAlign(Graphics::kTextAlignRight);
|
|
}
|
|
|
|
SaveLoadChooserGrid::~SaveLoadChooserGrid() {
|
|
removeWidget(_pageDisplay);
|
|
delete _pageDisplay;
|
|
}
|
|
|
|
const Common::String &SaveLoadChooserGrid::getResultString() const {
|
|
return _resultString;
|
|
}
|
|
|
|
void SaveLoadChooserGrid::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
if (cmd <= _entriesPerPage && cmd + _curPage * _entriesPerPage <= _saveList.size()) {
|
|
const SaveStateDescriptor &desc = _saveList[cmd - 1 + _curPage * _entriesPerPage];
|
|
|
|
if (_saveMode) {
|
|
_resultString = desc.getDescription();
|
|
}
|
|
|
|
setResult(desc.getSaveSlot());
|
|
close();
|
|
}
|
|
|
|
switch (cmd) {
|
|
case kNextCmd:
|
|
++_curPage;
|
|
updateSaves();
|
|
draw();
|
|
break;
|
|
|
|
case kPrevCmd:
|
|
--_curPage;
|
|
updateSaves();
|
|
draw();
|
|
break;
|
|
|
|
case kNewSaveCmd:
|
|
setResult(_nextFreeSaveSlot);
|
|
close();
|
|
break;
|
|
|
|
case kCloseCmd:
|
|
setResult(-1);
|
|
// Fall through
|
|
default:
|
|
SaveLoadChooserDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void SaveLoadChooserGrid::handleMouseWheel(int x, int y, int direction) {
|
|
if (direction > 0) {
|
|
if (_nextButton->isEnabled()) {
|
|
++_curPage;
|
|
updateSaves();
|
|
draw();
|
|
}
|
|
} else {
|
|
if (_prevButton->isEnabled()) {
|
|
--_curPage;
|
|
updateSaves();
|
|
draw();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SaveLoadChooserGrid::open() {
|
|
SaveLoadChooserDialog::open();
|
|
|
|
_saveList = _metaEngine->listSaves(_target.c_str());
|
|
_resultString.clear();
|
|
|
|
// Load information to restore the last page the user had open.
|
|
assert(_entriesPerPage != 0);
|
|
const uint lastPos = ConfMan.getInt("gui_saveload_last_pos");
|
|
const uint listSize = _saveList.size();
|
|
uint bestMatch = 0;
|
|
uint diff = 0xFFFFFFFF;
|
|
|
|
// We look for the nearest available slot, since a slot might be missing
|
|
// due to the user deleting it via the list based chooser, by deleting
|
|
// it by hand, etc.
|
|
for (uint i = 0; i < listSize; ++i) {
|
|
uint curDiff = ABS(_saveList[i].getSaveSlot() - (int)lastPos);
|
|
if (curDiff < diff) {
|
|
diff = curDiff;
|
|
bestMatch = i;
|
|
}
|
|
}
|
|
|
|
_curPage = bestMatch / _entriesPerPage;
|
|
|
|
// Determine the next free save slot for save mode
|
|
if (_saveMode) {
|
|
int lastSlot = -1;
|
|
_nextFreeSaveSlot = -1;
|
|
for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
|
|
const int curSlot = x->getSaveSlot();
|
|
|
|
// In case there was a gap found use the slot.
|
|
if (lastSlot + 1 < curSlot) {
|
|
_nextFreeSaveSlot = lastSlot + 1;
|
|
break;
|
|
}
|
|
|
|
lastSlot = curSlot;
|
|
}
|
|
|
|
// Use the next available slot otherwise.
|
|
if (_nextFreeSaveSlot == -1 && lastSlot + 1 < _metaEngine->getMaximumSaveSlot()) {
|
|
_nextFreeSaveSlot = lastSlot + 1;
|
|
}
|
|
}
|
|
|
|
updateSaves();
|
|
}
|
|
|
|
void SaveLoadChooserGrid::reflowLayout() {
|
|
// HACK: The page display is not available in low resolution layout. We
|
|
// remove and readd the widget here to avoid our GUI from erroring out.
|
|
removeWidget(_pageDisplay);
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowChooserPageDisplay") == 1) {
|
|
_pageDisplay->init();
|
|
}
|
|
|
|
SaveLoadChooserDialog::reflowLayout();
|
|
destroyButtons();
|
|
|
|
// HACK: The whole code below really works around the fact, that we have
|
|
// no easy way to dynamically layout widgets.
|
|
const uint16 availableWidth = getWidth() - 20;
|
|
uint16 availableHeight;
|
|
|
|
int16 x, y;
|
|
uint16 w;
|
|
g_gui.xmlEval()->getWidgetData("SaveLoadChooser.List", x, y, w, availableHeight);
|
|
|
|
const int16 buttonWidth = kThumbnailWidth + 6;
|
|
const int16 buttonHeight = kThumbnailHeight2 + 6;
|
|
|
|
const int16 containerFrameWidthAdd = 10;
|
|
const int16 containerFrameHeightAdd = 0;
|
|
const int16 containerWidth = buttonWidth + containerFrameWidthAdd;
|
|
const int16 containerHeight = buttonHeight + kLineHeight + containerFrameHeightAdd;
|
|
|
|
const int16 defaultSpacingHorizontal = 4;
|
|
const int16 defaultSpacingVertical = 8;
|
|
const int16 slotAreaWidth = containerWidth + defaultSpacingHorizontal;
|
|
const int16 slotAreaHeight = containerHeight + defaultSpacingVertical;
|
|
|
|
const uint oldEntriesPerPage = _entriesPerPage;
|
|
_columns = MAX<uint>(1, availableWidth / slotAreaWidth);
|
|
_lines = MAX<uint>(1, availableHeight / slotAreaHeight);
|
|
_entriesPerPage = _columns * _lines;
|
|
|
|
// In save mode the first button is always "New Save", thus we need to
|
|
// adjust the entries per page here.
|
|
if (_saveMode) {
|
|
--_entriesPerPage;
|
|
}
|
|
|
|
// Recalculate the page number
|
|
if (!_saveList.empty() && oldEntriesPerPage != 0) {
|
|
if (_entriesPerPage != 0) {
|
|
_curPage = (_curPage * oldEntriesPerPage) / _entriesPerPage;
|
|
} else {
|
|
_curPage = 0;
|
|
}
|
|
}
|
|
|
|
const uint addX = _columns > 1 ? (availableWidth % slotAreaWidth) / (_columns - 1) : 0;
|
|
//const uint addY = _lines > 1 ? (availableHeight % slotAreaHeight) / (_lines - 1) : 0;
|
|
|
|
_buttons.reserve(_lines * _columns);
|
|
y += defaultSpacingVertical / 2;
|
|
for (uint curLine = 0; curLine < _lines; ++curLine, y += slotAreaHeight/* + addY*/) {
|
|
for (uint curColumn = 0, curX = x + defaultSpacingHorizontal / 2; curColumn < _columns; ++curColumn, curX += slotAreaWidth + addX) {
|
|
int dstY = containerFrameHeightAdd / 2;
|
|
int dstX = containerFrameWidthAdd / 2;
|
|
|
|
// In the save mode we will always create a new save button as the first button.
|
|
if (_saveMode && curLine == 0 && curColumn == 0) {
|
|
_newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
|
|
ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd);
|
|
// In case no more slots are free, we will disable the new save button
|
|
if (_nextFreeSaveSlot == -1) {
|
|
newSave->setEnabled(false);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
ContainerWidget *container = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
|
|
container->setVisible(false);
|
|
|
|
// Command 0 cannot be used, since it won't be send. Thus we will adjust
|
|
// command number here, if required. This is only the case for load mode
|
|
// since for save mode, the first button used is index 1 anyway.
|
|
uint buttonCmd = curLine * _columns + curColumn;
|
|
if (!_saveMode) {
|
|
buttonCmd += 1;
|
|
}
|
|
|
|
PicButtonWidget *button = new PicButtonWidget(container, dstX, dstY, buttonWidth, buttonHeight, 0, buttonCmd);
|
|
dstY += buttonHeight;
|
|
|
|
StaticTextWidget *description = new StaticTextWidget(container, dstX, dstY, buttonWidth, kLineHeight, Common::String(), Graphics::kTextAlignLeft);
|
|
|
|
_buttons.push_back(SlotButton(container, button, description));
|
|
}
|
|
}
|
|
|
|
if (!_target.empty())
|
|
updateSaves();
|
|
}
|
|
|
|
void SaveLoadChooserGrid::close() {
|
|
// Save the current page.
|
|
const int result = getResult();
|
|
if (result >= 0 && result != _nextFreeSaveSlot) {
|
|
// If the user selected a slot we use that one. We ignore new slots
|
|
// here, since otherwise the dialog would reset to page 0 when the
|
|
// user cancels the savename dialog.
|
|
ConfMan.setInt("gui_saveload_last_pos", result);
|
|
} else {
|
|
// Otherwise save the first entry on the current page.
|
|
// This is less precise than the solution above, since the number of
|
|
// entries shown differs between save and load version of the dialog,
|
|
// thus it might wrap to a different page than expected.
|
|
// Similar things happen on resolution changes.
|
|
// TODO: Should we ignore this here? Is the user likely to be
|
|
// interested in having this page restored when he canceled?
|
|
ConfMan.setInt("gui_saveload_last_pos", !_saveList.empty() ? _saveList[_curPage * _entriesPerPage].getSaveSlot() : 0);
|
|
}
|
|
|
|
SaveLoadChooserDialog::close();
|
|
hideButtons();
|
|
}
|
|
|
|
int SaveLoadChooserGrid::runIntern() {
|
|
int slot;
|
|
do {
|
|
const SaveLoadChooserType currentType = getType();
|
|
const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(*_metaEngine);
|
|
|
|
// Catch resolution changes when the save name dialog was open.
|
|
if (currentType != requestedType) {
|
|
setResult(kSwitchSaveLoadDialog);
|
|
return kSwitchSaveLoadDialog;
|
|
}
|
|
|
|
slot = runModal();
|
|
} while (_saveMode && slot >= 0 && !selectDescription());
|
|
|
|
// Special case for new save games. We need to handle this here, since
|
|
// we cannot handle it in close() without problems.
|
|
if (slot == _nextFreeSaveSlot) {
|
|
ConfMan.setInt("gui_saveload_last_pos", slot);
|
|
}
|
|
|
|
return slot;
|
|
}
|
|
|
|
bool SaveLoadChooserGrid::selectDescription() {
|
|
_savenameDialog.setDescription(_resultString);
|
|
_savenameDialog.setTargetSlot(getResult());
|
|
if (_savenameDialog.runModal() == 0) {
|
|
_resultString = _savenameDialog.getDescription();
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void SaveLoadChooserGrid::destroyButtons() {
|
|
if (_newSaveContainer) {
|
|
removeWidget(_newSaveContainer);
|
|
delete _newSaveContainer;
|
|
_newSaveContainer = 0;
|
|
}
|
|
|
|
for (ButtonArray::iterator i = _buttons.begin(), end = _buttons.end(); i != end; ++i) {
|
|
removeWidget(i->container);
|
|
delete i->container;
|
|
}
|
|
|
|
_buttons.clear();
|
|
}
|
|
|
|
void SaveLoadChooserGrid::hideButtons() {
|
|
for (ButtonArray::iterator i = _buttons.begin(), end = _buttons.end(); i != end; ++i) {
|
|
i->button->setGfx(0);
|
|
i->setVisible(false);
|
|
}
|
|
}
|
|
|
|
void SaveLoadChooserGrid::updateSaves() {
|
|
hideButtons();
|
|
|
|
for (uint i = _curPage * _entriesPerPage, curNum = 0; i < _saveList.size() && curNum < _entriesPerPage; ++i, ++curNum) {
|
|
const uint saveSlot = _saveList[i].getSaveSlot();
|
|
|
|
SaveStateDescriptor desc = _metaEngine->querySaveMetaInfos(_target.c_str(), saveSlot);
|
|
SlotButton &curButton = _buttons[curNum];
|
|
curButton.setVisible(true);
|
|
const Graphics::Surface *thumbnail = desc.getThumbnail();
|
|
if (thumbnail) {
|
|
curButton.button->setGfx(desc.getThumbnail());
|
|
} else {
|
|
curButton.button->setGfx(kThumbnailWidth, kThumbnailHeight2, 0, 0, 0);
|
|
}
|
|
curButton.description->setLabel(Common::String::format("%d. %s", saveSlot, desc.getDescription().c_str()));
|
|
|
|
Common::String tooltip(_("Name: "));
|
|
tooltip += desc.getDescription();
|
|
|
|
if (_saveDateSupport) {
|
|
const Common::String &saveDate = desc.getSaveDate();
|
|
if (!saveDate.empty()) {
|
|
tooltip += "\n";
|
|
tooltip += _("Date: ") + saveDate;
|
|
}
|
|
|
|
const Common::String &saveTime = desc.getSaveTime();
|
|
if (!saveTime.empty()) {
|
|
tooltip += "\n";
|
|
tooltip += _("Time: ") + saveTime;
|
|
}
|
|
}
|
|
|
|
if (_playTimeSupport) {
|
|
const Common::String &playTime = desc.getPlayTime();
|
|
if (!playTime.empty()) {
|
|
tooltip += "\n";
|
|
tooltip += _("Playtime: ") + playTime;
|
|
}
|
|
}
|
|
|
|
curButton.button->setTooltip(tooltip);
|
|
|
|
// In save mode we disable the button, when it's write protected.
|
|
// TODO: Maybe we should not display it at all then?
|
|
if (_saveMode && desc.getWriteProtectedFlag()) {
|
|
curButton.button->setEnabled(false);
|
|
} else {
|
|
curButton.button->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
const uint numPages = (_entriesPerPage != 0 && !_saveList.empty()) ? ((_saveList.size() + _entriesPerPage - 1) / _entriesPerPage) : 1;
|
|
_pageDisplay->setLabel(Common::String::format("%u/%u", _curPage + 1, numPages));
|
|
|
|
if (_curPage > 0)
|
|
_prevButton->setEnabled(true);
|
|
else
|
|
_prevButton->setEnabled(false);
|
|
|
|
if ((_curPage + 1) * _entriesPerPage < _saveList.size())
|
|
_nextButton->setEnabled(true);
|
|
else
|
|
_nextButton->setEnabled(false);
|
|
}
|
|
|
|
SavenameDialog::SavenameDialog()
|
|
: Dialog("SavenameDialog") {
|
|
_title = new StaticTextWidget(this, "SavenameDialog.DescriptionText", Common::String());
|
|
|
|
new ButtonWidget(this, "SavenameDialog.Cancel", _("Cancel"), 0, kCloseCmd);
|
|
new ButtonWidget(this, "SavenameDialog.Ok", _("OK"), 0, kOKCmd);
|
|
|
|
_description = new EditTextWidget(this, "SavenameDialog.Description", Common::String(), 0, 0, kOKCmd);
|
|
}
|
|
|
|
void SavenameDialog::setDescription(const Common::String &desc) {
|
|
_description->setEditString(desc);
|
|
}
|
|
|
|
const Common::String &SavenameDialog::getDescription() {
|
|
return _description->getEditString();
|
|
}
|
|
|
|
void SavenameDialog::open() {
|
|
Dialog::open();
|
|
setResult(-1);
|
|
|
|
_title->setLabel(Common::String::format(_("Enter a description for slot %d:"), _targetSlot));
|
|
}
|
|
|
|
void SavenameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kOKCmd:
|
|
setResult(0);
|
|
close();
|
|
break;
|
|
|
|
default:
|
|
Dialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#endif // !DISABLE_SAVELOADCHOOSER_GRID
|
|
|
|
} // End of namespace GUI
|