scummvm/engines/mortevielle/mouse.cpp
2014-02-18 02:39:36 +01:00

270 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#include "mortevielle/mortevielle.h"
#include "mortevielle/mouse.h"
#include "common/endian.h"
#include "common/rect.h"
namespace Mortevielle {
MouseHandler::MouseHandler(MortevielleEngine *vm) {
_vm = vm;
}
/**
* Initialize the mouse
* @remarks Originally called 'init_mouse'
*/
void MouseHandler::initMouse() {
_pos = Common::Point(0, 0);
_vm->setMouseClick(false);
}
/**
* Backs up the area behind where the mouse cursor is to be drawn
* @remarks Originally called 'hide_mouse'
*/
void MouseHandler::hideMouse() {
// No implementation needed in ScummVM
}
/**
* Draws the mouse cursor
* @remarks Originally called 'show_mouse'
*/
void MouseHandler::showMouse() {
// ScummVM implementation uses CursorMan for drawing the cursor
}
/**
* Set mouse position
* @remarks Originally called 'pos_mouse'
*/
void MouseHandler::setMousePosition(Common::Point newPos) {
if (newPos.x > 314 * kResolutionScaler)
newPos.x = 314 * kResolutionScaler;
else if (newPos.x < 0)
newPos.x = 0;
if (newPos.y > 199)
newPos.y = 199;
else if (newPos.y < 0)
newPos.y = 0;
if (newPos == _pos)
return;
// Set the new position
_vm->setMousePos(newPos);
}
/**
* Get mouse poisition
* @remarks Originally called 'read_pos_mouse'
*/
void MouseHandler::getMousePosition(int &x, int &y, bool &click) {
x = _vm->getMousePos().x;
y = _vm->getMousePos().y;
click = _vm->getMouseClick();
}
/**
* Move mouse
* @remarks Originally called 'mov_mouse'
*/
void MouseHandler::moveMouse(bool &funct, char &key) {
int cx, cy;
bool click;
// Set defaults and check pending events
funct = false;
key = '\377';
bool p_key = _vm->keyPressed();
// If mouse button clicked, return it
if (_vm->getMouseClick())
return;
// Handle any pending keypresses
while (p_key) {
if (_vm->shouldQuit())
return;
char in1 = _vm->getChar();
getMousePosition(cx, cy, click);
switch (toupper(in1)) {
case '4':
cx -= 8;
break;
case '2':
cy += 8;
break;
case '6':
cx += 8;
break;
case '8':
cy -= 8;
break;
case '7':
cy = 1;
cx = 1;
break;
case '1':
cx = 1;
cy = 190;
break;
case '9':
cx = 315 * kResolutionScaler;
cy = 1;
break;
case '3':
cy = 190;
cx = 315 * kResolutionScaler;
break;
case '5':
cy = 100;
cx = 155 * kResolutionScaler;
break;
case ' ':
case '\15':
_vm->setMouseClick(true);
return;
break;
case '\33':
p_key = _vm->keyPressed();
if (p_key) {
char in2 = _vm->getChar();
if ((in2 >= ';') && (in2 <= 'D')) {
funct = true;
key = in2;
return;
} else {
switch (in2) {
case 'K':
--cx;
break;
case 'P':
++cy;
break;
case 'M':
cx += 2;
break;
case 'H':
--cy;
break;
case 'G':
--cx;
--cy;
break;
case 'I':
++cx;
--cy;
break;
case 'O':
--cx;
++cy;
break;
case 'Q':
++cx;
++cy;
break;
default:
break;
} // case
}
}
break;
case 'I':
cx = kResolutionScaler * 32;
cy = 8;
break;
case 'D':
cx = 80 * kResolutionScaler;
cy = 8;
break;
case 'A':
cx = 126 * kResolutionScaler;
cy = 8;
break;
case 'S':
cx = 174 * kResolutionScaler;
cy = 8;
break;
case 'P':
cx = 222 * kResolutionScaler;
cy = 8;
break;
case 'F':
cx = kResolutionScaler * 270;
cy = 8;
break;
case '\23':
_vm->_soundOff = !_vm->_soundOff;
return;
break;
case '\24': // ^T => mode tandy
funct = true;
key = '\11';
break;
case '\10': // ^H => mode Hercule
funct = true;
key = '\7';
break;
case '\1':
case '\3':
case '\5':
funct = true;
key = in1;
break;
default:
break;
}
setMousePosition(Common::Point(cx, cy));
p_key = _vm->keyPressed();
}
}
/**
* Mouse function : Is mouse in a given rect?
* @remarks Originally called 'dans_rect'
*/
bool MouseHandler::isMouseIn(Common::Rect r) {
int x, y;
bool click;
getMousePosition(x, y, click);
if ((x > r.left) && (x < r.right) && (y > r.top) && (y < r.bottom))
return true;
return false;
}
} // End of namespace Mortevielle