mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
9dada67e5a
svn-id: r25174
364 lines
10 KiB
C++
364 lines
10 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/plugins.h"
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#include "common/util.h"
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#include "common/hash-str.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/advancedDetector.h"
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#include "common/config-manager.h"
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namespace Common {
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/**
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* Detect games in specified directory.
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* Parameters language and platform are used to pass on values
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* specified by the user. I.e. this is used to restrict search scope.
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*
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* @param fslist FSList to scan or NULL for scanning all specified
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* default directories.
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* @param params a ADParams struct containing various parameters
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* @param language restrict results to specified language only
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* @param platform restrict results to specified platform only
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* @return list of indexes to GameDescriptions of matched games
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*/
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static ADList detectGame(ADGameDescList gameDescriptions, const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform);
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PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
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GameList (*detectFunc)(const FSList &fslist),
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const Common::ADParams ¶ms
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) {
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const char *gameid = ConfMan.get("gameid").c_str();
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if (params.obsoleteList != 0) {
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for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
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if (!scumm_stricmp(gameid, o->from)) {
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gameid = o->to;
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ConfMan.set("gameid", o->to);
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if (o->platform != Common::kPlatformUnknown)
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ConfMan.set("platform", Common::getPlatformCode(o->platform));
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warning("Target upgraded from %s to %s", o->from, o->to);
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ConfMan.flushToDisk();
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break;
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}
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}
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}
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FSList fslist;
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FilesystemNode dir(ConfMan.get("path"));
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if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
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return kInvalidPathError;
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}
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GameList detectedGames = detectFunc(fslist);
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for (uint i = 0; i < detectedGames.size(); i++) {
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if (detectedGames[i].gameid() == gameid) {
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return kNoError;
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}
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}
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return kNoGameDataFoundError;
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}
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GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
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const char *gameid,
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const Common::ADParams ¶ms
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) {
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const PlainGameDescriptor *g = params.list;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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return *g;
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g++;
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}
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GameDescriptor gs;
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if (params.obsoleteList != 0) {
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const Common::ADObsoleteGameID *o = params.obsoleteList;
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while (o->from) {
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if (0 == scumm_stricmp(gameid, o->from)) {
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gs["gameid"] = gameid;
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gs["description"] = "Obsolete game ID";
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return gs;
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}
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o++;
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}
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} else
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return GameDescriptor(g->gameid, g->description);
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return gs;
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}
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static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
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const char *title = 0;
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while (sg->gameid) {
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if (!scumm_stricmp(g.gameid, sg->gameid))
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title = sg->description;
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sg++;
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}
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GameDescriptor gd(g.gameid, title, g.language, g.platform);
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gd.updateDesc(g.extra);
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return gd;
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}
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GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
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const FSList &fslist,
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const Common::ADParams ¶ms
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) {
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GameList detectedGames;
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Common::ADList matches;
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Common::ADGameDescList descList;
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const byte *descPtr;
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for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize)
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descList.push_back((const ADGameDescription *)descPtr);
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debug(3, "%s: cnt: %d", ((const ADGameDescription *)params.descs)->gameid, descList.size());
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matches = detectGame(descList, &fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
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for (uint i = 0; i < matches.size(); i++)
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detectedGames.push_back(toGameDescriptor(*(const ADGameDescription *)(params.descs + matches[i] * params.descItemSize), params.list));
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return detectedGames;
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}
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int ADVANCED_DETECTOR_DETECT_INIT_GAME(
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const Common::ADParams ¶ms
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) {
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int gameNumber = -1;
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GameList detectedGames;
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Common::ADList matches;
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Common::ADGameDescList descList;
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const byte *descPtr;
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Common::Language language = Common::UNK_LANG;
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Common::Platform platform = Common::kPlatformUnknown;
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if (ConfMan.hasKey("language"))
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language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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platform = Common::parsePlatform(ConfMan.get("platform"));
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Common::String gameid = ConfMan.get("gameid");
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for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize)
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descList.push_back((const ADGameDescription *)descPtr);
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matches = detectGame(descList, 0, params, language, platform);
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for (uint i = 0; i < matches.size(); i++) {
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if (((const ADGameDescription *)(params.descs + matches[i] * params.descItemSize))->gameid == gameid) {
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gameNumber = matches[i];
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break;
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}
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}
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if (gameNumber >= (int)descList.size() || gameNumber == -1) {
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error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descList.size());
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}
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debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(params.descs + gameNumber * params.descItemSize), params.list).description().c_str());
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return gameNumber;
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}
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static String getDescription(const ADGameDescription *g) {
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char tmp[256];
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snprintf(tmp, 256, "%s (%s %s/%s)", g->gameid, g->extra,
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getPlatformDescription(g->platform), getLanguageDescription(g->language));
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return String(tmp);
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}
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static ADList detectGame(ADGameDescList gameDescriptions, const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform) {
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typedef HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringSet;
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StringSet filesList;
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typedef StringMap StringMap;
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typedef HashMap<String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> IntMap;
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StringMap filesMD5;
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IntMap filesSize;
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String tstr, tstr2;
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uint i;
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int j;
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char md5str[32+1];
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uint8 md5sum[16];
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bool fileMissing;
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const ADGameFileDescription *fileDesc;
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assert(gameDescriptions.size());
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// First we compose list of files which we need MD5s for
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for (i = 0; i < gameDescriptions.size(); i++) {
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for (j = 0; gameDescriptions[i]->filesDescriptions[j].fileName; j++) {
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tstr = String(gameDescriptions[i]->filesDescriptions[j].fileName);
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tstr.toLowercase();
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tstr2 = tstr + ".";
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filesList[tstr] = true;
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filesList[tstr2] = true;
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}
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}
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if (fslist != 0) {
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for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
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Common::File f;
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if (file->isDirectory()) continue;
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tstr = file->name();
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tstr.toLowercase();
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tstr2 = tstr + ".";
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if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
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if (!md5_file(*file, md5sum, params.md5Bytes)) continue;
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for (j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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filesMD5[tstr] = String(md5str);
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filesMD5[tstr2] = String(md5str);
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if (f.open(file->path())) {
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filesSize[tstr] = filesSize[tstr2] = (int32)f.size();
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f.close();
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}
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}
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} else {
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File testFile;
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for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
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tstr = file->_key;
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tstr.toLowercase();
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debug(3, "+ %s", tstr.c_str());
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if (!filesMD5.contains(tstr)) {
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if (testFile.open(file->_key)) {
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filesSize[tstr] = filesSize[tstr2] = (int32)testFile.size();
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testFile.close();
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if (md5_file(file->_key.c_str(), md5sum, params.md5Bytes)) {
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for (j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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filesMD5[tstr] = String(md5str);
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debug(3, "> %s: %s", tstr.c_str(), md5str);
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}
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}
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}
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}
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}
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ADList matched;
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int maxFilesMatched = 0;
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for (i = 0; i < gameDescriptions.size(); i++) {
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const ADGameDescription *g = gameDescriptions[i];
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fileMissing = false;
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// Do not even bother to look at entries which do not have matching
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// language and platform (if specified).
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if ((language != UNK_LANG && g->language != language) ||
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(platform != kPlatformUnknown && g->platform != platform)) {
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continue;
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}
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// Try to open all files for this game
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for (j = 0; g->filesDescriptions[j].fileName; j++) {
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fileDesc = &g->filesDescriptions[j];
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tstr = fileDesc->fileName;
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tstr.toLowercase();
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tstr2 = tstr + ".";
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if (fileDesc->md5 != NULL) {
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if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
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fileMissing = true;
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break;
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}
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if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) {
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fileMissing = true;
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break;
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}
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}
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if (fileDesc->fileSize != -1) {
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if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
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fileMissing = true;
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break;
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}
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if (fileDesc->fileSize != filesSize[tstr] && fileDesc->fileSize != filesSize[tstr2]) {
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fileMissing = true;
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break;
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}
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}
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debug(3, "Matched file: %s", tstr.c_str());
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}
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if (!fileMissing) {
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debug(2, "Found game: %s (%d)", getDescription(g).c_str(), i);
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// Count the number of matching files. Then, only keep those
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// entries which match a maximal amount of files.
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int curFilesMatched = 0;
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for (j = 0; g->filesDescriptions[j].fileName; j++)
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curFilesMatched++;
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if (curFilesMatched > maxFilesMatched) {
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debug(2, " ... new best match, removing all previous candidates");
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maxFilesMatched = curFilesMatched;
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matched.clear();
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matched.push_back(i);
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} else if (curFilesMatched == maxFilesMatched) {
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matched.push_back(i);
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} else {
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debug(2, " ... skipped");
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}
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} else {
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debug(5, "Skipping game: %s (%d)", getDescription(g).c_str(), i);
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}
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}
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if (!filesMD5.empty() && matched.empty()) {
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printf("MD5s of your game version are unknown. Please, report following data to\n");
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printf("ScummVM team along with your game name and version:\n");
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for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
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printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
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}
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return matched;
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}
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} // End of namespace Common
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