scummvm/engines/hugo/intro_v3w.cpp
Arnaud Boutonné 0ac25c43a0 HUGO: Use Win2 fonts in intro.
Win1 font is loaded too, but fails as it's not yet supported

svn-id: r55126
2011-01-05 22:28:37 +00:00

103 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
intro_v3w::intro_v3w(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v3w::~intro_v3w() {
}
void intro_v3w::preNewGame() {
}
/**
* Hugo 3 - show map and set up for introPlay()
*/
void intro_v3w::introInit() {
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(3000);
//#if STORY
_vm->_file->readBackground(22); // display screen MAP_3w
_vm->_screen->displayBackground();
introTicks = 0;
_vm->_screen->loadFont(0);
//#endif
}
/**
* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
* Called every tick. Returns TRUE when complete
*/
bool intro_v3w::introPlay() {
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < _vm->getIntroSize()) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
_vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
break;
}
}
return (++introTicks >= _vm->getIntroSize());
//#else //STORY
// return true;
//#endif //STORY
}
} // End of namespace Hugo