scummvm/engines/gob/module.mk
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00

55 lines
688 B
Makefile

MODULE := engines/gob
MODULE_OBJS := \
anim.o \
cdrom.o \
dataio.o \
draw.o \
draw_v1.o \
draw_v2.o \
driver_vga.o \
game.o \
game_v1.o \
game_v2.o \
global.o \
gob.o \
goblin.o \
goblin_v1.o \
goblin_v2.o \
init.o \
init_v1.o \
init_v2.o \
inter.o \
inter_v1.o \
inter_v2.o \
map.o \
map_v1.o \
map_v2.o \
mult.o \
mult_v1.o \
mult_v2.o \
music.o \
pack.o \
palanim.o \
parse.o \
parse_v1.o \
parse_v2.o \
scenery.o \
sound.o \
timer.o \
util.o \
video.o \
video_v1.o \
video_v2.o
MODULE_DIRS += \
engines/gob
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/common.rules