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https://github.com/libretro/scummvm.git
synced 2024-12-19 16:18:45 +00:00

supposed to call setCurrentAction() in Resources, because then ScummVM will crash in getCurrentActionStr() whenever we try to interact with any object. Since Hotspot::walkTo() calls setCurrentAction() in Hotspot, it seems like a reasonable guess that this is the setCurrentAction() that stopWalking() should call as well. svn-id: r22409
2136 lines
55 KiB
C++
2136 lines
55 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/hotspots.h"
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#include "lure/decode.h"
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#include "lure/palette.h"
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#include "lure/disk.h"
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#include "lure/res.h"
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#include "lure/scripts.h"
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#include "lure/room.h"
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#include "lure/strings.h"
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#include "lure/res_struct.h"
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#include "lure/events.h"
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namespace Lure {
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Hotspot::Hotspot(HotspotData *res): _pathFinder(this) {
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_data = res;
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_anim = NULL;
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_frames = NULL;
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_numFrames = 0;
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_persistant = false;
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_hotspotId = res->hotspotId;
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_roomNumber = res->roomNumber;
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_startX = res->startX;
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_startY = res->startY;
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_destX = res->startX;
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_destY = res->startY;
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_destHotspotId = 0;
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_height = res->height;
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_width = res->width;
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_heightCopy = res->heightCopy;
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_widthCopy = res->widthCopy;
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_yCorrection = res->yCorrection;
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_talkX = res->talkX;
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_talkY = res->talkY;
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_layer = res->layer;
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_sequenceOffset = res->sequenceOffset;
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_tickCtr = res->tickTimeout;
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_actions = res->actions;
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_colourOffset = res->colourOffset;
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_override = Resources::getReference().getHotspotOverride(res->hotspotId);
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if (_data->animRecordId != 0)
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setAnimation(_data->animRecordId);
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_tickHandler = HotspotTickHandlers::getHandler(_data->tickProcOffset);
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_frameCtr = 0;
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_skipFlag = false;
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_charRectY = 0;
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_actionCtr = 0;
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}
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// Special constructor used to create a voice hotspot
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Hotspot::Hotspot(Hotspot *character, uint16 objType): _pathFinder(this) {
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_data = NULL;
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_anim = NULL;
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_frames = NULL;
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_numFrames = 0;
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_persistant = false;
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_hotspotId = 0xffff;
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_override = NULL;
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_colourOffset = 0;
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_destHotspotId = character->hotspotId();
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switch (objType) {
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case VOICE_ANIM_ID:
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_roomNumber = character->roomNumber();
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_destHotspotId = character->hotspotId();
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_startX = character->x() + character->talkX() + 12;
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_startY = character->y() + character->talkY() - 18;
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_destX = _startX;
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_destY = _startY;
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_layer = 1;
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_height = 18;
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_width = 32;
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_heightCopy = character->height() + 14;
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_widthCopy = 24;
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_layer = 2;
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_tickHandler = HotspotTickHandlers::getHandler(VOICE_TICK_PROC_ID);
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_tickCtr = 0;
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setAnimation(VOICE_ANIM_ID);
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break;
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default:
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break;
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}
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}
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Hotspot::~Hotspot() {
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if (_frames) delete _frames;
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}
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void Hotspot::setAnimation(uint16 newAnimId) {
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Resources &r = Resources::getReference();
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HotspotAnimData *tempAnim;
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if (newAnimId == 0) tempAnim = NULL;
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else tempAnim = r.getAnimation(newAnimId);
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setAnimation(tempAnim);
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}
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void Hotspot::setAnimation(HotspotAnimData *newRecord) {
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Disk &r = Disk::getReference();
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if (_frames) {
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delete _frames;
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_frames = NULL;
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}
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_anim = NULL;
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_numFrames = 0;
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_frameNumber = 0;
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if (!newRecord) return;
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if (!r.exists(newRecord->animId)) return;
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_anim = newRecord;
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MemoryBlock *src = Disk::getReference().getEntry(_anim->animId);
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uint16 *numEntries = (uint16 *) src->data();
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uint16 *headerEntry = (uint16 *) (src->data() + 2);
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if ((*numEntries > 99) || (*numEntries == 0)) {
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// Wobbly, likely something wrong with the resoure
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_width = 1;
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_numFrames = 1;
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_frameNumber = 0;
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_frames = new Surface(1, 1);
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_frames->data().setBytes(_colourOffset, 0, 1);
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return;
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}
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// Calculate total needed size for output and create memory block to hold it
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uint32 totalSize = 0;
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for (uint16 ctr = 0; ctr < *numEntries; ++ctr, ++headerEntry) {
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totalSize += (*headerEntry + 31) / 32;
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}
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totalSize = (totalSize + 0x81) << 4;
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MemoryBlock *dest = Memory::allocate(totalSize);
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uint32 srcStart = (*numEntries + 1) * sizeof(uint16) + 6;
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AnimationDecoder::decode_data(src, dest, srcStart);
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_numFrames = *numEntries;
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_frameNumber = 0;
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_frames = new Surface(_width * _numFrames, _height);
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_frames->data().setBytes(_colourOffset, 0, _frames->data().size());
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byte *pSrc = dest->data() + 0x40;
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byte *pDest;
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headerEntry = (uint16 *) (src->data() + 2);
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MemoryBlock &mDest = _frames->data();
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for (uint16 frameNumCtr = 0; frameNumCtr < _numFrames; ++frameNumCtr, ++headerEntry) {
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if ((newRecord->flags & PIXELFLAG_HAS_TABLE) != 0) {
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// For animations with an offset table, set the source point for each frame
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uint16 frameOffset = *((uint16 *) (src->data() + ((frameNumCtr + 1) * sizeof(uint16)))) + 0x40;
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if ((uint32) frameOffset + _height * (_width / 2) > dest->size())
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error("Invalid frame offset in animation %x", newRecord->animRecordId);
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pSrc = dest->data() + frameOffset;
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}
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// Copy over the frame, applying the colour offset to each nibble
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for (uint16 yPos = 0; yPos < _height; ++yPos) {
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pDest = mDest.data() + (yPos * _numFrames + frameNumCtr) * _width;
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for (uint16 ctr = 0; ctr < _width / 2; ++ctr) {
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*pDest++ = _colourOffset + (*pSrc >> 4);
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*pDest++ = _colourOffset + (*pSrc & 0xf);
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++pSrc;
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}
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}
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}
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delete src;
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delete dest;
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}
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void Hotspot::copyTo(Surface *dest) {
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int16 xPos = _startX;
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int16 yPos = _startY;
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uint16 hWidth = _width;
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uint16 hHeight = _height;
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Rect r(_frameNumber * hWidth, 0, (_frameNumber + 1) * hWidth - 1,
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hHeight - 1);
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if (yPos < 0) {
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if (yPos + hHeight <= 0)
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// Completely off screen, so don't display
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return;
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// Reduce the source rectangle to only the on-screen portion
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r.top = -yPos;
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yPos = 0;
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}
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if (xPos < 0) {
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if (xPos + hWidth <= 0)
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// Completely off screen, so don't display
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return;
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// Reduce the source rectangle to only the on-screen portion
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r.left = -xPos;
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xPos = 0;
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}
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if (xPos >= FULL_SCREEN_WIDTH)
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return;
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else if (xPos + hWidth > FULL_SCREEN_WIDTH)
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r.right = (_frameNumber * hWidth) + (FULL_SCREEN_WIDTH - xPos) - 1;
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if (yPos >= FULL_SCREEN_HEIGHT)
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return;
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else if (yPos + hHeight > FULL_SCREEN_HEIGHT)
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r.bottom = FULL_SCREEN_HEIGHT - yPos - 1;
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_frames->copyTo(dest, r, (uint16) xPos, (uint16) yPos, _colourOffset);
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}
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void Hotspot::incFrameNumber() {
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++_frameNumber;
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if (_frameNumber >= _numFrames)
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_frameNumber = 0;
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}
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bool Hotspot::isActiveAnimation() {
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return ((_numFrames != 0) && (_layer != 0));
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}
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uint16 Hotspot::nameId() {
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if (_data == NULL)
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return 0;
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else
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return _data->nameId;
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}
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void Hotspot::setPosition(int16 newX, int16 newY) {
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_startX = newX;
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_startY = newY;
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if (_data) {
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_data->startX = newX;
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_data->startY = newY;
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}
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}
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void Hotspot::setSize(uint16 newWidth, uint16 newHeight) {
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_width = newWidth;
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_height = newHeight;
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}
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bool Hotspot::executeScript() {
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if (_data->sequenceOffset == 0)
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return false;
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else
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return HotspotScript::execute(this);
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}
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void Hotspot::tick() {
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_tickHandler(*this);
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}
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void Hotspot::setTickProc(uint16 newVal) {
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if (_data)
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_data->tickProcOffset = newVal;
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_tickHandler = HotspotTickHandlers::getHandler(newVal);
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}
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void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot) {
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if ((hotspotId() == PLAYER_ID) && (PATHFIND_COUNTDOWN != 0)) {
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// Show the clock cursor whilst pathfinding will be calculated
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Mouse &mouse = Mouse::getReference();
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mouse.setCursorNum(CURSOR_TIME_START, 0, 0);
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}
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_destX = endPosX;
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_destY = endPosY;
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_destHotspotId = destHotspot;
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setCurrentAction(START_WALKING);
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}
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void Hotspot::stopWalking() {
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// TODO: voiceCtr = 0
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_actionCtr = 0;
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_currentActions.clear();
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Room::getReference().setCursorState(CS_NONE);
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setCurrentAction(NO_ACTION);
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}
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void Hotspot::setDirection(Direction dir) {
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_direction = dir;
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switch (dir) {
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case UP:
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setFrameNumber(_anim->upFrame);
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_charRectY = 4;
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break;
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case DOWN:
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setFrameNumber(_anim->downFrame);
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_charRectY = 4;
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break;
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case LEFT:
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setFrameNumber(_anim->leftFrame);
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_charRectY = 0;
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break;
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case RIGHT:
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setFrameNumber(_anim->rightFrame);
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_charRectY = 0;
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break;
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default:
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break;
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}
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}
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// Makes the character face the given hotspot
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void Hotspot::faceHotspot(HotspotData *hotspot) {
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if (hotspot->hotspotId >= START_NONVISUAL_HOTSPOT_ID) {
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// Non visual hotspot
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setDirection(hotspot->nonVisualDirection());
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} else {
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// Visual hotspot
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int xp = x() - hotspot->startX;
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int yp = y() + heightCopy() - (hotspot->startY + hotspot->heightCopy);
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if (ABS(yp) >= ABS(xp)) {
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if (yp < 0) setDirection(DOWN);
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else setDirection(UP);
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} else {
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if (xp < 0) setDirection(RIGHT);
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else setDirection(LEFT);
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}
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}
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if (hotspotId() == PLAYER_ID) {
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Room::getReference().update();
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Screen::getReference().update();
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}
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}
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// Sets or clears the hotspot as occupying an area in its room's pathfinding data
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void Hotspot::setOccupied(bool occupiedFlag) {
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int xp = x() >> 3;
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int yp = (y() - 8 + heightCopy() - 4) >> 3;
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int widthVal = MAX((widthCopy() >> 3), 1);
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// Handle cropping for screen left
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if (xp < 0) {
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xp = -xp;
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widthVal -= xp;
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if (widthVal <= 0) return;
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xp = 0;
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}
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// Handle cropping for screen right
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int x2 = xp + widthVal - ROOM_PATHS_WIDTH - 1;
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if (x2 >= 0) {
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widthVal -= (x2 + 1);
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if (widthVal <= 0) return;
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}
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RoomPathsData &paths = Resources::getReference().getRoom(_roomNumber)->paths;
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if (occupiedFlag) {
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paths.setOccupied(xp, yp, widthVal);
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} else {
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paths.clearOccupied(xp, yp, widthVal);
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}
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}
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// walks the character a single step in a sequence defined by the walking list
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bool Hotspot::walkingStep() {
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if (_pathFinder.isEmpty()) return true;
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// Check to see if the end of the next straight walking slice
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if (_pathFinder.stepCtr() >= _pathFinder.top().numSteps()) {
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// Move to next slice in walking sequence
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_pathFinder.stepCtr() = 0;
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_pathFinder.pop();
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if (_pathFinder.isEmpty()) return true;
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}
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if (_pathFinder.stepCtr() == 0)
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// At start of new slice, set the direction
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setDirection(_pathFinder.top().direction());
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MovementDataList *frameSet;
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switch (_pathFinder.top().direction()) {
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case UP:
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frameSet = &_anim->upFrames;
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break;
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case DOWN:
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frameSet = &_anim->downFrames;
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break;
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case LEFT:
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frameSet = &_anim->leftFrames;
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break;
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case RIGHT:
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frameSet = &_anim->rightFrames;
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break;
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default:
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return true;
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}
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int16 _xChange, _yChange;
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uint16 nextFrame;
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frameSet->getFrame(frameNumber(), _xChange, _yChange, nextFrame);
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setFrameNumber(nextFrame);
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setPosition(x() + _xChange, y() + _yChange);
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++_pathFinder.stepCtr();
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return false;
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}
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/*-------------------------------------------------------------------------*/
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/* Hotspot action handling */
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/* */
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/*-------------------------------------------------------------------------*/
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uint16 validRoomExitHotspots[] = {0x2711, 0x2712, 0x2714, 0x2715, 0x2716, 0x2717,
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0x2718, 0x2719, 0x271A, 0x271E, 0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726,
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0x2729, 0x272A, 0x272B, 0x272C, 0x272D, 0x272E, 0x272F, 0};
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bool Hotspot::isRoomExit(uint16 id) {
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for (uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p)
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if (*p == id) return true;
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return false;
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}
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HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) {
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if ((hotspot->hotspotId == 0x420) || (hotspot->hotspotId == 0x436) ||
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(hotspot->hotspotId == 0x429)) {
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// TODO: figure out specific handling code
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actionPrecheck3(hotspot);
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return PC_EXECUTE;
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} else {
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return actionPrecheck2(hotspot);
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}
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}
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HotspotPrecheckResult Hotspot::actionPrecheck2(HotspotData *hotspot) {
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ValueTableData fields = Resources::getReference().fieldList();
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if (hotspot->roomNumber != roomNumber()) {
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// Hotspot isn't in same room as character
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if (_actionCtr == 0)
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Dialog::showMessage(0, hotspotId());
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_actionCtr = 0;
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return PC_NOT_IN_ROOM;
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} else if (_actionCtr != 0) {
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// loc_883
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++_actionCtr;
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if (_actionCtr >= 6) {
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warning("actionCtr exceeded");
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_actionCtr = 0;
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Dialog::showMessage(0xD, hotspotId());
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return PC_EXCESS;
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}
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if (hotspot->hotspotId < FIRST_NONCHARACTER_ID) {
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// TODO: Does other checks on HS[44] -> loc_886
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_actionCtr = 0;
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Dialog::showMessage(0xE, hotspotId());
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return PC_UNKNOWN;
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}
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} else {
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_actionCtr = 1;
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if (hotspot->hotspotId < FIRST_NONCHARACTER_ID) {
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// TODO: Extra Checks
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Dialog::showMessage(5, hotspotId());
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return PC_INITIAL;
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}
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}
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if (characterWalkingCheck(hotspot)) {
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return PC_INITIAL;
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} else {
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actionPrecheck3(hotspot);
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return PC_EXECUTE;
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}
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}
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void Hotspot::actionPrecheck3(HotspotData *hotspot) {
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_actionCtr = 0;
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if (hotspot->hotspotId < FIRST_NONCHARACTER_ID) {
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// TODO: HS[44]=8, HS[42]=1E, HS[50]=ID
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}
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}
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bool Hotspot::characterWalkingCheck(HotspotData *hotspot) {
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int16 xp, yp;
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if ((hotspot->walkX == 0) && (hotspot->walkY == 0)) {
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// The hotspot doesn't have any walk co-ordinates
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xp = hotspot->startX;
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yp = hotspot->startY + hotspot->heightCopy - 4;
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} else {
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xp = hotspot->walkX;
|
|
yp = hotspot->walkY & 0x7fff;
|
|
if ((hotspot->walkY & 0x8000) != 0) {
|
|
// Special handling for walking
|
|
// if (((xp >> 3) != (x() >> 3)) ||
|
|
// ((((y() + heightCopy()) >> 3) - 1) != (yp >> 3))) {
|
|
if ((ABS(xp - x()) > 8) ||
|
|
(ABS(yp - (y() + heightCopy())) > 8)) {
|
|
walkTo(xp, yp);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Default walking handling
|
|
// TODO: ANIM[27h] = 1 if hotspot has walk co-ordinates
|
|
if ((ABS(x() - xp) >= 8) ||
|
|
(ABS(y() + heightCopy() - yp - 1) >= 19)) {
|
|
walkTo(xp, yp);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Hotspot::doorCloseCheck(uint16 doorId) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *doorHotspot = res.getActiveHotspot(doorId);
|
|
if (!doorHotspot) {
|
|
warning("Hotspot %xh is not currently active", doorId);
|
|
return true;
|
|
}
|
|
|
|
Rect bounds(doorHotspot->x(), doorHotspot->y() + doorHotspot->heightCopy()
|
|
- doorHotspot->yCorrection() - doorHotspot->charRectY(),
|
|
doorHotspot->x() + doorHotspot->widthCopy(),
|
|
doorHotspot->y() + doorHotspot->heightCopy() + doorHotspot->charRectY());
|
|
|
|
// Loop through active hotspots
|
|
HotspotList::iterator i;
|
|
HotspotList &lst = res.activeHotspots();
|
|
for (i = lst.begin(); i != lst.end(); ++i) {
|
|
Hotspot *hsCurrent = *i;
|
|
|
|
// Skip entry if it's the door or the character
|
|
if ((hsCurrent->hotspotId() == hotspotId()) ||
|
|
(hsCurrent->hotspotId() == doorHotspot->hotspotId()))
|
|
continue;
|
|
|
|
// Skip entry if it doesn't meet certain criteria
|
|
if ((hsCurrent->layer() == 0) ||
|
|
(hsCurrent->roomNumber() != doorHotspot->roomNumber()) ||
|
|
(hsCurrent->hotspotId() < PLAYER_ID) ||
|
|
((hsCurrent->hotspotId() >= 0x408) && (hsCurrent->hotspotId() < 0x2710)))
|
|
continue;
|
|
|
|
// Also skip entry if special Id
|
|
if ((hsCurrent->hotspotId() == 0xfffe) || (hsCurrent->hotspotId() == 0xffff))
|
|
continue;
|
|
|
|
// Check the dimensions of the animation
|
|
if ((hsCurrent->x() < bounds.right) &&
|
|
((hsCurrent->x() + hsCurrent->widthCopy()) > bounds.left) &&
|
|
((hsCurrent->y() + hsCurrent->heightCopy() + hsCurrent->charRectY()) >= bounds.top) &&
|
|
((hsCurrent->y() + hsCurrent->heightCopy() - hsCurrent->charRectY()
|
|
- hsCurrent->yCorrection()) > bounds.bottom)) {
|
|
// Return false - the door can't be closed
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// No blocking characters, so return true that the door can be closed
|
|
return true;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------*/
|
|
|
|
void Hotspot::doAction(Action action, HotspotData *hotspot) {
|
|
switch (action) {
|
|
case GET:
|
|
doGet(hotspot);
|
|
break;
|
|
case PUSH:
|
|
case PULL:
|
|
case OPERATE:
|
|
doOperate(hotspot, action);
|
|
break;
|
|
case OPEN:
|
|
doOpen(hotspot);
|
|
break;
|
|
case CLOSE:
|
|
doClose(hotspot);
|
|
break;
|
|
case LOCK:
|
|
doLockUnlock(hotspot);
|
|
break;
|
|
case UNLOCK:
|
|
doLockUnlock(hotspot);
|
|
break;
|
|
case USE:
|
|
doUse(hotspot);
|
|
break;
|
|
case GIVE:
|
|
doGive(hotspot);
|
|
break;
|
|
case TALK_TO:
|
|
doTalkTo(hotspot);
|
|
break;
|
|
case TELL:
|
|
doTell(hotspot);
|
|
break;
|
|
case LOOK:
|
|
doLook();
|
|
break;
|
|
case LOOK_AT:
|
|
doLookAt(hotspot);
|
|
break;
|
|
case LOOK_THROUGH:
|
|
doLookThrough(hotspot);
|
|
break;
|
|
case ASK:
|
|
doAsk(hotspot);
|
|
break;
|
|
case DRINK:
|
|
doDrink(hotspot);
|
|
break;
|
|
case STATUS:
|
|
doStatus();
|
|
break;
|
|
case BRIBE:
|
|
doBribe(hotspot);
|
|
break;
|
|
case EXAMINE:
|
|
doExamine(hotspot);
|
|
break;
|
|
default:
|
|
doSimple(hotspot, action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Hotspot::doGet(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
|
|
if (result == PC_INITIAL) return;
|
|
else if (result !=PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
stopWalking();
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GET);
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
return;
|
|
}
|
|
|
|
if (sequenceOffset != 0) {
|
|
uint16 execResult = Script::execute(sequenceOffset);
|
|
|
|
if (execResult == 1) return;
|
|
else if (execResult != 0) {
|
|
Dialog::showMessage(execResult, hotspotId());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Move hotspot into characters's inventory
|
|
hotspot->roomNumber = hotspotId();
|
|
|
|
if (hotspot->hotspotId < START_NONVISUAL_HOTSPOT_ID) {
|
|
// Deactive hotspot animation
|
|
Resources::getReference().deactivateHotspot(hotspot->hotspotId);
|
|
// Remove any 'on the ground' description for the hotspot
|
|
hotspot->descId2 = 0;
|
|
}
|
|
}
|
|
|
|
void Hotspot::doOperate(HotspotData *hotspot, Action action) {
|
|
Resources &res = Resources::getReference();
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
_actionCtr = 0;
|
|
faceHotspot(hotspot);
|
|
stopWalking();
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else {
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
if (sequenceOffset > 1)
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
}
|
|
}
|
|
|
|
void Hotspot::doOpen(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
RoomExitJoinData *joinRec;
|
|
|
|
if (isRoomExit(hotspot->hotspotId)) {
|
|
joinRec = res.getExitJoin(hotspot->hotspotId);
|
|
if (!joinRec->blocked) {
|
|
// Room exit is already open
|
|
Dialog::showMessage(4, hotspotId());
|
|
stopWalking();
|
|
return;
|
|
}
|
|
}
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
_actionCtr = 0;
|
|
stopWalking();
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, OPEN);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
// Message to display
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
return;
|
|
}
|
|
|
|
if (sequenceOffset != 0) {
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
|
|
if (sequenceOffset == 1) return;
|
|
if (sequenceOffset != 0) {
|
|
// TODO: HS[60h] check
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
return;
|
|
}
|
|
}
|
|
|
|
joinRec = res.getExitJoin(hotspot->hotspotId);
|
|
if (joinRec->blocked) {
|
|
joinRec->blocked = 0;
|
|
|
|
if (hotspotId() != PLAYER_ID) {
|
|
// TODO: HS[44h]=3, HS[42h]W = 4
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doClose(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
RoomExitJoinData *joinRec;
|
|
|
|
if (isRoomExit(hotspot->hotspotId)) {
|
|
joinRec = res.getExitJoin(hotspot->hotspotId);
|
|
if (joinRec->blocked) {
|
|
// Room exit is already closed/blocked
|
|
Dialog::showMessage(3, hotspotId());
|
|
stopWalking();
|
|
return;
|
|
}
|
|
}
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
_actionCtr = 0;
|
|
stopWalking();
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, CLOSE);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
// Message to display
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset != 0) {
|
|
// Otherwise handle script
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
|
|
if (sequenceOffset != 0) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
return;
|
|
}
|
|
}
|
|
|
|
joinRec = res.getExitJoin(hotspot->hotspotId);
|
|
if (!joinRec->blocked) {
|
|
// Close the door
|
|
if (!doorCloseCheck(joinRec->hotspot1Id) ||
|
|
!doorCloseCheck(joinRec->hotspot2Id)) {
|
|
// A character is preventing the door from closing
|
|
Dialog::showMessage(2, hotspotId());
|
|
} else {
|
|
// Flag the door as closed
|
|
joinRec->blocked = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doUse(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 usedId = _currentActions.top().usedId();
|
|
HotspotData *usedHotspot = res.getHotspot(usedId);
|
|
ValueTableData &fields = res.fieldList();
|
|
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
|
|
fields.setField(USE_HOTSPOT_ID, usedHotspot->hotspotId);
|
|
|
|
if (usedHotspot->roomNumber != hotspotId()) {
|
|
// Item to be used is not in character's inventory - say "What???"
|
|
stopWalking();
|
|
Dialog::showMessage(0xF, hotspotId());
|
|
return;
|
|
}
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
stopWalking();
|
|
|
|
// TODO: If character=3E9h, HS[-1]=28h, HS[1Fh]=50h
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, USE);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset == 0) {
|
|
Dialog::showMessage(17, hotspotId());
|
|
} else {
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
if (sequenceOffset != 0)
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
}
|
|
}
|
|
|
|
void Hotspot::doGive(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 usedId = _currentActions.top().usedId();
|
|
HotspotData *usedHotspot = res.getHotspot(usedId);
|
|
ValueTableData &fields = res.fieldList();
|
|
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
|
|
fields.setField(USE_HOTSPOT_ID, usedId);
|
|
|
|
if (usedHotspot->roomNumber != hotspotId()) {
|
|
// Item to be used is not in character's inventory - say "What???"
|
|
stopWalking();
|
|
Dialog::showMessage(0xF, hotspotId());
|
|
return;
|
|
}
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
stopWalking();
|
|
|
|
if ((hotspotId() != 0x412) || (usedId != 0x2710))
|
|
Dialog::showMessage(7, hotspotId());
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GIVE);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset != 0) {
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
if (sequenceOffset == NOONE_ID) {
|
|
// TODO
|
|
} else if (sequenceOffset == 0) {
|
|
// Move item into character's inventory
|
|
HotspotData *usedItem = res.getHotspot(usedId);
|
|
usedItem->roomNumber = hotspotId();
|
|
} else if (sequenceOffset > 1) {
|
|
Dialog::showMessage(result, hotspotId());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doTalkTo(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 usedId = _currentActions.top().usedId();
|
|
ValueTableData &fields = res.fieldList();
|
|
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
|
|
fields.setField(USE_HOTSPOT_ID, usedId);
|
|
|
|
if ((hotspot->hotspotId != SKORL_ID) && ((hotspot->roomNumber != 28) ||
|
|
(hotspot->hotspotId != 0x3EB))) {
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
stopWalking();
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, TALK_TO);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
return;
|
|
}
|
|
|
|
if (sequenceOffset != 0) {
|
|
uint16 result = Script::execute(sequenceOffset);
|
|
|
|
if (result != 0) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Start talking with character
|
|
startTalk(hotspot);
|
|
}
|
|
|
|
void Hotspot::doTell(HotspotData *hotspot) {
|
|
// TODO
|
|
}
|
|
|
|
void Hotspot::doLook() {
|
|
stopWalking();
|
|
Dialog::show(Room::getReference().descId());
|
|
}
|
|
|
|
uint16 hotspotLookAtList[] = {0x411, 0x412, 0x41F, 0x420, 0x421, 0x422, 0x426,
|
|
0x427, 0x428, 0x429, 0x436, 0x437, 0};
|
|
|
|
void Hotspot::doLookAt(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, LOOK_AT);
|
|
|
|
if (hotspot->hotspotId >= FIRST_NONCHARACTER_ID) {
|
|
// Check if the hotspot appears in the list of hotspots that don't
|
|
// need to be walked to before being looked at
|
|
uint16 *tempId = &hotspotLookAtList[0];
|
|
while ((*tempId != 0) && (*tempId != hotspot->hotspotId)) ++tempId;
|
|
if (!*tempId) {
|
|
// Hotspot wasn't in the list
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
_actionCtr = 0;
|
|
stopWalking();
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else {
|
|
if (sequenceOffset != 0)
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
|
|
if (sequenceOffset == 0) {
|
|
uint16 descId = (hotspot->descId2 != 0) ? hotspot->descId2 : hotspot->descId;
|
|
Dialog::show(descId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doLookThrough(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, LOOK_THROUGH);
|
|
|
|
if (hotspot->hotspotId >= FIRST_NONCHARACTER_ID) {
|
|
// Check if the hotspot appears in the list of hotspots that don't
|
|
// need to be walked to before being looked at
|
|
uint16 *tempId = &hotspotLookAtList[0];
|
|
while ((*tempId != 0) && (*tempId != hotspot->hotspotId)) ++tempId;
|
|
if (!*tempId) {
|
|
// Hotspot wasn't in the list
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
_actionCtr = 0;
|
|
stopWalking();
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else {
|
|
if (sequenceOffset != 0)
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
|
|
if (sequenceOffset == 0) {
|
|
uint16 descId = (hotspot->descId2 != 0) ? hotspot->descId2 : hotspot->descId;
|
|
Dialog::show(descId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doAsk(HotspotData *hotspot) {
|
|
// TODO
|
|
}
|
|
|
|
void Hotspot::doDrink(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
ValueTableData &fields = res.fieldList();
|
|
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
|
|
fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId);
|
|
|
|
// Make sure item is in character's inventory
|
|
if (hotspot->hotspotId != hotspotId()) {
|
|
Dialog::showMessage(0xF, hotspotId());
|
|
return;
|
|
}
|
|
|
|
stopWalking();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, DRINK);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset == 0) {
|
|
Dialog::showMessage(22, hotspotId());
|
|
} else {
|
|
uint16 result = Script::execute(sequenceOffset);
|
|
if (result == 0) {
|
|
// Item has been drunk, so remove item from game
|
|
hotspot->roomNumber = 0;
|
|
} else if (result != 1) {
|
|
Dialog::showMessage(result, hotspotId());
|
|
}
|
|
}
|
|
}
|
|
|
|
// doStatus
|
|
// Handle the status window
|
|
|
|
void Hotspot::doStatus() {
|
|
char buffer[MAX_DESC_SIZE];
|
|
uint16 numItems = 0;
|
|
StringData &strings = StringData::getReference();
|
|
Resources &resources = Resources::getReference();
|
|
Room &room = Room::getReference();
|
|
warning("status0 %d %d", room.cursorState(), resources.getCurrentAction());
|
|
|
|
room.update();
|
|
stopWalking();
|
|
|
|
strings.getString(room.roomNumber(), buffer, NULL, NULL);
|
|
strcat(buffer, "\n\nYou are carrying ");
|
|
|
|
// Scan through the list and add in any items assigned to the player
|
|
HotspotDataList &list = resources.hotspotData();
|
|
HotspotDataList::iterator i;
|
|
for (i = list.begin(); i != list.end(); ++i) {
|
|
HotspotData *rec = *i;
|
|
|
|
if (rec->roomNumber == PLAYER_ID) {
|
|
if (numItems++ == 0) strcat(buffer, ": ");
|
|
else strcat(buffer, ", ");
|
|
strings.getString(rec->nameId, buffer + strlen(buffer), NULL, NULL);
|
|
}
|
|
}
|
|
warning("status1 %d", room.cursorState());
|
|
// If there were no items, add in the word 'nothing'
|
|
if (numItems == 0) strcat(buffer, "nothing.");
|
|
|
|
// If the player has money, add it in
|
|
uint16 numGroats = resources.fieldList().numGroats();
|
|
if (numGroats > 0) {
|
|
sprintf(buffer + strlen(buffer), "\n\nYou have %d groat", numGroats);
|
|
if (numGroats > 1) strcat(buffer, "s");
|
|
}
|
|
|
|
// Display the dialog
|
|
Screen &screen = Screen::getReference();
|
|
Mouse &mouse = Mouse::getReference();
|
|
mouse.cursorOff();
|
|
warning("status2 %d", room.cursorState());
|
|
Surface *s = Surface::newDialog(INFO_DIALOG_WIDTH, buffer);
|
|
s->copyToScreen(INFO_DIALOG_X, (FULL_SCREEN_HEIGHT-s->height())/2);
|
|
warning("status3");
|
|
Events::getReference().waitForPress();
|
|
warning("status4");
|
|
screen.update();
|
|
mouse.cursorOn();
|
|
}
|
|
|
|
uint16 bribe_hotspot_list[] = {0x421, 0x879, 0x3E9, 0x8C7, 0x429, 0x8D1,
|
|
0x422, 0x8D4, 0x420, 0x8D6, 0x42B, 0x956, 0x3F2, 0xBE6, 0};
|
|
|
|
void Hotspot::doBribe(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
ValueTableData &fields = res.fieldList();
|
|
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
|
|
fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId);
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
uint16 *tempId = &bribe_hotspot_list[0];
|
|
uint16 sequenceOffset = 0x14B; // Default sequence offset
|
|
while (*tempId != 0) {
|
|
if (*tempId++ == hotspotId()) {
|
|
sequenceOffset = *tempId;
|
|
if ((sequenceOffset & 0x8000) != 0)
|
|
sequenceOffset = Script::execute(sequenceOffset & 0x7fff);
|
|
break;
|
|
}
|
|
++tempId; // Move over entry's sequence offset
|
|
}
|
|
|
|
// TODO: call to talk_setup
|
|
faceHotspot(hotspot);
|
|
_actionCtr = 0;
|
|
stopWalking();
|
|
|
|
sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, BRIBE);
|
|
if (sequenceOffset != 0) {
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
if (sequenceOffset != 0) return;
|
|
}
|
|
|
|
// TODO: handle character message display
|
|
}
|
|
|
|
void Hotspot::doExamine(HotspotData *hotspot) {
|
|
Resources &res = Resources::getReference();
|
|
ValueTableData &fields = res.fieldList();
|
|
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
|
|
fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId);
|
|
|
|
stopWalking();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, EXAMINE);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else {
|
|
if (sequenceOffset != 0)
|
|
sequenceOffset = Script::execute(sequenceOffset);
|
|
|
|
if (sequenceOffset == 0) {
|
|
Dialog::show(hotspot->descId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspot::doLockUnlock(HotspotData *hotspot) {
|
|
Action action = _currentActions.top().hotspotAction();
|
|
Resources &res = Resources::getReference();
|
|
ValueTableData &fields = res.fieldList();
|
|
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
|
|
fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId);
|
|
|
|
HotspotPrecheckResult result = actionPrecheck(hotspot);
|
|
if (result == PC_INITIAL) return;
|
|
else if (result != PC_EXECUTE) {
|
|
stopWalking();
|
|
return;
|
|
}
|
|
|
|
faceHotspot(hotspot);
|
|
stopWalking();
|
|
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else {
|
|
if (sequenceOffset != 0)
|
|
Script::execute(sequenceOffset);
|
|
}
|
|
}
|
|
|
|
void Hotspot::doSimple(HotspotData *hotspot, Action action) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
|
|
|
|
if (sequenceOffset >= 0x8000) {
|
|
Dialog::showMessage(sequenceOffset, hotspotId());
|
|
} else if (sequenceOffset != 0) {
|
|
Script::execute(sequenceOffset);
|
|
}
|
|
}
|
|
|
|
void Hotspot::startTalk(HotspotData *charHotspot) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 talkIndex;
|
|
|
|
setTickProc(TALK_TICK_PROC_ID); // Set for providing talk listing
|
|
|
|
// Get offset of talk set to use
|
|
TalkHeaderData *headerEntry = res.getTalkHeader(charHotspot->hotspotId);
|
|
uint16 talkOffset;
|
|
|
|
// Calculate talk index to use
|
|
if (charHotspot->nameId == STRANGER_ID)
|
|
talkIndex = 0;
|
|
else
|
|
talkIndex = res.fieldList().getField(TALK_INDEX) + 1;
|
|
talkOffset = headerEntry->getEntry(talkIndex);
|
|
|
|
// Set the active talk data
|
|
res.setTalkStartEntry(0);
|
|
res.setTalkData(talkOffset);
|
|
if (!res.getTalkData())
|
|
error("Talk failed - invalid offset: Character=%xh, index=%d, offset=%xh",
|
|
charHotspot->hotspotId, talkIndex, talkOffset);
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
HandlerMethodPtr HotspotTickHandlers::getHandler(uint16 procOffset) {
|
|
switch (procOffset) {
|
|
case 0x4F82:
|
|
return standardCharacterAnimHandler;
|
|
case 0x7F3A:
|
|
return standardAnimHandler;
|
|
case 0x7207:
|
|
return roomExitAnimHandler;
|
|
case PLAYER_TICK_PROC_ID:
|
|
return playerAnimHandler;
|
|
case 0x7F69:
|
|
return droppingTorchAnimHandler;
|
|
case 0x8009:
|
|
return fireAnimHandler;
|
|
case TALK_TICK_PROC_ID:
|
|
return talkAnimHandler;
|
|
case 0x8241:
|
|
return headAnimationHandler;
|
|
default:
|
|
return defaultHandler;
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::defaultHandler(Hotspot &h) {
|
|
// No handling done
|
|
}
|
|
|
|
void HotspotTickHandlers::standardAnimHandler(Hotspot &h) {
|
|
if (h.tickCtr() > 0)
|
|
h.setTickCtr(h.tickCtr() - 1);
|
|
else
|
|
h.executeScript();
|
|
}
|
|
|
|
void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
|
|
|
|
}
|
|
|
|
void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) {
|
|
RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId());
|
|
if (!rec) return;
|
|
byte *currentFrame, *destFrame;
|
|
|
|
if (rec->hotspot1Id == h.hotspotId()) {
|
|
currentFrame = &rec->h1CurrentFrame;
|
|
destFrame = &rec->h1DestFrame;
|
|
} else {
|
|
currentFrame = &rec->h2CurrentFrame;
|
|
destFrame = &rec->h2DestFrame;
|
|
}
|
|
|
|
if ((rec->blocked != 0) && (*currentFrame != *destFrame)) {
|
|
// Closing the door
|
|
h.setOccupied(true);
|
|
|
|
++*currentFrame;
|
|
if (*currentFrame == *destFrame) {
|
|
// TODO: play closed door sound
|
|
}
|
|
} else if ((rec->blocked == 0) && (*currentFrame != 0)) {
|
|
// Opening the door
|
|
h.setOccupied(false);
|
|
|
|
--*currentFrame;
|
|
if (*currentFrame == *destFrame) {
|
|
//TODO: Check against script val 88 and play sound
|
|
}
|
|
}
|
|
|
|
h.setFrameNumber(*currentFrame);
|
|
}
|
|
|
|
void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
|
|
Resources &res = Resources::getReference();
|
|
Mouse &mouse = Mouse::getReference();
|
|
RoomPathsData &paths = Resources::getReference().getRoom(h.roomNumber())->paths;
|
|
PathFinder &pathFinder = h.pathFinder();
|
|
CurrentActionStack &actions = h.currentActions();
|
|
uint16 impingingList[MAX_NUM_IMPINGING];
|
|
int numImpinging;
|
|
Action hsAction;
|
|
uint16 hotspotId;
|
|
HotspotData *hotspot;
|
|
|
|
// TODO: handle talk dialogs countdown if necessary
|
|
|
|
numImpinging = Support::findIntersectingCharacters(h, impingingList);
|
|
if (h.skipFlag()) {
|
|
if (numImpinging > 0)
|
|
return;
|
|
h.setSkipFlag(false);
|
|
}
|
|
|
|
// If a frame countdown is in progress, then decrement and exit
|
|
if (h.frameCtr() > 0) {
|
|
h.decrFrameCtr();
|
|
return;
|
|
}
|
|
|
|
CurrentAction action = actions.action();
|
|
|
|
switch (action) {
|
|
case NO_ACTION:
|
|
// Make sure there is no longer any destination
|
|
h.setDestHotspot(0);
|
|
break;
|
|
|
|
case DISPATCH_ACTION:
|
|
// Dispatch an action
|
|
h.setDestHotspot(0);
|
|
hsAction = actions.top().hotspotAction();
|
|
hotspotId = actions.top().hotspotId();
|
|
hotspot = (hotspotId == 0) ? NULL : res.getHotspot(hotspotId);
|
|
h.doAction(hsAction, hotspot);
|
|
break;
|
|
|
|
case EXEC_HOTSPOT_SCRIPT:
|
|
// A hotspot script is in progress for the player, so don't interrupt
|
|
if (h.executeScript()) {
|
|
// Script is finished, so pop of the execution action
|
|
actions.pop();
|
|
}
|
|
break;
|
|
|
|
case START_WALKING:
|
|
// Start the player walking to the given destination
|
|
h.setOccupied(false);
|
|
|
|
// Reset the path finder / walking sequence
|
|
pathFinder.reset(paths);
|
|
|
|
// Set current action to processing walking path
|
|
actions.pop();
|
|
h.setCurrentAction(PROCESSING_PATH);
|
|
// Deliberate fall through to processing walking path
|
|
|
|
case PROCESSING_PATH:
|
|
if (!pathFinder.process()) break;
|
|
|
|
// Pathfinding is now complete
|
|
actions.pop();
|
|
|
|
if (pathFinder.isEmpty()) {
|
|
mouse.setCursorNum(CURSOR_ARROW);
|
|
break;
|
|
}
|
|
|
|
if (mouse.getCursorNum() != CURSOR_CAMERA)
|
|
mouse.setCursorNum(CURSOR_ARROW);
|
|
h.setCurrentAction(WALKING);
|
|
h.setPosition(h.x(), h.y() & 0xFFF8);
|
|
|
|
// Deliberate fall through to walking
|
|
|
|
case WALKING:
|
|
// The character is currently moving
|
|
if ((h.destHotspotId() != 0) && (h.destHotspotId() != 0xffff)) {
|
|
// Player is walking to a room exit hotspot
|
|
RoomExitJoinData *joinRec = res.getExitJoin(h.destHotspotId());
|
|
if (joinRec->blocked) {
|
|
// Exit now blocked, so stop walking
|
|
actions.pop();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (h.walkingStep()) {
|
|
// Walking done
|
|
h.currentActions().pop();
|
|
}
|
|
|
|
// Check for whether need to change room
|
|
Support::checkRoomChange(h);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) {
|
|
if (h.tickCtr() > 0)
|
|
h.setTickCtr(h.tickCtr() - 1);
|
|
else {
|
|
bool result = h.executeScript();
|
|
if (result) {
|
|
// Changeover to the fire on the straw
|
|
Resources &res = Resources::getReference();
|
|
res.deactivateHotspot(h.hotspotId());
|
|
res.activateHotspot(0x41C);
|
|
|
|
// Enable the fire and activate its animation
|
|
HotspotData *fire = res.getHotspot(0x418);
|
|
fire->flags |= 0x80;
|
|
fire->loadOffset = 0x7172;
|
|
res.activateHotspot(0x418);
|
|
}
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::fireAnimHandler(Hotspot &h) {
|
|
standardAnimHandler(h);
|
|
h.setOccupied(true);
|
|
}
|
|
|
|
// Special variables used across multiple calls to talkAnimHandler
|
|
static TalkEntryData *_talkResponse;
|
|
|
|
void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
|
|
// Talk handler
|
|
Resources &res = Resources::getReference();
|
|
Room &room = Room::getReference();
|
|
ValueTableData &fields = res.fieldList();
|
|
StringData &strings = StringData::getReference();
|
|
Screen &screen = Screen::getReference();
|
|
Mouse &mouse = Mouse::getReference();
|
|
TalkSelections &talkSelections = res.getTalkSelections();
|
|
TalkData *data = res.getTalkData();
|
|
TalkEntryList &entries = data->entries;
|
|
char buffer[MAX_DESC_SIZE];
|
|
Rect r;
|
|
int lineNum, numLines;
|
|
int selectedLine, responseNumber;
|
|
bool showSelections, keepTalkingFlag;
|
|
TalkEntryList::iterator i;
|
|
TalkEntryData *entry;
|
|
uint16 result, descId, charId;
|
|
|
|
switch (res.getTalkState()) {
|
|
case TALK_NONE:
|
|
// Handle initial setup of talking options
|
|
// Reset talk entry pointer list
|
|
for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum)
|
|
talkSelections[lineNum] = NULL;
|
|
|
|
// Loop through list to find entries to display
|
|
_talkResponse = NULL;
|
|
numLines = 0;
|
|
showSelections = false;
|
|
|
|
i = entries.begin();
|
|
for (lineNum = 0; lineNum < res.getTalkStartEntry(); ++lineNum)
|
|
if (i != entries.end()) ++i;
|
|
|
|
for (; i != entries.end(); ++i) {
|
|
entry = *i;
|
|
uint8 flags = (uint8) (entry->descId >> 14);
|
|
if (flags == 3)
|
|
// Skip the entry
|
|
continue;
|
|
|
|
uint16 sequenceOffset = entry->preSequenceId & 0x3fff;
|
|
bool showLine = sequenceOffset == 0;
|
|
if (!showLine)
|
|
showLine = Script::execute(sequenceOffset) != 0;
|
|
|
|
if (showLine) {
|
|
talkSelections[numLines++] = entry;
|
|
showSelections |= (entry->descId & 0x3fff) != TALK_MAGIC_ID;
|
|
}
|
|
|
|
if ((entry->preSequenceId & 0x8000) != 0) break;
|
|
}
|
|
|
|
if (showSelections && (numLines > 1))
|
|
res.setTalkState(TALK_SELECT);
|
|
else {
|
|
res.setTalkState(TALK_RESPOND);
|
|
res.setTalkSelection(1);
|
|
}
|
|
break;
|
|
|
|
case TALK_SELECT:
|
|
r.left = 0; r.right = FULL_SCREEN_WIDTH - 1;
|
|
selectedLine = mouse.y() / MENUBAR_Y_SIZE;
|
|
if ((selectedLine > MAX_TALK_SELECTIONS) || ((selectedLine != 0) &&
|
|
!talkSelections[selectedLine-1]))
|
|
selectedLine = 0;
|
|
|
|
for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum) {
|
|
if (!talkSelections[lineNum]) break;
|
|
entry = talkSelections[lineNum];
|
|
|
|
strings.getString(entry->descId & 0x3fff, buffer, NULL, NULL);
|
|
|
|
// Clear line
|
|
r.top = (lineNum + 1) * MENUBAR_Y_SIZE;
|
|
r.bottom = r.top + MENUBAR_Y_SIZE - 1;
|
|
screen.screen().fillRect(r, 0);
|
|
|
|
// Display line
|
|
byte colour = (lineNum+1 == selectedLine) ?
|
|
DIALOG_WHITE_COLOUR : DIALOG_TEXT_COLOUR;
|
|
screen.screen().writeString(r.left, r.top, buffer, false, colour);
|
|
}
|
|
|
|
if ((!mouse.lButton() && !mouse.rButton()) || (selectedLine == 0))
|
|
break;
|
|
|
|
// Set the talk response index to use
|
|
res.setTalkSelection(selectedLine);
|
|
res.setTalkState(TALK_RESPOND);
|
|
break;
|
|
|
|
case TALK_RESPOND:
|
|
// Handle initial response to show the question in a talk dialog if needed
|
|
selectedLine = res.getTalkSelection();
|
|
entry = talkSelections[selectedLine-1];
|
|
descId = entry->descId & 0x3fff;
|
|
entry->descId |= 0x4000;
|
|
|
|
if (descId != TALK_MAGIC_ID) {
|
|
// Set up to display the question in a talk dialog
|
|
room.setTalkDialog(PLAYER_ID, descId);
|
|
res.setTalkState(TALK_RESPONSE_WAIT);
|
|
} else {
|
|
res.setTalkState(TALK_RESPOND_2);
|
|
}
|
|
break;
|
|
|
|
case TALK_RESPOND_2:
|
|
if (!_talkResponse) {
|
|
// Handles bringing up the response talk dialog
|
|
charId = fields.getField(ACTIVE_HOTSPOT_ID);
|
|
selectedLine = res.getTalkSelection();
|
|
entry = talkSelections[selectedLine-1];
|
|
|
|
responseNumber = entry->postSequenceId;
|
|
if ((responseNumber & 0x8000) != 0)
|
|
responseNumber = Script::execute(responseNumber & 0x7fff);
|
|
|
|
do {
|
|
_talkResponse = res.getTalkData()->getResponse(responseNumber);
|
|
if (!_talkResponse->preSequenceId) break;
|
|
responseNumber = Script::execute(_talkResponse->preSequenceId);
|
|
} while (responseNumber != TALK_RESPONSE_MAGIC_ID);
|
|
|
|
descId = _talkResponse->descId;
|
|
if ((descId & 0x8000) != 0)
|
|
descId = Script::execute(descId & 0x7fff);
|
|
|
|
if (descId != TALK_MAGIC_ID) {
|
|
room.setTalkDialog(charId, descId);
|
|
res.setTalkState(TALK_RESPONSE_WAIT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Handle checking whether to keep talking
|
|
result = _talkResponse->postSequenceId;
|
|
if (result == 0xffff)
|
|
keepTalkingFlag = false;
|
|
else {
|
|
if ((result & 0x8000) == 0)
|
|
keepTalkingFlag = true;
|
|
else {
|
|
result = Script::execute(result & 0x7fff);
|
|
keepTalkingFlag = result != 0xffff;
|
|
}
|
|
}
|
|
|
|
if (keepTalkingFlag) {
|
|
// Reset for loading the next set of talking options
|
|
res.setTalkStartEntry(result);
|
|
res.setTalkState(TALK_NONE);
|
|
} else {
|
|
// End the conversation
|
|
res.getActiveHotspot(PLAYER_ID)->setTickProc(PLAYER_TICK_PROC_ID);
|
|
res.setTalkData(0);
|
|
res.setCurrentAction(NONE);
|
|
res.setTalkState(TALK_NONE);
|
|
}
|
|
break;
|
|
|
|
case TALK_RESPONSE_WAIT:
|
|
// Keeps waiting while a talk dialog is active
|
|
break;
|
|
}
|
|
}
|
|
|
|
void HotspotTickHandlers::headAnimationHandler(Hotspot &h) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *character = res.getActiveHotspot(PLAYER_ID);
|
|
uint16 frameNumber = 0;
|
|
|
|
if (character->y() < 79) {
|
|
//character = res.getActiveHotspot(RATPOUCH_ID);
|
|
frameNumber = 1;
|
|
} else {
|
|
if (character->x() < 72) frameNumber = 0;
|
|
else if (character->x() < 172) frameNumber = 1;
|
|
else frameNumber = 2;
|
|
}
|
|
|
|
h.setFrameNumber(frameNumber);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------*/
|
|
/* Miscellaneous classes */
|
|
/* */
|
|
/*-------------------------------------------------------------------------*/
|
|
|
|
// WalkingActionEntry class
|
|
|
|
// This method performs rounding of the number of steps depending on direciton
|
|
|
|
int WalkingActionEntry::numSteps() {
|
|
switch (_direction) {
|
|
case UP:
|
|
case DOWN:
|
|
return (_numSteps + 1) >> 1;
|
|
|
|
case LEFT:
|
|
case RIGHT:
|
|
return (_numSteps + 3) >> 2;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// PathFinder class
|
|
|
|
PathFinder::PathFinder(Hotspot *h) {
|
|
_hotspot = h;
|
|
_list.clear();
|
|
_stepCtr = 0;
|
|
}
|
|
|
|
void PathFinder::reset(RoomPathsData &src) {
|
|
_stepCtr = 0;
|
|
_list.clear();
|
|
src.decompress(_layer, _hotspot->widthCopy());
|
|
_inProgress = false;
|
|
_countdownCtr = PATHFIND_COUNTDOWN;
|
|
}
|
|
|
|
// Does the next stage of processing to figure out a path to take to a given
|
|
// destination. Returns true if the path finding has been completed
|
|
|
|
bool PathFinder::process() {
|
|
bool returnFlag = _inProgress;
|
|
// Check whether the pathfinding can be broken by the countdown counter
|
|
bool breakFlag = (PATHFIND_COUNTDOWN != 0);
|
|
_countdownCtr = PATHFIND_COUNTDOWN;
|
|
int v;
|
|
uint16 *pTemp;
|
|
bool scanFlag = false;
|
|
Direction currDirection = NO_DIRECTION;
|
|
Direction newDirection;
|
|
uint16 numSteps = 0, savedSteps = 0;
|
|
bool altFlag;
|
|
uint16 *pCurrent;
|
|
|
|
if (!_inProgress) {
|
|
// Following code only done during first call to method
|
|
_inProgress = true;
|
|
initVars();
|
|
|
|
_xCurrent >>= 3; _yCurrent >>= 3;
|
|
_xDestCurrent >>= 3; _yDestCurrent >>= 3;
|
|
if ((_xCurrent == _xDestCurrent) && (_yCurrent == _yDestCurrent)) {
|
|
// Very close move
|
|
if (_xDestPos > 0)
|
|
add(RIGHT, _xDestPos);
|
|
else if (_xDestPos < 0)
|
|
add(LEFT, -_xDestPos);
|
|
|
|
goto final_step;
|
|
}
|
|
|
|
// Path finding
|
|
|
|
_destX >>= 3;
|
|
_destY >>= 3;
|
|
_pSrc = &_layer[(_yCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xCurrent];
|
|
_pDest = &_layer[(_yDestCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xDestCurrent];
|
|
|
|
// Flag starting/ending cells
|
|
*_pSrc = 1;
|
|
_destOccupied = *_pDest != 0;
|
|
_result = _destOccupied ? PF_DEST_OCCUPIED : PF_OK;
|
|
*_pDest = 0;
|
|
|
|
// Set up the current pointer, adjusting away from edges if necessary
|
|
|
|
if (_xCurrent >= _xDestCurrent) {
|
|
_xChangeInc = -1;
|
|
_xChangeStart = ROOM_PATHS_WIDTH;
|
|
} else {
|
|
_xChangeInc = 1;
|
|
_xChangeStart = 1;
|
|
}
|
|
|
|
if (_yCurrent >= _yDestCurrent) {
|
|
_yChangeInc = -1;
|
|
_yChangeStart = ROOM_PATHS_HEIGHT;
|
|
} else {
|
|
_yChangeInc = 1;
|
|
_yChangeStart = 1;
|
|
}
|
|
}
|
|
|
|
// Major loop to populate data
|
|
_cellPopulated = false;
|
|
|
|
while (1) {
|
|
// Loop through to process cells in the given area
|
|
if (!returnFlag) _yCtr = 0;
|
|
while (returnFlag || (_yCtr < ROOM_PATHS_HEIGHT)) {
|
|
if (!returnFlag) _xCtr = 0;
|
|
|
|
while (returnFlag || (_xCtr < ROOM_PATHS_WIDTH)) {
|
|
if (!returnFlag) {
|
|
processCell(&_layer[(_yChangeStart + _yCtr * _yChangeInc) * DECODED_PATHS_WIDTH +
|
|
(_xChangeStart + _xCtr * _xChangeInc)]);
|
|
if (breakFlag && (_countdownCtr <= 0)) return false;
|
|
} else {
|
|
returnFlag = false;
|
|
}
|
|
++_xCtr;
|
|
}
|
|
++_yCtr;
|
|
}
|
|
|
|
// If the destination cell has been filled in, then break out of loop
|
|
if (*_pDest != 0) break;
|
|
|
|
if (_cellPopulated) {
|
|
// At least one cell populated, so go repeat loop
|
|
_cellPopulated = false;
|
|
} else {
|
|
_result = PF_NO_PATH;
|
|
scanFlag = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (scanFlag || _destOccupied) {
|
|
// Adjust the end point if necessary to stop character walking into occupied area
|
|
|
|
// Restore destination's occupied state if necessary
|
|
if (_destOccupied) {
|
|
*_pDest = 0xffff;
|
|
_destOccupied = false;
|
|
}
|
|
|
|
// Scan through lines
|
|
v = 0xff;
|
|
pTemp = _pDest;
|
|
scanLine(_destX, -1, pTemp, v);
|
|
scanLine(ROOM_PATHS_WIDTH - _destX, 1, pTemp, v);
|
|
scanLine(_destY, -DECODED_PATHS_WIDTH, pTemp, v);
|
|
scanLine(ROOM_PATHS_HEIGHT - _destY, DECODED_PATHS_WIDTH, pTemp, v);
|
|
|
|
if (pTemp == _pDest) {
|
|
_result = PF_NO_WALK;
|
|
clear();
|
|
return true;
|
|
}
|
|
|
|
_pDest = pTemp;
|
|
}
|
|
|
|
// ****DEBUG****
|
|
for (int ctr = 0; ctr < DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT; ++ctr)
|
|
Room::getReference().tempLayer[ctr] = _layer[ctr];
|
|
|
|
// Determine the walk path by working backwards from the destination, adding in the
|
|
// walking steps in reverse order until source is reached
|
|
|
|
for (int stageCtr = 0; stageCtr < 3; ++stageCtr) {
|
|
altFlag = stageCtr == 1;
|
|
pCurrent = _pDest;
|
|
|
|
numSteps = 0;
|
|
currDirection = NO_DIRECTION;
|
|
while (1) {
|
|
v = *pCurrent - 1;
|
|
if (v == 0) break;
|
|
|
|
newDirection = NO_DIRECTION;
|
|
if (!altFlag && (currDirection != LEFT) && (currDirection != RIGHT)) {
|
|
// Standard order direction checking
|
|
if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN;
|
|
else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP;
|
|
else if (*(pCurrent + 1) == v) newDirection = LEFT;
|
|
else if (*(pCurrent - 1) == v) newDirection = RIGHT;
|
|
} else {
|
|
// Alternate order direction checking
|
|
if (*(pCurrent + 1) == v) newDirection = LEFT;
|
|
else if (*(pCurrent - 1) == v) newDirection = RIGHT;
|
|
else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN;
|
|
else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP;
|
|
}
|
|
if (newDirection == NO_DIRECTION)
|
|
error("Path finding process failed");
|
|
|
|
// Process for the specified direction
|
|
if (newDirection != currDirection) add(newDirection, 0);
|
|
|
|
switch (newDirection) {
|
|
case UP:
|
|
pCurrent += DECODED_PATHS_WIDTH;
|
|
break;
|
|
|
|
case DOWN:
|
|
pCurrent -= DECODED_PATHS_WIDTH;
|
|
break;
|
|
|
|
case LEFT:
|
|
++pCurrent;
|
|
break;
|
|
|
|
case RIGHT:
|
|
--pCurrent;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
++numSteps;
|
|
top().rawSteps() += 8;
|
|
currDirection = newDirection;
|
|
}
|
|
|
|
if (stageCtr == 0)
|
|
// Save the number of steps needed
|
|
savedSteps = numSteps;
|
|
if ((stageCtr == 1) && (numSteps <= savedSteps))
|
|
// Less steps were needed, so break out
|
|
break;
|
|
|
|
// Clear out any previously determined directions
|
|
clear();
|
|
}
|
|
|
|
// Add a final move if necessary
|
|
|
|
if (_result == PF_OK) {
|
|
if (_xDestPos < 0)
|
|
addBack(LEFT, -_xDestPos);
|
|
else if (_xDestPos > 0)
|
|
addBack(RIGHT, _xDestPos);
|
|
}
|
|
|
|
final_step:
|
|
if (_xPos < 0) add(LEFT, -_xPos);
|
|
else if (_xPos > 0) add(RIGHT, _xPos);
|
|
|
|
return true;
|
|
}
|
|
|
|
void PathFinder::processCell(uint16 *p) {
|
|
// Only process cells that are still empty
|
|
if (*p == 0) {
|
|
uint16 vMax = 0xffff;
|
|
uint16 vTemp;
|
|
|
|
// Check the surrounding cells (up,down,left,right) for values
|
|
// Up
|
|
vTemp = *(p - DECODED_PATHS_WIDTH);
|
|
if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp;
|
|
// Down
|
|
vTemp = *(p + DECODED_PATHS_WIDTH);
|
|
if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp;
|
|
// Left
|
|
vTemp = *(p - 1);
|
|
if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp;
|
|
// Right
|
|
vTemp = *(p + 1);
|
|
if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp;
|
|
|
|
if (vMax != 0xffff) {
|
|
// A surrounding cell with a value was found
|
|
++vMax;
|
|
*p = vMax;
|
|
_cellPopulated = true;
|
|
}
|
|
|
|
_countdownCtr -= 3;
|
|
|
|
} else {
|
|
--_countdownCtr;
|
|
}
|
|
}
|
|
|
|
void PathFinder::scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v) {
|
|
uint16 *pTemp = _pDest;
|
|
|
|
for (int ctr = 1; ctr <= numScans; ++ctr) {
|
|
pTemp += changeAmount;
|
|
if ((*pTemp != 0) && (*pTemp != 0xffff)) {
|
|
if ((v < ctr) || ((v == ctr) && (*pTemp >= *pEnd))) return;
|
|
pEnd = pTemp;
|
|
v = ctr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PathFinder::initVars() {
|
|
int16 xRight;
|
|
|
|
// Set up dest position, adjusting for walking off screen if necessary
|
|
_destX = _hotspot->destX();
|
|
_destY = _hotspot->destY();
|
|
|
|
if (_destX < 10) _destX -= 50;
|
|
if (_destX >= FULL_SCREEN_WIDTH-10) _destX += 50;
|
|
|
|
_xPos = 0; _yPos = 0;
|
|
_xDestPos = 0; _yDestPos = 0;
|
|
|
|
_xCurrent = _hotspot->x();
|
|
if (_xCurrent < 0) {
|
|
_xPos = _xCurrent;
|
|
_xCurrent = 0;
|
|
}
|
|
xRight = FULL_SCREEN_WIDTH - _hotspot->widthCopy() - 1;
|
|
if (_xCurrent >= xRight) {
|
|
_xPos = _xCurrent - xRight;
|
|
_xCurrent = xRight;
|
|
}
|
|
|
|
_yCurrent = (_hotspot->y() & 0xf8) + _hotspot->heightCopy() - MENUBAR_Y_SIZE - 4;
|
|
if (_yCurrent < 0) {
|
|
_yPos = _yCurrent;
|
|
_yCurrent = 0;
|
|
}
|
|
if (_yCurrent >= (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE)) {
|
|
_yPos = _yCurrent - (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE);
|
|
_yCurrent = FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE;
|
|
}
|
|
|
|
_xDestCurrent = _destX;
|
|
if (_xDestCurrent < 0) {
|
|
_xDestPos = _xDestCurrent;
|
|
_xDestCurrent = 0;
|
|
}
|
|
xRight = FULL_SCREEN_WIDTH - _hotspot->widthCopy();
|
|
if (_xDestCurrent >= xRight) {
|
|
_xDestPos = _xDestCurrent - xRight;
|
|
_xDestCurrent = xRight;
|
|
}
|
|
|
|
_yDestCurrent = _destY - 8;
|
|
if (_yDestCurrent < 0)
|
|
_yDestCurrent = 0;
|
|
if (_yDestCurrent >= (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE))
|
|
_yDestCurrent = FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE - 1;
|
|
|
|
// Subtract an amount from the countdown counter to compensate for
|
|
// the time spent decompressing the walkable areas set for the room
|
|
_countdownCtr -= 700;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------*/
|
|
/* Support methods */
|
|
/* */
|
|
/*-------------------------------------------------------------------------*/
|
|
|
|
// finds a list of character animations whose base area are impinging
|
|
// that of the specified character (ie. are bumping into them)
|
|
|
|
int Support::findIntersectingCharacters(Hotspot &h, uint16 *charList) {
|
|
int numImpinging = 0;
|
|
Resources &res = Resources::getReference();
|
|
Rect r;
|
|
|
|
r.left = h.x();
|
|
r.right = h.x() + h.widthCopy();
|
|
r.top = h.y() + h.heightCopy() - h.yCorrection() - h.charRectY();
|
|
r.bottom = h.y() + h.heightCopy() + h.charRectY();
|
|
|
|
HotspotList::iterator i;
|
|
for (i = res.activeHotspots().begin(); i != res.activeHotspots().end(); ++i) {
|
|
Hotspot &hotspot = **i;
|
|
|
|
// Check for basic reasons to skip checking the animation
|
|
if ((h.hotspotId() == hotspot.hotspotId()) || (hotspot.layer() == 0) ||
|
|
(h.roomNumber() != hotspot.roomNumber()) || (h.hotspotId() >= FIRST_NONCHARACTER_ID) ||
|
|
h.skipFlag()) continue;
|
|
// TODO: See why si+ANIM_HOTSPOT_OFFSET compared aganst di+ANIM_VOICE_CTR
|
|
|
|
if ((hotspot.x() > r.right) || (hotspot.x() + hotspot.widthCopy() >= r.left) ||
|
|
(hotspot.y() + hotspot.heightCopy() + hotspot.charRectY() < r.top) ||
|
|
(hotspot.y() + hotspot.heightCopy() - hotspot.charRectY()
|
|
- hotspot.yCorrection() >= r.bottom))
|
|
continue;
|
|
|
|
// Add hotspot Id to list
|
|
if (numImpinging == MAX_NUM_IMPINGING)
|
|
error("Exceeded maximum allowable number of impinging characters");
|
|
*charList++ = hotspot.hotspotId();
|
|
++numImpinging;
|
|
}
|
|
|
|
return numImpinging;
|
|
}
|
|
|
|
// Returns true if any other characters are intersecting the specified one
|
|
|
|
bool Support::checkForIntersectingCharacter(Hotspot &h) {
|
|
uint16 tempList[MAX_NUM_IMPINGING];
|
|
return findIntersectingCharacters(h, tempList) != 0;
|
|
}
|
|
|
|
// Check whether a character needs to change the room they're in
|
|
|
|
void Support::checkRoomChange(Hotspot &h) {
|
|
int16 x = h.x() + (h.widthCopy() >> 1);
|
|
int16 y = h.y() + h.heightCopy() - (h.yCorrection() >> 1);
|
|
|
|
RoomData *roomData = Resources::getReference().getRoom(h.roomNumber());
|
|
RoomExitData *exitRec = roomData->exits.checkExits(x, y);
|
|
|
|
if (exitRec) {
|
|
if (exitRec->sequenceOffset != 0xffff) {
|
|
Script::execute(exitRec->sequenceOffset);
|
|
} else {
|
|
Support::characterChangeRoom(h, exitRec->roomNumber,
|
|
exitRec->x, exitRec->y, exitRec->direction);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber,
|
|
int16 newX, int16 newY, Direction dir) {
|
|
ValueTableData &fields = Resources::getReference().fieldList();
|
|
|
|
if (h.hotspotId() == PLAYER_ID) {
|
|
// Room change code for the player
|
|
|
|
h.setDirection(dir);
|
|
PlayerNewPosition &p = fields.playerNewPos();
|
|
p.roomNumber = roomNumber;
|
|
p.position.x = newX;
|
|
p.position.y = newY - 48;
|
|
|
|
// TODO: Call sub_136, and if !ZF reset new room number back to 0
|
|
} else {
|
|
// Any other character changing room
|
|
if (checkForIntersectingCharacter(h)) {
|
|
// Character is blocked, so abort room change
|
|
h.currentActions().clear();
|
|
} else {
|
|
// Handle character room change
|
|
h.setRoomNumber(roomNumber);
|
|
h.setPosition((newX & 0xfff8) || 5, (newY - h.heightCopy()) & 0xfff8);
|
|
h.setSkipFlag(true);
|
|
h.setDirection(dir);
|
|
|
|
h.currentActions().pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Support::charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2) {
|
|
return !((hotspot1->startX + hotspot1->widthCopy + 4 < hotspot2->startX) ||
|
|
(hotspot2->startX + hotspot2->widthCopy + 4 < hotspot1->startX) ||
|
|
(hotspot2->startY + hotspot2->heightCopy - hotspot2->yCorrection - 2 >=
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hotspot1->startY + hotspot1->heightCopy + 2) ||
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(hotspot2->startY + hotspot2->heightCopy + 2 <
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hotspot1->startY + hotspot1->heightCopy - hotspot1->yCorrection - 2));
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}
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} // end of namespace Lure
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