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he
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Avoid closing a video file in HE games twice
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2006-05-08 22:53:09 +00:00 |
imuse
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Since our debug() adds an exclamation mark at the message end, remove
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2006-04-04 22:04:51 +00:00 |
imuse_digi
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
insane
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Removing some unused code from INSANE
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2006-05-12 18:00:41 +00:00 |
smush
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
actor.cpp
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Moved AKOS stuff to class ScummEngine_v6
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2006-04-29 16:51:29 +00:00 |
actor.h
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C64 maniac uses separate bitmasks for actor settings and misc settings
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2006-03-02 06:06:24 +00:00 |
akos.cpp
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Moved AKOS stuff to class ScummEngine_v6
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2006-04-29 16:51:29 +00:00 |
akos.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
base-costume.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
base-costume.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
bomp.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
bomp.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
boxes.cpp
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cleanup
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2006-04-26 17:15:29 +00:00 |
boxes.h
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Add some basic walkbox support for C64 maniac
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2006-03-05 03:46:41 +00:00 |
camera.cpp
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The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
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2006-03-18 10:30:47 +00:00 |
charset.cpp
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- Updated MSVC8 project files
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2006-05-09 14:16:43 +00:00 |
charset.h
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Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
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2006-05-03 16:23:32 +00:00 |
costume.cpp
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To the best of my knowledge, it's really 'C64' and not 'C-64'
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2006-03-14 15:36:04 +00:00 |
costume.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
cursor.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
debugger.cpp
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Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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2006-04-23 17:33:16 +00:00 |
debugger.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
dialogs.cpp
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Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
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2006-04-29 23:23:32 +00:00 |
dialogs.h
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Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
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2006-04-29 23:23:32 +00:00 |
file.cpp
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Fixed broken svn:keywords values
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2006-04-16 13:01:41 +00:00 |
file.h
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Fixed broken svn:keywords values
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2006-04-16 13:01:41 +00:00 |
gfx.cpp
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Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
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2006-04-29 13:01:35 +00:00 |
gfx.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
help.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
help.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
input.cpp
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Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185)
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2006-05-02 23:10:25 +00:00 |
intern.h
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Moved AKOS stuff to class ScummEngine_v6
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2006-04-29 16:51:29 +00:00 |
midiparser_eup.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
midiparser_ro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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Add initial DXA support for HE games
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2006-05-08 10:21:17 +00:00 |
music.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
nut_renderer.cpp
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Moved ScummFile etc. to the new file.cpp / file.h
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2006-03-03 15:16:02 +00:00 |
nut_renderer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
object.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
object.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
player_mod.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_mod.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_nes.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_nes.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_v1.cpp
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Fixing mismatch between format strings and data on some systems
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2006-04-12 14:54:12 +00:00 |
player_v1.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v2.cpp
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Fixing mismatch between format strings and data on some systems
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2006-04-12 14:54:12 +00:00 |
player_v2.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_v2a.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v2a.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v3a.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
player_v3a.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
plugin.cpp
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Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
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2006-05-12 21:41:54 +00:00 |
plugin.h
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Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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2006-04-23 17:33:16 +00:00 |
resource_v2.cpp
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Moved ScummFile etc. to the new file.cpp / file.h
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2006-03-03 15:16:02 +00:00 |
resource_v3.cpp
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Moved ScummFile etc. to the new file.cpp / file.h
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2006-03-03 15:16:02 +00:00 |
resource_v4.cpp
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Moved ScummFile etc. to the new file.cpp / file.h
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2006-03-03 15:16:02 +00:00 |
resource.cpp
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Detect (and error out) if readMAXS fails
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2006-04-23 22:39:55 +00:00 |
resource.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
room.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
saveload.cpp
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Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
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2006-04-29 23:09:40 +00:00 |
saveload.h
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Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games
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2006-03-26 09:06:44 +00:00 |
script_c64.cpp
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Properly translate Common::Language values for V0-V2 games, too
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2006-04-08 23:56:09 +00:00 |
script_v2.cpp
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Replaced _demoMode by GF_DEMO
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2006-04-23 00:08:18 +00:00 |
script_v5.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
script_v6.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
script_v8.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
script.cpp
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- Updated MSVC8 project files
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2006-05-09 14:16:43 +00:00 |
script.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scumm-md5.h
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Add another English version of socks
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2006-05-05 11:21:22 +00:00 |
scumm.cpp
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Init. videoParams vars for HE90+
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2006-05-08 11:04:51 +00:00 |
scumm.h
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Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
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2006-04-29 23:09:40 +00:00 |
sound.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
sound.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
string.cpp
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Handle line breaks/overflow for V1-V3 games *after* processing newline codes, to avoid double breaks (which result in spurious empty lines)
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2006-05-07 11:47:17 +00:00 |
thumbnail.cpp
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Some more MKID -> MKID_BE changes
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2006-02-25 02:47:22 +00:00 |
usage_bits.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
usage_bits.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.cpp
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Moved ScummFile etc. to the new file.cpp / file.h
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2006-03-03 15:16:02 +00:00 |
util.h
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Moved ScummFile etc. to the new file.cpp / file.h
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2006-03-03 15:16:02 +00:00 |
vars.cpp
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Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is already being set by updateSoundSettings())
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2006-04-30 20:36:14 +00:00 |
verbs.cpp
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Revert that mistaken change to English verb table for C64 maniac
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2006-03-10 00:53:09 +00:00 |
verbs.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |