scummvm/engines/scumm
2006-05-12 21:41:54 +00:00
..
he Avoid closing a video file in HE games twice 2006-05-08 22:53:09 +00:00
imuse Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
imuse_digi Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
insane Removing some unused code from INSANE 2006-05-12 18:00:41 +00:00
smush Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
actor.cpp Moved AKOS stuff to class ScummEngine_v6 2006-04-29 16:51:29 +00:00
actor.h C64 maniac uses separate bitmasks for actor settings and misc settings 2006-03-02 06:06:24 +00:00
akos.cpp Moved AKOS stuff to class ScummEngine_v6 2006-04-29 16:51:29 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
base-costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
boxes.cpp cleanup 2006-04-26 17:15:29 +00:00
boxes.h Add some basic walkbox support for C64 maniac 2006-03-05 03:46:41 +00:00
camera.cpp The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. 2006-03-18 10:30:47 +00:00
charset.cpp - Updated MSVC8 project files 2006-05-09 14:16:43 +00:00
charset.h Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight) 2006-05-03 16:23:32 +00:00
costume.cpp To the best of my knowledge, it's really 'C64' and not 'C-64' 2006-03-14 15:36:04 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
debugger.cpp Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
debugger.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dialogs.cpp Moved queryResString from class ScummDialog to class InfoDialog; some cleanup 2006-04-29 23:23:32 +00:00
dialogs.h Moved queryResString from class ScummDialog to class InfoDialog; some cleanup 2006-04-29 23:23:32 +00:00
file.cpp Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
file.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
gfx.cpp Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around 2006-04-29 13:01:35 +00:00
gfx.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
help.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185) 2006-05-02 23:10:25 +00:00
intern.h Moved AKOS stuff to class ScummEngine_v6 2006-04-29 16:51:29 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Add initial DXA support for HE games 2006-05-08 10:21:17 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
nut_renderer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
object.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
object.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
player_mod.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_mod.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_nes.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_v1.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v1.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v2.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_v2a.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
plugin.cpp Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. 2006-05-12 21:41:54 +00:00
plugin.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
resource_v2.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v3.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v4.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource.cpp Detect (and error out) if readMAXS fails 2006-04-23 22:39:55 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
saveload.cpp Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly 2006-04-29 23:09:40 +00:00
saveload.h Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games 2006-03-26 09:06:44 +00:00
script_c64.cpp Properly translate Common::Language values for V0-V2 games, too 2006-04-08 23:56:09 +00:00
script_v2.cpp Replaced _demoMode by GF_DEMO 2006-04-23 00:08:18 +00:00
script_v5.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
script_v6.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
script_v8.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
script.cpp - Updated MSVC8 project files 2006-05-09 14:16:43 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scumm-md5.h Add another English version of socks 2006-05-05 11:21:22 +00:00
scumm.cpp Init. videoParams vars for HE90+ 2006-05-08 11:04:51 +00:00
scumm.h Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly 2006-04-29 23:09:40 +00:00
sound.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
string.cpp Handle line breaks/overflow for V1-V3 games *after* processing newline codes, to avoid double breaks (which result in spurious empty lines) 2006-05-07 11:47:17 +00:00
thumbnail.cpp Some more MKID -> MKID_BE changes 2006-02-25 02:47:22 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
util.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
vars.cpp Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is already being set by updateSoundSettings()) 2006-04-30 20:36:14 +00:00
verbs.cpp Revert that mistaken change to English verb table for C64 maniac 2006-03-10 00:53:09 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00