scummvm/engines/sky
2006-05-01 22:27:56 +00:00
..
music Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
autoroute.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
autoroute.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
compact.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
compact.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
control.cpp add missing comma for portuguese quit text, remove stray comma after last string. 2006-04-26 22:31:10 +00:00
control.h Added support for mouse wheel scrolling in save/restore dialog. 2006-03-26 06:22:41 +00:00
debug.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
debug.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
disk.h It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
grid.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
grid.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
hufftext.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
logic.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
logic.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
mouse.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
mouse.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
rnc_deco.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
rnc_deco.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sky.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
sky.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
skydefs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sound.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
struc.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
text.cpp Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16 2006-04-29 17:50:15 +00:00
text.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00