.. |
music
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
autoroute.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
autoroute.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
compact.cpp
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Since our debug() adds an exclamation mark at the message end, remove
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2006-04-04 22:04:51 +00:00 |
compact.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
control.cpp
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add missing comma for portuguese quit text, remove stray comma after last string.
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2006-04-26 22:31:10 +00:00 |
control.h
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Added support for mouse wheel scrolling in save/restore dialog.
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2006-03-26 06:22:41 +00:00 |
debug.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
debug.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
disk.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
disk.h
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
grid.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
grid.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
hufftext.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
intro.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
intro.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
logic.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
logic.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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2006-02-12 00:16:31 +00:00 |
mouse.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
mouse.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
rnc_deco.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
rnc_deco.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
screen.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sky.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
sky.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
skydefs.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sound.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
sound.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
struc.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
text.cpp
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Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16
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2006-04-29 17:50:15 +00:00 |
text.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |