mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-15 14:28:28 +00:00
77c65648b1
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SCUMM_DETECTION_H
|
|
#define SCUMM_DETECTION_H
|
|
|
|
#include "common/util.h"
|
|
|
|
namespace Scumm {
|
|
|
|
/**
|
|
* Descriptor of a specific SCUMM game. Used internally to store
|
|
* information about the tons of game variants that exist.
|
|
*/
|
|
struct GameSettings {
|
|
/**
|
|
* The gameid of this game.
|
|
*/
|
|
const char *gameid;
|
|
|
|
/**
|
|
* An identifier which can be used to distinguish game variants.
|
|
* This string is also used to augment the description string
|
|
* generated by the detector, and to search the gameFilenamesTable.
|
|
* It is also used to search the MD5 table (it matches the "extra"
|
|
* data in scumm-md5.txt).
|
|
*
|
|
* Equal to 0 (zero) *if and only if* the game has precisely one
|
|
* variant. Failing to obey this rule can lead to odd bugs.
|
|
*/
|
|
const char *variant;
|
|
|
|
/**
|
|
* An optional string that will be added to the 'preferredtarget'
|
|
* computed by the detector.
|
|
*/
|
|
const char *preferredTag;
|
|
|
|
/**
|
|
* The numerical gameid of this game.
|
|
* This is not in one-to-one correspondence with the gameid above.
|
|
* But if two games settings have the same id (except for GID_HEGAME),
|
|
* then they also have the same gameid ; the converse does not hold
|
|
* in general.
|
|
*/
|
|
byte id;
|
|
|
|
/** The SCUMM version. */
|
|
byte version;
|
|
|
|
/** The HE subversion. */
|
|
byte heversion;
|
|
|
|
/** MidiDriverFlags values */
|
|
int midi;
|
|
|
|
/**
|
|
* Bitmask obtained by ORing various GameFeatures enums, and used
|
|
* to en-/disable certain features of this game variant.
|
|
*/
|
|
uint32 features;
|
|
|
|
/**
|
|
* Platform indicator, this is set to a value different from
|
|
* kPlatformUnknown if this game variant only existed for this
|
|
* specific platform.
|
|
*/
|
|
Common::Platform platform;
|
|
|
|
/**
|
|
* Game GUI options. Used to enable/disable certain GUI widgets
|
|
*/
|
|
const char *guioptions;
|
|
};
|
|
|
|
enum FilenameGenMethod {
|
|
kGenDiskNum,
|
|
kGenRoomNum,
|
|
kGenHEMac,
|
|
kGenHEMacNoParens,
|
|
kGenHEPC,
|
|
kGenUnchanged
|
|
};
|
|
|
|
struct FilenamePattern {
|
|
const char *pattern;
|
|
FilenameGenMethod genMethod;
|
|
};
|
|
|
|
struct GameFilenamePattern {
|
|
const char *gameid;
|
|
const char *pattern;
|
|
FilenameGenMethod genMethod;
|
|
Common::Language language;
|
|
Common::Platform platform;
|
|
const char *variant;
|
|
};
|
|
|
|
struct DetectorResult {
|
|
FilenamePattern fp;
|
|
GameSettings game;
|
|
Common::Language language;
|
|
Common::String md5;
|
|
const char *extra;
|
|
};
|
|
|
|
} // End of namespace Scumm
|
|
|
|
|
|
#endif
|