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https://github.com/libretro/scummvm.git
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066e71f61a
This should make sure that the logo is properly set on Win32 with SDL2.
113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_PLATFORM_SDL_WINDOW_H
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#define BACKENDS_PLATFORM_SDL_WINDOW_H
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#include "backends/platform/sdl/sdl-sys.h"
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#include "common/str.h"
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class SdlWindow {
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public:
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SdlWindow();
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virtual ~SdlWindow();
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/**
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* Setup the window icon.
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*/
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virtual void setupIcon();
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/**
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* Change the caption of the window.
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*
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* @param caption New window caption in UTF-8 encoding.
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*/
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void setWindowCaption(const Common::String &caption);
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/**
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* Toggle mouse grab state. This decides whether the cursor can leave the
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* window or not.
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*/
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void toggleMouseGrab();
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/**
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* Check whether the application has mouse focus.
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*/
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bool hasMouseFocus() const;
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/**
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* Warp the mouse to the specified position in window coordinates.
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*/
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void warpMouseInWindow(uint x, uint y);
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/**
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* Iconifies the window.
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*/
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void iconifyWindow();
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/**
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* Query platform specific SDL window manager information.
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*
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* Since this is an SDL internal structure clients are responsible
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* for accessing it in a version safe manner.
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*/
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bool getSDLWMInformation(SDL_SysWMinfo *info) const;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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public:
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/**
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* @return The window ScummVM has setup with SDL.
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*/
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SDL_Window *getSDLWindow() const { return _window; }
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/**
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* Creates a new SDL window (and destroies the old one).
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*
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* @param width Width of the window.
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* @param height Height of the window.
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* @param flags SDL flags passed to SDL_CreateWindow
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* @return true on success, false otherwise
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*/
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bool createWindow(int width, int height, uint32 flags);
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/**
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* Destroies the current SDL window.
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*/
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void destroyWindow();
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protected:
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SDL_Window *_window;
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private:
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bool _inputGrabState;
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Common::String _windowCaption;
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#endif
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};
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class SdlIconlessWindow : public SdlWindow {
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public:
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virtual void setupIcon() {}
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};
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#endif
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