mirror of
https://github.com/libretro/scummvm.git
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189 lines
4.3 KiB
C++
189 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_DCTYPES_H
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#define WINTERMUTE_DCTYPES_H
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/str.h"
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#include "common/list.h"
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#include "common/array.h"
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//#include <string>
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//#include <list>
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//#include <vector>
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namespace WinterMute {
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//typedef std::string AnsiString;
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//typedef std::string Utf8String;
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//typedef std::wstring WideString;
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typedef Common::String AnsiString;
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typedef Common::String Utf8String;
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typedef Common::String WideString; // NB: Not actually true I presume.
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typedef Common::List<WideString> WideStringList;
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typedef Common::List<AnsiString> AnsiStringList;
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typedef Common::Array<WideString> WideStringArray;
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typedef Common::Array<AnsiString> AnsiStringArray;
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enum TGameState {
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GAME_RUNNING, GAME_FROZEN, GAME_SEMI_FROZEN
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};
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enum TImageType { IMG_PALETTED8, IMG_TRUECOLOR } ;
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enum TTextAlign {
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TAL_LEFT = 0, TAL_RIGHT, TAL_CENTER, NUM_TEXT_ALIGN
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};
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enum TVerticalAlign {
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VAL_TOP = 0, VAL_CENTER, VAL_BOTTOM, NUM_VERTICAL_ALIGN
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};
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enum TDirection {
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DI_UP = 0, DI_UPRIGHT = 1, DI_RIGHT = 2, DI_DOWNRIGHT = 3, DI_DOWN = 4, DI_DOWNLEFT = 5, DI_LEFT = 6, DI_UPLEFT = 7, NUM_DIRECTIONS = 8, DI_NONE = 9
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};
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enum TEventType {
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EVENT_NONE = 0,
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EVENT_INIT = 1,
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EVENT_SHUTDOWN = 2,
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EVENT_LEFT_CLICK = 3,
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EVENT_RIGHT_CLICK = 4,
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EVENT_MIDDLE_CLICK = 5,
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EVENT_LEFT_DBLCLICK = 6,
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EVENT_PRESS = 7,
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EVENT_IDLE = 8,
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EVENT_MOUSE_OVER = 9,
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EVENT_LEFT_RELEASE = 10,
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EVENT_RIGHT_RELEASE = 11,
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EVENT_MIDDLE_RELEASE = 12,
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NUM_EVENTS
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};
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enum TUIObjectType {
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UI_UNKNOWN, UI_BUTTON, UI_WINDOW, UI_STATIC, UI_EDIT, UI_HTML, UI_CUSTOM
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};
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enum TRendererState {
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RSTATE_3D, RSTATE_2D, RSTATE_LINES, RSTATE_NONE
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};
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enum TDynamicConstructor {
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DYNAMIC_CONSTRUCTOR
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};
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enum TSeek {
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SEEK_TO_BEGIN = SEEK_SET,
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SEEK_TO_CURRENT = SEEK_CUR,
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SEEK_TO_END = SEEK_END
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};
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enum TSoundType {
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SOUND_SFX, SOUND_MUSIC, SOUND_SPEECH
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};
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enum TVideoMode {
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VIDEO_WINDOW, VIDEO_FULLSCREEN, VIDEO_ANY
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};
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enum TVideoPlayback {
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VID_PLAY_POS = 0,
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VID_PLAY_STRETCH = 1,
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VID_PLAY_CENTER = 2
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};
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enum TMouseEvent {
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MOUSE_CLICK, MOUSE_RELEASE, MOUSE_DBLCLICK
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};
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enum TMouseButton {
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MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE
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};
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enum TTransMgrState {
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TRANS_MGR_RUNNING, TRANS_MGR_READY
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};
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enum TTransitionType {
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TRANSITION_NONE = 0,
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TRANSITION_FADE_OUT = 1,
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TRANSITION_FADE_IN = 2,
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NUM_TRANSITION_TYPES
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};
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enum TWindowMode {
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WINDOW_NORMAL, WINDOW_EXCLUSIVE, WINDOW_SYSTEM_EXCLUSIVE
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};
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enum TSFXType {
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SFX_NONE, SFX_ECHO, SFX_REVERB
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};
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enum TSpriteCacheType {
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CACHE_ALL, CACHE_HALF
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};
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enum TTextEncoding {
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TEXT_ANSI = 0, TEXT_UTF8 = 1, NUM_TEXT_ENCODINGS
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};
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enum TSpriteBlendMode {
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BLEND_UNKNOWN = -1, BLEND_NORMAL = 0, BLEND_ADDITIVE = 1, BLEND_SUBTRACTIVE = 2, NUM_BLEND_MODES
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};
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enum TTTSType {
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TTS_CAPTION = 0, TTS_TALK, TTS_KEYPRESS
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};
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enum TShadowType {
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SHADOW_NONE = 0, SHADOW_SIMPLE = 1, SHADOW_FLAT = 2, SHADOW_STENCIL = 3
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};
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} // end of namespace WinterMute
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#endif // DCTYPES_H
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