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150 lines
2.8 KiB
Makefile
150 lines
2.8 KiB
Makefile
MODULE := engines/grim
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MODULE_OBJS := \
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costume/bitmap_component.o \
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costume/chore.o \
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costume/colormap_component.o \
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costume/component.o \
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costume/head.o \
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costume/keyframe_component.o \
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costume/lua_var_component.o \
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costume/main_model_component.o \
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costume/material_component.o \
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costume/mesh_component.o \
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costume/model_component.o \
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costume/sound_component.o \
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costume/sprite_component.o \
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costume/anim_component.o \
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emi/costume/emianim_component.o \
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emi/costume/emichore.o \
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emi/costume/emihead.o \
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emi/costume/emiluavar_component.o \
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emi/costume/emiluacode_component.o \
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emi/costume/emimesh_component.o \
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emi/costume/emiskel_component.o \
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emi/costume/emisprite_component.o \
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emi/costume/emitexi_component.o \
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emi/sound/aifftrack.o \
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emi/sound/mp3track.o \
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emi/sound/scxtrack.o \
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emi/sound/vimatrack.o \
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emi/sound/track.o \
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emi/sound/emisound.o \
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emi/sound/codecs/scx.o \
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emi/animationemi.o \
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emi/costumeemi.o \
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emi/emi.o \
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emi/modelemi.o \
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emi/skeleton.o \
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emi/poolsound.o \
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emi/layer.o \
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emi/lua_v2.o \
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emi/lua_v2_actor.o \
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emi/lua_v2_sound.o \
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emi/emi_registry.o \
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imuse/imuse.o \
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imuse/imuse_mcmp_mgr.o \
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imuse/imuse_music.o \
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imuse/imuse_script.o \
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imuse/imuse_sndmgr.o \
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imuse/imuse_tables.o \
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imuse/imuse_track.o \
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lua/lapi.o \
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lua/lauxlib.o \
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lua/lbuffer.o \
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lua/lbuiltin.o \
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lua/ldo.o \
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lua/lfunc.o \
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lua/lgc.o \
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lua/liolib.o \
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lua/llex.o \
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lua/lmathlib.o \
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lua/lmem.o \
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lua/lobject.o \
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lua/lrestore.o \
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lua/lsave.o \
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lua/lstate.o \
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lua/lstring.o \
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lua/lstrlib.o \
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lua/lstx.o \
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lua/ltable.o \
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lua/ltask.o \
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lua/ltm.o \
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lua/lundump.o \
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lua/lvm.o \
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lua/lzio.o \
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movie/codecs/codec48.o \
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movie/codecs/blocky8.o \
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movie/codecs/blocky16.o \
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movie/codecs/vima.o \
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movie/codecs/smush_decoder.o \
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movie/bink.o \
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movie/mpeg.o \
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movie/movie.o \
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movie/quicktime.o \
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movie/smush.o \
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update/packfile.o \
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update/mscab.o \
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update/lang_filter.o \
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update/update.o \
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actor.o \
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animation.o \
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bitmap.o \
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costume.o \
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color.o \
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colormap.o \
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debug.o \
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detection.o \
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font.o \
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gfx_base.o \
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gfx_tinygl.o \
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gfx_opengl_shaders.o \
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gfx_opengl.o \
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grim.o \
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grim_controls.o \
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inputdialog.o \
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iris.o \
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keyframe.o \
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lab.o \
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lipsync.o \
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localize.o \
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lua.o \
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lua_v1.o \
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lua_v1_actor.o \
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lua_v1_graphics.o \
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lua_v1_set.o \
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lua_v1_sound.o \
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lua_v1_text.o \
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material.o \
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model.o \
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objectstate.o \
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primitives.o \
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patchr.o \
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registry.o \
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resource.o \
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savegame.o \
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set.o \
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sector.o \
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sound.o \
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sprite.o \
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stuffit.o \
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textobject.o \
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textsplit.o \
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object.o \
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debugger.o \
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md5check.o \
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md5checkdialog.o
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ifdef USE_ARM_SMUSH_ASM
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MODULE_OBJS += \
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movie/codecs/blocky8ARM.o
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endif
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# This module can be built as a plugin
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ifeq ($(ENABLE_GRIM), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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