scummvm/engines/grim/module.mk
2015-01-20 21:59:52 +01:00

150 lines
2.8 KiB
Makefile

MODULE := engines/grim
MODULE_OBJS := \
costume/bitmap_component.o \
costume/chore.o \
costume/colormap_component.o \
costume/component.o \
costume/head.o \
costume/keyframe_component.o \
costume/lua_var_component.o \
costume/main_model_component.o \
costume/material_component.o \
costume/mesh_component.o \
costume/model_component.o \
costume/sound_component.o \
costume/sprite_component.o \
costume/anim_component.o \
emi/costume/emianim_component.o \
emi/costume/emichore.o \
emi/costume/emihead.o \
emi/costume/emiluavar_component.o \
emi/costume/emiluacode_component.o \
emi/costume/emimesh_component.o \
emi/costume/emiskel_component.o \
emi/costume/emisprite_component.o \
emi/costume/emitexi_component.o \
emi/sound/aifftrack.o \
emi/sound/mp3track.o \
emi/sound/scxtrack.o \
emi/sound/vimatrack.o \
emi/sound/track.o \
emi/sound/emisound.o \
emi/sound/codecs/scx.o \
emi/animationemi.o \
emi/costumeemi.o \
emi/emi.o \
emi/modelemi.o \
emi/skeleton.o \
emi/poolsound.o \
emi/layer.o \
emi/lua_v2.o \
emi/lua_v2_actor.o \
emi/lua_v2_sound.o \
emi/emi_registry.o \
imuse/imuse.o \
imuse/imuse_mcmp_mgr.o \
imuse/imuse_music.o \
imuse/imuse_script.o \
imuse/imuse_sndmgr.o \
imuse/imuse_tables.o \
imuse/imuse_track.o \
lua/lapi.o \
lua/lauxlib.o \
lua/lbuffer.o \
lua/lbuiltin.o \
lua/ldo.o \
lua/lfunc.o \
lua/lgc.o \
lua/liolib.o \
lua/llex.o \
lua/lmathlib.o \
lua/lmem.o \
lua/lobject.o \
lua/lrestore.o \
lua/lsave.o \
lua/lstate.o \
lua/lstring.o \
lua/lstrlib.o \
lua/lstx.o \
lua/ltable.o \
lua/ltask.o \
lua/ltm.o \
lua/lundump.o \
lua/lvm.o \
lua/lzio.o \
movie/codecs/codec48.o \
movie/codecs/blocky8.o \
movie/codecs/blocky16.o \
movie/codecs/vima.o \
movie/codecs/smush_decoder.o \
movie/bink.o \
movie/mpeg.o \
movie/movie.o \
movie/quicktime.o \
movie/smush.o \
update/packfile.o \
update/mscab.o \
update/lang_filter.o \
update/update.o \
actor.o \
animation.o \
bitmap.o \
costume.o \
color.o \
colormap.o \
debug.o \
detection.o \
font.o \
gfx_base.o \
gfx_tinygl.o \
gfx_opengl_shaders.o \
gfx_opengl.o \
grim.o \
grim_controls.o \
inputdialog.o \
iris.o \
keyframe.o \
lab.o \
lipsync.o \
localize.o \
lua.o \
lua_v1.o \
lua_v1_actor.o \
lua_v1_graphics.o \
lua_v1_set.o \
lua_v1_sound.o \
lua_v1_text.o \
material.o \
model.o \
objectstate.o \
primitives.o \
patchr.o \
registry.o \
resource.o \
savegame.o \
set.o \
sector.o \
sound.o \
sprite.o \
stuffit.o \
textobject.o \
textsplit.o \
object.o \
debugger.o \
md5check.o \
md5checkdialog.o
ifdef USE_ARM_SMUSH_ASM
MODULE_OBJS += \
movie/codecs/blocky8ARM.o
endif
# This module can be built as a plugin
ifeq ($(ENABLE_GRIM), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk