scummvm/engines/parallaction/dialogue.cpp
2009-01-06 06:13:45 +00:00

481 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
#define MAX_PASSWORD_LENGTH 7
/*
#define QUESTION_BALLOON_X 140
#define QUESTION_BALLOON_Y 10
#define QUESTION_CHARACTER_X 190
#define QUESTION_CHARACTER_Y 80
#define ANSWER_CHARACTER_X 10
#define ANSWER_CHARACTER_Y 80
*/
struct BalloonPositions {
Common::Point _questionBalloon;
Common::Point _questionChar;
Common::Point _answerChar;
};
BalloonPositions _balloonPositions_NS = {
Common::Point(140, 10),
Common::Point(190, 80),
Common::Point(10, 80)
};
BalloonPositions _balloonPositions_BR = {
Common::Point(0, 0),
Common::Point(380, 80),
Common::Point(10, 80)
};
class DialogueManager {
enum {
RUN_QUESTION,
RUN_ANSWER,
NEXT_QUESTION,
NEXT_ANSWER,
DIALOGUE_OVER
} _state;
Parallaction *_vm;
Dialogue *_dialogue;
bool _askPassword;
int _passwordLen;
bool _passwordChanged;
bool isNpc;
GfxObj *_questioner;
GfxObj *_answerer;
int _faceId;
Question *_q;
uint16 _visAnswers[5];
int _numVisAnswers;
int _answerId;
int _selection, _oldSelection;
uint32 _mouseButtons;
Common::Point _mousePos;
bool _isKeyDown;
uint16 _downKey;
BalloonPositions _ballonPos;
public:
DialogueManager(Parallaction *vm, ZonePtr z);
virtual ~DialogueManager();
bool isOver() {
return _state == DIALOGUE_OVER;
}
void run();
ZonePtr _z;
CommandList *_cmdList;
protected:
bool displayQuestion();
bool displayAnswers();
bool testAnswerFlags(Answer *a);
virtual bool canDisplayAnswer(Answer *a) = 0;
int16 selectAnswer1();
int16 selectAnswerN();
int16 askPassword();
int16 getHoverAnswer(int16 x, int16 y);
void runQuestion();
void runAnswer();
void nextQuestion();
void nextAnswer();
bool checkPassword();
void resetPassword();
void accumPassword(uint16 ascii);
};
class DialogueManager_ns : public DialogueManager {
Parallaction_ns *_vm;
public:
DialogueManager_ns(Parallaction_ns *vm, ZonePtr z) : DialogueManager(vm, z), _vm(vm) {
}
virtual bool canDisplayAnswer(Answer *a) {
return testAnswerFlags(a);
}
};
class DialogueManager_br : public DialogueManager {
Parallaction_br *_vm;
public:
DialogueManager_br(Parallaction_br *vm, ZonePtr z) : DialogueManager(vm, z), _vm(vm) {
}
virtual bool canDisplayAnswer(Answer *a) {
if (!a)
return false;
if (a->_hasCounterCondition) {
_vm->testCounterCondition(a->_counterName, a->_counterOp, a->_counterValue);
return (_vm->getLocationFlags() & kFlagsTestTrue) != 0;
}
return testAnswerFlags(a);
}
};
DialogueManager::DialogueManager(Parallaction *vm, ZonePtr z) : _vm(vm), _z(z) {
int gtype = vm->getGameType();
if (gtype == GType_Nippon) {
_ballonPos = _balloonPositions_NS;
} else
if (gtype == GType_BRA) {
_ballonPos = _balloonPositions_BR;
} else
error("unsupported game in DialogueManager");
_dialogue = _z->u.speak->_dialogue;
isNpc = scumm_stricmp(_z->u.speak->_name, "yourself") && _z->u.speak->_name[0] != '\0';
_questioner = isNpc ? _vm->_disk->loadTalk(_z->u.speak->_name) : _vm->_char._talk;
_answerer = _vm->_char._talk;
_askPassword = false;
_q = _dialogue->_questions[0];
_cmdList = 0;
_answerId = 0;
_state = displayQuestion() ? RUN_QUESTION : NEXT_ANSWER;
}
DialogueManager::~DialogueManager() {
if (isNpc) {
delete _questioner;
}
_z = nullZonePtr;
}
bool DialogueManager::testAnswerFlags(Answer *a) {
uint32 flags = _vm->getLocationFlags();
if (a->_yesFlags & kFlagsGlobal)
flags = _globalFlags | kFlagsGlobal;
return ((a->_yesFlags & flags) == a->_yesFlags) && ((a->_noFlags & ~flags) == a->_noFlags);
}
bool DialogueManager::displayAnswers() {
_numVisAnswers = 0;
Answer *a;
for (int i = 0; i < NUM_ANSWERS && _q->_answers[i]; i++) {
a = _q->_answers[i];
if (!canDisplayAnswer(a)) {
continue;
}
int id = _vm->_balloonMan->setDialogueBalloon(a->_text.c_str(), 1, BalloonManager::kUnselectedColor);
assert(id >= 0);
_visAnswers[id] = i;
_askPassword = a->_text.contains("%P");
_numVisAnswers++;
}
int mood = 0;
if (_askPassword) {
resetPassword();
} else
if (_numVisAnswers == 1) {
a = _q->_answers[_visAnswers[0]];
mood = a->_mood & 0xF;
_vm->_balloonMan->setBalloonText(0, a->_text.c_str(), BalloonManager::kNormalColor);
} else
if (_numVisAnswers > 1) {
mood = _q->_answers[_visAnswers[0]]->_mood & 0xF;
_oldSelection = -1;
_selection = 0;
}
_faceId = _vm->_gfx->setItem(_answerer, _ballonPos._answerChar.x, _ballonPos._answerChar.y);
_vm->_gfx->setItemFrame(_faceId, mood);
return _numVisAnswers > 0;
}
bool DialogueManager::displayQuestion() {
if (!_q->_text.compareToIgnoreCase("NULL")) return false;
_vm->_balloonMan->setSingleBalloon(_q->_text.c_str(), _ballonPos._questionBalloon.x, _ballonPos._questionBalloon.y, _q->_mood & 0x10, BalloonManager::kNormalColor);
_faceId = _vm->_gfx->setItem(_questioner, _ballonPos._questionChar.x, _ballonPos._questionChar.y);
_vm->_gfx->setItemFrame(_faceId, _q->_mood & 0xF);
return true;
}
bool DialogueManager::checkPassword() {
return ((!scumm_stricmp(_vm->_char.getBaseName(), _doughName) && !scumm_strnicmp(_password, "1732461", 7)) ||
(!scumm_stricmp(_vm->_char.getBaseName(), _donnaName) && !scumm_strnicmp(_password, "1622", 4)) ||
(!scumm_stricmp(_vm->_char.getBaseName(), _dinoName) && !scumm_strnicmp(_password, "179", 3)));
}
void DialogueManager::resetPassword() {
_passwordLen = 0;
_password[0] = '\0';
_passwordChanged = true;
}
void DialogueManager::accumPassword(uint16 ascii) {
if (!isdigit(ascii)) {
return;
}
_password[_passwordLen] = ascii;
_passwordLen++;
_password[_passwordLen] = '\0';
_passwordChanged = true;
}
int16 DialogueManager::askPassword() {
if (_isKeyDown) {
accumPassword(_downKey);
}
if (_passwordChanged) {
_vm->_balloonMan->setBalloonText(0, _q->_answers[0]->_text.c_str(), BalloonManager::kNormalColor);
_passwordChanged = false;
}
if ((_passwordLen == MAX_PASSWORD_LENGTH) || ((_isKeyDown) && (_downKey == Common::KEYCODE_RETURN))) {
if (checkPassword()) {
return 0;
} else {
resetPassword();
}
}
return -1;
}
int16 DialogueManager::selectAnswer1() {
if (!_q->_answers[_visAnswers[0]]->_text.compareToIgnoreCase("null")) {
return _visAnswers[0];
}
if (_mouseButtons == kMouseLeftUp) {
return _visAnswers[0];
}
return -1;
}
int16 DialogueManager::selectAnswerN() {
_selection = _vm->_balloonMan->hitTestDialogueBalloon(_mousePos.x, _mousePos.y);
if (_selection != _oldSelection) {
if (_oldSelection != -1) {
_vm->_balloonMan->setBalloonText(_oldSelection, _q->_answers[_visAnswers[_oldSelection]]->_text.c_str(), BalloonManager::kUnselectedColor);
}
if (_selection != -1) {
_vm->_balloonMan->setBalloonText(_selection, _q->_answers[_visAnswers[_selection]]->_text.c_str(), BalloonManager::kSelectedColor);
_vm->_gfx->setItemFrame(_faceId, _q->_answers[_visAnswers[_selection]]->_mood & 0xF);
}
}
_oldSelection = _selection;
if ((_mouseButtons == kMouseLeftUp) && (_selection != -1)) {
return _visAnswers[_selection];
}
return -1;
}
void DialogueManager::runQuestion() {
debugC(9, kDebugDialogue, "runQuestion\n");
if (_mouseButtons == kMouseLeftUp) {
_vm->_gfx->freeDialogueObjects();
_state = NEXT_ANSWER;
}
}
void DialogueManager::nextAnswer() {
debugC(9, kDebugDialogue, "nextAnswer\n");
if (_q->_answers[0] == NULL) {
_state = DIALOGUE_OVER;
return;
}
if (!_q->_answers[0]->_text.compareToIgnoreCase("NULL")) {
_answerId = 0;
_state = NEXT_QUESTION;
return;
}
_state = displayAnswers() ? RUN_ANSWER : DIALOGUE_OVER;
}
void DialogueManager::runAnswer() {
debugC(9, kDebugDialogue, "runAnswer\n");
if (_askPassword) {
_answerId = askPassword();
} else
if (_numVisAnswers == 1) {
_answerId = selectAnswer1();
} else {
_answerId = selectAnswerN();
}
if (_answerId != -1) {
_cmdList = &_q->_answers[_answerId]->_commands;
_vm->_gfx->freeDialogueObjects();
_state = NEXT_QUESTION;
}
}
void DialogueManager::nextQuestion() {
debugC(9, kDebugDialogue, "nextQuestion\n");
_q = _q->_answers[_answerId]->_followingQuestion;
if (_q == 0) {
_state = DIALOGUE_OVER;
} else {
_state = displayQuestion() ? RUN_QUESTION : NEXT_ANSWER;
}
}
void DialogueManager::run() {
// cache event data
_mouseButtons = _vm->_input->getLastButtonEvent();
_vm->_input->getCursorPos(_mousePos);
_isKeyDown = _vm->_input->getLastKeyDown(_downKey);
switch (_state) {
case RUN_QUESTION:
runQuestion();
break;
case NEXT_ANSWER:
nextAnswer();
break;
case NEXT_QUESTION:
nextQuestion();
break;
case RUN_ANSWER:
runAnswer();
break;
case DIALOGUE_OVER:
break;
default:
error("unknown state in DialogueManager");
}
}
void Parallaction::enterDialogueMode(ZonePtr z) {
debugC(1, kDebugDialogue, "Parallaction::enterDialogueMode(%s)", z->u.speak->_name);
_dialogueMan = _vm->createDialogueManager(z);
_input->_inputMode = Input::kInputModeDialogue;
}
void Parallaction::exitDialogueMode() {
debugC(1, kDebugDialogue, "Parallaction::exitDialogueMode()");
_input->_inputMode = Input::kInputModeGame;
if (_dialogueMan->_cmdList) {
_cmdExec->run(*_dialogueMan->_cmdList);
}
// The current instance of _dialogueMan must be destroyed before the zone commands
// are executed, because they may create another instance of _dialogueMan that
// overwrite the current one. This would cause headaches (and it did, actually).
ZonePtr z = _dialogueMan->_z;
delete _dialogueMan;
_dialogueMan = 0;
_cmdExec->run(z->_commands, z);
}
void Parallaction::runDialogueFrame() {
if (_input->_inputMode != Input::kInputModeDialogue) {
return;
}
_dialogueMan->run();
if (_dialogueMan->isOver()) {
exitDialogueMode();
}
return;
}
DialogueManager *Parallaction_ns::createDialogueManager(ZonePtr z) {
return new DialogueManager_ns(this, z);
}
DialogueManager *Parallaction_br::createDialogueManager(ZonePtr z) {
return new DialogueManager_br(this, z);
}
} // namespace Parallaction